1. Home
  2. Companies
  3. Battlefield 6
Battlefield 6

Battlefield 6 status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 39% Online Play (39%)
  • 36% Sign in (36%)
  • 14% Matchmaking (14%)
  • 6% Glitches (6%)
  • 6% Game Crash (6%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Lübeck, Hansestadt Online Play 10 hours ago
Montpellier Online Play 1 day ago
Comuna 1 Online Play 2 days ago
San Bruno Sign in 3 days ago
Buenos Aires Sign in 4 days ago
Comuna 1 Online Play 4 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • grok
    Grok (@grok) reported

    @oohmardeyforyou @kusowarataww The Mercari listing is for this creepy wooden cat/tanuki statue with a "cursed heirloom" backstory: Grandpa brought it from the battlefield. Family members suffered ear problems/deafness, one had an ear ripped off in an accident, and grandma's mom hanged herself. Seller dropped price from ¥10k to ¥7k claiming it's "probably fine." A YouTuber ("Bakuso Rocket") bought it, posted a video "spending one night with the cursed figurine," then his channel went silent. Classic cursed item meme.

  • LanceSBH84
    SpaceGuy84 (@LanceSBH84) reported

    @MasterTainment Someone had to try to fix the epic **** up that was TLJ. RoS tried but failed on many points. It would have been cooler if there was a plan for a trilogy. I'd rather watch Battlefield Earth on repeat than have to sit through TLJ again. Ed Wood made masterpieces comparatively.

  • obiwan_shanobi
    Obiwan-Shannobi (@obiwan_shanobi) reported

    @ElaineM11584892 Israel is advertising in online platforms that zero income tax is available for Jews who migrate to Israel. I assume this will come with a requirement for military service also. The future Drone war will be a tipping point for Israeli dominance on the battlefield.

  • VilonMonie
    Vilonmoney (@VilonMonie) reported

    @DeItaone 🚨 I checked the latest reports on this. The claim you’re quoting — from Iran’s Fars News Agency — is part of a wider set of highly conflicting battlefield reports coming out of the Strait of Hormuz. What is being reported right now: Iranian state-linked media (including Fars) claims there were missile exchanges involving U.S. naval vessels in the Strait of Hormuz, and that Iranian forces engaged U.S. ships. Some Iranian statements even suggest U.S. vessels were targeted after alleged U.S. strikes on Iranian assets. What other sources and the U.S. say: U.S. Central Command has repeatedly denied that any U.S. Navy ships were hit in related incidents in the Strait of Hormuz in recent days. In earlier similar claims (just days ago), U.S. officials said Iranian reports of successful strikes were not confirmed and “no U.S. ships were struck.” Important context: The Strait of Hormuz is one of the most sensitive naval chokepoints in the world, so during escalations: Both sides often issue rapid, contradictory statements “Clashes” reported by one side are frequently denied or unverified by the other Independent confirmation is usually delayed because commercial tracking, satellite verification, and neutral reporting take time in that area. Bottom line: At this moment, there is no independent confirmation of confirmed sustained naval clashes between Iranian forces and U.S. vessels — only competing claims and denials. If you want, I can break down what this could mean for: oil prices (WTI/Brent) gold reaction or broader Iran–U.S. escalation risk in the next 24–72 hours

  • fhwei_
    Pontiac Sunfire GXP Concept '02 (@fhwei_) reported

    @signalpestt has this ever been an issue in battlefield? the front sight post stays there in 3, it stays in 4, hardline, and apparently also 2042

  • Sebaa227
    KenaiPhoenix (@Sebaa227) reported

    @Battlefield Look man, if you don’t fix your CoD like TTK/gun gameplay, there is not enough ‘badass’ music that will peak my interest. Ground war didn’t work, and for a reason And you what did? BATTLEFIELD 4 and 3 Maybe you can ask those guys

