Call of Duty: Black Ops Cold War

Call of Duty: Black Ops Cold War Outage Map

The map below depicts the most recent cities worldwide where Call of Duty: Black Ops Cold War users have reported problems and outages. If you are having an issue with Call of Duty: Black Ops Cold War, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Call of Duty: Black Ops Cold War users affected:

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Call of Duty is a first person shooter that is available for gaming consoles and PC. The game franchise includes Call of Duty Modern Warfare, Call of Duty Infinite Warfare, Call of Duty: Ghosts, Call of Duty: Black Ops and the new Blackout battle royale mode.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Bratislava, Bratislavský 1
Guayaquil, Guayas 3
Brühl, NRW 1
Veracruz, VER 1
Township of Evan, KS 1
Reus, Catalonia 1
Giugliano in Campania, Campania 1
Pringy, Île-de-France 1
Paris, Île-de-France 1
Montpellier, Occitanie 1
Sainte-Suzanne, Réunion 1
Sully-sur-Loire, Centre 1
La Teste-de-Buch, Nouvelle-Aquitaine 1
Montreuil, Île-de-France 1
Saint-Denis, Île-de-France 1
Rome, Latium 1
Grasse, Provence-Alpes-Côte d'Azur 1
Alcalá de Guadaira, Andalusia 1
Pozuelo de Alarcón, Madrid 1
Loudéac, Brittany 1
Milan, Lombardy 1
Douchy-les-Mines, Hauts-de-France 1
Lille, Hauts-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Call of Duty: Black Ops Cold War Issues Reports

Latest outage, problems and issue reports in social media:

  • ZanonGalt
    Zanon (@ZanonGalt) reported

    @InfinityWard Return tactical sprint to normal. I know you guys noticed the game is too fast paced, but there are other ways to make it less frantic. Also, you have a serious problem with cheaters. They're always one step ahead of you. It has to end.

  • fearful_claw02
    Rahin (@fearful_claw02) reported

    @InfinityWard 1. Reduce blinding muzzle smoke.💨 2. Tone down excessive recoil on PC.📷 3. Nerf OP controller Aim Assist.🎯 4. Improve poor enemy visibility.👀 5. TTD feels instant (dying too fast).💀 6. Fix server issues.🔴 7. SBMM

  • Qwest336
    Jonathan Quick (@Qwest336) reported

    @Battlefield , you're losing your RedSec community. 1)Most US don't play ranked before noon due to EU server lag. 2)In Pubs, give a penalty for leaving mid game. 3)Stop listening to the CoD players with this movement crap. They will leave for #MW4 anyway. 4)Fixed Top 250 1/2

  • LiLBilly___
    👶🏽🐐LaZr$ babyGOAT (@LiLBilly___) reported

    @raratoman SBMM killed Warzone. It all goes back to SBMM. @CallofDuty keeps trying to balance the game for low skilled players(ex:MW4 slow movement, fast ttk) and higher skilled players(ex:BO6 fast paced, slower ttk) when in reality, they’re just putting players in the wrong rooms/lobbies. Omnimivemnet, wall bouncing, grapples, fast ttk… all that stuff wouldn’t be an issue for casual players if they were in casual lobbies instead of getting farmed by some ticktock streamer who sweats his ***** off on COD 12 hours a day.

  • Ptr1017
    Ptr (@Ptr1017) reported

    @Jchillz4o4 @InfinityWard @Activision This whole clip is more about the gun then the AA whoever at IW thought that gun was a good idea is dumb and should be fired tbh but aim assist is definitely broken

  • RealGhost369
    Hasan Al Shaher (@RealGhost369) reported

    @InfinityWard Didn't play it , but i bet it was a lot of hit reg issues latency issues and packet loss issues with some lag every 2 seconds , Every single year

  • WatersUltra100
    Sean Waters (@WatersUltra100) reported

    @GGBreakingPoint @InfinityWard Keep freight, hotel, highrise and crash and chalk the rest

  • los0ffline
    los (@los0ffline) reported

    @InfinityWard Fix the input delay on the switch 2 port. First few updates this weekend fixed the delay when playing handheld. Still experiencing it a bit when using any wireless controller but it’s almost good. Still sensitive though and kept ******* up my aim smh

  • poitingatmorons
    David Hamby (@poitingatmorons) reported

    @CallofDuty Warzone is bugging right now… fix it.

