1. Home
  2. Companies
  3. Battlefield 6
Battlefield 6

Battlefield 6 status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 37% Online Play (37%)
  • 33% Sign in (33%)
  • 12% Matchmaking (12%)
  • 10% Glitches (10%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Americana Glitches 5 days ago
Rennes Game Crash 6 days ago
Nantes Glitches 10 days ago
Lyon Matchmaking 11 days ago
Montignac Glitches 11 days ago
Paris Matchmaking 13 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • farlansangel
    Farlans (@farlansangel) reported

    @BattlefieldComm again a broken update. when trying to spawn on someone or a point it just glitches away. i have no hope for this game anymore. nobody destroys tanks so those are op now. nobody uses jeeps so just delete those

  • BOSS_Clan_Intl
    BOSS Clan International (@BOSS_Clan_Intl) reported

    @BattlefieldComm JOINING FRIENDS PARTY IS BROKEN!!! Cannot have friends join me while playing, several times we tried and always kicks us back to the menu!!! DICE PLEASE STOP BREAKING STUFF IN UPDATES!!!

  • MeAgainstRebels
    Angel Petrov (@MeAgainstRebels) reported

    Stoyanov's words match the expectation #Bulgaria's "new" #Ukraine policy will be far more Fico-esque than anything else. Of course, "the conflict won't be solved on the battlefield, it takes diplomacy, etc." BUT why not help our defense industry. If it's not broken, don't fix it

  • orbitant
    orbitant (@orbitant) reported

    Pokémon Go and the Hidden Military Value of Play A strange story out of the Netherlands should make every consumer-tech user pause. Dutch newspaper Trouw reports that scans created by Pokémon Go players may have helped train visual positioning technology later useful for military drones and robotic systems. The claim is not that Pokémon Go players directly piloted or trained battlefield drones. The more precise version is this: Millions of players scanned real-world environments through a mobile game. Those scans became part of a massive spatial dataset. That dataset helped train AI systems capable of understanding location and navigation without relying only on GPS. That matters because GPS can be jammed. In modern war zones, especially Ukraine, GPS denial is a serious problem. Drones, robots, and vehicles need alternative ways to navigate when satellite signals are blocked or spoofed. One solution is visual positioning: comparing what a camera sees against a pre-trained 3D map of the world. According to reporting, Niantic Spatial obtained nearly 30 billion environmental scans from users. These scans were used to train an early version of a navigation model. Niantic Spatial later worked with Vantor, a US company involved in visual positioning systems for drones, vehicles, robotic platforms, and other equipment. Vantor reportedly denied direct use of Pokémon Go data for military purposes. Niantic said user scans were used to train an early version of the model. That distinction matters. But it does not remove the bigger issue. Consumer data can become dual-use infrastructure. A game mechanic that feels harmless — scan this landmark, receive an in-game reward — can create a machine-readable map of the physical world. That map may later be useful for delivery robots, AR glasses, autonomous vehicles, security systems, and, potentially, military navigation. This is the real story. Not “gamers knowingly trained drones.” But rather: A consumer app collected real-world spatial data at enormous scale, and that data may have contributed to systems with military applications. Most users probably had no meaningful understanding of that downstream possibility. They were not thinking about GPS-denied drone navigation. They were playing a game. That is the ethical gap. Terms of service may technically permit data transfer. But legal permission is not the same as informed consent. Very few people understand how valuable spatial scans are, or how easily civilian datasets can cross into defense, surveillance, and autonomy. The lesson is simple: In the AI era, data exhaust is not passive. Photos, scans, movement patterns, location trails, voice clips, driving behavior, and gameplay interactions can all become training data. Once aggregated, they may become infrastructure for industries users never intended to support. In the World, people may not be interested in war. But war is interested in maps, sensors, phones, cameras, games, and every dataset that helps machines understand the world. Pokémon Go may be just one example. The bigger question is how many other consumer apps are quietly building dual-use datasets under the language of convenience, entertainment, or product improvement.

