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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Paris, Île-de-France 31
Mérignac, Nouvelle-Aquitaine 1
Cergy, Île-de-France 2
Casablanca, Casablanca-Settat 1
Courcelles-lès-Lens, Hauts-de-France 1
Aix-en-Provence, Provence-Alpes-Côte d'Azur 1
Rennes, Brittany 2
Orléans, Centre 1
Haguenau, ACAL 2
Lavaur, Occitanie 1
Monthyon, Île-de-France 1
Nancy, ACAL 1
Argentan, Normandy 1
Cadiz, Andalusia 1
Nantes, Pays de la Loire 3
Bitche, ACAL 1
Aurillac, Auvergne-Rhône-Alpes 1
Annecy, Auvergne-Rhône-Alpes 2
Arvert, Nouvelle-Aquitaine 1
Angoulême, Nouvelle-Aquitaine 1
Nice, Provence-Alpes-Côte d'Azur 1
Pessac, Nouvelle-Aquitaine 1
Marseille, Provence-Alpes-Côte d'Azur 5
Pont-Scorff, Brittany 1
Labenne, Nouvelle-Aquitaine 1
Fort-de-France, Martinique 1
Montpellier, Occitanie 1
Troyes, ACAL 2
Dole, Bourgogne-Franche-Comté 2
Jarville-la-Malgrange, ACAL 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • XCrimsonRecluse
    Rockluse (@XCrimsonRecluse) reported

    @QNDZYcom Are you smoking crack?!? Dude thinks a free game that was made by a bunch of ungodly greedy morons becoming a paid game is gonna solve it's problems lmao. Ubisoft couldn't pull off an fps even if they had ever CoD, Halo, and Battlefield dev helping them. **** Ubisoft

  • stevedeleeuw
    Steve in a Truck (@stevedeleeuw) reported

    @BattlefieldComm Xbox freezing glitch not fixed hey?

  • joel_hkg
    Joel_silva (@joel_hkg) reported

    @BattlefieldComm Fix strikepoint

  • WillyPete300
    William Hastings (@WillyPete300) reported

    @Maks_NAFO_FELLA Someone who doens't believe that tube artillary still rules the battlefield would be nice. Syrsky is a hero of Ukraine, and helped to save the nation, but the war has moved on, and he seems to be having trouble keeping up.

  • AndrewBentz9
    Andrew Bentz (@AndrewBentz9) reported

    @BattlefieldComm Another update, no Strikepoint fix. You guys are hot dogshit and deserve the decline you created for yourselves

  • eurihaline
    euri 🪼 (@eurihaline) reported

    well yea the only real reason i hate stables is bcs i cant do it yet and skill issue thingy and i havent learnt ttg sighs. dropping me into stables is like dropping a baby into a battlefield

  • oghenetefe
    Mawnsino 🐾 (@oghenetefe) reported

    🚨 Naruto Lore #2: Flying Raijin Was Never Just a Teleportation Jutsu ⚡ Ask almost any Naruto fan what Flying Raijin does, and they’ll probably give you the same answer. “It lets Minato teleport.” Technically… They’re right. But that’s only scratching the surface. Flying Raijin isn’t just a teleportation technique. It’s one of the most advanced Space-Time Ninjutsu ever created, and understanding how it works explains why so few shinobi could ever use it. The technique was originally created by the Second Hokage, Tobirama Senju. Contrary to what some fans believe, Tobirama didn’t invent it because he wanted to become the fastest shinobi alive. He created it to solve a battlefield problem. In war, distance is everything. The longer it takes to reach an ally, reinforce a position, or strike an enemy… The more likely you’ve already lost. Flying Raijin completely removes that problem. But here’s where most people misunderstand the technique. Flying Raijin doesn’t work because the user moves incredibly fast. It works because the user doesn’t travel through the space between two points at all. Instead, they instantly transfer themselves to a location marked with a special Flying Raijin Formula (Jutsu-Shiki). That formula is the true heart of the technique. Without it… Flying Raijin simply cannot be activated. Those markings aren’t ordinary seals. They’re permanent spacetime coordinates that remain linked to the user no matter how far away they are. Once a location, weapon, or person has been marked, the user can return to that exact point instantly. That’s why Minato constantly marked his kunai before battle. People think the kunai are the technique. They’re not. The kunai are simply carriers for the formula. Destroy the kunai… The formula can still remain if it wasn’t erased. That’s also why Minato could mark Obito during their fight and teleport back to him later. The mark itself was the important part. Not whatever it happened to be attached to. And this is where another misconception appears. Flying Raijin is not the same as the Body Flicker Technique. Body Flicker still requires physical movement. Flying Raijin skips movement entirely. No acceleration. No travel. No crossing distance. One moment you’re here. The next moment you’re somewhere else. Which raises an even bigger question… If Tobirama created Flying Raijin… Why is Minato almost always remembered as its true master? 🧵

