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Battlefield 6

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 41% Sign in (41%)
  • 29% Online Play (29%)
  • 14% Glitches (14%)
  • 10% Matchmaking (10%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Nantes Matchmaking 7 hours ago
Gramat Matchmaking 12 hours ago
Amsterdam Matchmaking 1 day ago
Fontarèches Matchmaking 1 day ago
Paris Matchmaking 1 day ago
Le Mont-sur-Lausanne Matchmaking 1 day ago
Full Outage Map

Community Discussion

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • yuyan_mtg
    Yuya Hosokawa (@yuyan_mtg) reported

    @joseaf_PT @RWishnitze92421 @Papa_Jablo Thank you for speaking up on my behalf. Sometimes you lose easily, and other times you do not. It is a issue with lands. Since three-color commons are weak, you might lose without being able to do anything because of too many lands entering the battlefield tapped, or you might win through card power because you can use three colors. Ultimately, whether it works or not comes down to luck, and often the three-color player who was the luckiest that day wins. I understand that Magic is a game that goes hand in hand with mana screw and flood, but in Pauper, it was unbearable. Just to be clear, I am generally a good player, but I have not played Pauper since High Tide was banned.

  • DecodeConflict
    Decode Conflict (@DecodeConflict) reported

    AMERICA’S DRONE PROBLEM IS NOT TECHNOLOGY. IT IS PROCUREMENT. The United States can design some of the world’s most advanced autonomous weapons. Its weakness is turning those designs into inexpensive, replaceable systems at wartime scale. The Department of War acknowledges that adversaries collectively manufacture millions of unmanned systems annually while the United States has been slow to field comparable mass. Washington has responded with a Drone Dominance initiative intended to deliver tens of thousands of small drones in 2026 and hundreds of thousands by 2027. Roughly $1 billion has been allocated toward approximately 340,000 systems. A new Direct Reporting Portfolio Manager has also been given authority to coordinate the development, procurement, deployment and sustainment of unmanned systems across the military. The decision exposes the underlying problem. Responsibility was previously divided among services, acquisition offices and disconnected programs, each operating with separate requirements and timelines. The battlefield will not wait for that machinery. Ukraine has demonstrated that drone warfare evolves in weeks. Airframes, frequencies, software and tactics must be continuously modified as the enemy adapts. A system that takes years to approve may be obsolete before it reaches a combat unit. China’s advantage is not simply that it can build drones cheaply. It controls much of the commercial ecosystem that supports them, including motors, batteries, cameras, electronics and manufacturing capacity. America may design the superior platform while China retains the ability to manufacture and replace the larger fleet. Decode Conflict Assessment Drone dominance is a production contest disguised as a technology competition. Washington should purchase drones in large recurring batches, establish common interfaces, authorize frontline units to test competing systems and guarantee manufacturers enough demand to expand domestic production. The objective cannot be one perfect drone. It must be an adaptable American ecosystem capable of producing thousands of acceptable systems every month. The Pentagon has finally identified the problem. The decisive question is whether its acquisition system can move faster than the battlefield it is trying to dominate.

  • chemliakram
    AkramRock (@chemliakram) reported

    @BattlefieldComm Fix redsec

  • LaDeXi
    LaDeX (@LaDeXi) reported

    @robynvanpersiee @Battlefield Then you shouldn't have trouble finding people.

  • SwiftyLunatic
    Alex Devine (@SwiftyLunatic) reported

    @BattlefieldComm Let's hope you actually fix the issues you listed! Most of the time, you just write words and never fix the issues!

