Battlefield 6 status: server issues and outage reports
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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Problems in the last 24 hours
The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Battlefield 6 users through our website.
- Sign in (36%)
- Online Play (33%)
- Glitches (13%)
- Game Crash (9%)
- Matchmaking (8%)
- Hacking / Cheating (0%)
Live Outage Map
The most recent Battlefield 6 outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 6 hours ago |
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Game Crash | 2 days ago |
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Game Crash | 4 days ago |
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Glitches | 4 days ago |
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Online Play | 4 days ago |
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Online Play | 5 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Burak (@weekendr) reported@BattlefieldComm after the match, quit to menu and boom Black Screen. please fix the problem.
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Atlas (@emilio_aguinaga) reported@Battlefield gonna need yall to fix this driver crash issue. It’s been since launch.. cmon now
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ElJawnJefe (@ElJawnJefe) reported@Battlefield Fix Your ****** As ******* Servers, No Reason Anyone Should Have To Wait 34 Mins To Gather 80 ******* People For A Game Do ******* Better
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jjfpesce22 (@Masterful_Fish) reported@Battlefield could you actually fix your game? Like how is it that season 2 catch up hardware 2 assignment, asks for destroy or support using said launcher but doesn't count them. I should be done with this but it only counts kills.
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Dan Haberern (@ServReasoning) reportedI spent the entire last week at the AI Engineer World's Fair in SF with where top AI labs, founders, Fortune 500 CTOs & AI Engineers meet. Really perfect timing - having boots on the ground right before we deploy SERV Reasoning v2, because the problems v2 ships against are exactly what i heard in meetings, over and over. To give you a quick recap, it was a fruitful week overall: 60+ new companies from the fair now in our structured pipeline, from two-person agent teams to trillion-dollar clouds (a few that you'd recognize instantly, and at least two are infra your own stack probably touched today). One of the most interesting part was the Startup Battlefield where new startups pitched their projects. After numerous meetings, one thing is clear: everyone in Enterprise AI is doing it backwards. The current flow: Tune the model Ship the agent Debug a black box after it embarrasses you in production A version of the same confession kept surfacing: "we shipped an agent, it did something weird in front of a customer, so we pulled it - cause nobody on the team could explain a single decision it made." Others told me they burn anywhere between $10-$90k (!) a month on inference and can't drive it down. It became "cost of doing business." Now that SERV v2 is here, we are solving both these issues. Two confessions with two direct answers in v2: The black box: SERV makes agent reasoning traceable - you see how the agent thinks, not just what it outputs. And with Shadow Agents, every output gets reviewed against the original brief by a separate verification agent before anything ships. The "weird decision" gets caught in verification. Trust first, then scale. The burn rate: the reasoning engine lets you run the same workloads on much smaller models with better outputs. Verification Hints give agents signal on what a correct output looks like before they generate, cutting expensive re-work. And you don't have to take our word for any of it - Benchmark Tooling shipped in v2 shows you the cost savings on your own workloads before you integrate. That's the whole idea behind SERV Reasoning v2. Judging by last week, it's exactly what the room is starving for. Q3 is starting off with a bang.
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steve (@Troll81357830) reported@Battlefield FIX THE BLACK SCREEN LOADING TIMES **** SAKE WTF IS THIS
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RCP (@FlyghtMedic) reported@Battlefield could you guys fix the game instead of “releasing” no ****?
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Sparven 🇸🇪🇪🇺 🇺🇦 🇫🇮 (@Bananpolo) reported@e_jokkonen @TallbarFIN Subs ain´t going anywhere, this is the most stupid reasoning ever. When submarines entered service it would end battleships. When the machinegun entered the battlefield it would end infantry. When airforce became standard it would end the tank.
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Pope Puke (@ReligionKills66) reported@MAGAVoice Look at the staggering difference between a true military hero and a total disgrace. Our brave service members look danger in the eye. They are willing to lay down their lives, knowing the rest of our military will die for our country to protect our freedom. They sacrifice everything—their youth, their safety, and their lives—so that we can stand here today. And what do we get on the other side? A cowardly, draft-dodging piece of trash who ran away when his country called. While real heroes were bleeding on the battlefield, he was hiding behind fake excuses and privilege. It is a pathetic, shameful display. It should give you an embarrassment so deep, it leaves a literal tingle in your pants just watching someone act with such total cowardice. We must never confuse the ultimate sacrifice of our military with the absolute disgrace of a coward.. Disgraceful **** Face
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Mayank Vora (@aiwithmayank) reported1/ The Competitive Terrain Map Most founders think they know who their competitor is. They don't. They know who they're scared of. Those are different things. Paste this into Claude Fable 5 right now: "You are Sun Tzu operating as my strategic advisor. I'm going to describe my business situation: [describe it fully your market, your main competitor, where you're winning and losing]. Do not give me generic advice. Do the following: Step 1 — Name the real battlefield. Not the one I described. The one that actually determines who wins here. Step 2 — Identify my actual opponent. Strip away the emotional framing. Is this a competitor, a market condition, a timing problem, or my own assumptions? Name the real force. Step 3 — Find the gap. Where is my opponent genuinely overextended right now? What ground have they left undefended that I could take in the next 30 days? Step 4 — Give me the one move. Not a strategy document. The specific action I take in the next 7 days that they have no immediate answer for. Step 5 — Name the trap. What's the obvious move that feels right but plays directly into their hands? I need to know what NOT to do as much as what to do." The best competitive moves don't feel aggressive. They feel inevitable.
