Cyberpunk 2077 Outage Map
The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Cyberpunk 2077 users affected:
Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| San Francisco, CA | 1 |
| Wunstorf, Lower Saxony | 1 |
| La Garenne-Colombes, Île-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Cyberpunk 2077 Issues Reports
Latest outage, problems and issue reports in social media:
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Stephen Keith (@S_Keith42069) reported@CyberpunkGame @HuangJunArt Error, redscript is not working
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Meme (@imightjustbhim) reported@CyberpunkGame Is this the throwing knife fix??? I really hope so I want to start a net runner play through!
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mechanicus (@copiumnicus) reportedListening to cyberpunk2077 themes as I make an x402 service
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Viscous_Manure (@snackSizedSKD) reported@CyberpunkGame Add a third person and fix the animations on video. I promise you. Promise you it'll change the game.
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︎👔 (@ghostpaupers) reported@CyberpunkGame 5 years of lies and broken promises that you were awarded for
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Alexander (@Alexand33442024) reported@CyberpunkGame You still have a **** ton of stuff to fix because of your gonk updates messing things up. For example... The legendary nomad jacket not appearing in the bunker.
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Theusu (@RyouStash) reported@RinoTheBouncer cyberpunk2077, yrs later ppl told me it changed and got better but it doesnt excuse the pile of garbage it was at launch. sick and tired of broken releases with promised roadmaps later AFTER purchasing the damn game. if it isnt ready DONT RELEASE IT !! completely ruined for me
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nicolasmelo (@nicolasmelo) reported@atmoio One funny thing: On @CyberpunkGame lore, the old internet died because of rogue AIs so humans needed to stay away from it. Even after decades they were still trying to recover old information lost after the "Big Crash" It's nice how much they kinda nailed the lore on this game
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Revan (@RevanWasTaken) reported@CyberpunkGame My homeboys and I have just bought the game and are loving it, only problem, one of my homeboys didn’t have the money when it was on sale a few weeks ago and now he does Can ya be a bunch of chooms and put it on sale for like 3 days on Nintendo Switch 2 pls🙏🙏🙏
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SchrodingerMatt (@PasswordSuck2) reported@SynthPotato Waiting until I know it’s stable, for 70$ these days, even more expensive in CAD, I expect some quality standards, tired of games shipping broken on release. I waited 3 years for Cyberpunk2077 to be fixed and stable, I’ll wait however long for Crimson Desert to be enjoyable
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Stephen McElroy (@BigsEightyFive) reported@CyberpunkGame Any update on a ps5 fix for the aiming bugs?
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🇬🇧 Sebastian 🇵🇱 (@MacikSeba) reported@CyberpunkGame I've commented this a while back but got ignored. Even if I'm the only person in the world with this issue, you could at least hear me out.. maybe it's an easy fix from your side.
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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Master of Controversy ⚠️ (@THe0GAmer) reported@CyberpunkGame 35 million base game sales plus 10 million phantom liberty copies prove a massive post launch redemption for a broken launch
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Danjo (@Danjo_TFaCS) reported@CyberpunkGame Hopefully this fixes up some of the issues with the PS5 version in general.