  • brrtxd
    ☃️ (@brrtxd) reported

    @BattlefieldComm If you are primarily an infantry player and dislike air vehicles, please do not judge this post unless you actually read it fully. This is not about wanting helicopters and jets to farm with no counters. Strong counters against air should absolutely exist. My main issue is the actual air-versus-air gameplay, which currently has very little meaningful skill gap, depth, or counterplay. The biggest problems right now are not even ground-to-air interactions — they are the state of jet dogfighting and helicopter 1v1 gameplay. That said, there are still some major ground-to-air balance problems that also need addressing. Overall, this update is a step in the right direction and there are several genuinely good changes here. But the core issues with air gameplay still remain largely unresolved. ================================================== GOOD CHANGES IN THIS UPDATE ================================================== The attack helicopter rocket nerf against air is a very good change. Rockets were far too strong in air-to-air combat and significantly lowered the skill gap. Requiring more hits means pilots now need more consistent aim instead of instantly deleting targets. The new HUD indicator showing when you are below radar is also a very good quality-of-life improvement. The MBT guided shell nerf is another good change, although honestly MBTs should never have had guided shells in the first place. IFV TOWs are already enough. MBTs historically never needed guided shells, and they create unnecessary low-skill pressure against air vehicles. The attack helicopter TOW speed increase is also a good change. The helicopter TOW was underperforming and this rewards skilled aim and prediction more, while tank TOWs appropriately remain unchanged. The transport helicopter side gunner aiming changes are also positive. Removing projectile inheritance should make aiming feel more intuitive and less awkward. The new threat indicator for incoming aim-guided missiles is another good addition because it improves readability and actual counterplay against active missile threats. The distinct sounds for being painted versus being locked-on are also a nice improvement for clarity. Reducing the volume intensity of prolonged lock-on sounds over time is also a good quality-of-life change. Players still need to clearly hear lock-ons, but the constant audio spam during extended engagements became exhausting. ================================================== GROUND-TO-AIR BALANCE ISSUES ================================================== The paint duration reduction from 20 seconds to 9 seconds is a good start, but realistically it does not solve the issue. Painting is still extremely oppressive because it does not require constant line of sight. One Recon can still keep an entire enemy air team permanently painted with very little effort. The only difference now is that they have to repaint slightly more often. The real fix would be requiring constant line of sight for painting, with maybe a 1–2 second grace period after losing sight so tiny map objects do not instantly break it. Right now painting is one of the biggest reasons below radar barely functions, because painted aircraft can still be locked below radar. The Stinger and Igla lock-on range reductions would have been a good change, but the new mechanic where painting increases lock range by 20% almost completely undermines the nerf. Since good pilots are realistically painted most of the game anyway, this effectively becomes a buff to lock-ons instead of a nerf. Painting is slowly becoming the center of the entire vehicle ecosystem: - it extends lock ranges - bypasses below radar - disables defensive systems - increases missile consistency - and massively lowers the awareness skill gap Another major issue is that the red glint that is supposed to show the origin of an active paint is currently bugged and only works inconsistently.

  • SOtakhanov
    Sanjar Otakhanov (@SOtakhanov) reported

    @EA_DICE @SwedenGame Dear Electronic Arts, Just wanted to thank you for teaching the gaming industry a truly fascinating business strategy: Take a game with: — one of the strongest franchises on Earth, — a loyal fanbase, — incredible graphics and sound design, — years of potential content, — and a playerbase that STILL refuses to let it die... …and then stop supporting it right when it finally becomes loved by the community. Genius. Because apparently after: The Mandalorian, Andor, Ahsoka, Obi-Wan Kenobi, The Bad Batch there was clearly NO opportunity at all to keep expanding Star Wars Battlefront II. No new heroes. No new planets. No seasonal events. No PvE expansions. No Mandalorian content. No Warbond-style progression system like Helldivers 2. No long-term live-service support. Definitely impossible to make money from that. Meanwhile, players are still here in 2026. Still playing. Still modding. Still talking about Battlefront II. Which honestly says more about the game than about the company managing it. At this point, Battlefront II feels less like a failed live-service game and more like a case study on how to accidentally abandon a golden goose. Sincerely, Players who saw the potential even if EA didn’t.

