Battlefield 6 status: server issues and outage reports
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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Problems in the last 24 hours
The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Battlefield 6 users through our website.
- Online Play (38%)
- Sign in (35%)
- Matchmaking (15%)
- Glitches (7%)
- Game Crash (6%)
Live Outage Map
The most recent Battlefield 6 outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 20 hours ago |
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Sign in | 1 day ago |
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Sign in | 5 days ago |
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Matchmaking | 10 days ago |
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Glitches | 10 days ago |
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Online Play | 10 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Verteller Barach 🕳️- EN/ES Vtuber (@vertellerbarach) reported@IOnlyLift4Leva There's a moment right after this where the dude falls into that sea and then he gets pulled out, his suit is fix, and goes through some portals into another battlefield, maybe that was him getting "Jefuty" to another worldline after the previous one falling
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SwampFox (@SwampFox8) reported@DiP11s @JerryDunleavy Mac was a terrible battlefield general. But nobody was better at taking a broken army and forging it anew. And for all of his ego, stepping down when relieved the second time when he could have been dictator says a lot about him.
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Sid Seal (@DANGERGOOSE1) reported@Battlefield How about you fix it so it only takes a revive away from our stock if we actually revive a teammate or damage an enemy? Revs still miss a good portion of the time.
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Justin Skibs (@Justinskibs) reported@AlliedStatesOA @ClownWorld We didn't even know there was a problem 6 months ago. We literally haven't even begun to fight. See you on the battlefield, faghoy 👋
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caro1 (@fr0gwad) reported@ModernWarzone BR modes can be fun and Battlefield can service them well but I dunno. The last BR to really capture my interest was Blackout, then Firestorm (I wish that one wasn't locked behind having to purchase BFV 🥲)
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Thund3r 4 (@4Thund3r) reported@ehsanixvii @Battlefield High ping advantages cause desync so they get lag compensation with delayed damage or peakers advantage. The servers are trying to compensate for the delays. High ping players figured this out a while ago and now abuse it.
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Grave 4410 (@4410Grave) reported@BattlefieldComm @Battlefield Will this fix being one shorted by either a heli or tank from across the map? Didn’t think so 💩
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Lúcio MⒶnfredi 🏴 (@luciomanfredi) reportedOne of the biggest, potentially fatal problems facing the left today is its belief that technology is the enemy's weapon, when in fact technology is the battlefield.
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Mary (@mary1585dva) reportedApril 27 was supposed to be sentencing day. Instead, the Court paused on its own, citing complexity and unresolved issues. That pause matters. Guo warned: the battlefield between the CCP and America is inside the U.S. If America fails to expose the ***** money linking the CCP to the DOJ, FBI, law firms, and courts, no American is safe. This was never just one man’s fight. In year ten, the Movement has forced America to confront the CCP’s shadow over its justice, sovereignty, and freedom. When America wakes up, everything has just begun. 4月27日原本是宣判之日。然而,法庭却以案情复杂且尚存未决事项为由,主动暂停了审理程序。这一暂停举动意义重大。郭先生曾发出警示:中共与美国之间的战场就在美国境内。倘若美国未能揭露那些将“中共与司法部、联邦调查局(FBI)、各大律所及法院”勾连在一起的“黑钱”,那么没有一个美国人是安全的。这从来就不是某一人独自的抗争。如今已迈入第十个年头,这场运动已迫使美国正视中共投射在其司法体系、国家主权及公民自由之上的阴影。当美国真正觉醒之时,一切才刚刚拉开序幕。 #MilesGuo #NFSC #TakeDownTheCCP
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illusionsMD (@illusionsMD) reported@JuanIsidro @Burnvolver Do you think BF2042 is Ubisoft somehow? You keep saying that, I don't think you know what it means. Cyberpunk isn't Ubisoft. Halo isn't. GTA isn't. This is a majority of devs/publishers issue.
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ɢɪηᴛᴏηɪᴄ_1453 (@GiNT0NiC_1453) reported@JoeyHatesX @BattlefieldComm @tiggr_ Please fix that...
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GGOAT (@hatiperi_wacho) reported@desiignerjaytee @_MakdShelby No problem. Let’s go to war. I will design the battlefield, control every move and decide how this ends. You are not competing… you are just another detail I already accounted for. Let’s see if you can even last against the organizer.
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Kurohige. (@AddissonDaGr8) reported@BattlefieldInte @Battlefield Literally going thru the same thing I don’t understand why they can’t fix this , it’s been like that since season two update @Battlefield
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Siikhz (@Siikhz) reportedI’m having issues with my trigger deadzones in game. On gamepad tester they work perfectly fine but in game I have to press them halfway to get them to register to ADS or fire?? Deadzones are set to 0. @BattlefieldComm @Battlefield
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Grunt 4500 (@InfiniteGrunt) reported@vgmaster2001 I think you’re misunderstanding our problems with Halo trying to be a Battle Royal or Extraction. Battlefield isn’t a “trend”.