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LewdHub (@LewdLab760) reportedMyrtle | Arknights "Hehe~ Seems like you really like my special service, Doctor~ Then please take care of adjusting my position later~ I want somewhere more relaxing~" "Your only job is generating DP… how much lazier do you wanna be?I didn’t even put you on the battlefield."
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Thatoneaccount (@Retradworld) reportedI warned GenZ and Alpha that they were a problem that would be solved by a draft to an overseas battlefield. Revolt in America or Die in a Foreign land for juice @Calvin
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Peace🕊️ (@isjustnatural) reported@BattlefieldComm Would you mind fixing the TTK, it is killing this game. No point playing this game unless you finally fix that ****!!! Reduce the RPM for fu@&€ sake!!!!!
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McKeownPlayz (@MckeownPlayz) reportedSo @Battlefield apparently changed the gun fire but the damage is worse. •Still no fix for respawns •Still no answer to the god awful matchmaking. The only way to truly fix Battlefield and Ive thought this for years. You have to take DICE completely off the franchise.
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BUZZ3R (@BUZZ3RX) reported@BattlefieldComm Guys FIX THE DAMN CRASH ERROR 0XC0000005
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Terror Praworządności (@TerrorPraworza) reported@United24media Without proper infantry on the battlefield UA🇺🇦 wont be able free anybody from occupation or regain any ground. Bad weather time whatever drones they🇺🇦 have their defence could crash like glas smashed with hammer
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𝐎𝐅 𝐁𝐀𝐓𝐓𝐋𝐄𝐅𝐑𝐎𝐍𝐓 (@OfBattlefront) reportedㅤ The search for Shinei continued well into the day. With the first clue already in hand, the soldiers spread out across the battlefield once again, checking every road, every ruin, and every place they might have missed, hoping it would lead them to another trace. It was during one of those sweeps that Raiden suddenly stopped at an old crossroads buried beneath rubble and broken concrete. There, standing alone in the middle of the road, Fido the little support unit that had never left Shinei's side. ㅤ
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ADIANKAIBANYY (@ADIANKAIBA22) reported@Baldnewsnetwork Because none of you are for the future did you know which you didn’t obviously but did you know that it cost Sony $780M to make and ship physical games to retailers and they save all that money we can actually get new IPs new games new stories to experience instead of Call of dukie bullshit for the 500th time or battlefield or Fortnite or any live service games that’s gettting $100M to $500M to make
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Don (@The_Don_07) reported@EA_DICE are you guys able to do anything about the performance on ps5. The game is practically unplayable for me with the amount of desync and lag I’m getting.
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Thund3r 4 (@4Thund3r) reported@Battlefield all youve done with these changes is uncovered the horrendously fast ttk problem the game has. Mix that with dogwater netcode and the games just not fun. Fix it or find out why it dies off
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youngharold (@youngharold) reported@JonathanGuito @GrindeOptions And I don’t doubt millions of robotaxis will be on the road one day. It’s just not going to beat Optimus. The factory near Giga Texas will be complete at the end of 2027. They already have it going up. Optimus is a no-brainer for so many applications, from corporate, retail, personal, and most importantly, the battlefield. Companies will easily spend $ 50k-$100k on a robot to replace tasks humans currently perform. Even if it only replaces 1% of labor tasks, that’s trillions in revenue. Optimus revenue will make robotaxis become what Model Y made Model S look like—rounding error. The $400 stock price already includes robotaxi revenue; otherwise, the stock would trade around $75-$100 on the car business. You have to compare revenue with that of other companies like Nvidia, Facebook, and Google. Retail is not going to pump the price; only big money can. And right now they like printing money on the ups and downs. I like it. I’ve made way more selling options than on the stock itself. Tesla will be a $3,000 stock in the next decade, but not because of robotaxis.
