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Battlefield 6

Battlefield 6 status: server issues and outage reports

Problems detected

Users are reporting problems related to: online play, sign in and matchmaking.

Full Outage Map

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

June 18: Problems at Battlefield 6

Battlefield 6 is having issues since 04:50 PM IST. Are you also affected? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 38% Online Play (38%)
  • 33% Sign in (33%)
  • 12% Matchmaking (12%)
  • 10% Glitches (10%)
  • 6% Game Crash (6%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Aberdeen Hacking / Cheating 2 days ago
Argences Matchmaking 4 days ago
Minneapolis Sign in 5 days ago
Minneapolis Sign in 6 days ago
Reims Online Play 7 days ago
Pfaffenhoffen Sign in 7 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • Talo_Hex
    B (@Talo_Hex) reported

    @BattlefieldComm Thank god, now fix the netcode.

  • JonPearch87225
    Jp (@JonPearch87225) reported

    @Battlefield I'm using a Blaze controller zero stick drift and yet I'm getting drift. This games got some issues. Shots that empty a clip and one shot back is a death shot. Bots that know your position and hunt you in hiding. All this is ruining this game.

  • ibrar_dev
    iBRAR (@ibrar_dev) reported

    @Battlefield 6 is broken and unbalanced man. Two douche bags can circle a map and abuse the too-low and too-close mechanics and there is no reliable to take then down. Aerial superiority continues to plague the game. BLOPS 2 had a mobile SAM site almost 20 years ago! Battlefield has jack ****!

  • DraekoSilver
    Draeko Silver 🔞 (@DraekoSilver) reported

    @Lathrix The problem is they are only good when paired with a lot of phobos units and you really only want MAYBE two 5 man squads in any army list. They make more phobos units to forfill all battlefield roles (melee guys, anti tank, etc) rather than just objective monkeys.

  • jessewllc20222
    Jesse (@jessewllc20222) reported

    @kst0ne13 @BattlefieldComm I can get in matches but I get kicked in the middle of the match for inactivity even though I am actively playing the issue is 100% on the battlefield server side. I have reported it tagged them in posts on their social medias I dunno when ******** they are gonna address it.

  • krisnair
    Kris Nair (@krisnair) reported

    The battlefield is not a geometry problem. It never was.

  • Mike_Skinksy
    Mike Jasinski (@Mike_Skinksy) reported

    @Talo_Hex @BattlefieldComm Players, vehicles glitching all over the screen. Players glitching in to the floor. Completely broken

  • KontrolStyleTV
    KontrolStyle (@KontrolStyleTV) reported

    @TacticalGramps @Battlefield @EndersFPS Fix the 3 shot kill, give players another 25 hps imo so it takes 4 min even up close

  • SixMiffedy
    SixMiffedy (@SixMiffedy) reported

    @NathanBullard84 @BattlefieldComm Small bug ≠ small fix. They have to reproduce it, find the root cause, fix it, test it, make sure it doesn't break anything else, then package and ship the update. A one-week turnaround for a live-service game is pretty quick.

  • michgold1
    מכחול 🖌️ (@michgold1) reported

    @sfrantzman Yes, currently there is no intention to create entirely mixed units, but the army's promises can be broken (and have in the past) and certainly there is no guarantee for what would happen in the battlefield.

  • KevinGame2013
    thed.vawaifu (@KevinGame2013) reported

    @Jyung_woo @AkiraToriyama Except that is not the case, why do we have game launches that launchbuggy broken and unfinished like anthem fallout 76 redfall marvel avengers ssktjl mindseye battlefield 2042 and other broken AAA releases why

  • FinnMcRaven
    Finn (@FinnMcRaven) reported

    @BattlefieldComm I’m sure it’s in the radar but dear god the respawn tool needs a fix.

  • cesarbaezl
    C 🇺🇸🇩🇴 (@cesarbaezl) reported

    @BattlefieldComm Yall need to fix those servers. I don’t mind bots but let it be where its about 20% bots.

  • BatuPhD
    Batu 🇺🇦 (@BatuPhD) reported

    @BattlefieldComm @Battlefield Can you fix the spaws. Why always appears looking back or do they appear to you?

  • Millitings
    Najashi (@Millitings) reported

    @BattlefieldComm Why does it take you all a week to fix basic **** lol so incompetent

  • miahfuta
    Miah (@miahfuta) reported

    @BattlefieldComm You need to fix the world render distance cap you guys added in season 3. There is no reason why I should be seeing people floating on nothing when they are sitting on mountains, when I have all settings maxed out. This was never an issue before season 3 was released.

