Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Buenos Aires, CF | 1 |
| Comuna 1, CABA | 5 |
| Perpignan, Occitanie | 1 |
| Domingos Martins, ES | 1 |
| Courbevoie, Île-de-France | 1 |
| Strasbourg, ACAL | 1 |
| Chaumont, ACAL | 1 |
| Amagney, Bourgogne-Franche-Comté | 1 |
| Annecy, Auvergne-Rhône-Alpes | 3 |
| Paris, Île-de-France | 20 |
| Itapemirim, ES | 1 |
| São Paulo, SP | 2 |
| Brech, Brittany | 1 |
| Trévoux, Auvergne-Rhône-Alpes | 1 |
| Nidau, BE | 1 |
| Villa Victoria, MEX | 1 |
| Santiago de Querétaro, QUE | 3 |
| Telêmaco Borba, PR | 1 |
| Bordeaux, Nouvelle-Aquitaine | 4 |
| Bron, Auvergne-Rhône-Alpes | 1 |
| Madrid, Madrid | 4 |
| La Trinité, Martinique | 1 |
| Lyon, Auvergne-Rhône-Alpes | 5 |
| Persan, Île-de-France | 1 |
| Metz, ACAL | 3 |
| Aubais, Occitanie | 1 |
| Toulouse, Occitanie | 4 |
| Seysses, Occitanie | 1 |
| Colmar, ACAL | 1 |
| Les Sables-d'Olonne, Pays de la Loire | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Edboy (@10_vapor_ed_31) reported@BattlefieldComm 4)bugs-grenade indicator disappearing -the dumb menu tiles just gone on the play tab forcing restart -flares not working -new jets can’t be laser designated -laser designater targets the environment and not the vehicle in clear view -your rewards not loading on-screen in menus
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Mark Farris DDS (@MarkFarrisDDS) reportedKey Passage: Ephesians 4:30 — "And grieve not the holy Spirit of God, whereby ye are sealed unto the day of redemption.” Christian teaching commonly crashes into one of two ditches when dealing with sin in the believer's life. In the first ditch, every serious failure supposedly drives the Holy Ghost out, cancels salvation, reverses regeneration, breaks the seal, removes the believer from Christ's body, and forces God to begin the entire operation again after the backslider sufficiently proves his sincerity. In the other ditch, eternal security is twisted into an excuse for carnality, as though the blood of Christ were divine permission to live like the devil while carrying a certificate to heaven in the glove compartment. The first error turns salvation into a revolving door; the second turns grace into a pigpen. The King James Bible rejects both. The Holy Ghost seals the believer unto the day of redemption, yet that same believer is commanded not to grieve Him. The Spirit's permanent indwelling does not mean He approves everything done by the body He inhabits. He is the Holy Ghost. His holiness opposes bitterness, lust, pride, deception, greed, wrath, doctrinal corruption, and every other product of Adam's fallen factory. The believer can grieve the Spirit personally, quench His operation, resist His direction, refuse His word, walk after the flesh, and waste opportunities for service. None of those acts makes the Spirit nervously pack His belongings and move back to heaven. They do, however, produce serious consequences: broken fellowship, diminished spiritual power, chastening, a damaged testimony, barren service, and loss before the Judgment Seat of Christ. Security does not make rebellion harmless. It makes rebellion more shameful because it occurs inside property God purchased with blood. The Christian life therefore involves war. Galatians 5:17 says, "the flesh lusteth against the Spirit, and the Spirit against the flesh: and these are contrary the one to the other." Salvation does not convert the flesh into spirit or persuade Adam's nature to cooperate with Christ. God creates a new man, places His Spirit within the believer, and commands the Christian to walk under the Spirit's control. The old nature remains present, hostile, deceptive, and eager for the steering wheel. The Christian does not need another birth every time the flesh wins a battle; he needs to reckon the old man dead, confess the sin, yield to the Spirit, and resume the fight. The war is real, but the Spirit did not enter the battlefield planning to surrender. -Paul Tackett Believing loyalty in Jesus, each day, is the way. It is known.
