Call of Duty: Black Ops Cold War

Call of Duty: Black Ops Cold War Outage Map

The map below depicts the most recent cities worldwide where Call of Duty: Black Ops Cold War users have reported problems and outages. If you are having an issue with Call of Duty: Black Ops Cold War, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Call of Duty: Black Ops Cold War users affected:

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Call of Duty is a first person shooter that is available for gaming consoles and PC. The game franchise includes Call of Duty Modern Warfare, Call of Duty Infinite Warfare, Call of Duty: Ghosts, Call of Duty: Black Ops and the new Blackout battle royale mode.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Estevan, SK 1
Le Plessis-Belleville, Hauts-de-France 1
Dieppe, Normandy 1
Mulhouse, ACAL 1
Laon, Hauts-de-France 1
Vigneux-sur-Seine, Île-de-France 1
Melissa, TX 1
Bratislava, Bratislavský 1
Guayaquil, Guayas 3
Brühl, NRW 1
Veracruz, VER 1
Township of Evan, KS 1
Reus, Catalonia 1
Giugliano in Campania, Campania 1
Pringy, Île-de-France 1
Paris, Île-de-France 1
Montpellier, Occitanie 1
Sainte-Suzanne, Réunion 1
Sully-sur-Loire, Centre 1
La Teste-de-Buch, Nouvelle-Aquitaine 1
Montreuil, Île-de-France 1
Saint-Denis, Île-de-France 1
Rome, Latium 1
Grasse, Provence-Alpes-Côte d'Azur 1
Alcalá de Guadaira, Andalusia 1
Pozuelo de Alarcón, Madrid 1
Loudéac, Brittany 1
Milan, Lombardy 1
Douchy-les-Mines, Hauts-de-France 1
Lille, Hauts-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Call of Duty: Black Ops Cold War Issues Reports

Latest outage, problems and issue reports in social media:

  • PoopiePHD
    Dr Fart. PHD (@PoopiePHD) reported

    @KiyyDumb Ive played every game since Cod 2 the big red one. Yes, it's very similar, they went out of their way to make it as similar as they could without upgrading the engine, was a very talked about issue with the game leading up to release lol

  • Buckaroo_Orion
    Rob (@Buckaroo_Orion) reported

    @MapleMomEh It's weird how streamers the ones who get paid especially don't see the issue funny? Bc y'all need the game to stay relevant. 2 out of 5 for the real players. @CallofDuty desperately needs a deep reset. And all 3 development companies need to merge. & give us 1 cod every 3 years.

  • maci117akiraly
    maci (@maci117akiraly) reported

    @TheNadiaAmine @InfinityWard @CallofDuty Yeah pretty sure that’s the biggest issue

  • RobertB_MD
    Robert (@RobertB_MD) reported

    @CallofDuty @InfinityWard @RavenSoftware Fix this zero skill gap game before integration

  • TheRealMBM12
    The Real MBM (@TheRealMBM12) reported

    @CallofDuty Fix the cheating in black ops 7 already.

  • sully12h
    S (@sully12h) reported

    fix black ops 2 servers ps5 @CallofDuty

  • TheOneOfThemAll
    Troy (@TheOneOfThemAll) reported

    @CallofDuty Not me yall need to fix ur game I turn my dead zones all the way to 0 and change my aim response curve to dynamic but it still feels like standard and its sluggish

  • F1sT
    UNALIENABLE RIGHTS (@F1sT) reported

    @CODPersonal Your study is useful for what it measured. Classic built tighter, more predictable scoreboards. Open was more mixed. Queue time and ping were a wash in your 50. Team gap was basically the same. Half the matches on both systems still ended short-handed. That last part is why this cannot be the whole story. Score spread tells you how the lobby finished. It does not tell you whether the fight you saw was the fight the server played. Dedicated-server CoD still predicts and interpolates on the client. When packets lag or a replicated object is late, you get doors that are open on one machine and closed on another, peeks that look stolen, and deaths that feel delayed. This old clip is that problem in plain sight — not “SBMM set the server to 100ms,” but the game filling in a guess until the real state arrives: Your 23ms average in Phoenix on fiber is a good connection window. It does not measure peek advantage, rollback, or whether Classic’s tighter skill pool is buying those lobbies with longer routes for other brackets. You already said you cannot speak for the high-skill people who call pubs ranked. Netcode feel is the same kind of gap: your table cannot see it. So the clean join is: • Your data: Classic is tighter. • The clip: tighter/outcome metrics are not the same as honest gunfights. • Both systems: quits still gutted half the games. Commit to one system, publish how much ping vs skill is actually weighted, and stop treating scoreboard tightness as proof the middle enjoyed the fight. Players do not rage about a 37% spread. They rage when the door was never open.

