1. Home
  2. Companies
  3. Battlefield 6
  4. Outage Map
Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

Loading map, please wait...

The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

Less
More
Check Current Status

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Nantes, Pays de la Loire 3
Bitche, ACAL 1
Paris, Île-de-France 34
Aurillac, Auvergne-Rhône-Alpes 1
Annecy, Auvergne-Rhône-Alpes 2
Arvert, Nouvelle-Aquitaine 1
Angoulême, Nouvelle-Aquitaine 1
Nice, Provence-Alpes-Côte d'Azur 1
Pessac, Nouvelle-Aquitaine 1
Marseille, Provence-Alpes-Côte d'Azur 5
Pont-Scorff, Brittany 1
Haguenau, ACAL 1
Labenne, Nouvelle-Aquitaine 1
Fort-de-France, Martinique 1
Montpellier, Occitanie 2
Troyes, ACAL 2
Dole, Bourgogne-Franche-Comté 2
Jarville-la-Malgrange, ACAL 1
Namur, Wallonia 1
Toulouse, Occitanie 1
Villeurbanne, Auvergne-Rhône-Alpes 1
Grenoble, Auvergne-Rhône-Alpes 1
City of Brussels, Brussels Capital 1
Hayes, England 1
Chambray-lès-Tours, Centre 1
Angers, Pays de la Loire 1
Langon, Nouvelle-Aquitaine 1
Johnstone, Scotland 1
Auray, Brittany 1
Dreux, Centre 1
Check Current Status

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • ChukkerNational
    Chukker National (@ChukkerNational) reported

    @PennMaxxing Duke of Wellington had the same idea, but the problem was that it takes extensive training and practice to manage a bow powerful enough to be useful on a battlefield.

  • ADIANKAIBA22
    ADIANKAIBANYY (@ADIANKAIBA22) reported

    @Baldnewsnetwork Because none of you are for the future did you know which you didn’t obviously but did you know that it cost Sony $780M to make and ship physical games to retailers and they save all that money we can actually get new IPs new games new stories to experience instead of Call of dukie bullshit for the 500th time or battlefield or Fortnite or any live service games that’s gettting $100M to $500M to make

  • Animemaster51
    Alex (@Animemaster51) reported

    You know what’s funny Delisting is a problem for everyone because future gens don’t get to buy a great game like NFS Most Wanted 05’ or Deadpool or Transformers Devastation or even the original San Andreas much less Battlefield Bad Company 2 or Spider-Man Shattered Dimensions.

  • revsprotwit
    REVENGE (@revsprotwit) reported

    @ThelVanDamne Removing health packs, dual wielding, vehicle boarding, equipment did alter halo. Also, the BR doesn't have hit scan. It's just really fast projectile. In fact, the projectiles of the BR are actually slower in halo 3. Further proving you don't know jack **** about what you're trying to seem like an expert on. All of the things you listed were carefully considered and tested before being greenlit to be added to the game. most of the things you mentioned don't really alter the player that much other than improve gameplay flow, which halo 5 abilities do not as we'll get to in a bit. Vehicle boarding is a natural evolution of the combined arms combat halo is known for. it gives people not on vehicles another tool to defend themselves against vehicles, especially when paired with the emp of the plasma pistol, or EMP ball. Removing Health packs (while I don't agree with it) was necessary for multiplayer. Regenning health ensured that once you finished a fight and had time to recover, you entered new engagements on equal footing with other players. Allowing you to be more aggressive. Removing fall damage allowed for greater organic verticality, and improves gameplay flow. Fall damage was a hinderance to map design, and player movement that halted the game. Halo is a game that relies on good consistent flow, and 30 seconds of fun philosophy. If fall damage stayed it would objectively hurt gameplay flow and map design. Equipment affects the battlefield directly. It creates area denial, support for team mates, and cover from enemy fire. It emphasizes the team work aspect of halo's multiplayer. at the same time though, the equipment was never one sided. A skilled player could turn equipment you brought into the field against you, and even use it to their benefit. Dual wielding is an extension of the weapon sandbox. It gives weaker single handed weapons additional utility. While I think the implementation and execution was not the best, it provided another layer to combat that gave you pause to consider using single handed weapons over two handed weapons. All of these changes organically evolved halo's combat loop. Which I even said I wasn't against. Spartan abilities on the other hand: >Sprint even though it makes you run faster, is still disruptive to the gameplay loop, because it forces you to put your gun into low ready while sprinting. Then have to bring it back up when exiting sprint, disrupting halo's gameplay flow. Along with the other aforementioned gameplay implications. >Ground pound locks you into an animation that you have zero control over, and on impact you have to wait for an animation to play before you can regain control of your character. Same for spartan charge. Again, disruptive to gameplay flow. The only "spartan ability" I have no problem with is clamber, because that's less of an "ability", and more of a quality of life improvement that still punishes you for bad jumps.

