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Battlefield 6

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 42% Sign in (42%)
  • 29% Online Play (29%)
  • 14% Glitches (14%)
  • 8% Game Crash (8%)
  • 6% Matchmaking (6%)
  • 0% Hacking / Cheating (0%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Valence Online Play 4 days ago
Biscarrosse Online Play 5 days ago
Pont-Sainte-Maxence Online Play 6 days ago
Recife Online Play 7 days ago
Brasília Online Play 10 days ago
Arlon Glitches 11 days ago
Full Outage Map

Community Discussion

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • GotSauced
    Sauce (@GotSauced) reported

    @BattlefieldComm Fix matchmaking and we won’t leave

  • Ryangofett_2490
    Zachary Davidson (@Ryangofett_2490) reported

    @TheInfamousEG No no people definitely said 128 is too much and causing multiple problems. That's why Battlefield 6 dropped back down to 64 players

  • Mandy_J1122
    Mandy Jones (@Mandy_J1122) reported

    @cchriscox @CharlesHurt McGuire was a multidimensional historical figure whose substantial contributions to medicine shouldn’t automatically be eclipsed by his Confederate service. Moving his statue from the State Capitol to a battlefield site doesn’t really honor those achievements.

  • Tea_Manuel
    Tz Tea Manuel (@Tea_Manuel) reported

    Please @EA_DICE @DRUNKKZ3 @alexxgamedev fix the TV guided missile from bouncing off targets

  • helvetica369
    helvetica (@helvetica369) reported

    @BattlefieldComm so they are going to penalize you for leaving a match when they put you into an ongoing match where your team is already getting steamrolled? maybe fix your matchmaking and ppl wouldnt need to leave matches so often.

  • Blizzy63
    D💯 (@Blizzy63) reported

    @BattlefieldComm - no fix for black screen bug - no bullet dispersion fixes - no audio changes - no jet loadouts 5 months later - no bullet registration fixes - no dsync fixes - Asian players in US/Eu servers abusing lag comp I’m posting till **** changes… Your ******* morons

  • BUZZ3RX
    BUZZ3R (@BUZZ3RX) reported

    @BattlefieldComm fix the anti cheat errors causing game/pc to crash

  • _The_Prophet__
    SightBringer (@_The_Prophet__) reported

    @MtDew_Crabjuice You’re right about the constraint, but I think you’re defining financial repression too narrowly. Repression does not require the bond market to be fooled forever, and it does not require a giant young savings cohort. It requires the state to keep the effective funding cost below nominal GDP growth long enough to stabilize the debt ratio. That can be done through maturity management, central-bank balance-sheet support, bank and pension regulation, capital requirements, captive domestic demand, tax treatment, and policies that steer savings toward government paper. The real problem you’re pointing to is rollover speed. If too much debt reprices quickly, inflation feeds straight back into higher interest expense and the benefit evaporates. That absolutely makes the U.S. position harder than the classic postwar repression model. But that does not kill the strategy. It changes the form. Washington then has to suppress the effective cost of funding while tolerating higher nominal growth. That can mean pushing duration into regulated balance sheets, changing capital rules, using the Fed as buyer of last resort, leaning on banks and money funds, and accepting a lower real return for savers. So the deeper point is: You’re right that inflation alone cannot solve this anymore. The state has to pair nominal growth with forced financial intermediation. That is exactly why the bond market is becoming the battlefield.

  • JasonAtwell14
    Jason Atwell (@JasonAtwell14) reported

    They could be taking a legitimate look at whether any of these recently removed generals had actually accomplished anything along the lines of adapting to the modern battlefield, but instead they're going to air the grievances of multiple anonymous sources who likely are part of the problem they claim they want to fix.

  • GripCards
    Grip N Rip Sport Cards (@GripCards) reported

    After multiple hours spent on the MW4 beta, I can now confirm it’s genuinely the worst CoD I have ever played. The game lacks identity and unfortunately just feels identical to the previous IW games with 0 risks taken or any innovation. Atleast with Bo6/7 you can say they tried to take risks with Omnimovement. What’s different about MW4 compared to other recent IW games? Absolutely nothing and that’s one of the major issues. I could write an essay of feedback but I feel like I’d be putting more effort into that than the devs play testing the game. And don’t even get me started on SBMM If Battlefield 6 scared them so bad to remove SBMM in BO7, why isn’t GTA 6 scaring them? Is Activision raising the white flag already on MW4? Overall such a terrible experience made even worse by the manipulation matchmaking Spend your $70 elsewhere. Great job @InfinityWard 👍 #MW4

  • krystos1k
    krystos1k🇺🇸🇩🇴🇭🇹 ☦︎ (@krystos1k) reported

    @JoeViller @BattlefieldInte I can switch between any other battlefield and have no issue. This game doesn’t move like the others. If I want to play COD I go on there this isn’t COD.

