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Battlefield 6

Battlefield 6 status: server issues and outage reports

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Full Outage Map

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 41% Sign in (41%)
  • 29% Online Play (29%)
  • 14% Glitches (14%)
  • 10% Matchmaking (10%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Nantes Matchmaking 1 day ago
Gramat Matchmaking 1 day ago
Amsterdam Matchmaking 2 days ago
Fontarèches Matchmaking 2 days ago
Paris Matchmaking 2 days ago
Le Mont-sur-Lausanne Matchmaking 2 days ago
Full Outage Map

Community Discussion

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • J_Galt_I_Am
    Howard Roark (@J_Galt_I_Am) reported

    @BattlefieldComm Can you fix the hit reg on the tv missile on the F18. It will phase through moving targets or bounce off.

  • Ax1omVoid
    Ax1omVoid (@Ax1omVoid) reported

    WTF WEDNESDAY is officially entering the rotation. 📷​ Battlefield 6 is the move tonight — I’ve played it before, just never brought it to stream. Only problem: the download apparently has other plans. The second it finishes, we’re going straight into the chaos. 📷 Twitch + YouTube tonight.

  • mastersabin
    Sabin (@mastersabin) reported

    @BattlefieldComm again, pure nothingness to come, no major fix the game needs

  • Hicham825
    𝕳𝖎𝖈𝖍𝖆𝖒💛💙🕊️ (@Hicham825) reported

    @M2Games2 Battlefield at your service😭

  • BarabiloT
    Barabilo T (@BarabiloT) reported

    I keep coming back to one idea with @quipnetwork : what if the work that secures a chain was also the work someone actually wanted done? Instead of burning energy on meaningless hashes, Quip has miners compete to solve real optimization problems through Proof of Useful Work. That means CPUs, GPUs, ASICs, and quantum machines can be measured on the same battlefield. If this works at scale, unused quantum capacity could become accessible, verifiable infrastructure, while researchers and hardware operators get a clearer incentive to contribute. Feels like an early building block for a future where quantum compute is shared globally, not locked behind a few closed platforms.

  • Tea_Manuel
    Tz Tea Manuel (@Tea_Manuel) reported

    Please @EA_DICE @DRUNKKZ3 @alexxgamedev fix the TV guided missile from bouncing off targets

  • oobiewpb
    oobie (@oobiewpb) reported

    solana:J3NKxxXZcnNiMjKw9hYb2K4LUxgwB6t1FtPtQVsv3KFr $SPY $QQQ $IGV $IWM DLMM MATERIAL-SHIFT ALERT — TUESDAY, SEPTEMBER 1 — 2:51 PM ET STATUS: RED — VOLATILITY HAS REJOINED THE SELLING This is a meaningful change from the 2:00 PM check. The missing confirmation then was volatility. SPX had lost 7650 again and small caps were deteriorating, but VIX had backed away from its morning high. That has changed. VIX has now pushed to approximately 16.12, up about 8% on the session and its highest level since August 4. So the afternoon alignment is now considerably cleaner: SPX DOWN ~0.6–0.7% NASDAQ DOWN ~0.9–1.0% RUSSELL 2000 DOWN ~1.1% VIX ~16.12 / +8% 10-YEAR ~4.79% BRENT NEAR $94 OIL AND YIELDS BOTH REMAINING PRESSURE POINTS. That is the volatility confirmation we specifically said would escalate the 2 PM warning. WHY THIS MATTERS The sequence today has become unusually clean: SPX broke 7650 this morning. Buyers reclaimed it. The reclaim failed. SPX lost 7650 again. IWM lost the breadth level. QQQ/Nasdaq remained weak. And NOW volatility is expanding again. That's a much different setup than a simple red afternoon. The options market is beginning to price more movement at the same time price is struggling to repair broken structure. There is another interesting piece. Today's SPX 7700 0DTE calls have seen more than 23,000 contracts trade against only about 2,400 contracts of prior open interest, and the contract has collapsed roughly 96% as SPX remained well beneath the strike. That is not by itself a directional flow signal—we cannot tell from volume alone who initiated every trade—but it illustrates how aggressively today's same-day upside premium has been destroyed as price remained beneath the former 7675–7700 battlefield. I would NOT translate that into "dealers must sell." We don't have sufficient public intraday information to establish that confidently. But combined with the renewed IV expansion, it tells us the 0DTE environment is becoming less forgiving into the final hour. THE 3 PM MAP SPX 7650 Still the heartbeat. At this point a simple touch above it isn't enough. I want: 7650 reclaimed → held → expansion away from it. Otherwise it remains failed-reclaim territory. SPX 7675–7685 This remains the real repair zone. Getting back there would tell us the afternoon volatility expansion failed to produce additional downside acceptance. SPX 7700 Major repair. Given today's action, reaching and holding 7700 would represent a significant seller failure. IWM Small caps remain the breadth warning. Russell 2000 is down roughly 1.1%, materially worse than SPX. If IWM makes another afternoon low while SPX remains beneath 7650, breadth continues confirming the weakness. QQQ Technology remains important, but IWM is actually giving us the stronger risk message now. QQQ weak + IWM substantially weaker = pressure is no longer isolated to mega-cap duration. WHAT WOULD ESCALATE THIS AGAIN SPX stays beneath 7650 → afternoon low breaks → QQQ makes a corresponding new low → IWM makes another low → VIX expands THROUGH 16.12 rather than merely touching it. That would be the closest we've been today to a genuine late-day volatility/dealer-risk acceleration environment. WHAT WOULD DEFUSE IT SPX reclaims 7650 → holds → attacks 7675 while VIX falls back beneath 16 and IWM stops making lows. That would tell us the volatility spike failed to convert into additional price damage. CURRENT READ: RED — PRICE + BREADTH + VOLATILITY ARE ALIGNED AGAIN. The important change since 2 PM is NOT another few SPX points lower. It's that fear finally caught back up with price. And with barely an hour remaining, that matters because 0DTE positioning is becoming increasingly sensitive to every move away from the strikes where today's contracts were concentrated. Don't chase the red candle. Watch whether sellers can KEEP SPX beneath 7650 while VIX holds above 16. If they can, the final hour deserves respect. If they can't, today's repeated failure to hold below 7650 becomes the story all over again. ~oobie

