1. Home
  2. Companies
  3. Battlefield 6
  4. Outage Map
Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

Loading map, please wait...

The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

Less
More
Check Current Status

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Biscarrosse, Nouvelle-Aquitaine 1
Pont-Sainte-Maxence, Hauts-de-France 1
Recife, PE 1
Brasília, DF 1
Arlon, Wallonia 1
Coyoacán, CDMX 1
Saint-Malo, Brittany 1
Buenos Aires, CF 1
Comuna 1, CABA 5
Perpignan, Occitanie 1
Domingos Martins, ES 1
Courbevoie, Île-de-France 1
Strasbourg, ACAL 1
Chaumont, ACAL 1
Amagney, Bourgogne-Franche-Comté 1
Annecy, Auvergne-Rhône-Alpes 2
Paris, Île-de-France 17
Itapemirim, ES 1
São Paulo, SP 2
Brech, Brittany 1
Trévoux, Auvergne-Rhône-Alpes 1
Nidau, BE 1
Villa Victoria, MEX 1
Santiago de Querétaro, QUE 3
Telêmaco Borba, PR 1
Bordeaux, Nouvelle-Aquitaine 4
Bron, Auvergne-Rhône-Alpes 1
Madrid, Madrid 4
La Trinité, Martinique 1
Lyon, Auvergne-Rhône-Alpes 5
Check Current Status

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • brotherhoodcree
    💁🏻 James (@brotherhoodcree) reported

    @Ryangofett_2490 @Battlefield pls fix it and add this weapon 🙏🙏

  • o_Ray_qu
    o RAY qu 🐦‍⬛ (@o_Ray_qu) reported

    I think I’m done with Battlefield for now. I’m having a TPM 2.0 BIOS issue. I literally just started streaming again too, haha. I guess fate is trying to tell me something. 🪦

  • eagles7251
    Masten Thrust (@eagles7251) reported

    @BattlefieldComm So no fix for invisible weapon after revive? No netcode improvements between console and PC crossplay?

  • _aoaoaozaki
    Mɪss Bʟᴜᴇ. (@_aoaoaozaki) reported

    @SaberCobalt @AVENGEDHISTORY @SCR1PTEDW0NDER — attention drawn to the long-ranged fighters, the whole battlefield dynamic would shift like a game board tipping sideways. “This is trouble… one’s inexperienced, the other is a Servant.” She pushed the thought aside and moved. Starbow blazed ahead of her, a streak of —

  • VigilConsilium
    Vigil Consilium (@VigilConsilium) reported

    @CSIS @csisfutures Air defence is becoming a production-rate problem as much as a battlefield one. If interceptors are consumed faster than they can be replaced, even highly capable systems eventually lose coverage. The observable is sustained monthly output — not announced spending.

  • TheTopMostDog
    TheTopMostDog 🇦🇺🐕‍🦺🏕️🎣🔫🪓🥩 (@TheTopMostDog) reported

    @Battlefield I don't understand why this needs to be a thing. Why did we have **** reticles to begin with? We went through this exact same problem before. Why can't BF learn from their mistakes?

  • robonzo81
    Bonbonbonbons (@robonzo81) reported

    @BattlefieldComm Has the annoying time nudge errors been sorted or anything on the awful netcode re-introduced in s5?

  • DecodeConflict
    Decode Conflict (@DecodeConflict) reported

    AMERICA’S DRONE PROBLEM IS NOT TECHNOLOGY. IT IS PROCUREMENT. The United States can design some of the world’s most advanced autonomous weapons. Its weakness is turning those designs into inexpensive, replaceable systems at wartime scale. The Department of War acknowledges that adversaries collectively manufacture millions of unmanned systems annually while the United States has been slow to field comparable mass. Washington has responded with a Drone Dominance initiative intended to deliver tens of thousands of small drones in 2026 and hundreds of thousands by 2027. Roughly $1 billion has been allocated toward approximately 340,000 systems. A new Direct Reporting Portfolio Manager has also been given authority to coordinate the development, procurement, deployment and sustainment of unmanned systems across the military. The decision exposes the underlying problem. Responsibility was previously divided among services, acquisition offices and disconnected programs, each operating with separate requirements and timelines. The battlefield will not wait for that machinery. Ukraine has demonstrated that drone warfare evolves in weeks. Airframes, frequencies, software and tactics must be continuously modified as the enemy adapts. A system that takes years to approve may be obsolete before it reaches a combat unit. China’s advantage is not simply that it can build drones cheaply. It controls much of the commercial ecosystem that supports them, including motors, batteries, cameras, electronics and manufacturing capacity. America may design the superior platform while China retains the ability to manufacture and replace the larger fleet. Decode Conflict Assessment Drone dominance is a production contest disguised as a technology competition. Washington should purchase drones in large recurring batches, establish common interfaces, authorize frontline units to test competing systems and guarantee manufacturers enough demand to expand domestic production. The objective cannot be one perfect drone. It must be an adaptable American ecosystem capable of producing thousands of acceptable systems every month. The Pentagon has finally identified the problem. The decisive question is whether its acquisition system can move faster than the battlefield it is trying to dominate.

