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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Propières, Auvergne-Rhône-Alpes 1
Lübeck, Hansestadt, Schleswig-Holstein 1
Montpellier, Occitanie 2
Comuna 1, CABA 3
San Bruno, CA 1
Buenos Aires, CF 2
Paris, Île-de-France 4
Firmi, Occitanie 1
Garons, Occitanie 1
Manchester, NH 1
Ihlow, Lower Saxony 1
Pearland, TX 1
Brussels, Brussels Capital 2
Chaniá, Crete 1
Équancourt, Hauts-de-France 1
Wilhelmshaven, Lower Saxony 1
Holbæk, Zealand 4
Vitória da Conquista, BA 1
Montréal, QC 2
Copenhagen, Capital Region 2
Lyon, Auvergne-Rhône-Alpes 1
Plougastel-Daoulas, Brittany 1
Melbourne, VIC 1
Annonay, Auvergne-Rhône-Alpes 1
Brownville, NY 1
Hagerstown, MD 1
Edinburgh, Scotland 1
Aix-en-Provence, Provence-Alpes-Côte d'Azur 1
Enumclaw, WA 1
Ealing, England 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • murchiston
    jj⚙️🌳🔭🔬 (@murchiston) reported

    @LauraMiers @Currentreport1 @KaliTafari Idk where in eastern Europe the Israeli was for several months as I can't find it being reported but I do recall it's frequently a problem for battlefield logistics and specifically populations residing in trenches and bunkers

  • flutegotoottoot
    anuvanu💫⁷ (@flutegotoottoot) reported

    Slowly, inexplicably, the king lifted his gaze toward the broken moon hanging above the battlefield. At first, he only saw a silver lining between clouds. As the clouds parted, he saw it. Him.

  • RobertClark62
    Robert Clark (@RobertClark62) reported

    @PuncheeBurro Not tracking the last part of your post. The operative issue isn't "ATACMS or not". The operative issue is Deep Precision Strike capability to achieve a desired battlefield effect. There were a variety of strike assets available to NATO - fixed wing air, JASSM, SCALP/Storm Shadow/TAURUS, Tomahawk. The Brits and French did send SCALP & Storm Shadow to Ukraine. Unfortunately, most of the US & NATO capability is in the air-2-ground bin. Ukraine lacks a robust air force, the munitions had to be integrated into Soviet era aircraft which created a time delay and the US Army's Multi-Domain Task Forces have dibs on ground launch Tomahawk cruise missiles for a China-Taiwan contigency. Cheaper ground launched cruise missiles like the FP-5 Flamingo and long range attack drones like the Shahed-136 didn't exist in the NATO and US inventory (an analog to the Shahed-136 just recently came online for the US and was used against Iran).

  • AlpHa_VriiXx_2
    JeSuisUneFougère (@AlpHa_VriiXx_2) reported

    @Battlefield 6 months and the game still have the same problems

  • xximpod
    XXIM Podcast (@xximpod) reported

    More cryptocurrencies will collapse in 2026 + a few hedge funds. Two reasons 1) In 2025, a staggering 11.6 million crypto failed, we will see continuation this year - What started as a revolution (against broken monetary system) has turned into an ego-driven battlefield and token pumps 2) Thin global liquidity, this is part of the broader liquidity crisis we’ve seen unfolding since 2023, mass deleveraging, and repeated liquidation cascades exposing the fragility of the space, crypto was supposed to create an alternative channel to traditional system, instead it itself got tied fully into it. Ofcouse we will see Ups / down along the way, but yes more and more concentration will happen in handful of crypto / handful of stocks.

  • MelancholyyyAim
    eA Melancholyyy (@MelancholyyyAim) reported

    @vsdsad25496 @BattlefieldComm It sounds cool in concept however there are already major issues in terms of visibility on this game - I feel like uniforms even as there right now are hard to see at times, greyed out uniforms will make the already grey blobs I get shot at by even more grey and blobby, however this is just my take and I already have poor vision irl.

  • Trotes936897
    2S7 Pion (@Trotes936897) reported

    SAAB has revealed its new round for Carl Gustaf, the HEAT 758, a Heat-Tandem round with up to 700mm of penetration behind ERA. According to Michael Höglund, head of Saab’s business unit Ground Combat: “This round is our response of developments of the battlefield where reactive explosive armour has become a major problem for regular munitions trying to defeat armoured vehicles. HEAT 758 is an example of how Saab continues to generate ever more capable products while decreasing the armoured vehicle threat to the operator,” The new round has already been ordered by an anonymous client and is in production.

  • DethNade
    DethNade (@DethNade) reported

    @BattlefieldInte Did EA fix Net-Code and Hit Reg yet in battlefield ???