  • _KoMiNt_
    KoMiNt (@_KoMiNt_) reported

    @BattlefieldComm Games are too long. Too many players. Not enough vehicles. Your broken system better know when someone leaves a match that is in progress that they get matchmade in to that is losing. Players just camp vehicle spawn and with 32 players it is an annoying feature. "Top 5%" lol

  • thePapiWolf
    Papi Wolf (@thePapiWolf) reported

    @GameBoostCom @RinoTheBouncer Slight argument to size of game. Example, Battlefield 6 is a much bigger game. More modes, more graphics, more happening. 16GB. CoD, complete opposite, almost 400. The problem isnt necessarily the size of game, rather than the studio doing its job ensuring the game is reasonable.

  • JonShadwellX
    Jon (@JonShadwellX) reported

    Y’all didn’t fix ****. @EA_DICE @Battlefield

  • shairondriel
    Shai ✨ (@shairondriel) reported

    @justqu1n THIS! It’s the way they’ve said **** like he will fix Galadriel (and by fix they mean remove her from the battlefield 🙄). Or that once he’s here Galadriel won’t ever interact with Sauron. Hello???? They are eachother’s chief foes and will remain eachother’s chief foes

  • iainsnotes
    Iain Rae Lennox (@iainsnotes) reported

    @dhh I’d love to see this. I absolutely love Battlefield 6, but it’s one of the few things keeping Windows around for me. The game itself isn’t really the problem, it’s EA Javelin AntiCheat and its Windows kernel/security requirements. Proton can’t solve that from the Linux side. If some of those behind-the-scenes conversations eventually persuade EA to support Javelin on Linux/Proton, that would be huge. BF6 running properly on Omarchy would remove one of the biggest reasons I still need Windows.

  • Keyaswings
    Kartikeya (@Keyaswings) reported

    My take on @WARDOGS Seven years. Two finished games. Three cancelled ones. And at one point, a defence company's lawyers threatening to sue over the shape of a helmet. That's the price @BULKHEAD Studio paid to bring WARDOGS to Steam Early Access on 10th September and as a 40-year-old who's been looking for that “Boys Gaming Together” feeling since the LAN cafe days, I just want to say thank you. I already got my Boomer Squad locked for the beta on 3rd September and the launch on 10th Sept. Mind you, Bulkhead once had a deal on the table with Tencent. Tencent wanted them to "go bigger" basically publisher-speak for cutting the parts of the game nobody would notice missing until launch day, when it's too late to fix. Bulkhead walked away instead. No safety net, no guaranteed funding, just a bet on themselves and Team17 to do it properly. They didn't just build in a bunker and drop a trailer six weeks out. They opened the doors. Closed beta after closed beta, nearly 500,000 players stress-testing servers, breaking things on purpose, telling a small studio exactly what wasn't working. I played the last beta weekend and there were 100,000 people online at the same time, for a game that hadn't even launched. That's not a marketing beta. That's a studio actually listening. 20 years in Gaming. I’ve watch a lot of titles get pushed out of the door because a date on a roadmap looked good in a boardroom slide. Players feel that. They always do. So when a studio this size holds the line, refuses the "ship it now, patch it later" playbook, and tells us straight up not to expect it fully finished until they've earned that right over the next year or two that's rare enough to stop and clap for. If you've never heard of WARDOGS that's fair, most people haven't yet. It's a hundred-player tactical shooter, three teams fighting over a destructible battlefield in the ruins of an Eastern European industrial mountain range, built by people who clearly still love making games. Half a million players already tested it before a single copy sold. That should tell you more than any trailer could. Go look it up. See what a studio looks like when it says no to the suits. To everyone at Bulkhead and @Brammflakes league(team) of extrodinary gentleman. Thank you. (Posted the same on my linkedin :D )

  • marcinwojcik111
    Marcin Wójcik (@marcinwojcik111) reported

    The real issue with Palantir is not the software itself. It is where the decision-making power begins to shift. When an external system integrates data, filters signals and shapes the battlefield picture seen by commanders, its provider becomes part of the state’s decision loop. The strategic question is simple: are we buying capability, or renting part of our sovereignty?