  • TheInfamousEG
    🌹 The Infamous E.G.🌹 (@TheInfamousEG) reported

    In Bad Company 1 Client side reg issues Animation bugs Physics bugs Audio bugs Menu bugs Need for Speed Rivals, same thing, Dragon Age Inquisition, same thing Mass Effect Andromeda, same thing. Battlefield 6, same thing Common denominator is what?

  • _mota_1904
    Mota (@_mota_1904) reported

    @BattlefieldComm Fixing Support icon on every player on the minimap or swapping kits allow you to revive everyplayer didn't cross your mind to be fixed? it's been more than 1 month, good job not fixing game breaking issues

  • GauldForge
    GauldForge (@GauldForge) reported

    @BattlefieldComm No mention of the request order button… how strange? ALSO WHEN WILL YOU FIX THE RPGS AND GRENADES SPLASH DAMAGE, ITS PATHETIC THAT A POINT BLANK RPG DOESNT KILL SOMEONE. Also, I rammed a tank yesterday in a buggy with 4 C4s attached, tell me why it only done 30 vehicle damage?

  • eagameover
    SONS OF LIBERTY -MAGA MOVEMENT !!! (@eagameover) reported

    RESPECT 🫡 🇺🇸 AND HONOR !! 🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸 Lawrence Joel was sh*t through the chest and left for dead in a Vietnam battlefield, but the Army medic refused to stop. He treated wounded soldiers under machine-gun fire, dragged men to safety, and kept fighting until his own body gave out. Joel was serving as a medical specialist with the 1st Battalion, 503rd Infantry Regiment, 173rd Airborne Brigade. It was November 8, 1965, near Bien Hoa, Vietnam. His unit came under a massive enemy attack. North Vietnamese and Viet Cong forces opened fire from hidden positions. American soldiers were being hit everywhere. Joel ran toward them. He treated the wounded. Then he was shot. A bullet entered his chest. He collapsed. The enemy kept firing. Joel got back up. He continued treating casualties while bullets ripped through the battlefield. Then he was shot again. And again. He refused evacuation. He kept moving between wounded soldiers. He bandaged wounds. Administered medication. Dragged men away from exposed positions. At one point, he crawled toward a soldier who was bleeding heavily and treated him while enemy fire continued around them. Joel eventually suffered multiple gunshot wounds. He was losing blood. He was exhausted. But he refused to stop until the wounded men were stabilized. When reinforcements finally arrived, Joel was evacuated. He survived. For his actions, he received the Medal of Honor. He became the first living African American soldier to receive the Medal of Honor for actions in Vietnam. But the story didn't end there. Joel continued serving in the Army. He later worked with veterans. He retired after more than 20 years of service. Lawrence Joel died in 1984. He was 57. His legacy was later honored when the U.S. Army named a clinic after him. The soldier who had been shot and left for dead became a symbol of battlefield medicine. He didn't stop because he was wounded. He kept treating other soldiers while bleeding himself. Lawrence Joel was shot repeatedly in Vietnam. He kept crawling toward the wounded.

  • GotSauced
    Sauce (@GotSauced) reported

    @BattlefieldComm Fix matchmaking and we won’t leave

  • Blackwidow8163
    BlackWidow (@Blackwidow8163) reported

    @BattlefieldComm Also please fix the respawn beacon occasionally doesn’t work!

  • BUZZ3RX
    BUZZ3R (@BUZZ3RX) reported

    @BattlefieldComm fix the anti cheat errors causing game/pc to crash

Check Current Status