  • SarahMond81965
    Sarah Mond (@SarahMond81965) reported

    This household has officially become a battlefield. Kingkamol carried in her bags and plenty of trouble, but Neen was not fooled for even a second. EP5 left me desperate for more 🥲 LINGORM ILF EP5 #วาดฝันวันวิวาห์EP5

  • ChrisSlaske
    chris (@ChrisSlaske) reported

    @BattlefieldComm Audio fixes (positioning/gunfire/lack of any vehicle sounds except bugged broken tank audio) vehicle nerfs, consistent rpg damage to tanks, remove ranked red sec. Give 1-4 squad size for redsec games of 50-60 players. Stop with 100 player meta bullshit.

  • The__SoulReaver
    SoulReaver ™ (@The__SoulReaver) reported

    @BattlefieldComm Audio! Fix the thing, Jesus.

  • CleverN4meHere
    NickTheBrick (@CleverN4meHere) reported

    @AutumnDerg It’s admirable, you had everything pushing you to give up And here you are, still trying to help others on the battlefield and online, people with your same problems one way or another

  • LibertyPinnacle
    Liberty Pinnacle (@LibertyPinnacle) reported

    BREAKING: For six straight nights, U.S. forces have been launching heavy airstrikes against Iranian military infrastructure—targeting bridges, communication towers, and airports. Now, Israel is signaling that they are fully prepared to step back onto the battlefield if Washington calls on them. The breakdown happened after Iran reportedly completely ignored an agreement to keep vital maritime shipping routes open, responding instead with missile strikes on regional targets, including Qatar. We are watching a massive, coordinated conflict unfold right before our eyes. Six nights of consecutive bombing, broken treaties, and allies on standby—how much further can this go before there’s no turning back?

  • Jada_339
    Jada_339 (@Jada_339) reported

    @mikumikuuri I think the problem is that having 2nd tank is so, so much more valuable then a 3rd dps. A 2nd tank gives you so much control of the battlefield. Generally you can't win on a team with 3 dps if you're against 2 tanks, so if the enemy is 2-2-2, you gotta go 2-2-2 to counter.

  • SweatyGGEZ
    Vik (@SweatyGGEZ) reported

    @BattlefieldComm @rowni_ahaha Can we fix redsec Crashing on Xbox specifically. Literally the game just freezes mid game.

  • DavidSteadson
    David Steadson #NAFO 🇦🇺🇸🇪🇺🇦🇪🇺🌍 (@DavidSteadson) reported

    @GrantWescott (1) you used as an example a case where fraud was the core issue, not a drive for savings, so not really relevant (2) issues with a drive for low cost apparently precede Fedorov So your example is, at best, a distraction. As for - "a procurement system built around proven, standardized battlefield capability is generally harder to exploit than one that encourages substitution based primarily on paperwork and price" Sure ... but you've provided no evidence to support that this is what has been occuring, and there's widespread evidence that it has not, with corruption being endemic. Further you've provided no evidence at all that Fedorov was focused on "paperwork and price" over purpose. I've no idea. You might be right. Battlefield success at least suggests otherwise. As written it reads as an unsubstantiated, speculative hit piece.

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