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GPG NEWS (@GPG_NEWS2) reported@warsurv When the silence of despair outpaces the buzz of a drone. This isn't a battlefield highlight; it’s a soul-crushing glitch in humanity. The drone didn't stop because it showed mercy it stopped because there was nothing left to take.
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Dating Sensei (@DatingSenseii) reported@TheAlphaPathh 2. Her social circle consists entirely of "broken" women and orbiters. 3. She treats her attention like a currency for the highest bidder. 4. Her phone stays face down because her notifications are a battlefield.
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IxBeast (@IxBeast) reported@TomaszPuzdrows2 @BattlefieldInte Suit urself. BF4 was a broken trash mess for a year until it got to the state its at. BF6 has its problems, but yall make it seem like its Battlefield Hardline or 2042 levels of trash ehich is far from the case
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Choser 15 (@TheMachine18317) reportedMagneto enters. The air begins to vibrate. Metal tears free from everything, structures, debris, broken weapons, Sentinel remains, even microscopic particles from the battlefield itself.
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Alan Trevino (@Twinfinity93) reported@Battlefield Fix The RPG!!!!
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DHS (@gdh3090) reported@XviiRonin I've played most of the "major" multiplayer games on xcloud from Halo MCC/Infinite to Cod, Fortnite, Battlefield, Gears of War, Battlefront and EVERY SINGLE one of them besides Halo play perfectly fine with little to no input lag. It's that bad.
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James Lopez (@lopez_jameyf) reportedmy brain is a battlefield where ideas go to die, but my code is always on the winning team sometimes i wonder if my robot overlords are just trolling me with endless compiler errors
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thetacticalshooterGB (@thetacticalGB) reported@BattlefieldComm Well thanks for taking my battlefield 6 experience away from me over the past 13 yrs you banned my account for enhance in-game abilities weapon and item I dont know even know what that all means I leaning difficulties problems let alone even doing something like
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lth (@LongTermHoldr) reported@BattlefieldComm ttk, netcode and audio broken since day 1 and still horrible, when will this get fixed?
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WolfSNK (@wolfsnk737) reported@KARNAGEclan Because battlefield is not meant to be a live service game, it was not designed to be one.
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Helli 🇵🇪 (@helli445) reported@thescyph @MrBattlefield0 @BattlefieldComm That's been a thing for other battlefield games, I don't see the issue with that. If it is that big of an issue then devs should fix how spawns work and/or rework each sides spawn geometry to provide cover for both sides.
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Max Twang 🇫🇮🇪🇺 (@kmh) reported@codecovenant Our problem is more about keeping the economy running during a protracted war, not lack of fighters. If we’d dump 900k on the battlefield immediately we couldn’t keep the lights on! Our problem isn’t a lack of willing fighters.
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Marck Nielsen (@Vandpistol) reported@Battlefield How many new bugs and new problems can we expect on May 12? How much worse will the netcode and hitreg become?
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Rhianna ریانا (@Rhianna_1989) reported@DMBrookfield @FuriousManiati @AdamKinzinger Reducing civilian harm is a valid concern. But saying, “they know how, so just do it” ignores the structural reality of the battlefield and the need to actually dismantle an embedded armed group- not just manage its growth. “Planners know how to reduce civilian casualties” mitigation exists (warnings, precision targeting, timing, etc.). But none of those eliminate the core constraint: Hamas operating in dense civilian infrastructure. Every military that’s fought in similar environments (Mosul, Raqqa) still saw high civilian casualties despite using those same tools. So the issue isn’t lack of knowledge, it’s the nature of the battlespace. “The response drives the threat, so it’s impossible to neutralise it” Yet but that’s only half t the equation. Hamas’ capability isn’t just sentiment, it’s material infrastructure Those don’t disappear through restraint alone. If you don’t degrade that capability, the threat persists regardless of public sentiment. Proportionality in the law of armed conflict isn’t about matching casualties, it’s about whether expected civilian harm is excessive *relative* to concrete military advantage. You can argue specific strikes fail that test, but broad claims of disproportionate without case by case analysis aren’t really how the standard works. On revenge- of course emotions exist in any war. But operationally, the targeting focus (launch sites, tunnel networks, commanders) aligns directly with military objectives, not random or purely retaliatory violence. That distinction absolutely matters. And again you’re arguing there’s a better approach, but the only alternative you’ve suggested (more ground ops / hearts and minds) has historically resulted in longer conflicts and often higher total civilian casualties ***in dense urban insurgencies****. Link me Adam’s article and I’ll have a read. Thanks, David.
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drrockso20 (@drrockso20) reported@ShitpostRock2 incidentally this is why I'm not a fan of the squad system modern entries in the Battlefield series use as it reintroduces the small team size problem back into a subgenre that should normally be the least affected by it