  • DRIZZYCDL
    theo bez (@DRIZZYCDL) reported

    @BigFuzzyYak @femijohnsn they need to fix it asap it’s been like this for hours @CallofDuty

  • GuruOfSyrinx
    🇺🇸 Guru Of Syrinx 🇺🇸 (@GuruOfSyrinx) reported

    @Foreverstrrbhq @paloma_datgirl Are you kidding me? It does have value because unlike Digital there is a word called Scarcity. (Monetary gain) Here is a legitimate example: Go on Xbox/PS store. How much is COD Black Ops 1? Its $40. Would I rather "purchase" (rent) the game digitally for that amount, or purchase it physically for $8? Mind you, if I don't want that game anymore I can always sell it and at least get some money back whereas digital is ZERO refunds after specific hours played or days that go by. Have you ever wondered why Physical copies dont cost as much as the digital, even though both are ported to the same server? This is the problem. BO1 has so many physical copies made in the world and not enough demand that the price of the game will stay around the $10 range. If more copies are sold, destroyed, or are not in market anymore the demand can go up and thus, price. If nobody wants to buy a physical copy it will stay the same. So the point you are trying to make is completely false. anything physical can and will increase in value as long as demand is up and the condition/rarity of the product is applicable. This applies to almost everything considered a physical product. Digital will simply convince you that you have to purchase a product for a fixed price, because that is the only way to buy said product, without being able to buy it via resale or cheap. And no. Digital games going on sale isnt a deal, its offering you to rent a game until they say so for a cheaper cost. Thats all.

  • Eagle858tv
    Battledad Gaming (@Eagle858tv) reported

    @Bravo6Intel Hit reg / net code was atrocious. That was the worst part for me. Good thing is that CoD usually doesn't have those issues on release.

  • GTBato_
    Jose (@GTBato_) reported

    Some personal feedback from the beta. @InfinityWard @RavenSoftware In terms of MP: For me I think the perfect balance rn is either we keep the ttk what we got at the end of the beta but buff aim assist slightly, or we keep the aim assist we got but go back to 2nd half of weekend 1 ttk. The movement changes with tac sprint being a perk is great but we need to buff the base movement speed slightly for the game to feel good pacing wise. Also bring those strafing and movement changes from warzone over to multiplayer aswell. For warzone : by the end of the beta they fixed a lot of my earlier issues but some still remain to me. Audio is still very all over the place sometimes is great other times you don’t hear anything, movement is almost perfect. The hot take for me though is I feel tac sprint should be the default for warzone and DMZ personally. Making it a perk again is just gonna put us in the situation of it being an almost mandatory perk again. Also I think it just seems natural that it stays for modes like warzone and DMZ where I feel it makes more sense for it to exist in those modes by default cause of how much bigger the maps are. Idk how to describe it but I feel like the lack of tac sprint with the base movement speed we have on it is part of the reason why people felt the game played slow and it’s removal in weekend 2 bled over to warzone when I’m certain we would have had tac sprint in warzone if it was never a hot topic for MP. Visibility did improve but it’s still a ways off. The QOL stuff we got throughout the year is also somewhat there but some are missing or reverted again. Most likely cause the MW4 warzone team isn’t keeping up with live game stuff or it isn’t communicated to them when things make it to live game. UI I am not a fan of. Idk why we are moving the killfeed away from where it’s used to be. At least give us the option for a legacy one if you decide to keep it this way. Color pallete and design of it also looks very busy. As a whole I feel like we are retreading the same issues we had with warzone 2 with MWII. Where it feels warzone is just using all its elements and gameplay feel for DMZ again and not warzone being warzone. Let the modes play differently. Lastly a few bugs I noticed in the warzone beta. The map for some people had insanely bad performance issues the closer you got to the center of the map. The tactical and lethal fps bug that was an issue in multiplayer early on in the beta was there in warzone. This fps bug was also an issue with the quick weapon swap attachment for the late game pistol making it mandatory to drop imo

  • stxckzKilledyou
    Stxckz (@stxckzKilledyou) reported

    @GorgoKnight If he’s on Ethernet disconnect it and connect to WiFi then after he gets online plug back in Ethernet cable well signed in and at main menu at cod and then it should be fixed

  • los0ffline
    los (@los0ffline) reported

    @InfinityWard Fix the input delay on the switch 2 port. First few updates this weekend fixed the delay when playing handheld. Still experiencing it a bit when using any wireless controller but it’s almost good. Still sensitive though and kept ******* up my aim smh

  • derabail2024
    Me (@derabail2024) reported

    Why is COD disabled @meesho_support on the app. What is the issue. I have not cancelled any order, then why. Please enable COD

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