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Battlefield 6

Battlefield 6 status: server issues and outage reports

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 37% Sign in (37%)
  • 34% Online Play (34%)
  • 13% Glitches (13%)
  • 8% Matchmaking (8%)
  • 8% Game Crash (8%)
  • 0% Hacking / Cheating (0%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Nice Online Play 2 days ago
Pessac Sign in 4 days ago
Marseille Sign in 4 days ago
Pont-Scorff Online Play 4 days ago
Haguenau Online Play 4 days ago
Labenne Matchmaking 4 days ago
Full Outage Map

Community Discussion

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • IdleMindl4qg
    NodeAspect (@IdleMindl4qg) reported

    @Battlefield The game is broken, buggy, and has lost the identity of what BF is supposed to be, It's so incredibly unbalanced, and we can clearly tell that you can't sort out all the problems.

  • jessewllc20222
    Jesse (@jessewllc20222) reported

    @kst0ne13 @BattlefieldComm I can get in matches but I get kicked in the middle of the match for inactivity even though I am actively playing the issue is 100% on the battlefield server side. I have reported it tagged them in posts on their social medias I dunno when ******** they are gonna address it.

  • stevo3854420
    Stevo3854 (@stevo3854420) reported

    @BattlefieldComm I hope you guys realize your expiration date is Oct when cod mw4 releases unless you fix the insane amount of issues that persistently plague this broken game and it's absolutely stupid ranked scoring system and squad rules.

  • UnkWerks
    UnkWerks (@UnkWerks) reported

    @VideoCardz Tech stated the card is passing functional tests idk what the user wants at this point, he stated the battlefield 6 started crashing on him, there’s no way to prove that that was the GPU burnt pins/cable vs other system issues or settings causing the crashing let alone the game’s spotty optimization… IIRC the cables are accessible without breaking a warranty on these models I probably would have tried a new cable first.

  • MUIHorus
    The Scholared Medjai (@MUIHorus) reported

    @Battlefield FIX YOUR ******* MATCHMAKING! it does need SBMM but the balancing is ******* abysmal. Why and I facing a team of PC players and my team is full of console players with no thumbs. It’s been the same way since BF1. Do better.

  • nickjcal
    Nick Calandra (@nickjcal) reported

    Look no further than the Battlefield franchise for a great example of how spending more and more didn't lead to better games. It led to rushed out unfinished games that took years and more money to fix, and then to get the franchise back on track even more money to do it "right".

  • KadofanHypnos
    TheSmokingDuck (@KadofanHypnos) reported

    @Slorpler My main problem with Jetpack Cat’s lore is the fact that Brigitte made a Jetpack with machine guns for a cat which as far as she knows has the intelligence of an average cat, then sent it out into a battlefield with 0 concern whatsoever.

  • internetguy63
    Karl Barx (@internetguy63) reported

    @facetedcarapace Anybody who played battlefield 1942 knows those things are impossibly not to crash. It can't be done.

  • elhigadodmarita
    Mαr Mounier 🌐 (@elhigadodmarita) reported

    @mhfmvc Dear brother, I deeply appreciate the candor of your analysis. You present a position of impeccable logical rigor within a closed system, yet you commit the very error of those you criticize: you reduce the Mystical Body of Christ to an administrative problem to be solved at a desk. You employ the sedevacantist thesis to denounce the ‘inconsistency’ of others, but to what does your position lead in practice? To a total atomization where every believer becomes their own Pope, awaiting a restoration that, by your own premise, is humanly impossible. Absolute sedevacantism ultimately manifests as a form of quietism: since you posit that there is no authority, there is no mission, and therefore nothing to do but await the apocalypse from the comfort of one’s home. And that is the very triumph of the ‘sect’ you so adamantly oppose! They need not persecute you if you have already excluded yourself from the combat. Furthermore, you accuse me of caring only for ‘externals’ rather than doctrine. On the contrary: precisely because I am concerned for doctrine, I understand that the Church is NOT a corporation whose legal validity is automatically annulled by the errors of its managers. Remember that the history of the Church is a record ad infinitum of Popes who have been weak, erratic, or deeply questionable, without that signifying that the Holy Spirit has abandoned the sacraments or the apostolic succession. The fact that you require the entire ‘protocol’ of history to be flawless to believe in the validity of the hierarchy reveals that your faith depends on bureaucratic perfection, not on divine Providence. Then, you criticize the SSPX for its ‘inconsistency,’ yet in practice, they are the rearguard trench of a war you have already declared lost. Is the SSPX position perfect? No. But the ‘purity of doctrine’ you demand is, at this historical juncture, a LUXURY that does not permit the building of a single chapel, the formation of a single priest, the protection of the Tridentine Mass, or the salvation of a single soul from destruction. The SSPX, conversely, for all its limitations, is fighting the war, taking bullets, missiles, and bombs. They remain in the field because they know that the General on the line is CHRIST and the fortress to be defended is HOLY. Finally, you argue that it is ‘utterly inconsistent’ to recognize the Pope while rejecting the Council. Brother, it is entirely Catholic to acknowledge the historical facts-that Rome is occupied by an anti-theology-and, simultaneously, to maintain that Christ has not abandoned His Sacred Spouse, but has allowed a trial of purification where Tradition remains the only guiding thread. Do you prefer the theoretical purity of self-destruction? So be it. I prefer the resistance in the trenches, with all its wounds, abuse, suffering, and contradictions, for as long as the occupation lasts. But we must not leave the enemies of the Church an easy path. Remember: being Catholic is NOT for the cowardly. To be a militant Catholic, one MUST BE BRAVE. I understand your position perfectly, but we have been pushed into a FRONTAL war, and doctrinal purity is useless if it merely becomes a shroud to bury the cause of Christ. The ‘inconsistency’ of which you accuse me is not a weakness; it is my refusal to let the enemy dictate the rules of my own surrender. No. If the Church is to be defended, we must step directly onto the battlefield. And we do not care about appearing with pressed and perfumed uniforms. All we care is: we are under fire, and we MUST save lives—and souls. Even if there are only twelve of us.