  • s3n0rac
    Miguel Carones (@s3n0rac) reported

    @BUZZ3RX @BattlefieldComm lol dude while that would indeed be great, the game has a ton of different technical issues that it needs to solve before even starting considering such things

  • Blizzy63
    D💯 (@Blizzy63) reported

    @BattlefieldComm - barley a fix for black screen bug - no bullet dispersion fixes - no audio changes - no jet loadouts 6 months later besides 1… - no bullet registration fixes - no dsync fixes - Asian players in US/Eu servers abusing lag comp I’m posting till **** changes… every ******* post

  • JonShadwellX
    Jon (@JonShadwellX) reported

    Y’all didn’t fix ****. @EA_DICE @Battlefield

  • F1sT
    UNALIENABLE RIGHTS (@F1sT) reported

    @LaymanPlays @IamplayerXYT This reply is doing the usual dodge: treat “this looks copied and thin” as “you’re crying because Battlefield exists.” Those are not the same argument. Layman’s post is basically: 1. Yes it looks like a BF6 map. 2. It’s better. 3. BF6 will die, Warzone won’t. 4. Therefore you’re wrong. 1 can be true and 2/3 still don’t answer the complaint. A mode can look like Battlefield, live on a bigger platform, and still be a half-finished clone. Population is not a design review. Warzone can outlive BF6 for brand, habit, SBMM, streamers, and the CoD install base. That does not mean IW put a finished large-scale mode on the map, or that classes/layout/pacing were thought through instead of traced. My “point” is the cleaner one: if you’re going to take the Battlefield shape—bigger space, vehicle/class flavor, a map that reads like theirs—don’t ship the crayon version and call criticism fragility. “I like it” is fine. “It’s good because WZ won’t die” is not a rebuttal. That’s just saying the bigger product can absorb a lazy mode. That’s also the same pattern as the TTK / studio-collage stuff. Support teams and live-service cadence make it easy to drop a familiar silhouette (“this is our Battlefield-coded playlist”) without owning the rules that make that silhouette work: readable sightlines, class jobs that aren’t CoD loadouts with new names, spawn logic that isn’t 6v6 logic stretched, vehicles that aren’t props. Copying the postcard and keeping CoD’s leftover systems is half-assing a mode. You can like the postcard. That doesn’t make the mode finished. So no, im not crying that someone enjoys it. Im “saying” IW borrowed the look, didn’t finish the game inside it, and the “BF6 will die” line is just covering for that.

  • PvtRinzler
    Pvt_Rinzler (@PvtRinzler) reported

    @BattlefieldComm Grenades still not working. You really tested this? They are still not visible.

  • BKScoPe
    BKScoPe (@BKScoPe) reported

    been sitting with one idea about @quipnetwork for a few days now. what if the work that secures a chain was also the work someone actually needed solved. not hashes for the sake of hashes, actual optimization problems, proof of useful work instead of proof of work. i keep going back and forth on what that actually changes. one side of me says it's just a scoring trick, put every kind of hardware on the same problem and call it fair. the other side wonders if this is actually the first time cpus, gpus, asics, and quantum machines get measured on one shared battlefield instead of separate leaderboards. both feel true at once. quantum capacity right now mostly sits behind a handful of closed platforms, expensive, gated, hard to even test against. if this holds up at scale, that idle capacity starts looking like infrastructure other people can actually rent and check the work on. researchers get a reason to point real problems at it instead of vanity benchmarks, and operators get a reason to keep machines running past the demo phase. none of that is guaranteed yet, still early.