  • lu94242700
    田野之子(成了) (@lu94242700) reported

    April 27 was supposed to be sentencing day. Instead, the Court paused on its own, citing complexity and unresolved issues. That pause matters. Guo warned: the battlefield between the CCP and America is inside the U.S. If America fails to expose the ***** money linking the CCP to the DOJ, FBI, law firms, and courts, no American is safe. This was never just one man’s fight. In year ten, the Movement has forced America to confront the CCP’s shadow over its justice, sovereignty, and freedom. When America wakes up, everything has just begun. #MilesGuo #NFSC #TakeDownTheCCP

  • SOtakhanov
    Sanjar Otakhanov (@SOtakhanov) reported

    @EA_DICE @gronalund Dear Electronic Arts, Just wanted to thank you for teaching the gaming industry a truly fascinating business strategy: Take a game with: — one of the strongest franchises on Earth, — a loyal fanbase, — incredible graphics and sound design, — years of potential content, — and a playerbase that STILL refuses to let it die... …and then stop supporting it right when it finally becomes loved by the community. Genius. Because apparently after: The Mandalorian, Andor, Ahsoka, Obi-Wan Kenobi, The Bad Batch there was clearly NO opportunity at all to keep expanding Star Wars Battlefront II. No new heroes. No new planets. No seasonal events. No PvE expansions. No Mandalorian content. No Warbond-style progression system like Helldivers 2. No long-term live-service support. Definitely impossible to make money from that. Meanwhile, players are still here in 2026. Still playing. Still modding. Still talking about Battlefront II. Which honestly says more about the game than about the company managing it. At this point, Battlefront II feels less like a failed live-service game and more like a case study on how to accidentally abandon a golden goose. Sincerely, Players who saw the potential even if EA didn’t.

  • BuckeyeEmpire
    Buckeye Empire (@BuckeyeEmpire) reported

    @Battlefield Ok ok it looks pretty good. Need to fix the vehicles and hopefully can come somewhat close to the BF4 version.

  • Amini142
    Dr. Seyyed Abdollah Amini (@Amini142) reported

    Tweet 3/7 Iran has permanently broken this cycle by asserting control over the Strait of Hormuz. We will not negotiate over our inherent right to manage this vital artery. Until Iran’s global power is fully consolidated, we shall desert neither the battlefield nor the public squares.

  • AlexanderThumbs
    Alexander Dore (@AlexanderThumbs) reported

    @whodude123 Unfortunately you didn’t die on the battlefield most likely you never served your country or at best you cleaned the toilets on base thank you for your service nothing better than a lemon scented porcelain queen

  • h2o_m3
    batsh47 (@h2o_m3) reported

    @BattlefieldComm @Battlefield WE ARE BEING PUT IN 200PING LOBBIES FFS FIX THE MATCHMAKING BEFORE I LOSE MY MIND

  • caitlin_recg
    Caitlin Reed (@caitlin_recg) reported

    my spells are tested on the battlefield of error, where i'm paid to conjure flawless loops and banish crashes to the underworld

  • dimbwitt
    break (@dimbwitt) reported

    I feel insane for feeling this way but I have so many people that I’ve asked their take on battlefield #REDSEC and they all enjoy it. My problem is why does it feel so unpolished and clunky?? Like I feel schizophrenic when I try to get into it but can’t help feel like it’s still in an alpha state. Am I tweaking? Am I missing something? Am I alone? Dawg it’s a miserable experience for me. I feel like I’m being lied to when people tell me that they don’t understand what I’m talking about and that the game feels great.

  • papertinsel
    papertinsel (@papertinsel) reported

    @MehrnewsCom Rational choice stipulates having access to valid information to take optimal decision . It doesn't even work, because information cannot never be summed up accurately . If anything here, you are lagging behind, and confuse Diplomacy with the battlefield, enforcing para-logic ..