  • EsdHhb
    bigby (@EsdHhb) reported

    @EndersFPS The problem isn’t the large factor it is the variety that matters i dont care if the maps are large or small they need to be great But battlefield 6 has already more than enough of small to medium maps so yes big maps in this exact context actually matter

  • KesariDhwaj
    VatsRohit (@KesariDhwaj) reported

    @DivyaHarikris Because the systems have been pushed post-haste into Ukraine, there have been issues with the UKR crew handling of the Western Systems. Plus, European systems come with their own logistical tail and requirement with respect to maintainance SOPs. Something which the Ukrainians are not always able to replicate for obvious reasons. Third, many European systems were pulled from storage/minimal usage and pushed into the battlefield w/o testing them first check their battle readiness.

  • deaidua
    GAU (@deaidua) reported

    @ButtjerFreimann @drlorenzmeier @Farmerberater While I agree with you that so far I haven't encountered any actually battlefield swarm deployments and this capability is right now mostly PR, one also has to consider that companies have to start somewhere. Test, trial and error now so it can be used in a real-world scenario tomorrow (meaning in months or years).

  • BradykinRB
    Alex (@BradykinRB) reported

    @itbShane If she could target base, I might agree. But even in her best case scenario, the battlefield only restriction is a major issue, and pulls away from the most successful style this deck has found which is spawncamping at base.

  • gabrielalej
    Gabriel Garcia (@gabrielalej) reported

    Cities Skylines 2, Battlefield 6, Broken Arrow,Open Front.

  • Grouse_Beater
    Grouse Beater (@Grouse_Beater) reported

    Datacentre planning proposals are facing all kinds of hurdles, including suspicion and an antipathy here in Scotland, pushed back from securing energy supply to sky high construction costs. One example: the 2,000 acre Prince William Digital Gateway site in the US state of Virginia had another problem: its proximity to a Civil War battlefield. Questions asked are: why should the taxpayer pay for data centres because the big electronic companies want AI to develop their services? Who asked for more services? Where is the public clamour for greater costs and lost land? “If the development is allowed to proceed, the solemn nature of this historic site would become marred by sitting in the shadow of the monstrous datacentres, along with their associated electrical infrastructure,” said one legal brief against the plans. The US Gateway project is now in doubt after a local court ruling halted the project and a key backer pulled out. It is one of hundreds of large-scale datacentre projects around the world that are in various states of development, from chancier attempts at riding the AI boom to the more committed projects that have the support of tech behemoths like Microsoft. But while models produced by cutting-edge AI companies like OpenAI, Anthropic and Google are improving rapidly, the central nervous systems behind their technology – datacentres – are being built at a much slower pace. The Uptime Institute, which inspects and rates datacentres, has identified 250 global datacentre projects exceeding 100MW in energy demand – equivalent to around 300,000 homes – that have been announced between 2021 and 2024. It said approximately half of those projects will either not happen, or their completion will be delayed. Even if the cancellations and delays came to fruition, there will still be an “unprecedented and rapid” increase in the power required over the next five years, according to Uptime. Mega-projects cancelled last year include Project Range in the US state of Arizona and the Cyberjaya campus in Malaysia. The Prince William Gateway is also on the cancelled list. This backlog poses problems for AI firms that need data centres to train and operate their models. Google admits its cloud business – which uses datacentres to provide AI services like chatbots to companies and users – is “compute-constrained”, as demand for ever more powerful AI models and services increases. But who needs chat bots? Why do we feel the need to talk to a computer? It is clear the big companies are shifting their costly ambitions onto the shoulders of the public. Photo - Horst Friedrichs: Didcot data centre.

  • LFCFabianFumpii
    Fabian Gaustad Wirtz/OpTic Fumpii (@LFCFabianFumpii) reported

    I know why always lagging and having wierd movement on Battlefield 6, i must turn off overlay. Overlay makes me lagging and having wierd keyboard movement.

  • BuddyLeeGhost
    Cracked Nostalgia Antiques (@BuddyLeeGhost) reported

    @BattlefieldComm Its been over a month since Strikepoint was “broken”. Any update at all? Last update was 2-3 weeks ago. 😬

  • SwolePixel
    Lohith (@SwolePixel) reported

    @BlackPanthaaYT Noooooo, wait really! get your pitchforks ready lads. Bruh, in pursuit of live service games these bozos are axing iconic franchises. They need a PlayStation level treatment now, criterion a battlefield studio my ***. They have and always will be an arcade racer studio.. period

  • Brandon73563391
    Brandon Parks (@Brandon73563391) reported

    @Battlefield ******* pathetic *** penny pinching clowns. Run some American servers at 6 am central not all European 200 ping lag trash

  • skynetBF
    Skynet 🫍 (@skynetBF) reported

    @jaylay12088001 @swaguley Because its not a battlefield no more . Now they are competiting with cod . Cod has no issue like hit reg or TTK , if they dont go back to what battlefield should be they will fall . Hell let loose , wardogs etc . We dont want a game that please fortnite players

Check Current Status