Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Lübeck, Hansestadt, Schleswig-Holstein | 1 |
| Montpellier, Occitanie | 2 |
| Comuna 1, CABA | 3 |
| San Bruno, CA | 1 |
| Buenos Aires, CF | 2 |
| Paris, Île-de-France | 4 |
| Firmi, Occitanie | 1 |
| Garons, Occitanie | 1 |
| Manchester, NH | 1 |
| Ihlow, Lower Saxony | 1 |
| Pearland, TX | 1 |
| Brussels, Brussels Capital | 2 |
| Chaniá, Crete | 1 |
| Équancourt, Hauts-de-France | 1 |
| Wilhelmshaven, Lower Saxony | 1 |
| Holbæk, Zealand | 4 |
| Vitória da Conquista, BA | 1 |
| Montréal, QC | 2 |
| Copenhagen, Capital Region | 2 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Plougastel-Daoulas, Brittany | 1 |
| Melbourne, VIC | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Brownville, NY | 1 |
| Hagerstown, MD | 1 |
| Edinburgh, Scotland | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Enumclaw, WA | 1 |
| Ealing, England | 1 |
| Eggenfelden, Bavaria | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Deo Kotev (@deokotev) reportedthe UGC creator is competing with 10,000 other creators for brand deals. the AI email operator is competing with almost nobody for clients who don’t even know this service exists. pick your battlefield
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Gatoroz (@GatorozLive) reported@BattlefieldComm @Battlefield Looks pretty good. When can we expect a fix for trying to join games with squad members only for one or multiple people not to make it in the game?
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TheWarWizard (@MKfighter19) reported@HorrorMMA Now I know you're lying because all of those games were completely hated at launch and took multiple updates to be considered good. In fact Diablo 3 is still considered by many to be thee worst Diablo game. Battlefield 4 was a broken mess at launch lmao
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Ant (Anthony) 🇨🇼🇳🇱 (@antiliaan1987) reported@Battlefield Please fix the game game keeps crashing on me
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Street & Sensex (@StreetSensex) reported🇮🇱 Hezbollah's Fiber Optic Drones: The Weapon Israel Can't Stop. The IDF - one of the world's most advanced militaries - has confirmed 3 deaths in 1 week from a weapon it has no proven defense against: fiber optic drones imported from the Ukraine battlefield. Why fiber optic changes everything: 🔹 Cable the width of dental floss physically wires the drone to its operator. 🔹 Up to 20 km range - operator stays hidden, drone receives clear high-resolution video back. 🔹 No radio, no GPS, no electronic signature - immune to all jamming. 🔹 Off-the-shelf components - cheap, mass-produced, no advanced infrastructure needed. 🔹 First appeared in Ukraine, spring 2024. Hezbollah importing the playbook The IDF problem: Israel only began looking for counter-measures during the current war. No proven defense exists yet. What's escalating: 🔹 April 26: Sgt. Idan Fooks (19) killed. Second drone struck the rescue helicopter that came to evacuate him. 🔹 Past week: 2 more soldiers + 1 civilian contractor killed. 🔹 Today: Israeli strikes on southern Lebanon killed 2 paramedics. 🔹 Netanyahu on CBS: war "not over" until Hezbollah is neutralized. The asymmetric reality: A $500 drone with a fiber optic spool can kill a $4 million tank crew. The IDF's electronic warfare advantage - decades of investment, the world's most advanced jamming - became irrelevant in 18 months. This is what 21st century warfare looks like. Ukraine wrote the playbook. Hezbollah is running it. And the most sophisticated military in the Middle East is learning the hard way that air superiority means nothing when the enemy can see you and you can't see them. The Lebanon front isn't a side issue to the Iran deal. It's the issue. Sources: CNN, Times of Israel, NBC News, AP, Japan Times
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hey_agaru 🇵🇱🏳️⚧️ (@heyagaru) reported@stargazer_isla @locus144673 @NolletsThe if you don't like that then you can pay a quarter of what most live service games charge for a skin. like i'm sorry but have you looked at prices for a battle pass in COD, BATTLEFIELD or FORTNITE?
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FREEDMEN CHIEF JUSTICE REPARATIONS (@PrimeReparation) reported@Lemzy090 HELL NO!!! “Efficiency” does NOT justify any of this Calling it “merciful” is ROMANTICIZING the evil that was done at “The Red Wedding” It was a SACRED TRADITION broken that night We know there is “no honor among thieves” but HONOR does exist on the battlefield among MEN What say you? @PhxAscendReacts @PhxAscending83
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Buckeye Empire (@BuckeyeEmpire) reported@Battlefield Ok ok it looks pretty good. Need to fix the vehicles and hopefully can come somewhat close to the BF4 version.
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TheTopMostDog 🇦🇺🐕🦺🏕️🎣🔫🪓🥩 (@TheTopMostDog) reported@Battlefield No idea how you guys can think that the first person vehicle FOV is acceptable, especially in vehicles where you're still just your soldier in a seat. Same thing happens on a ladder. This has been in every frostbite title; I'm pretty sure you don't actually know how to fix it.
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FREEDMEN CHIEF JUSTICE REPARATIONS (@PrimeReparation) reported@Lemzy090 HELL NO!!! “Efficiency” does NOT justify any of this Calling it “merciful” is ROMANTICIZING the evil that was done at “The Red Wedding” It was a SACRED TRADITION broken that night We know there is “no honor among thieves” but there it does exist on the battlefield among MEN What say you?