  • dokhtttt
    Mah 🎒 (@dokhtttt) reported

    @emilykschrader You idiot, you had better fix the hole in your multi-million-dollar Iron Dome to defend your so-called 'promised land' from Iranian ballistic missiles and to fight in a real battlefield.

  • Dajovi2
    Dajovi (@Dajovi2) reported

    @Battlefield Enough with rotating modes out of nowhere. I'm tired of checking if my favorite mode is up every single day. Just kill Portal, it’s garbage. Keep the core modes -including Rush- and fix them so they work properly. Completely useless.

  • BigCheeseTX
    BigCheeseTX (@BigCheeseTX) reported

    @Battlefield This mode has been completely ruined by people camping the ships before it's open. Teams don't care who wins they just want to troll the other carrier. I can't play it anymore. Make the opponent ship out of bounds until the 50% is hit, when it has been opened, that would fix it

  • xKevinxXzx
    KevinxXzx (@xKevinxXzx) reported

    @Battlefield Idk if it's lag comp or desync, but the state of bf6 is completely unplayable. I die and then the enemy comes running around the corner... Rip bf6

  • LtCmdrAmbrose
    Kurt Ambrose (@LtCmdrAmbrose) reported

    @EA_DICE FIX YOUR ******* GAME YOU USELESS *****

  • zenstrategist
    zenStrategist 🇬🇧🇮🇱⚔️🌸 (@zenstrategist) reported

    @Lindstar24 Imagine you've shot been shot to pieces on a battlefield. They send for a medic. They send private Burnham. He stands there and tells you that he wants to fix everything, but clearly hasn't got a clue how to do anything. And you wonder why everyone suddenly gets nervous?

  • DrangoNew
    brand new durango (@DrangoNew) reported

    @R0gue75 @BattlefieldComm Is there any other way to fix it besides restarting?

  • 1godimak
    1god-dim-mak (@1godimak) reported

    @Battlefield You ***** haven't figured it out yet. How about you fix the desync and hit reg and optimize this game as well. ******* cucks are more concerned with censorship and language use. You're disgusting and appalling.

  • PvtRinzler
    Pvt_Rinzler (@PvtRinzler) reported

    @BattlefieldComm Grenades still not working. You really tested this? They are still not visible.

  • grizzgolf
    Dustin Paine (@grizzgolf) reported

    @BattlefieldComm Zero issues fixed.

  • GotSauced
    Sauce (@GotSauced) reported

    @BattlefieldComm Fix matchmaking and we won’t leave

  • andrewlydiard
    Andrew Lydiard (@andrewlydiard) reported

    @grvmpss @Tremourx47 @BattlefieldComm It's been that way for months. It's not like we didn't use it for that time. It's not a **** you, it was a free item that wasn't terribly difficult to obtain. You didn't purchase anything. This is better for the health of the game (albeit lightly so given other issues).

  • prozck
    Zach (@prozck) reported

    @Battlefield Sure we can stay on target all we want, doesn’t mean the bullets are going there. Fix your trash *** game.

  • Lfrankbaum1939
    John Ruth (@Lfrankbaum1939) reported

    @Smil3yAngel I understand your anger…people don’t really care what the u.s. says….now all that aside, as a doctor, I am..I would never judge her integrity by her weight; however whatever the cause, she needs to address the issue…also if she was in combat, unless her only job was to be a sniper…she can’t be allowed on the battlefield….nothing stops her from flying drones, developing strategies…etc

  • GripCards
    Grip N Rip Sport Cards (@GripCards) reported

    After multiple hours spent on the MW4 beta, I can now confirm it’s genuinely the worst CoD I have ever played. The game lacks identity and unfortunately just feels identical to the previous IW games with 0 risks taken or any innovation. Atleast with Bo6/7 you can say they tried to take risks with Omnimovement. What’s different about MW4 compared to other recent IW games? Absolutely nothing and that’s one of the major issues. I could write an essay of feedback but I feel like I’d be putting more effort into that than the devs play testing the game. And don’t even get me started on SBMM If Battlefield 6 scared them so bad to remove SBMM in BO7, why isn’t GTA 6 scaring them? Is Activision raising the white flag already on MW4? Overall such a terrible experience made even worse by the manipulation matchmaking Spend your $70 elsewhere. Great job @InfinityWard 👍 #MW4

  • BigEd6530
    J. Edwards (@BigEd6530) reported

    @Battlefield The player has never been the captain. EA does not listen and your customer service sucks.