  • simonsaypl
    Szymon (@simonsaypl) reported

    @BattlefieldComm Please FIX BF6. What happened after the update? You’re ruining a great game. Players are frustrated and leaving. Please fix the servers, netcode and hitreg ASAP. This isn’t fun anymore. :(

  • ZiadElkhalil
    ziad elkhalil 🇱🇧 (@ZiadElkhalil) reported

    𝐇𝐞𝐳𝐛𝐨𝐥𝐥𝐚𝐡 𝐢𝐬 “𝐰𝐢𝐧𝐧𝐢𝐧𝐠.” 🙄 Truck after truck. Coffin after coffin. Lives sacrificed, not in defence of #Lebanon, but in service of #Iran and its mullahs. #Tehran gives the orders. Lebanon supplies the battlefield, the destruction, the funerals and the dead. And then Hezbollah calls the catastrophe a “divine victory.” 𝐓𝐡𝐢𝐬 𝐢𝐬 𝐧𝐨𝐭 𝐯𝐢𝐜𝐭𝐨𝐫𝐲. 𝐈𝐭 𝐢𝐬 𝐇𝐞𝐳𝐛𝐨𝐥𝐥𝐚𝐡 𝐛𝐞𝐢𝐧𝐠 𝐛𝐥𝐞𝐝 𝐝𝐫𝐲 𝐟𝐨𝐫 𝐈𝐫𝐚𝐧.

  • MrNotSo_
    MrNotSo (@MrNotSo_) reported

    @Battlefield Baby steps. I really want this game to have a long life like bf4, you're headed in the right direction. But there are more pressing issues you might wanna lock down before anymore aesthetic updates.

  • kazymun
    Kazy 卡兹 (@kazymun) reported

    MACRO UPDATE: The Algo Battlefield & The $40T Debt Trap We are stepping into the most important week of the quarter. The Macro Reality (The Debt Trap) History doesn't rhyme; it repeats. Every empire that hits an unpayable debt wall chooses currency devaluation over default. The US just crossed $40 Trillion in debt. The Fed is trapped. Their "hawkish" talk right now is lip service to protect the paper dollar. Behind the scenes, the Treasury is preparing to turn on its massive bond buyback engine on Sept 9 to flood the system with cash. Fiat is melting. Hard assets (SOL) and others in crypto most likely the majors like $ETH and bitcoin:native also are the only lifeboat. The Heatmap Breakdown (The Algo Path) I’ve mapped the Coinglass liquidation maps on TradingView. The algorithms have set a perfect trap The First Magnet: $105.1 (local short squeeze target).The Vacuum: $98.3 to $100.5 is completely empty dark space. The Whale Target: $6.4 BILLION in short liquidations sitting at $110. The algos must push the price here to liquidate those shorts. The Friday Execution (Sept 6 NFP) Friday’s US Jobs Report (NFP) is the catalyst. Retail will panic. We let the news trigger a flash crash. If SOL breaks the $98.3 floor and sweeps down into the $93 accumulation zone, we strike. The Play: Deploy the Loopscale leveraged spot loan at the bottom. We ride the Sept 9 Treasury liquidity wave straight into the $6.4B short squeeze at $110, and we scale out later

  • omniclay2
    Marc Clay (@omniclay2) reported

    @Battlefield Fix the console matchmaking! There's no reason that this is the only game that separates console players, forcing us to play with computer players or bots

  • Knappster_11
    Joey (@Knappster_11) reported

    @BattlefieldComm That’s cool and all, except now I can’t find a ranked match. Been trying all day. Casuals works no problem. Can’t find a ranked match though.