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☠️Mad Skull☠️ (@Mad_Skull4) reported@Battlefield @EA_DICE @EA I spend more time on loading screens trying to get my entire party to follow me into he game then acual game time. You have to fix this god damn game hell with new content. Fix the game.
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Reira (@reira_r2) reported@Battlefield fix the 3rd person jet camera, revert it or give us the option at least to use the originall jet camera.
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Mexican Nazionalist 🇲🇽🇨🇳🇷🇺🇮🇷 (@AleixM3) reported@BizarreFog @TheActMan_YT Is retention necessary if the game isn’t live service? Even when it is live service, a game like Battlefield already made the bulk of its money despite people abandoning it. The recurring revenue from live service should be seen as extra, not as core to being sustainable.
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Kat (@justKatsblog) reported@itscalledtwitta @CertainlyBitch Skyrim was broken to an extent. Battlefield was broken to an extent. Halo moves backwards We just wanna play good games doesn’t matter when
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bnarr1997 (@bnarbnar1997) reported@BattlefieldComm What is the point of these survey if you dont listen to community? - since launch there is multiple issues that have not fixed yet. - no directional audio fix - no meaningful change to air vehicles handling - rockets still go through flares - gunplay still fill inconsistent
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Jimothy Lewis (@RichardTLewis) reported@technotumbum @owenjonesjourno I am not besmirching veterans, I am commenting on the state of your third world American VA based on reports that seemingly emerge once a week. Its why the majority of service members die at home, not in the battlefield, but you don't give a **** about them..
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Tweak the Soldier (@PurebloodTweak) reported@Battlefield What the actual **** Battlefield? How do I get disconnected in the middle of live play for inactivity when I'm in the middle of a ******* gun battle? FIX YOUR ****!!!
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John Lane (@JohnLan70186141) reported@Mr_Andrew_Fox Battlefield Ecology describes evolving technology and tactics. What works well gets used until changes make it work worse. Even then, old solutions sometimes address contemporary problems.
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UNALIENABLE RIGHTS (@F1sT) reportedI truly don’t know what ********’s going on at Infinity Ward. These ******* bums copied battlefield. They even copied the ****** visual, acuity problem that never existed in Call of Duty®. I’m surprised we don’t have ******* classes that are violated with restrictions. They copied everything else. And they did a ******* terrible interpretation too. That’s the problem I have this **** is retarded.
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Voltz (@Voltzzzzzzz36) reported@Citadel_Base It really is. Meanwhile battlefield 6 was optimized enough that even my graphics card could maintain a stable framerate. Sure this is a smaller game and they dont have the budget for a bespoke engine but I really wish I didnt have to put "****** UE5" as my main issue.
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Straggler Liu | AI & Semis (@StragglerLiu) reportedTSMC's AP7 facility tells you everything about the next AI bottleneck. P1 is an Apple WMCM line. P2 and P3 were supposed to be SoIC. They're now CoWoS. CoWoS demand killed SoIC capacity before SoIC even ramped. This is the physical reality of advanced packaging. Apple and NVIDIA aren't competitors in the traditional sense. They're competitors for the same cleanroom floors. The physical convergence, in three numbers. SoIC uses copper-to-copper hybrid bonding at 6-micron pitch. Interconnect density: 25,000 to 50,000 connections per square millimeter. Compare to standard microbumps at 600 to 1,000. SoIC is an order of magnitude denser. That's the vertical stacking solution. WMCM is horizontal: logic, LPDDR, and