  • GeezerJx
    GeezerJx (@GeezerJx) reported

    @Battlefield fix your game, i shouldnt have to alt-f4 to get back into a game

  • Rocinantemoons
    before i slip,, ima slide♟️📜 (@Rocinantemoons) reported

    @Battlefield fck off if u not fixing server issue in ME

  • Gum_naam143
    ارمانی مار خور شہادت یار🇵🇸🇵🇰 (@Gum_naam143) reported

    @Intl_Mediatior Sir, don't you think that this is all a game plan and its effect will not only last until the battlefield, but can put any country in trouble in every way?

  • snipermomo_1994
    Mo.aly (@snipermomo_1994) reported

    @BattlefieldComm Plz, Recon class in Redsec solos is broken. at least Try to limit the number of usages of the drone. Make it limited to 3 times during the whole match.

  • Blizzsane
    D💯 (@Blizzsane) reported

    @Battlefield Cool, now hire some people to fix the game

  • JexxitS
    Jexxits (@JexxitS) reported

    @BlackEaglesFRVR @BFBulletin I've played Battlefield since 1942 so whatever. But didn't they remove it bc they have problems with the mode?

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    Mistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.

  • tanpukunokami
    NyanChuu🔮🇯🇵🍭 (@tanpukunokami) reported

    The Egg Command System I ordered breakfast in America. Simple. Toast. Bacon. Eggs. Peace. Then the waitress looked at me and asked, “How do you want your eggs?” I froze. How. Do I want. My eggs. In Japan, eggs usually arrive with a plan. In America, the egg waits for your leadership. I said, “Cooked.” She smiled. “What kind?” Kind? There were kinds? She began listing them. “Sunny side up, over easy, over medium, over hard, scrambled, poached…” I stopped hearing words. I heard military ranks. Sunny Side Up sounded optimistic. Over Easy sounded suspiciously injured. Over Medium sounded like a compromise made by tired diplomats. Over Hard sounded like the egg had survived prison. Scrambled sounded like the egg lost the war. Poached sounded illegal. I asked, “Which one is safest?” The waitress said, “Safe?” A man at the next table said, “Just get scrambled, bro.” Just get scrambled. America always says “just” before asking you to surrender your dignity. I looked at him. “I will not choose cowardice without understanding the battlefield.” He nodded slowly and returned to his coffee. The waitress waited. Patient. Powerful. She had guided many men through egg panic. I pointed at the menu. “What is sunny side up?” She said, “Yolk up.” “What is over easy?” “Flipped. Runny yolk.” “What is over hard?” “Flipped. Cooked all the way.” So the egg could be exposed. Turned over. Wounded. Hardened. Broken. Or scrambled beyond recognition. This was not breakfast. This was an egg career path. I finally said, “Over easy.” The waitress wrote it down. No ceremony. No bell. Just ink on paper. A decision had been made about the soul of an egg. When the plate arrived, the eggs looked calm. Too calm. White body. Yellow center. Soft. Dangerous. I touched the yolk with a fork. It broke immediately. Golden liquid spread across the plate. I whispered, “I have released the sun.” The man next to me said, “That’s the best part.” Of course. America does not fear the broken yolk. America puts toast in it. I tried. The toast entered the golden flood. My brain objected. My mouth promoted the idea. By the second bite, I understood. In America, an egg is not cooked. It is negotiated. By the third bite, I was no longer afraid. I had chosen over easy. The egg had accepted me. Next time, I may attempt over medium. Not because I am ready. Because a warrior must continue his studies in breakfast warfare.

  • internetguy63
    Karl Barx (@internetguy63) reported

    @facetedcarapace Anybody who played battlefield 1942 knows those things are impossible not to crash. It can't be done.

  • JexxitS
    Jexxits (@JexxitS) reported

    @BattlefieldComm As much as i like RedSec and think it's the best BR, personally, on the market right now. I don't see me playing this in autumn and beyond. There is literally nothing new in RedSec, the updates coming out is only to fix bugs, bugs and bugs. I honestly don't see a future for it.

