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Cyberpunk 2077

Cyberpunk 2077 Outage Map

The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Cyberpunk 2077 users affected:

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Kirkland, WA 1
Mexico City, CDMX 1
London, England 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • iamdemedomino
    DemeDomino (@iamdemedomino) reported

    Requesting a refund for #Cyberpunk2077, all it does is crash now.

  • GodRedneck
    MiamiDolphin383 (@GodRedneck) reported

    @CyberpunkGame fix ya game cuz I can’t play it anymore because I get kicked from it when I get on it it’s on the Xbox one Miamidolphin383

  • BarkLogistic
    LogisticBark 🏳️‍🌈💖💜💙🏳️‍⚧️🇵🇸 #FREEPALESTINE (@BarkLogistic) reported

    Okay but the pop-in issues with Meshes/Textures in #Cyberpunk2077 are atrocious for me. No mods affecting LOD or Draw Distance. Happens with and without mods. I have a i9-12900KF and 16gb RTX 5070ti. 1TB built in SSD. I should not be having these issues. It's immersion breaking.

  • The0neulost
    💙Lost💙 (@The0neulost) reported

    Am I in the wrong for never trusting a Yong Yea review ever again? I liked cyberpunk2077 even when it came out broken. But Yong straight up lied. Just as a heads up I consider leaving out info or downplaying it also lying. If it wasn’t lying it was incredibly unethical. I’ve never been able to watch a review since without immediately being suspicious.

  • Partical_of_God
    God Particle (@Partical_of_God) reported

    @CyberpunkGame Hi can you also please investigate throwing knives. After patch 3.1 there is an issue where they go into the blocking melee animation instead of queuing up the next knife throw like they used to. It makes them slower and clunkier than they were. Thank you

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • qshelnutt
    QJE4eva (@qshelnutt) reported

    The world/lore of Cyberpunk 2077 and the anime is one of my favorites ever written. Im so glad that Cd Projekt Red took the time to fix the game after its bad release. Couldve been a Game of the Year nominee had it not been for its poor release in my opinion #Cyberpunk2077

  • PasswordSuck2
    SchrodingerMatt (@PasswordSuck2) reported

    @SynthPotato Waiting until I know it’s stable, for 70$ these days, even more expensive in CAD, I expect some quality standards, tired of games shipping broken on release. I waited 3 years for Cyberpunk2077 to be fixed and stable, I’ll wait however long for Crimson Desert to be enjoyable

  • LujackSama
    LujackSama (@LujackSama) reported

    @CyberpunkGame @photomodenjoyer Judy is to blame for her problems. The writers absolutely nailed the Childish E Girl gimmick with her

  • c_ruleck2
    Babobubu (@c_ruleck2) reported

    @SuperSisi Now the creators of Games in big companys have the pressure to Release.. ITS broken? WE fix IT after Release with Patches 🤷 example cyberpunk2077, battlefield2042, No man's Sky, etc

  • m4jorGonK
    MBTheHunter (@m4jorGonK) reported

    @CyberpunkGame @ff24882115 Hey she would have no problem killing me too.

  • bill81423687
    bill (@bill81423687) reported

    @CyberpunkGame Wow maybe third times a charm and the pro version wont crash lmai

  • hpjfitness_
    Julian HP (@hpjfitness_) reported

    @CyberpunkGame I’ve checked and still has auto save stutter and no FOV slider and also stutters during driving. Why couldn’t you fix this?

  • Fullmetaljew
    FMJ (@Fullmetaljew) reported

    @CyberpunkGame is anyone else having Fast Travel issues on xbox? Mine goes black & then nothing!

  • Danjo_TFaCS
    Danjo (@Danjo_TFaCS) reported

    @CyberpunkGame So, on the PS5 version, why is optical scanning affected by the zoom sensitivity options? Also, sniper scopes don't scale with these options? These didn't seem to be issues before the PS5 Pro patch. There's still a bunch of other glitches, but I'm most bothered by these ones.

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