high-speed I/O side-by-side on the redistribution layer. RDL-first process. SoIC and WMCM are complementary, not substitutes. One does vertical. One does horizontal. Both require TSMC's most advanced packaging capacity. The capacity math that matters. CoWoS monthly capacity: 140,000 wafers by end-2026, 190,000-200,000 by end-2027. NVIDIA books over half. Mizuho: NVIDIA CoWoS allocation 630,000 wafers in 2026, 1,005,000 in 2027. WMCM: 60,000 wpm by end-2026, >120,000 wpm in 2027. Apple's line. SoIC: 10,000-15,000 wpm by end-2026. Morgan Stanley raised 2027 SoIC estimate to 45,000 wpm. Apple has booked 36,000 SoIC wafers for 2026, 60,000 for 2027 — almost entirely for Baltra AI server chip. NVIDIA's 2027 SoIC consumption: 120,000 wafers. That's 180,000 SoIC wafers of demand against 45,000 wpm of capacity. The math doesn't close. AP7 P2/P3 conversion tells you who wins today. TSMC converted P2 and P3 from SoIC to CoWoS because CoWoS demand exceeded expectations. CoWoS urgency is squeezing SoIC expansion. P1 remains Apple's WMCM line, but the SoIC capacity Apple needed for 2027 is now partially reallocated. The material signal confirms the convergence. Apple's M5 uses LMC liquid molding compound from Eternal Materials. This material was developed specifically for TSMC's CoWoS specifications. Apple is using CoWoS-grade materials to produce SoIC/WMCM chips. Same material. Same factories. Same equipment. Conflict is physical, not commercial. SoIC is the next battlefield — and it's capital-intensive. SoIC unit capex: $6.8-7.0 billion per 10,000 wafers of monthly capacity. Compare to CoWoS. The technical barrier is extreme. Equipment: Besi hybrid bonder, Applied Materials, Tokyo Electron. Taiwan wet process: 弘塑, 均华. NVIDIA's Rubin GPU: first chiplet design. Two compute chips + one I/O chip via SoIC vertical stacking, then eight HBM4 stacks via CoWoS. Apple's M5 Ultra already uses SoIC-mH. Both collide at SoIC in 2027. 2nm allocation already hints at the outcome. Apple has secured >50% of TSMC's initial 2nm capacity. NVIDIA's Rubin reportedly remains on 3nm. Apple dominates process. NVIDIA dominates packaging. Both are penetrating each other's territory. Apple needs NVIDIA-dominated CoWoS. NVIDIA needs Apple-dominated 2nm. This is mutual lock-in, not zero-sum. Four signals to track in the next 12 months. First, AP7 P2/P3 reallocation. Will TSMC convert P2/P3 back to SoIC as demand evolves? If not, SoIC capacity becomes the binding constraint earlier than expected. Second, SoIC yield. Hybrid bonding at 6-micron pitch is technically extreme. Unit capex of $6.8-7B per 10k wpm means any yield issue destroys economics. Yield curve is undisclosed. Third, WMCM ramp. 60,000 wpm by end-2026 and 120,000 wpm in 2027 are analyst estimates. AP7 P1 actual progress needs tracking. Any delay signals capacity constraints. Fourth, LMC supply. Eternal Materials is the sole CoWoS-spec LMC supplier. Both Apple and NVIDIA use the same material from the same supplier. Single point of failure. Conclusion. TSMC is expanding 2027 advanced packaging capacity from 1.3 million to 2.0 million wafers — a 53.85% increase. But demand is growing faster. CoWoS order visibility extends through 2027. AP7 P2/P3 conversion tells you which customer has more urgency today. The next 12 months aren't about who announces what chip. They're about four data points: AP7 P2/P3 reallocation, SoIC yield, WMCM ramp, and LMC supply. Those determine who gets the cleanroom floors.
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CJSeedge (@CJSeedge) reported@BattlefieldComm I don't understand why Carrier Strike doesn't have you think you're always playing Nato. Atm if I win as Pax I get a cutscene of Rooster and Bob being sad, or if I lose as Pax they celebrate my team losing. Seems like an easy fix.
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No Reason #UmaSafety (@No_Rizun) reported[Just then Nori spotted Greed, battered and injured. Yet even then she was trying to repair the broken infrastructure. Nori, reverting back to her uma form, landed behind Greed as she held Rice in her arms.] You there! What has brought you to this battlefield?