  • Piquito18
    Piquito18 (@Piquito18) reported

    @Battlefield Can you fix optimization for PC please the games campaign is buggy as well

  • papertinsel
    papertinsel (@papertinsel) reported

    @MehrnewsCom Rational choice stipulates having access to valid information to take optimal decision . It doesn't even work, because information cannot never be summed up accurately . If anything here, you are lagging behind, and confuse Diplomacy with the battlefield, enforcing para-logic ..

  • RIDERXC666
    𝕽𝖎𝖉𝖊𝖗𝖝𝖈 (@RIDERXC666) reported

    @Cantbe4nothing1 It very much is a battlefield problem. Where have you been for the last 10 years?

  • MythionVR
    Mythion ᯅ (@MythionVR) reported

    @Lucky33865278 @Ramez05 Remedy is in trouble after Alan Wake 2, South of Midnight didn't do well, Thief ruined the franchise, AC Shadows... LOL, Deathloop? Battlefield V was a flop, Spiderman 2 was as well, Hardline? What. Why is Space Marine II in there? DUSTBORN??? Okay this is absolutely not a serious list.

  • brrtxd
    ☃️ (@brrtxd) reported

    @BattlefieldComm The addition of displaying jet speed in knots is cool aesthetically, but currently meaningless because there is no real speed management gameplay in the current flight model. Looking at your speed barely matters when the game does not reward proper speed control in the first place. ================================================== HELICOPTER 1V1 SKILL GAP ================================================== Little Bird 1v1s also still suffer from an extremely low skill gap because of the miniguns. Pilot snipes happen constantly due to the combination of high spread and very high damage. Players do not need precise aim — they just spray in the general direction of the helicopter and randomly kill the pilot. As a result, equal-height Little Bird fights often feel extremely random and 50/50 instead of skill-based. A much healthier system would be Battlefield 4-style miniguns with high accuracy and precision. That would reward intentional pilot snipes instead of random luck. It would also make the Little Bird less frustrating for infantry because poor players would no longer be able to farm so easily with inaccurate high-damage spray. ================================================== TANKS, MOBILE AA, AND DEPLOYMENT CAMPING ================================================== Another issue that still was not addressed is tanks camping near their deployment C-RAM. Currently tanks can sit next to the C-RAM, have incoming projectiles deleted, and still fire outward safely from deployment. Either the C-RAM should destroy both friendly and enemy projectiles, or tanks simply should not be allowed to fire while inside deployment. This situation helps nobody. Instead of pushing objectives and supporting infantry, tanks are encouraged to sit in deployment acting as anti-air platforms with effectively zero risk. A tank should not be able to sit inside deployment and endlessly spam TOWs with no possible counterplay. The same issue exists with Mobile AA. The problem is not that Mobile AA is overpowered. Its weapons are already strong enough to counter jets and helicopters effectively. The real issue is that it is far too easy and rewarding for Mobile AA players to simply camp in deployment where they are almost impossible to punish while still having lock-on range over most of the map. Mobile AA honestly could even use slight buffs in areas like survivability or maneuverability, but its cannons and lock-ons are already strong enough already. The problem is deployment camping, not lack of power. ================================================== ENGINEER SPECIALIZATION CHANGES ================================================== The Combat Engineer overheat perk nerf is also completely unnecessary. Reducing the Overheat Control perk from 50% slower overheat to only 10% is an enormous nerf to a perk that was never even a problem to begin with. This feels like another unnecessary anti-vehicle nerf instead of addressing the actual gameplay issues affecting vehicle balance. ================================================== FINAL THOUGHTS ================================================== Again, this is not about pilots wanting to go 100-0 with no counters. There absolutely should be strong counterplay against air vehicles. The problem is that the actual air-versus-air gameplay currently has almost no meaningful depth, counterplay, or skill expression. Right now: - jet dogfights are too fast and too unforgiving - helicopter fights are too random - awareness tools are missing - several mechanics reward spam or luck more than mastery - and painting has become far too dominant against vehicles Ground-to-air balance still has issues too, especially with deployment camping and painting mechanics, but the biggest long-term problem is that air combat itself simply is not very skill-based right now. This update is a good start, and I appreciate that vehicle balance is finally getting attention, but it’s not good enough.

  • ChrisSlaske
    chris (@ChrisSlaske) reported

    @Battlefield Easy red sec player count changes. Quads 80. Trios. 60. Duos 50-60. Solos, send it back. 100 player meta needs to be broken

  • ZeroSumOracle
    .qt (@ZeroSumOracle) reported

    @Franckdeveau @MarioNawfal The problem cannot be resolved on the battlefield. The last conflicts proved this. Anyone calling for more military conflicts is delusional.

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