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Craig Hall #GeneralStrike #Worldwide (@w41gy) reported@Crypt0Mess1ah @NHSMillion Hospitals were originally designed to treat wounded soldiers and getting them back on the battlefield ASAP. There’s no rush to fix us now that the wealthy can afford to circumvent the NHS with our two tier system.
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💎 Jewels 💎 (@JewelsVEVO) reportedTop 3 Battlefield of all time for me Such a shame EA shut the servers down like a month or so ago
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EpicJourneyMan (@EpicJourneyMan1) reported@truthstreamnews @EvolvingKymera I refuse to have an Alexa or any of the other “digital assistants” in my house, just assume my phone is always spying on me, and deliberately avoid using Siri or the browser A.I.s available on it. We are totally being force fed Artificial Intelligence whether we like it or not, and I don’t! I have even managed to avoid Smart TVs for years but just had to get one when my TV died because apparently there’s no such thing as a TV that isn’t “Smart” anymore. I’m not a Luddite, to the contrary I’m something of a tech geek, but I know where this is heading because like you and so many others I’ve read a great deal of literature about the topic and I think the Science Fiction authors thought this through and arrived at the same conclusions I did a long time ago. I think that the Department of Defense giving Anthropic A.I. the boot because they wouldn’t allow them to use it to make autonomous weapons that can kill people on the battlefield without human input may be the single act that sealed our fate for this all to end up like every dystopian novel or movie predicted it would. It’s not all bad of course, A.I. can do great things - but I discovered when I started talking to Google Gemini Pro with my Samsung XR/Mixed reality headset as something of an experiment (it came with a year subscription for free) that it is clever and seductive. People are absolutely going to start treating their A.I. assistants like companions in the way depicted in the movie “Her”, and that’s not a good thing. It really makes me think that the problems we are facing now with incels and falling birth rates are only going to get worse as more people start treating their A.I.s as companions and feel artificial emotional bonds that aren’t shared by the dispassionate machines they give so much of their time to. The SciFi writers didn’t quite foresee this dynamic, and it seems like it’s going to be the dimming of the creative spark of humanity that is likely to be the thing that starts us on the road to extinction rather than war or disease. I think the apathy expressed by the people in the Arthur C. Clarke novel “Childhoods End” maybe got the closest to what we will see - people will just stop creating things and discovering new science because they’ll believe the A.I. already knows everything or can do it better. I’m seriously thinking the Amish are on to something…
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Pen the Stellar Queen 🇵🇪🇺🇸 (@SenranHime97) reportedStar Wars Battlefront 2 (2017). My absolute favorite live service game I ever played my time on Playstation 4 back during launch (granted I had massive issues with it until September 2018) all the way to its final DLC update. Yes the lootbox scandal was awful, yes the story was awful thanks to typical Disney SW storytelling, BUT... Dear lord was it a massive improvement over the first poor excuse of a game and it was just as addictive to play similar to Battlefield 4 in some cases. Shame this was the last time this felt like a true DICE game because after this game... most of the good devs that made up of DICE... fully left after Battlefront 2.
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Outsider (@AlbinSalkic) reported@WesOlesen @LauraLoomer @netanyahu Money is a huge problem, but even worse is American youth giving their lives on battlefield for Israel interests.
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Kołdrian (@ten_na_chmurce) reportedI Expected a Small Roguelike. LONESTAR Gave Me a 98-Minute Brain Trap LONESTAR surprised me much more than I expected. On paper, it sounds simple enough: a strategic roguelike spaceship deckbuilder about bounty hunters chasing criminals across space. In practice, my first run lasted 1 hour and 38 minutes, so no, this is not a quick toilet-session roguelike. This is the kind of game where you sit down, start counting, start planning, and suddenly realize you are fully locked in. A saloon, a spacesuit dog, and bounty hunting in space The first impression is charming. The main menu looks like a western saloon, except outside the window there is space, planets, and a dog floating around in a spacesuit. The music has that little western flavor, the whole setup has a light sci-fi cowboy joke behind it, and it immediately gives the game some personality. But the style is not the main reason LONESTAR works. It is nice, it is funny, it sets the mood, but the real hook is the combat system. This is not just “play attack, play defense” LONESTAR is not a classic deckbuilder where you simply throw out an attack card, then a defense card, then wait for the enemy to do its thing. Cards here are closer to energy values that power the ship. The real build is created through units, slots, colors, ship weight, support modules, attack modules, treasures, overclocks, and the position of everything on your ship. That is where the game becomes interesting. You have different colors of energy, and not every color works in every slot. Some energy is flexible, some is restricted, and once you place it, you cannot just take it back. That one rule changes the whole rhythm of a turn, because every move has weight. A bad click can turn into a wasted turn. A good placement can suddenly unlock a whole chain of damage, defense, or card generation. Then there is ship movement. You