Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Moûtiers, Auvergne-Rhône-Alpes | 1 |
| Nantes, Pays de la Loire | 2 |
| Gramat, Occitanie | 1 |
| Amsterdam, nh | 1 |
| Fontarèches, Occitanie | 1 |
| Paris, Île-de-France | 17 |
| Le Mont-sur-Lausanne, VD | 1 |
| Jauldes, Nouvelle-Aquitaine | 1 |
| City of Brussels, Brussels Capital | 2 |
| Cergy, Île-de-France | 2 |
| Annecy, Auvergne-Rhône-Alpes | 3 |
| Samatan, Occitanie | 1 |
| Carquefou, Pays de la Loire | 1 |
| Strasbourg, ACAL | 2 |
| Troyes, ACAL | 1 |
| Bordeaux, Nouvelle-Aquitaine | 4 |
| Valence, Auvergne-Rhône-Alpes | 2 |
| Biscarrosse, Nouvelle-Aquitaine | 1 |
| Pont-Sainte-Maxence, Hauts-de-France | 1 |
| Recife, PE | 1 |
| Brasília, DF | 1 |
| Arlon, Wallonia | 1 |
| Coyoacán, CDMX | 1 |
| Saint-Malo, Brittany | 1 |
| Buenos Aires, CF | 1 |
| Comuna 1, CABA | 5 |
| Perpignan, Occitanie | 1 |
| Domingos Martins, ES | 1 |
| Courbevoie, Île-de-France | 1 |
| Chaumont, ACAL | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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GauldForge (@GauldForge) reported@BattlefieldComm No mention of the request order button… how strange? ALSO WHEN WILL YOU FIX THE RPGS AND GRENADES SPLASH DAMAGE, ITS PATHETIC THAT A POINT BLANK RPG DOESNT KILL SOMEONE. Also, I rammed a tank yesterday in a buggy with 4 C4s attached, tell me why it only done 30 vehicle damage?
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Dustin Paine (@grizzgolf) reported@BattlefieldComm Zero issues fixed.
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Jonathan Quick (@Qwest336) reported@Battlefield , you're losing your RedSec community. 1)Most US don't play ranked before noon due to EU server lag. 2)In Pubs, give a penalty for leaving mid game. 3)Stop listening to the CoD players with this movement crap. They will leave for #MW4 anyway. 4)Fixed Top 250 1/2
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PUMA (@PUMAonCOD) reported@SoaRZephy This is a cheat that I've seen happening since Battlefield. After a while it merged over to COD. It purposely pushes you off your aim. Based on your footage and my new Beta experience, they've upgraded it to also have lag spike glitches. It's garbage, dude.
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kirito _4kirigaya (@K4kirigaya) reported@Battlefield Either cuz net code wasn't on your side or you get killed by one super bullet or get 3 tapped by a strong gun. Fix the TTK and net code issues. The limb multipliers have done nothing but punish us even more.
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Azraël (@azrael_options) reported0DTE scalpers: nobody has ever blown up an account taking one trade per day on $SPX. Six trades before lunch is where accounts go to die. Overtrading is negative expectancy you volunteer for, five to eight times a day, and the industry sells it as work ethic. Why do smart traders defend the habit? → More trades feels like more control. In practice it is more crossings of the spread. → Survivorship bias runs the feed: one guy posts 8 green scalps while 400 silent accounts provided his exit liquidity. → Flat feels like losing, so you manufacture setups. Every red scalp demands revenge, every green one demands proof it was skill. → By trade 5 the desk is a casino and you are the revenue stream. Now hear the same day from the other side of the book. → Dealers classify retail market orders as the cleanest flow in the book. Every scalp hands them the spread on both sides. → 0DTE theta bleeds hardest mid-session, exactly when scalper activity peaks. You pay hourly rent on an asset built to expire worthless. → They fade the opening wick, pin price between expected move boundaries, and let the churn cook you into tilt. The real move prints after the overtraded accounts are flat and done. The fix is fewer decisions, not more discipline. → Premarket: pull VIX, compute the expected move, mark the upper and lower boundaries. That is the entire battlefield for the day. → Let the first 20 minutes play out. That window is dealer inventory reload, not opportunity. → One trade per day, taken only at an expected move boundary where dealer hedging flows actually turn. → Hard 1R cap on every position. Structure breaks, the day is over. No revenge trade, no second attempt. → Demand asymmetry: target the far boundary or the next structural shelf so the reward is multiple R against a fixed 1R. One asymmetric trade with a fixed 1R cap beats eight frantic scalps on every risk-adjusted metric that matters. That single rule carries the entire challenge I am documenting. Boring scales. Frantic bleeds. I put the entire system, the 4 trade archetypes, the Excel workstation engine, and the 20 minute opening rule into an ebook. Comment "MATRIX" and I'll DM it to you.