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AFRICA IS HOME GLOBAL (@AfricaisHOME2) reportedElectronic Arts reported quarterly bookings below Wall Street expectations after player engagement for its Battlefield franchise weakened. The softer results point to a slowdown in the game’s live-service momentum, which has been a key revenue driver for EA in recent years. The company hasn’t released detailed numbers yet, but the miss suggests that competition and content cycles are weighing on user activity. EA is expected to outline plans to re-engage players and shore up bookings in the coming quarters. - World Business News.
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Stanislav Gryshyn (@stas_gryshyn) reported@shashj the trust problem hasn't gone away - from the operator side in Ukraine, the same dynamic plays out at tactical level: crews override AI targeting cues when gut disagrees, sometimes right, sometimes not, building that calibration takes time the battlefield doesn't give you
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🌂 (@wovo) reported@somatyk @EA_DICE I’m having this same issue switched to pc and they CONNECTED MY SCCOUNT TO A DELETED EMAIL MAKES NONGOODSMN SENT IVE SOE T LIKE 500 ON THIS GAME all because I switched to a pc
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𝙳𝚘𝚖, 𝚃𝚑𝚎 𝙼𝚊𝚐𝚒 (@houseofdomhnall) reported@iykykzero You said it’s over like everyday and I agreed that this is over between us, I said let’s stand on business. You threw heat my way, I clapped back. You called me names, I clapped back. You keep wilding out and been left on the battlefield for some time now, how sad. You don’t see how draining, weird and delulu you are because you don’t think with a sense of common sense. You just keep projecting and I don’t care to play into it because I have my own sense of faith, beliefs and an imagination. So okay, call me this, say I am that. That doesn’t mean I guess. ***** I am me. And I can’t do you because I am already me. Stay out my energy, you can no longer feed on my aura just because you don’t have one you goddamn energy vampire. Just because you can’t relate. Just because you’re my number one hater. Doesn’t mean my show “doesn’t go on.” The curtains are closed on you. You canceled yourself out. You’ve been the crash out. The wrecking ball. At least in my eyes. And these aren’t your eyes. You aren’t me, you aren’t the main character. You played the role as “the hater. I was fine without you. I was fine before I met you. And I’ll be fine after you, tbh. So go crash out like usual. Blow everything up like usual. Keep poking the bear like usual. Keep dancing with the devil like usual. But after you’re done? Accept that we don’t click like that. And to be frank, we never really did. It’s weird, but **** been weird. And I am off the hamster wheel.
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☃️ (@brrtxd) reported@BattlefieldComm A lot of the time you cannot even identify where the paint is coming from, which removes meaningful counterplay entirely. This urgently needs fixing. I also did not see any mention of flare reliability being fixed. It is good that infantry can no longer lock while flares are active, but the bigger issue still exists: missiles frequently ignore flares entirely and hit anyway. This is one of the most frustrating and unfair mechanics currently in the game because it removes all predictability and counterplay. Battlefield is an arcade shooter, not a MILSIM. Flares should reliably defeat lock-ons every time. Randomly dying because a missile ignored your flares is not good gameplay. Another issue is that lock-ons currently have effectively infinite vertical range. This makes proper jet dogfighting nearly impossible because infantry can still lock jets even at the sky ceiling. Infinite vertical lock range only makes sense against helicopters, since helicopters can actually hover near the skybox and farm with a gunner. Jets are already ineffective against infantry from that altitude, so this mechanic just unnecessarily punishes jet combat. ================================================== JET DOGFIGHTING AND AIR-TO-AIR SKILL GAP ================================================== The biggest issue overall is that the lack of a real skill gap in air combat has barely been addressed at all. Jet dogfighting currently has an extremely fast time-to-kill. If someone gets behind you and can aim reasonably well, there is essentially zero opportunity for counterplay. If an enemy jet who is significantly worse than you gets behind you first, you realistically have almost no chance to reverse the fight because the TTK is simply too fast. Combined with how quickly mobility hits occur — and how devastating they are — dogfights become shallow and low-skilled. There is also still no proper air radar, which is honestly unacceptable this long after launch in a modern Battlefield game. Combined with poor visibility, weak freelook controls, and the lack of a proper rear camera, situational awareness barely matters because the tools to maintain awareness do not exist. Air radar is absolutely necessary for modern jet gameplay and should have been fixed months ago. The newly added indicator showing when an enemy jet is aiming at you is also not the right solution. This does not solve the actual issue. The actual issue is the lack of proper awareness systems. Right now, because of the extremely fast jet TTK and lack of awareness tools, if you suddenly realize a jet is near you, you are usually already dead within a second anyway. The indicator basically becomes a “you are about to die” warning rather than meaningful gameplay. A proper radar system would create an actual awareness skill gap where players track enemy aircraft, position intelligently, and react proactively instead of relying on automated warning indicators. Mobility hits also need a full rework. On top of that, the current jet flight model is poor and lacks meaningful speed control. In the stealth jet, the optimal turning rate is currently achieved through “V-tapping,” where players spam throttle inputs to abuse the thrust vectoring system. This clearly feels unintended and does not create a healthy skill gap — anyone can spam buttons. A much better system would be something closer to the Battlefield 4-inspired attack jet flight model introduced late in Battlefield 2042’s lifecycle. That model had an actual optimal speed range for maximum turn performance, which rewarded proper speed management and pilot skill. Right now, even in the attack jet, optimal turning is still achieved by repeatedly tapping throttle rather than genuinely managing speed. Maintaining precise speed control should be the skill gap, not abusing input spam.