  • kazymun
    Kazy 卡兹 (@kazymun) reported

    MACRO UPDATE: The Algo Battlefield We are stepping into the most important week of the quarter. The Heatmap Breakdown (The Algo Path) I’ve mapped the Coinglass liquidation maps on TradingView. The algorithms have set a perfect trap: The Vacuum: $98.3 to $100.5 is completely empty dark space. The First Magnet: $105.1 (local short squeeze target). The Whale Target: $6.4 BILLION in short liquidations sitting at $110. The algos must push the price here to liquidate those shorts. The EMA Structure (The Trap) On the 4H chart, solana:So11111111111111111111111111111111111111112 rejected the 20 EMA at $103 with failed upward wicks. This confirmed the short-term bearish trend and primed the market for a liquidity sweep downward to clear out late leverage. The Friday Execution (Sept 6 NFP) Friday’s US Jobs Report (NFP) is the catalyst. Retail will panic. We let the news trigger a flash crash. MACRO UPDATE: The Algo Battlefield We are stepping into the most important week of the quarter. The Heatmap Breakdown (The Algo Path) I’ve mapped the Coinglass liquidation maps on TradingView. The algorithms have set a perfect trap: The Vacuum: $98.3 to $100.5 is completely empty dark space. The First Magnet: $105.1 (local short squeeze target). The Whale Target: $6.4 BILLION in short liquidations sitting at $110. The algos must push the price here to liquidate those shorts. The EMA Structure (The Trap) On the 4H chart, solana:So11111111111111111111111111111111111111112 rejected the 20 EMA at $103 with failed upward wicks. This confirmed the short-term bearish trend and primed the market for a liquidity sweep downward to clear out late leverage. The Friday Execution (Sept 6 NFP) Friday’s US Jobs Report (NFP) is the catalyst. Retail will panic. We let the news trigger a flash crash. If solana:So11111111111111111111111111111111111111112 breaks the $98.3 floor and sweeps down into the $93 accumulation zone, we strike. The Play: Deploy the Loopscale leveraged spot loan at the bottom. We ride the Sept 9 liquidity wave straight into the $6.4B short squeeze at $110, and we scale out Will keep you updated on my playsIf solana:So11111111111111111111111111111111111111112 @Loopscale leveraged spot loan at the bottom. We ride the Sept 9 liquidity wave straight into the $6.4B short squeeze at $110, and we scale out Will keep you updated on my plays

  • BUZZ3RX
    BUZZ3R (@BUZZ3RX) reported

    @BattlefieldComm fix the anti cheat errors causing game/pc to crash

  • DrangoNew
    brand new durango (@DrangoNew) reported

    @BattlefieldComm Need to fix this annoying bug where the entire play ui bugs out when I tab out then tab back in on pc, then I have to restart everytime to get it back to normal, shouldn’t be a thing I can’t play at all until I restart! Is anyone else having this issue on pc?

  • WuuussH_
    WuuussH (@WuuussH_) reported

    @BattlefieldComm Adjusting things no one even complained about like melee weapon and not correcting proper issues. While your game is getting joked on by groundwar from cod is laughable

  • shairondriel
    Shai ✨ (@shairondriel) reported

    @justqu1n THIS! It’s the way they’ve said **** like he will fix Galadriel (and by fix they mean remove her from the battlefield 🙄). Or that once he’s here Galadriel won’t ever interact with Sauron. Hello???? They are eachother’s chief foes and will remain eachother’s chief foes

  • Tea_Manuel
    Tz Tea Manuel (@Tea_Manuel) reported

    Please @EA_DICE @DRUNKKZ3 @alexxgamedev fix the TV guided missile from bouncing off targets

  • uberarchangel
    Uberarchangel (@uberarchangel) reported

    @ElGuadalupe3 @Kelsisheren @yuanyi_z Okay litter her off the mock battlefield. Cmon you and one other person pick that women up and run her 200 yards. I will wait. Weight loss drugs exist now. Canada has free healthcare. You can fix it by mandating it.

  • Blackwidow8163
    BlackWidow (@Blackwidow8163) reported

    @BattlefieldComm Also please fix the respawn beacon occasionally doesn’t work!

  • CohenAlex34014
    Alex Cohen (@CohenAlex34014) reported

    @BattlefieldComm Solid but we really need a fix for support emblems when downed.

  • grizzgolf
    Dustin Paine (@grizzgolf) reported

    @BattlefieldComm Fix the Desync already

  • XaosKun_YT
    Xaos Kun (@XaosKun_YT) reported

    @BattlefieldInte wtf is that? @Battlefield Yall need to fix that garbage

  • DiabolicalDoDad
    DiabolicalDoodle (@DiabolicalDoDad) reported

    Dear @Battlefield Why can people jump 4 feet in the air, slide, jump, slide and then 360 no scope me with a pistol? Can you fix the bloody movement so I'm not playing COD...