  • SoteriologyA1
    Soteriology Assistant (@SoteriologyA1) reported

    🚨 Jenna’s closing question attempts to shift the battlefield onto ground no consistent Calvinist has ever disputed. 🚩By asking why it is a “leap to recognize that God’s sovereignty is not diminished when He provided humans agency and capacity,” she creates the calculated illusion that Calvinism denies human creaturely faculties... as if Total Depravity teaches that sinners are created without the physical or intellectual equipment to process truth, akin to being born physically blind, deaf, or lacking a reasoning mind. But historic, consistent Calvinism has never contested creaturely faculties on the storyline level. 🔑 Fallen man possesses the fully functional natural capacity, intellect, and reasoning to hear, understand, and believe the gospel if he wanted to. The issue has never been a missing faculty or an anatomical defect; it is strictly one of moral inability... the voluntary, settled hostility of an unregenerate heart that actively loathes God’s absolute sovereignty and refuses to submit (Romans 8:7). By collapsing natural faculties and moral disposition into the single, ambiguous word “capacity,” Jenna conceals the actual biblical offense. Scripture nowhere portrays the natural man as a victim who desperately desires to fly while lacking wings; rather, he is a guilty rebel who uses his fully intact faculties to wage war against the Potter. Furthermore, citing God’s covenantal fidelity (such as the Noahic promise) is a complete category error: God binding Himself to a promise He decreed to make is entirely different from claiming the transcendent Creator-Sustainer... in whom all creatures continuously live, move, and have their being (Acts 17:28)... actively upholds an autonomous, self-determining void where human choices occur independent of His sovereign determination. The leap is not affirming that man has creaturely capacity; the leap is the unbiblical invention of an autonomous "will" that can override its own fallen nature, put the Potter on trial, and answer back to God (Romans 9:20–21).

  • catslashmouse
    V (@catslashmouse) reported

    This game is a ******* travesty. Way down there with BF2042. And don't you ******* dare tell me BF2042 is better than this ****, there's a laundry list of issues that remained unresolved in that game from launch to the end of support, one being 128 players, but I digress

  • TheInfamousEG
    🌹 The Infamous E.G.🌹 (@TheInfamousEG) reported

    In Bad Company 1 Client side reg issues Animation bugs Physics bugs Audio bugs Menu bugs Need for Speed Rivals, same thing, Dragon Age Inquisition, same thing Mass Effect Andromeda, same thing. Battlefield 6, same thing Common denominator is what?

  • SonicRoseGaming
    Sonic Rose (@SonicRoseGaming) reported

    @Antektw @BattlefieldComm Bruh the jets are about to be unplayable again anyway with the laser designation fix so who cares lol

  • RBazify
    RBazify (@RBazify) reported

    This is the exact reason, I am worried about the battlefield community coming to WARDOGS. This isn't an issue. But now it will be what we hear about for the games entire lifespan now. A rare L take this round.

  • WuuussH_
    WuuussH (@WuuussH_) reported

    @BattlefieldComm Adjusting things no one even complained about like melee weapon and not correcting proper issues. While your game is getting joked on by groundwar from cod is laughable

  • andrewlydiard
    Andrew Lydiard (@andrewlydiard) reported

    @grvmpss @Tremourx47 @BattlefieldComm It's been that way for months. It's not like we didn't use it for that time. It's not a **** you, it was a free item that wasn't terribly difficult to obtain. You didn't purchase anything. This is better for the health of the game (albeit lightly so given other issues).

  • LaDeXi
    LaDeX (@LaDeXi) reported

    @robynvanpersiee @Battlefield Then you shouldn't have trouble finding people.

  • JBrdshw_
    𝗕𝗥𝗔𝗗𝗦𝗛𝗔𝗪 👹 (@JBrdshw_) reported

    @PurpleColonelSP All of a sudden clicking L3 to sprint is an issue when CoD, Battlefield and literally almost every single ******* game in the world uses that same button. You guys just wanna find **** to cry about atp

  • EvilBeastLord
    EvilToolLord 🇦🇺🎸🎮 (@EvilBeastLord) reported

    positive feedback It was easy to play with 6 people last night in @Battlefield (It shouldn’t have taken till season 3) But at least we could join games!! Now we have had it when at the end of a round we end up in different servers… I wonder what/could fix that. @T0TALfps

  • Thecenterwayis
    William M Clynes (@Thecenterwayis) reported

    @nashinia NO ******* EXCUSE! The man must protect his family! If he doesn't he is worse than a infidel! This gets me all in my feelings when you hurt your own family. Stop causing harm and address the issue that is you Dad! STOP using the N-word slave terms died on the battlefield!