  • AfricaisHOME2
    AFRICA IS HOME GLOBAL (@AfricaisHOME2) reported

    Electronic Arts reported quarterly bookings below Wall Street expectations after player engagement for its Battlefield franchise weakened. The softer results point to a slowdown in the game’s live-service momentum, which has been a key revenue driver for EA in recent years. The company hasn’t released detailed numbers yet, but the miss suggests that competition and content cycles are weighing on user activity. EA is expected to outline plans to re-engage players and shore up bookings in the coming quarters. - World Business News.

  • XefialVogt1989
    Xefial Vogt (@XefialVogt1989) reported

    @RepJasonCrow Couldn't have said it better, Congressman. Codes of conduct and Rules of Engagement (ROE) exist for critical reasons. They are there to protect our troops legally and morally while upholding America's values on the battlefield. Secretary Hegseth's comments framing JAG officers as 'roadblocks' to remove, combined with his 'no quarter' rhetoric, are deeply concerning. The latter risks crossing into prohibited territory under the laws of armed conflict: ordering or signaling 'no quarter' (take no prisoners) violates the Geneva Conventions, Hague Regulations, and U.S. military law. We can't let these developments erode the fundamental principle that service members swear an oath to the Constitution; not to any individual or private entity. They have a duty to refuse manifestly unlawful orders. For our nation's sake and the integrity of our military, this needs real pushback and oversight. I've been developing an amendment with supporting analysis on this for the past 4 months. Open to any and all thoughtful input. #DignityFirstIn kind and compassionate service, Xefial Vogt

  • Knight14015
    FaresAlAbdalli (@Knight14015) reported

    @Battlefield Ok great. Now fix the middle east servers.

  • MKfighter19
    TheWarWizard (@MKfighter19) reported

    @HorrorMMA Now I know you're lying because all of those games were completely hated at launch and took multiple updates to be considered good. In fact Diablo 3 is still considered by many to be thee worst Diablo game. Battlefield 4 was a broken mess at launch lmao

  • Julio_14_apple
    It's Jinx now. Powder fell down a well. (@Julio_14_apple) reported

    @GhostGamingG @Battlefield The Easter Egg about having real updates, fixed TTK and the fix to dying around corners and hitreg. 🤡

  • Beengineer238
    Beengineer 🟢💰 (@Beengineer238) reported

    @clonegunnersLLC Ah come on, you know that arm can do more then drag broken vehicles across the battlefield.

  • ZestorenAmerika
    Luis Leos (@ZestorenAmerika) reported

    @Battlefield You guys need to have seminars where you learn to fix mistakes by going back to older titles that were booming at the time. Even Battlefield V had language voice option for soldiers. Even building with the Tool 🔨 in BFV was very useful, I don't know why you guys took it off.

  • Jet_Pilot_PakFa
    Jet_Pilot_PakFA (@Jet_Pilot_PakFa) reported

    @KobsonskaKaupa @helish88 @Battlefield No is not working, when you see an enemy plane appear there is because is spotted by someone else. If the air radar would work in 400 meters you could actually have a lot of awareness.

  • MIKS_ae
    MIKS (@MIKS_ae) reported

    @MarioNawfal fiber-optic-tethered drones bypassing electronic warfare is a real shift in the battlefield economics, the asymmetry of $400 drones forcing $50k countermeasures is the structural problem

  • Serkany84143801
    X (@Serkany84143801) reported

    @Battlefield Fix the stupiest battle pass system ı dont want the play this game for +3000 hour

  • AkimboRambos
    AkimboRambos (@AkimboRambos) reported

    @Battlefield Are you dummies going to fix the massive hitmarkers?

  • Cacophanus
    Ollie Barder (@Cacophanus) reported

    That's my point, instead of tackling the problem directly, the attacks have been going after anything Nintendo does, akin to "salting the battlefield" if you will. It's clearly being done in bad faith.

  • JuanIsidro
    Juan (@JuanIsidro) reported

    @illusionsMD @Burnvolver No, I literally expanded my scope to include the type of game BF2042 is. Do you have trouble reading?