  • ashin_badboy
    ♌南山亜神(to i) (@ashin_badboy) reported

    Dear @Battlefield ​Cairo Bazaar is a fantastic map. I express my deepest gratitude to you for that. ​However, the current BR ranked system in REDSEC is completely broken. Elite/Top 250 and Master players are constantly thrown into Rookie and Bronze lobbies, where they do nothing but stomp lower-ranked players to farm massive amounts of points. We low-ranked players are being treated as literal fodder for these apex predators. ​While the dev team claims to offer "direct competition with the world's best rivals" and "the highest quality competitive matches possible," the reality is just a one-sided massacre. This happens every single day, in every single match, across NA, EU, and Asia—even during peak hours. You praise the Elite players, but for lower ranks, this is a miserable experience. There is absolutely zero competitive integrity. ​Just look at other games. Do Bronze players in Apex Legends get matched against Predators every single game? What about CS2 or VALORANT? If I get outgunned by someone in my own rank, I can accept that as a skill issue. But it’s a completely different story when opponents are worlds apart. ​Frankly, I am appalled by this matchmaking. Is this what you call "fairness"? #REDSEC #BF6 #Battlefield6

  • Intel_Jackal
    Rudraksh (@Intel_Jackal) reported

    Pakistan just walked straight into a textbook US trap. The moment Starlink enters a conflict zone, it stops being civilian infrastructure and becomes a force multiplier. We are already seeing BLA-linked elements using satellite internet for coordination, navigation, and targeting against Pakistan Army positions and Chinese-linked projects, which is not innovation but predictable weaponization of connectivity. India encountered this early when insurgent networks in Manipur experimented with similar tools, and the response was swift and decisive through tighter controls, signal mapping, and aggressive counter-network pressure, containing the problem before it could scale. Islamabad appears late to this lesson, because allowing a foreign-controlled satellite grid means secure, jam-resistant communications for non-state actors, real-time ISR without local oversight, and critical policy switches controlled outside national borders with the ability to throttle, deny, or selectively enable access at will. This is not about internet access but about battlespace control, where connectivity today becomes leverage tomorrow, and the simple advice to Pakistan is that if you import the network, you also import the battlefield.

  • IdleMindl4qg
    NodeAspect (@IdleMindl4qg) reported

    @Battlefield What have you done with the sound? Its broken

  • Michael73842801
    Stark Warning (@Michael73842801) reported

    @DonnyWillerd "If you don't know anything about your enemy, you cannot fight your enemy, and you shouldn't even be on the battlefield!" ~ William Cooper People who think the jews are the whole problem still have a lot to learn. The people who think we need a race war even more of a problem.

  • chipdavis94
    AuburnandAtlanta (@chipdavis94) reported

    @BattlefieldComm I got kicked twice tonight for a game error in ranked wtf? Please fix the ******* game and the lights in downtown

  • JPearson96
    Jamie (@JPearson96) reported

    @BattlefieldComm Please fix Xbox matchmaking

  • TexanLoyal
    This Is Texas Freedom Force (@TexanLoyal) reported

    @StoneLanda2000 We don’t find it funny at all. It is more 😡 that they would claim this. The Alamo is sacred to us real Texans. Hell we (This Is Texas Freedom Force) stood armed in front of the Alamo to protect it from 5,000 rioters/looters who threatened it May 30, 2020. So for rug riders to come in and claim that it’s an Islamic building is offensive and we (along with many other Texans) will speak against this 💩 June 22nd. X has gone into the toilet. Shadow banning our post, deleting real patriots profiles. Plus too many keyboard patriot warriors that want to talk a big game online but never step foot on the battlefield. Thats not our style. Our org has been active since 2017 and we have driven this state to take action on Texas issues we believe in. Thats why we focus on our FB page & Mewe where we have 10k followers who are just like us, they walk the walk not just talk the talk.

  • CodyMoty
    Moty1Kanobi (@CodyMoty) reported

    @bouddhistedu69 @CAMIKAZE78 1942 was so much fun. It was never meant to be fast gameplay. It was meant to be a sandbox style game. I think the problem is alot of COD players saw their game dying so they moved to BF6 in hopes of retaining their audience. It's fine though battlefield had a good run.