  • TheOneOfThemAll
    Troy (@TheOneOfThemAll) reported

    @CallofDuty Not me yall need to fix ur game I turn my dead zones all the way to 0 and change my aim response curve to dynamic but it still feels like standard and its sluggish

  • imrflx
    eRa RFŁX (@imrflx) reported

    My take on MW4 beta after a day and 10 hours of gameplay @Activision @InfinityWard : First off , I wasn’t expecting this. The game is really enjoyable. Movement feels great, gunplay is fluid and fast, and quickscoping feels incredibly satisfying. That said, there are a few things I’d REALLY love to see changed before release : - SBMM We gotta remain realistic: SBMM is here to stay. I’m fine with that. But the current version of it is WAY too strict. SBMM should be loosened by a lot. A less strict system would still protect newer players while giving everyone more variety in their matches. Right now, it feels like every game is a CDL lobby. - TTK The TTK itself is fine to me. I don’t think we need to drastically increase or decrease it. The REAL problem is how damage is distributed across the body. Currently, outside of headshots, basically everything from your toes to your torso does the same damage. That’s the part I’d change. I’d love to see separate damage multipliers for: • Head • Torso • Legs This would reward players for actually having good aim while keeping the overall TTK in a healthy place. Right now, hitting someone in the toes vs. the chest doesn’t give you enough of a reason to prioritize better shots. - Aim Assist Aim assist is too sticky right now. I’m not saying it needs to disappear. Controller players should absolutely have aim assist. But it needs to be less aggressive and less sticky. Good controller players will still be good without aim assist basically locking onto every movement. - High Zoom Scopes There’s an issue with scopes above 4x that needs to be fixed. The reticle/scope aren't properly centered, which can make your aim feel inconsistent when using higher magnification optics. This has been an issue in previous CODs too, and it was eventually fixed. - Maps The maps are not bad , but they are all meh. Let's keep our fingers crossed that the maps we haven't been able to test will be good when the game is officially released. Overall, I’m genuinely surprised by how much I enjoyed this beta , its not perfect, but @InfinityWard seems to be listening a lot, there was a major difference between the first and second weekend. There’s a promising game here.

  • RobertB_MD
    Robert (@RobertB_MD) reported

    @charlieINTEL Disagree. The core of the game is the problem. @InfinityWard makes good graphics. Gameplay, however, is AWFUL. Slow, clunky, delays, sway, clutter. 2/10

  • kennynorris973
    ChadPlayzGamez (@kennynorris973) reported

    @ATVIAssist your stupid website won't let me log into my account. I'm not banned as far as I know and whenever I hit the sign in through Xbox button, it tries getting me to make a new account. And whenever I try logging in with my Email, I keep getting denied for no good reason.

  • Trollaria
    Trollaria (@Trollaria) reported

    @ModernWarzone The good part is. He is a known pro so will be get unbanned by activision. The bad part is. If its an unknown legit good gamer they are in a problem because noone will believe them and stay perma (hardware) banned. Better stay away from cod if this is true and you are good

  • AxiomSlayz
    John (@AxiomSlayz) reported

    @vanillaiceaw Graphically speaking, and movement fluidity speaking, I can agree to that. My issue is that it feels as though every cod after the fact has felt like an off brand version of that game. There’s differences title to title but it overall feels like each game since then has no new identity. It did not feel this way with the old engine. Additionally, the old engine actually made the game feel like an arcade fps, rather than a war sim

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