  • element317
    GB (@element317) reported

    @TommiSap @BattlefieldComm Exactly fix strike point

  • BattlefieldComm
    Battlefield Comms (@BattlefieldComm) reported

    Battlefield 6 Hotfix 1.3.2.1 arrives on all platforms tomorrow, June 17th. The update will be available to download for everyone at 08:00 UTC. This hotfix addresses two urgent player-facing issues affecting installation flow and Deploy Screen camera behaviour. Thank you for your patience while we work to get these resolved. This update will include: - Solved an issue that could cause the game to hang when installing Single Player, Multiplayer, or Free-to-Play content from front-end tiles. - Solved an issue where the Deploy Screen camera could shift unpredictably when attempting to centre.

  • dkaznowski
    Dominik Kaznowski (@dkaznowski) reported

    Launching an information-reliant digital asset or database in France, Poland, Spain, or Germany using flawed or unverified localized text elevates product liability from a minor branding issue to a critical regulatory and litigation threat. Under European harmonized digital product laws, critical grammatical or syntactic errors that alter meaning are no longer viewed as editorial mistakes; they are legally classified as fundamental product defects (Sachmangel / Falta de conformidad). The primary exposure vectors split cleanly into two distinct operational risks: Administrative Law Enforcement and Predatory Civil Litigation. In France, under Loi Toubon, compliance is aggressively patrolled by the DGCCRF; distributing an unvetted or machine-translated interface triggers severe per-item fines and statutory sales bans, extending heavily into the B2B sector if local employees are forced to use non-compliant text tools. Poland presents the most severe macroeconomic risk via UOKiK, where a structurally broken or misleading user contract and interface can be penalized by a corporate fine of up to 10% of global annual turnover for violating collective consumer interests. Spain leverages a dual-layered risk profile where regional autonomous agencies and national consumer laws allow regulators to claw back up to eight times the illicit profit generated by a non-conforming digital service. Germany completely bypasses state-driven penalties, operating instead as a predatory commercial battlefield; local competitors and consumer cartels use the Unfair Competition Act (UWG) and specific civil code provisions (BGB) to issue immediate, legally binding cease-and-desist injunctions (Abmahnung), forcing immediate product withdrawal and demanding uncapped damages for financial losses caused by relied-upon textual errors.

  • FabianSchu96203
    Gatzestreicheln (@FabianSchu96203) reported

    @BattlefieldComm Holy **** now even your ingame shop in console is broken because you can’t choose a different row in one section in the shop at least on console You have to a special kind of trash to **** up in ingame shop

  • ians_india
    IANS (@ians_india) reported

    Mumbai, Maharashtra: Vanchit Bahujan Aghadi chief Prakash Ambedkar says, "Today, the matter related to Agniveer was listed before the bench of the Acting Chief Justice. The defence side sought time to file a rejoinder, and the court granted time to submit it before the 3rd. The matter has now been scheduled for final hearing on the 7th. It was argued that while service conditions for regular soldiers, territorial soldiers, and Agniveers may differ, once they are engaged in war or battlefield duties, there should be no discrimination between them in terms of recognition and support..."

  • Znake13
    ZuneDai (Commissions open) (@Znake13) reported

    Dear @EA_DICE your #bf6 game is broken and by broken I mean: Spawn UI jumps sporaticly getting spawned outside of the map then being unable to spawn on anything being unable to SELECT CLASS

  • justwatchinrad
    Jacob K (@justwatchinrad) reported

    @hdagres Iran is degraded but a correct analysis. The issue wasn’t the battlefield- it was will.

  • GetCheatz
    Mr. Margheritiiii (@GetCheatz) reported

    @falsewoodxt @HeatherMischief @DooM49 influencer... 🤡 He's raving on YouTube and on X how Battlefield 6 is perfect and you're saying I'm the only one who has problems with Battlefield 6... 🤡 I'm not the only one who has problems like someone wrote above...

  • MUIHorus
    The Scholared Medjai (@MUIHorus) reported

    @Battlefield FIX YOUR ******* MATCHMAKING! it does need SBMM but the balancing is ******* abysmal. Why and I facing a team of PC players and my team is full of console players with no thumbs. It’s been the same way since BF1. Do better.

  • ___Khz___
    __Khz__ (@___Khz___) reported

    But the problem is who wanna learn battlefield and who are only thinking kd and my stat if im streaming it or for my own "ego" ...... Thats a part of the problem why the info the developers recive, is a disaster.

  • tato2429
    FLEM (@tato2429) reported

    @BattlefieldComm How about the glitch on Cairo where players can walk around above the map?

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    Mistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.

  • Knight14015
    FaresAlAbdalli (@Knight14015) reported

    @Battlefield Ok fix middle east servers

  • TechaGek
    techagek (@TechaGek) reported

    @DooM49 It isn't particularly a 'bad game', and it is getting better. But, and a really big but, it is getting better over time - like every Battlefield game before. There's still a lot of things to fix, balance and change, a lot of the additions in the roadmap that should have been there at launch and we're now 8 whole months further along.