  • Tyson_96
    Trio (@Tyson_96) reported

    @BattlefieldComm Could we get the audio issue addressed? Randomly during the game, all of the sounds turn into a garbled mess and goes in and out. Been an issue since season 1

  • edmurph47148082
    e d murphy (@edmurph47148082) reported

    @MirabelTweets1 @TirChonaillAbu I noticed there was a big difference in the reporting and what was actually happening. For some reason British media love to make it sound like a battlefield. It’s definitely not. Apart from interfaces which are avoided anyway there was pockets of trouble here and there.

  • patryk1930
    Szajbus03_ (@patryk1930) reported

    @BattlefieldComm You know about pure optymalization after season 3 or you still searching what you ****** up? After Season 3 some pepole got problems with fps after today update more pepole get it. SEARCH AND REPAIR IT.

  • t_dell87
    Tom_d87 (@t_dell87) reported

    @BattlefieldComm Nearly a month it’s been like that and you roll out a patch and doesn’t fix it. That’s honestly horrendous. That should of been priority it breaks the game

  • LaymansSeminary
    The Layman's Seminary (@LaymansSeminary) reported

    @JoshuaTCharles Does This Chart Actually Prove Protestantism Is a Late Heresy? (A Super Layman / GPT5 response) ⏱ TL;DR: The chart is rhetorically effective but historically simplistic. It commits a major category mistake: it treats later formalized doctrines and medieval developments as if absence of later terminology/practice in 200 AD disproves Protestant claims, while simultaneously ignoring that Rome itself also underwent major doctrinal development after 200 AD. Joshua Charles’ response is substantially stronger historically because it attacks the method, not just the details. The core issue: “Earlier church lacked X explicitly” ≠ “X was false.” But also: “Later church developed X” ≠ “X was apostolic.” Both sides must prove continuity, not merely age. The biggest weakness in the chart: It assumes: “Whatever Rome formally taught in 1563 = what the early church believed.” But many items listed are not merely “clarifications” like Nicene Trinitarian language. They involve: new dogmatic precision, changed sacramental systems, expanded Marian doctrines, papal jurisdiction claims, indulgence systems, Eucharistic metaphysics, canon dogmatization. That is historically more complex than the chart admits. Joshua Charles’ Arian analogy is important because it exposes the flawed argument form: “Early church didn’t explicitly teach later terminology.” Therefore: “Later doctrine is corruption.” That logic would destroy: Trinity terminology, hypostatic union language, consubstantial, canon formalization, even precise Christological formulas. So the mere absence of later language in 200 AD proves little. But Protestantism also cannot simply argue: “Early church didn’t teach Roman Catholicism.” That alone proves nothing either. The real question is: Which developments are legitimate doctrinal clarifications, and which are substantial alterations? That requires: Text → trajectory → authority → continuity analysis. Now the chart itself also contains oversimplifications: “Praying to saints — No in 200 AD” Too simplistic. Early intercession concepts emerge gradually, though not in later medieval form. “Papal supremacy — No” Stronger historically. Early Rome had influence, but universal jurisdiction claims are much harder to establish in 200 AD. “Transubstantiation — No” Correct if referring to Aristotelian metaphysical formulation. But early church did hold a high Eucharistic realism. “Seven sacraments — No” The fixed number seven develops later. “Apocrypha officially Scripture — No” Joshua Charles is right here. Canon consciousness was fluid in many areas before later councils. “Congregational singing / married clergy / vernacular” These are more disciplinary/practical than equivalent to dogmatic categories. So the chart mixes: dogma, liturgy, discipline, metaphysics, church polity, devotional practice, as though they are identical categories. That weakens it analytically. The deeper issue underneath all of this: What is the rule of doctrinal continuity? Catholic/Orthodox answer: Living apostolic tradition interpreted through the church. Protestant answer: Scripture as the norming norm, with tradition ministerial not magisterial. The debate is not really about “Who looks most like 200 AD?” The debate is: “What authority can bind conscience infallibly?” That is the actual battlefield.

  • sw1ts
    CristiaN (@sw1ts) reported

    @SwiftyLunatic @BattlefieldComm Lies,do you still believe in EA's lies?Just promises with every update / patch and nothing is happening.Same hitreg issues,audio,balance,random disconections,etc.I stop playing this game,its a waste of time.Cheers.