  • Arminius214
    Arminius Secundus (@Arminius214) reported

    Where’s the fudd from yesterday who was splerging about ARs not working on the battlefield bEcAuSe oF ThE mUd.

  • OliverKlozophh
    Oliver Klozoph (@OliverKlozophh) reported

    @EASPORTS @Battlefield it’s been a month with the visual bug in boutique district and no fix? How do you expect people to buy future EA games?

  • DanteTakashiX
    DanteTakashi (@DanteTakashiX) reported

    @EpicNNG heres the problem with boarderlands in general THEY HAVE COOL CHARACTERS BUT WE CANT SEE THEM IN GAMEPLAY!!!!!!!! if this was COD Or BATTLEFIELD WHo gives a **** but DUDE 3rd person

  • 6db560c87fec4ea
    Marwan (@6db560c87fec4ea) reported

    @CallieSue1109 @Battlefield And that took them many days to fix

  • Fredvelezcrypto
    Fred Velez (@Fredvelezcrypto) reported

    Morning BTC read: The chart is still not pretty. BTC rejected the $65.5K–$66.5K range high and is now sitting closer to the lower half of the current battlefield. Right now, I see the active range like this: Range high: $65.5K–$66.5K Mid-zone: $62K–$64K Range low: $60K–$61K Major line: $58.1K The liquidation heatmap also shows liquidity stacked below, especially around the $61K–$62K area, with deeper danger still near $60K. So yes, BTC can still sweep lower. But here is the key: this is not confirmed collapse yet. It is a market trapped in a violent range. The problem for bulls is ETF flows are not helping. Another red BTC ETF day. Roughly -$90.7M yesterday. That comes after -$82.2M the day before. So the market has: weak ETF demand negative structure liquidity below DXY still elevated and BTC below the reclaim zone That is not the setup for blind optimism. For bulls, the first job is simple: reclaim $64K–$64.5K. Then $65.5K–$66.5K. Until then, every bounce is just a bounce inside a damaged range. If BTC loses $62K cleanly, I think the market starts hunting $60K–$61K again. If BTC holds this zone and reclaims $64K+, then we can talk about stabilization. No need to overcomplicate it. BTC is not dead. But buyers have not taken control. This is still a trigger market. No confirmation, no conviction.

  • TheKingDavidJr
    David Hanna Jr. (@TheKingDavidJr) reported

    @joekent16jan19 @DLoesch You're overstating our leverage here. Israel relies heavily on our military industrial base and regional air defense network, but they pay for 90% of their own expenses and almost certainly have more battlefield experience in intercepting ballistic missiles, which will be key to improving our own systems. The issue is that this MOU is structurally flawed. It's the Iranians' 10-point wishlist, which requires some kind of settlement between Israel and Hezbollah, but explicitly excludes discussing Iran's proxy support from the MOU. You can't force Israel to withdraw or fully lift sanctions on Iran without addressing these issues.

  • KellyDetonated
    Kelly Detonated (@KellyDetonated) reported

    We can blame eachother for this but truth be told the whole Doha Deal was a disaster, and is still problematic today. Now, it can be something accept for what it is, learn and get better now, or we can pretend it isn’t there. I’ve accepted it, and hope we address that money is still going to the Taliban. Qatar is exceptionally clever when it comes to laundering money, while slapping on a bow and smiling saying it’s something else. We don’t operate this way, but they do, no matter how many shiny gifts and “peace” deals it brokers. It seems Soviet inspired, so maybe they learned from the best. Idk. It would be wise to have a completely neutral mediators, moving forward, that nobody involved has any conflicts of interest and a proven track record of success. We must use the icky stuff as a point of reference no matter how bad it stings to do so. My thoughts are that this is a clear case for strategic, long-game warfare that isn’t necessarily fought on a battlefield. We also need to admit that our reward system is very different than the middle eastern countries. We want everything done now. They are ideology driven. We’re built different. So this would require any agreements to include some language requiring enforceability that can’t be broken until it’s complete.

  • Lucky_Bullet
    J-Dizzle (@Lucky_Bullet) reported

    @BattlefieldComm what the F is going on with StrikePoint! F……….! Can you fix it any slower!

  • ExtraSmallBrain
    It's Absurd (@ExtraSmallBrain) reported

    @BattlefieldComm @Battlefield You fix the spawn issue and reintroduced the mouse not working to select spawn point... How useless you guys are...

  • DraekoSilver
    Draeko Silver 🔞 (@DraekoSilver) reported

    @Lathrix The problem is they are only good when paired with a lot of phobos units and you really only want MAYBE two 5 man squads in any army list. They make more phobos units to forfill all battlefield roles (melee guys, anti tank, etc) rather than just objective monkeys.

  • ALAUDDINSHAHED
    talkingINTROVERT (@ALAUDDINSHAHED) reported

    @BattlefieldComm pls give us strike point back! why is this taking so long for the fix????