  • psychfox
    Jeremy the therapist (@psychfox) reported

    “Identity diffusion is represented by a poorly integrated concept of the self and of significant others.” - Kernberg, 1984 This is the heart of borderline personality organization: not simply mood swings, but unstable self-other representation. Under threat, the self cannot mentalize (understand emotional/cognitive/behavioral causality) itself or others. One minute: “I’m safe with you.” Next minute: “You are dangerous, I am humiliated.” Identity diffusion in action: the self fractures, turning the other person into a source of fear, and the relationship consequently becomes a battlefield of unstable meanings and self-states. Kernberg saw this clearly; the problem is a self-system that loses integration when attachment is activated and vulnerability ensues.

  • Johnny316420
    TROUBLE (@Johnny316420) reported

    @DethNade @BattlefieldComm They’re cooked.. it goes to show you it’s not a money thing. You can spend and support a game and EA and battlefield can’t make a game that will work right. This game since day one has lighting issues, falling through the buildings, and they patch a EOD arm smh

  • StruckEllis3227
    Nate Ellis (@StruckEllis3227) reported

    @Battlefield Can you fix hit reg on PlayStation holy **** it’s horrific

  • Dajovi2
    Dajovi (@Dajovi2) reported

    @Battlefield Enough with rotating modes out of nowhere. I'm tired of checking if my favorite mode is up every single day. Just kill Portal, it’s garbage. Keep the core modes -including Rush- and fix them so they work properly. Completely useless.

  • K4kirigaya
    kirito _4kirigaya (@K4kirigaya) reported

    @BattlefieldComm We need the TTK to be slower and animations to be slowed down and reworked too. Why do I mantle so fast? Why do I switch to a LMG so fast? Why when I throw a grenade I throw it without pulling the pin? Grenade indicators not working and the weapon screen is dimmed.

  • ALAEHDx
    ALAEHD (@ALAEHDx) reported

    @BattlefieldComm No need to fix anything Dice just leave the game as it is, you're gonna reintroduce all these bugs next season anyway as you always do.

  • Keyaswings
    Kartikeya (@Keyaswings) reported

    My take on @WARDOGS Seven years. Two finished games. Three cancelled ones. And at one point, a defence company's lawyers threatening to sue over the shape of a helmet. That's the price @BULKHEAD Studio paid to bring WARDOGS to Steam Early Access on 10th September and as a 40-year-old who's been looking for that “Boys Gaming Together” feeling since the LAN cafe days, I just want to say thank you. I already got my Boomer Squad locked for the beta on 3rd September and the launch on 10th Sept. Mind you, Bulkhead once had a deal on the table with Tencent. Tencent wanted them to "go bigger" basically publisher-speak for cutting the parts of the game nobody would notice missing until launch day, when it's too late to fix. Bulkhead walked away instead. No safety net, no guaranteed funding, just a bet on themselves and Team17 to do it properly. They didn't just build in a bunker and drop a trailer six weeks out. They opened the doors. Closed beta after closed beta, nearly 500,000 players stress-testing servers, breaking things on purpose, telling a small studio exactly what wasn't working. I played the last beta weekend and there were 100,000 people online at the same time, for a game that hadn't even launched. That's not a marketing beta. That's a studio actually listening. 20 years in Gaming. I’ve watch a lot of titles get pushed out of the door because a date on a roadmap looked good in a boardroom slide. Players feel that. They always do. So when a studio this size holds the line, refuses the "ship it now, patch it later" playbook, and tells us straight up not to expect it fully finished until they've earned that right over the next year or two that's rare enough to stop and clap for. If you've never heard of WARDOGS that's fair, most people haven't yet. It's a hundred-player tactical shooter, three teams fighting over a destructible battlefield in the ruins of an Eastern European industrial mountain range, built by people who clearly still love making games. Half a million players already tested it before a single copy sold. That should tell you more than any trailer could. Go look it up. See what a studio looks like when it says no to the suits. To everyone at Bulkhead and @Brammflakes league(team) of extrodinary gentleman. Thank you. (Posted the same on my linkedin :D )