Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Comuna 1, CABA | 4 |
| Trévoux, Auvergne-Rhône-Alpes | 1 |
| Nidau, BE | 1 |
| Villa Victoria, MEX | 1 |
| Santiago de Querétaro, QUE | 3 |
| Telêmaco Borba, PR | 1 |
| Bordeaux, Nouvelle-Aquitaine | 6 |
| Bron, Auvergne-Rhône-Alpes | 1 |
| Madrid, Madrid | 5 |
| La Trinité, Martinique | 1 |
| Lyon, Auvergne-Rhône-Alpes | 10 |
| Persan, Île-de-France | 1 |
| Metz, ACAL | 3 |
| Aubais, Occitanie | 1 |
| Toulouse, Occitanie | 5 |
| Seysses, Occitanie | 1 |
| Annecy, Auvergne-Rhône-Alpes | 3 |
| Colmar, ACAL | 1 |
| Les Sables-d'Olonne, Pays de la Loire | 1 |
| Chantonnay, Pays de la Loire | 2 |
| Paris, Île-de-France | 38 |
| Pringy, Île-de-France | 1 |
| Duque de Caxias, RJ | 1 |
| Parmilieu, Auvergne-Rhône-Alpes | 1 |
| Amiens, Hauts-de-France | 2 |
| Rouen, Normandy | 1 |
| Vienne, Auvergne-Rhône-Alpes | 1 |
| Pontoise, Île-de-France | 2 |
| Asnières-sur-Seine, Île-de-France | 1 |
| Arrondissement de Charleroi, Wallonia | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Coach Frank (@FoachCrank) reported@BattlefieldComm Did they ever fix the crackling audio on PS5? That’s been a problem forever
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SAFE & EFFECTIVE - agNau (@ag_nau) reported@SusanKirk748494 @tedlieu Where is the better test for the system than the battlefield? Catapult is the problem. If it doesn’t work the crew is vulnerable. LEW is RETARDED & TREASONOUS VERMON.
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KingofKingsRKP (@King0fKingsRKP) reported@Battlefield Will you fix the F'in Igla challenge already!!!!!!!
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stilledDown (@BigMT33907) reported@LaundryGuy1945 They can work but these things would be MILES away from the battlefield. Which is the actual issue. Not game short of like, Planetside 2 would be able to hold something like it since the arenas are way too small
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TekkenJlN (@germanocassese) reported@Blizzy63 @BattlefieldComm @tiggr_ can you please fix this?
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Angels Online Global (@AOG_EN) reportedDear Little Angels✨ Angels Online Global will undergo routine server maintenance on August 18, 2026, from 09:30 to 12:00 (UTC+8). Scheduled Maintenance Updates: 1. End the 3rd Capoo Feed Exchange Event and launch the 4th Capoo Feed Exchange Event. (Please refer to the official website announcement for the exchange item list.) 2. Add the Quest Maniac Event. 3. Fix the issue with channel switching in Holy Battlefield. For detailed update notes, please refer to tomorrow's server launch announcement. To keep your character and game progress safe and sound, please remember to log out a bit early before the maintenance starts. We apologize for any inconvenience caused. Thank you for your understanding and cooperation!
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Rahul Nanda (@rahulnanda86) reportedHow we created this short film from start to finish on @invideoOfficial using Agent 2 - The idea was to treat AI filmmaking like an actual production—not enter one giant prompt and hope for the best. Here is the complete process we followed: 1. The script came first I brought the complete script: every scene, dialogue, emotional beat, timing and the final ending. Once approved, the script became law. Dialogue could not be rewritten, shortened or improvised during generation. We also established one absolute rule: no generated music anywhere. I would add the final score myself in post-production. 2. We locked the production choices Before creating anything, we established the complete workflow: GPT Image 2 for every still and reference image 1K resolution 16:9 horizontal format Seedance 2.5 for video generation 480p final generation Native in-shot dialogue and sound effects Raw video clips only I would handle the final edit, typography, music and additional sound design myself. 3. We created and locked the characters We first created master reference sheets for Arjun and Sameer. Each sheet included: Front view Three-quarter view Profile view Full-body view I approved both character sheets before we continued. These became the permanent identity anchors for every later image and video. The sheets themselves were never animated directly—they were used only as visual references to preserve faces, body types, uniforms and overall identity. 4. We locked every major location Next, we created reference sheets for the three main environments: The military outpost The mountain battlefield The Independence Day ceremony venue The ceremony was originally designed as an indoor event, but I rejected it and changed it to an outdoor Independence Day setup. Once the revised location was approved, it became canon for every later shot. 5. We created the complete production plan Before making any storyboards, we built a timed shot list and continuity map for all three capsules. Every shot had a purpose, duration, emotional beat, camera position and continuity relationship with the shots around it. Only after I approved the complete production plan did we begin storyboarding. 