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UNALIENABLE RIGHTS (@F1sT) reported@LaymanPlays @IamplayerXYT This reply is doing the usual dodge: treat “this looks copied and thin” as “you’re crying because Battlefield exists.” Those are not the same argument. Layman’s post is basically: 1. Yes it looks like a BF6 map. 2. It’s better. 3. BF6 will die, Warzone won’t. 4. Therefore you’re wrong. 1 can be true and 2/3 still don’t answer the complaint. A mode can look like Battlefield, live on a bigger platform, and still be a half-finished clone. Population is not a design review. Warzone can outlive BF6 for brand, habit, SBMM, streamers, and the CoD install base. That does not mean IW put a finished large-scale mode on the map, or that classes/layout/pacing were thought through instead of traced. My “point” is the cleaner one: if you’re going to take the Battlefield shape—bigger space, vehicle/class flavor, a map that reads like theirs—don’t ship the crayon version and call criticism fragility. “I like it” is fine. “It’s good because WZ won’t die” is not a rebuttal. That’s just saying the bigger product can absorb a lazy mode. That’s also the same pattern as the TTK / studio-collage stuff. Support teams and live-service cadence make it easy to drop a familiar silhouette (“this is our Battlefield-coded playlist”) without owning the rules that make that silhouette work: readable sightlines, class jobs that aren’t CoD loadouts with new names, spawn logic that isn’t 6v6 logic stretched, vehicles that aren’t props. Copying the postcard and keeping CoD’s leftover systems is half-assing a mode. You can like the postcard. That doesn’t make the mode finished. So no, im not crying that someone enjoys it. Im “saying” IW borrowed the look, didn’t finish the game inside it, and the “BF6 will die” line is just covering for that.
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scott power (@Spower69) reportedWhatever you do, DO NOT PLAY Carrier Strike!!!! Just games FULL of level 400+ PC aimbot cheaters. Absolutely insane how broken this game is already! To bad, i wanted the #TopGun rewards but that's impossible because you die within 5sec of spawning @Battlefield #Battlefield #BF6
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Gamer Pneuma (@PneumaTime) reported@BattlefieldComm Little bird is fine and “spawn camping” on Carrier Strike is a team skill issue. People need to spawn as infantry and just kill the campers. Don’t just spawn in a jet and cry.
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BlackWidow (@Blackwidow8163) reported@BattlefieldComm Also please fix the respawn beacon occasionally doesn’t work!
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GoGitUrFuknShineBox (@ItsQagain) reported@Battlefield Who tf cares?? You don’t fix the **** that needs to be fixed and I’m tired of you recycling the same three maps in multiplayer..You’re so in love with empire fck off
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LaDeX (@LaDeXi) reported@robynvanpersiee @Battlefield Then you shouldn't have trouble finding people.
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NOBUNAGA🇯🇵🏯_夏樹蒼依 (@japan_nobunaga) reportedIn Texas I went to a game where the entire student side of the stadium did not sit down for four hours. I assumed the seats were broken. I checked the one next to me. It worked. I asked a student named Tyler why nobody was sitting. He said, "In case they need us." That was the whole answer. In my land we have a saying, always on the battlefield. A samurai does not lounge in the presence of a lord who may call him. He stands, so that when the call comes there is no distance between the call and the man. Here were thirty thousand of them. Standing. In case. I asked Tyler how often they are needed. He thought about it. "Once." Once. In 1922. The team was running out of healthy men, and a student named Gill was called down out of the stands. He put on an injured player's uniform and stood on the sideline, ready, for the rest of the game. He never went in. They won without him. That is the whole origin. A man who did not play. A hundred years of standing for a man who did not play. So I stood. I am not a student. I was not going to be called under any reading of the rules. My knees began filing complaints in the third quarter and I ignored them, because Tyler was nineteen and had stood through every home game for three years and had never once been called, and was not bitter about it, and was in fact eating nachos. Nobody was called. Nobody has been called since 1922. The knees of Texas do not care. In my land we say be ready at every moment. Texas built thirty thousand seats and refuses to use them.
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Andrew Lydiard (@andrewlydiard) reported@BattlefieldComm In RedSec, there are still some glaring issues like the Recon drone being unable to ping, which is kind of the entire point of it. The SVD still being overly oppressive, sniping being all but useless. These are CORE game issues you have to address sooner rather than later.
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Dajovi (@Dajovi2) reported@Battlefield Enough with rotating modes out of nowhere. I'm tired of checking if my favorite mode is up every single day. Just kill Portal, it’s garbage. Keep the core modes -including Rush- and fix them so they work properly. Completely useless.