  • oobiewpb
    oobie (@oobiewpb) reported

    solana:J3NKxxXZcnNiMjKw9hYb2K4LUxgwB6t1FtPtQVsv3KFr $SPY $QQQ $IGV $IWM DLMM MATERIAL-SHIFT ALERT — TUESDAY, SEPTEMBER 1 — 2:51 PM ET STATUS: RED — VOLATILITY HAS REJOINED THE SELLING This is a meaningful change from the 2:00 PM check. The missing confirmation then was volatility. SPX had lost 7650 again and small caps were deteriorating, but VIX had backed away from its morning high. That has changed. VIX has now pushed to approximately 16.12, up about 8% on the session and its highest level since August 4. So the afternoon alignment is now considerably cleaner: SPX DOWN ~0.6–0.7% NASDAQ DOWN ~0.9–1.0% RUSSELL 2000 DOWN ~1.1% VIX ~16.12 / +8% 10-YEAR ~4.79% BRENT NEAR $94 OIL AND YIELDS BOTH REMAINING PRESSURE POINTS. That is the volatility confirmation we specifically said would escalate the 2 PM warning. WHY THIS MATTERS The sequence today has become unusually clean: SPX broke 7650 this morning. Buyers reclaimed it. The reclaim failed. SPX lost 7650 again. IWM lost the breadth level. QQQ/Nasdaq remained weak. And NOW volatility is expanding again. That's a much different setup than a simple red afternoon. The options market is beginning to price more movement at the same time price is struggling to repair broken structure. There is another interesting piece. Today's SPX 7700 0DTE calls have seen more than 23,000 contracts trade against only about 2,400 contracts of prior open interest, and the contract has collapsed roughly 96% as SPX remained well beneath the strike. That is not by itself a directional flow signal—we cannot tell from volume alone who initiated every trade—but it illustrates how aggressively today's same-day upside premium has been destroyed as price remained beneath the former 7675–7700 battlefield. I would NOT translate that into "dealers must sell." We don't have sufficient public intraday information to establish that confidently. But combined with the renewed IV expansion, it tells us the 0DTE environment is becoming less forgiving into the final hour. THE 3 PM MAP SPX 7650 Still the heartbeat. At this point a simple touch above it isn't enough. I want: 7650 reclaimed → held → expansion away from it. Otherwise it remains failed-reclaim territory. SPX 7675–7685 This remains the real repair zone. Getting back there would tell us the afternoon volatility expansion failed to produce additional downside acceptance. SPX 7700 Major repair. Given today's action, reaching and holding 7700 would represent a significant seller failure. IWM Small caps remain the breadth warning. Russell 2000 is down roughly 1.1%, materially worse than SPX. If IWM makes another afternoon low while SPX remains beneath 7650, breadth continues confirming the weakness. QQQ Technology remains important, but IWM is actually giving us the stronger risk message now. QQQ weak + IWM substantially weaker = pressure is no longer isolated to mega-cap duration. WHAT WOULD ESCALATE THIS AGAIN SPX stays beneath 7650 → afternoon low breaks → QQQ makes a corresponding new low → IWM makes another low → VIX expands THROUGH 16.12 rather than merely touching it. That would be the closest we've been today to a genuine late-day volatility/dealer-risk acceleration environment. WHAT WOULD DEFUSE IT SPX reclaims 7650 → holds → attacks 7675 while VIX falls back beneath 16 and IWM stops making lows. That would tell us the volatility spike failed to convert into additional price damage. CURRENT READ: RED — PRICE + BREADTH + VOLATILITY ARE ALIGNED AGAIN. The important change since 2 PM is NOT another few SPX points lower. It's that fear finally caught back up with price. And with barely an hour remaining, that matters because 0DTE positioning is becoming increasingly sensitive to every move away from the strikes where today's contracts were concentrated. Don't chase the red candle. Watch whether sellers can KEEP SPX beneath 7650 while VIX holds above 16. If they can, the final hour deserves respect. If they can't, today's repeated failure to hold below 7650 becomes the story all over again. ~oobie

  • BigEd6530
    J. Edwards (@BigEd6530) reported

    @Battlefield The player has never been the captain. EA does not listen and your customer service sucks.