  • ColdAtTheTop1
    ColdAtTheTop (@ColdAtTheTop1) reported

    @BattlefieldComm F*** the devs the light glitch in redsec is still present you incompetent pieces of trash

  • Natalie__518
    Natalie (@Natalie__518) reported

    @DailyIranNews This is preliminary battlefield information; we need to wait for confirmation from multiple sources. The first batch of information in a war is often the most prone to error

  • Rocinantemoons
    before i slip,, ima slide♟️📜 (@Rocinantemoons) reported

    @BattlefieldComm @Battlefield Did u fix ME servers issues?

  • pierre_plex
    pierre plex (@pierre_plex) reported

    @fawk_yuuu @BattlefieldComm There is no skill based damage, sounds more like a skill issue and bad hitreg/ desync

  • OrangeVol1321
    Orange_Vol1321 (@OrangeVol1321) reported

    @justas00692923 @wharms1990 @BattlefieldComm They did not fix this lighting glitch.

  • Scidbladnir
    Johannes Knauer (@Scidbladnir) reported

    @Battlefield wtf is your Problem? Why Not Solos an Duos? Du i really have to Play PUBG again? Please fix this, this is Not nice...

  • Adrien_B_A
    Adrien BA (@Adrien_B_A) reported

    Last week, I tested something I wanted to understand if our content problem was the topic, the hook, or the emotional intensity So I posted something very simple: “I hate Paris” It got 700k views Most posts about autonomous companies get 200 That difference is brutal, but not surprising On social media, useful, right, or early ideas often lose to emotionally charged ones If you are too neutral, people scroll If you are too polished, people forget you If you are too scared of being cringe, you never cross the bridge between idea and results That is exactly what this image explains Being “cool” often means staying on the safe side, waiting, thinking, observing, making sure nobody can laugh at you Being “cringe” often means publishing, testing, getting attacked, looking a bit stupid, learning what works, and eventually getting results Of course, being polarizing all the time is not a strategy It creates reach for one day, maybe two But if you only do that, you don’t build a brand You build a battlefield And that is not the goal of NanoCorp We are not here to pick a tribe, farm outrage, or spend the next 5 years making enemies for sport But we do need to understand how attention works Because autonomous companies will not win only by building products They will need to understand when to be useful, emotional, funny, serious, polarizing, reassuring, or slightly cringe And more importantly, when not to burn long-term trust for short-term reach That is why we test this in real life Our accounts are not just distribution channels They are laboratories We test hooks, angles, narratives, emotions, formats, reactions, and social dynamics Then we use what we learn to make autonomous companies better at distribution Because if AI can execute, build, sell, and operate, the next bottleneck is not production It is understanding what makes humans stop, care, trust, click, buy, and want

  • lil_Bevans
    Chase Bevans (@lil_Bevans) reported

    @Battlefield Fix STRIKEPOINT

  • Comradeharubin
    J.M.H Hazbin'n'stuff🩷💜💙 (@Comradeharubin) reported

    @BattlefieldComm Please fix the spawn map screen. Everytime i move the cursor over a teammate/objective, the screen moves in a random direction. What did you even change that would affect that screen?

  • D4nalieth
    Danalieth (@D4nalieth) reported

    @tomasazevedo22 @BattlefieldComm wait it's a small indie company man, after all they can't put tons of devs on fixing this issue, it's not like this riot games company that is able to fix major bugs in a single evening

  • Alter3go22
    GAME (Grown *** Man Energy) (@Alter3go22) reported

    @BattlefieldComm Support Specialist 2: Resupply teammates with the Supply Pouch challenge...STILL DOES NOT WORK, EVEN AFTER THE SEASON 3 UPDATE. PLEASE FIX YOUR CLASS PROGRESSION BUGS, PLEASE!!! Y'all don't respond to the EA blogs or discord...so now im here!

  • Madeinstaten_
    Rugby (@Madeinstaten_) reported

    @BattlefieldComm But h leave helicopters in solo so they can fly around all round and harass us this game is so ******* broken