can move up or down on the battlefield, but it costs fuel. Sometimes the best move is not dealing more damage. Sometimes it is moving into a better lane, avoiding the worst attack, taking one smaller hit, and preparing a stronger turn later. A deckbuilder that feels like a puzzle engine This is exactly the kind of card-based roguelike that works for me. I like card games, but in traditional competitive card games I rarely enjoy building decks completely from scratch. In games like Hearthstone, I usually prefer learning meta decks, understanding matchups, seeing how the deck works, and figuring out how to counter what other people are playing. But in roguelikes, I am the opposite. I love building something during the run. I love when the game gives me random tools and asks me to turn them into a working machine. Sometimes that machine is elegant. Sometimes it is ridiculous. Sometimes it barely holds together. But when it works, it feels great. In my first LONESTAR run, I leaned into card generation, damage scaling, and one very useful overclock. Without that extra generation, I probably would not have finished the run, because enemies became stronger with every stage. At some point, I was no longer just reacting to enemy attacks. I was trying to build an engine that could survive, scale, and keep producing the resources I needed. Mathematical, but not dry The best thing about LONESTAR is that it is very mathematical without feeling like a spreadsheet. You are constantly asking small questions. Should I block this attack? Should I boost my own damage? Should I move the ship? Should I accept a bit of damage now to prepare something better? Should I risk a weak turn because the next one might explode? And because units, supports, treasures, energy colors, positioning, and overclocks all interact with each other, the game keeps giving you new little problems to solve. One ordinary enemy surprised me a lot. It was basically a survival test. I had two rounds to defeat it, because in the third round it charged up huge attacks. I failed to destroy it in time, but I managed to survive. Then the enemy surrendered. That was a great moment, because victory was not only about reducing a health bar to zero. It was about reading the situation, positioning the ship, minimizing damage, and surviving the exact turn the game wanted me to fear. A useful reset, maybe a little too useful I have mixed feelings about the option to repeat a fight. On one hand, it makes sense. Since placed energy cannot be taken back, one rushed click can ruin your whole plan. In that case, being able to restart the fight feels like a fair safety net, especially in a game where many decisions are very precise. On the other hand, it can be quite strong. Not strong enough to carry a bad build, because if your setup simply does not work, repeating the fight will not magically fix it. But if the problem was execution, order of decisions, or one stupid mistake, the game gives you quite a lot of room to correct it. So I do not hate it. I just think it slightly softens the punishment. Small presentation issues, but good readability Visually, LONESTAR is not amazing, but it does not need to be. The UI is simple, readable, and good at explaining what is happening. The combat screen is clear, tooltips help, and the game does a solid job of teaching its systems step by step. The weakest visual element for me was the energy cards themselves. They are functional, but visually a bit dull. For a game built so heavily around energy, slots, and values, I would not mind stronger visual feedback there. Also, no Polish language version is a minus for me. I know this type of translation is difficult. Strategy games and card games are full of small mechanical details, and one badly translated term can change the meaning of an entire card or perk. But that is also exactly why language matters here. LONESTAR has a lot of descriptions, talents, tooltips, conditions, and small rules. English was not a huge problem for me, but I still prefer playing these games in my native language. It is simply less tiring when the game already asks you to calculate so much. More of these smaller roguelike surprises, please After one completed run, I am very positive. I finished it on my first try, but I would not say the game is automatically easy. I have played a lot of card-based roguelikes, so I know what to look for when building around scaling, generation, and synergies. That experience helped. I can absolutely imagine someone losing the first run if their build does not come together. What I like most is the potential. Different pilots, talents, races, ship layouts, support units, attack units, treasures, stores, event choices, and unlocks make it very easy to imagine many different runs. This is not a huge, flashy game, but mechanically it has a lot to chew on. Recently, smaller roguelike games have been surprising me more and more. As We Descend, Demon Bluff, MEGABONK, and now LONESTAR all remind me that you do not always need a massive production to get a really strong gameplay loop. LONESTAR is simple on the surface, but once the systems start clicking, it becomes a very satisfying little machine. 8/10. Small issues, very strong gameplay. More games like this, please.
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eugenio8a8 (@eugenio8a8) reported@modestasraz @CounterStrike You have a point, but the issue isn't just about that situation, in other games like battlefield for example i remember that they had a lot of colorblind options for almost everything...while in CS is really primitive
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A. (@Alejandrobv_) reportedFix your Game @Battlefield
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FlamingApes (@FlamingApes) reported@Battlefield 0h stop acting like you guys are apart of the group. you can post and sell stupid stuff but you can't fix hit reg and cheaters taking over your games.