6. Every video was storyboarded before generation No clip went directly from written prompt to video. Each one received a complete storyboard first, which I could approve, reject or revise before spending credits on the final generation. The biggest learning arrived midway through the project: instead of generating every storyboard frame separately, we created one composite storyboard sheet containing every shot from that video in a single grid. That decision changed everything. Because Seedance could see the entire visual progression together, it understood the characters, geography, lighting, shot order and emotional movement far more consistently. The composite storyboard didn’t merely show individual images—it showed the model how the entire scene was meant to unfold. 7. We generated directly against the approved storyboard Each completed video clip was generated in a single Seedance 2.5 pass using: The approved composite storyboard Arjun’s locked character sheet Sameer’s locked character sheet The exact scripted dialogue The approved MiniDV documentary treatment Seedance had to follow the dialogue verbatim while generating the performances, camera movement, environmental sound and action around it. 8. Continuity was created through frame extraction After every approved clip, we extracted its final frame. That exact frame was then used as the opening visual reference for the next clip. This became the glue connecting all three capsules. It helped preserve character positions, geography, lighting and emotional momentum between separate generations. It also allowed us to create the tricolour match-cut that carries the film from the battlefield into the Independence Day ceremony. 9. We verified the audio after every generation Every generated clip was checked before it reached me. The most important audio check was whether Seedance had secretly introduced background music despite being told not to. Two otherwise usable takes were rejected and regenerated specifically because music had slipped into them. The goal was to keep only clean dialogue, performances, ambience and sound effects so I could control the emotional score during the final edit. 10. Nothing moved forward without approval The entire production remained approval-gated: Characters approved, then locked Locations approved, then locked Production plan approved Storyboards approved Video clips approved individually Continuity checked before proceeding If something was wrong, we didn’t try to disguise it later in the edit. We went back upstream to the storyboard, character reference or location design and corrected the actual source of the problem. That was the complete workflow. The most important lesson for me was simple: one well-designed composite storyboard can give an AI video model far more continuity than a collection of disconnected reference frames. I still made every creative decision and gave every approval. The agent managed the production pipeline, maintained the references and brought each stage back to me before proceeding. AI handled the machinery. I remained the director.
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Bud (@ImaBudtender) reported@Battlefield why on Golmud I can drive the dirt bike through the stone walls no problem but the stone walls on Mirak are just indestructible?
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Apex (@007ApexTF) reported@Lman_GR @Battlefield The game is horse **** @springhourr had the same problems
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Jon (@JonShadwellX) reported@EndersFPS I tag @EA_DICE @Battlefield every day trying to bring to their attention the issues and they do not listen.
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SENSE MAKES NONE™ (@SenseMakesNone) reportedHow is playing with a friend on Battlefield 6 STILL broken? Join a party, hit matchmaking, one gets in, the other doesnt. If you manage to get in, the next map, one doesnt get pulled in. Bring back server browser...
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ASquarePancake (@ASquarePancake) reported@BattlefieldComm Fix the Ping system PLLLLEASEEE If I Die and ping someone through a hole in the wall and it just pings the entrance of the hole, not the 67m away actual guy one more time i'm going to tweaaaaaaaaak. RetardsRetardsRetardsRetardsRetards
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🌸Janine🌸 (@xStealthKitten) reported@Battlefield @Battlefield seriously though, this game is so broken
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(TCAG) Командир Бред Кроуфорд (CDR Brad Crawford) (@evo1tactical) reportedYeah, they’re called DELTA and Kropyva, and they’re extremely effective. But here’s the problem. The U.S. Army won’t adopt systems like these or seriously ask the Ukrainians to share their battlefield experience with them because General Dynamics, Raytheon, and the other major American defense contractors cannot make money from systems they didn’t develop. Anyone who has been around the defense industry long enough understands that the United States does not prioritize efficiency or getting taxpayers the most effective equipment at the lowest possible cost. What matters is connections, lobbying, government contracts, and protecting the share prices of the major military industrial corporations. It is as simple as that. Слава Україні! Героям слава! 🇺🇦
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Scott L. (@Scottl1971) reported@MihaiGingu This does not claim or prove a formal IDF policy of deliberately sniping children, nor does it resolve every individual case with chain-of-custody forensic proof from the battlefield. Urban combat involving Hamas (which embeds among civilians) leaves open possibilities of crossfire, misidentification, or error in addition to any unlawful shootings.