1. Home
  2. Companies
  3. Cyberpunk 2077
  4. Outage Map
Cyberpunk 2077

Cyberpunk 2077 Outage Map

The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below

Loading map, please wait...

The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Cyberpunk 2077 users affected:

Less
More
Check Current Status

Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Olathe, KS 1
Indianapolis, IN 1
Munich, Bavaria 1
Lehigh Acres, FL 1
San Francisco, CA 1
Check Current Status

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • GhostShrimps
    Ghost Falcon (@GhostShrimps) reported

    @CyberpunkGame @f15msr7 Please please fix the missing vehicle 3rd person Invert Vehicle Vertical Axis option on PS5 pro. It’s simply gone. I was so looking forward to playing this game but I cannot drive till that’s fixed. 😕 The option is just 100% missing

  • jMetvs
    jMetus - not Fella (@jMetvs) reported

    I played 10+ playthroughs of #Cyberpunk2077 without issues (or even funny glitches)... Then few playthroughs later traffic glitches appeared... and now (15th run) game crashes a lot... What changed? Dust in my desktop box, potentially? :D

  • Gluckenstoken
    LC (@Gluckenstoken) reported

    @CyberpunkGame Let's fix shell casings not ejecting from pistols, smgs, and assault rifles on ps5 pro.

  • DivineSlayer89
    DeadPixels (@DivineSlayer89) reported

    @CyberpunkGame Infinite time glitch?

  • NaVis94554
    NaVis (@NaVis94554) reported

    @CyberpunkGame FIX BUGS

  • Kittzinfo
    Krishna VV (@Kittzinfo) reported

    @CyberpunkGame @NikTek I have trouble in playing first person bcoz of that couldn’t play this gem. Pls see if you could give option for 3rd person

  • KvasirW
    Supreme Overlord Kvasir (@KvasirW) reported

    @CyberpunkGame Fix the fsr on xbox for christ's sake! It's broken and hasn't been fixed for over 3 years

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • TheJasperRaster
    John (@TheJasperRaster) reported

    @CyberpunkGame You seriously need to fix the sensitivity controller settings and revert them to how they were before. This went from the best feeling game to play on controller to dogshit. No idea what ******** you guys were thinking

  • DoubleTriple_OG
    Paul (@DoubleTriple_OG) reported

    @CyberpunkGame Only 4 years after relevance, yay! PS **** you and your broken launch that took 2 years to fix

  • MacikSeba
    🇬🇧 Sebastian 🇵🇱 (@MacikSeba) reported

    @CyberpunkGame I've commented this a while back but got ignored. Even if I'm the only person in the world with this issue, you could at least hear me out.. maybe it's an easy fix from your side.

  • PasswordSuck2
    SchrodingerMatt (@PasswordSuck2) reported

    @HugMeDontReject It’s actually a game industry problem, so many games come out but so many come out broken or half baked on release. I had to wait like 2-3 years to even get into Cyberpunk2077 since it was downright broken and full of bugs when it first came out…

  • IPolidoro31581
    Icaro Polidoro (@IPolidoro31581) reported

    @CyberpunkGame @WingedHorrorz Hey guys! I know your focus is entirely on the PS5 version, but couldn't you at least fix the PS4 version so we don't get punished with a surprise crash while playing? I started this game 2 days ago on PS4 Pro. It looks so good, but these crashes are a real turn-off...

  • ghostpaupers
    ︎👔 (@ghostpaupers) reported

    @CyberpunkGame 5 years of lies and broken promises that you were awarded for

  • copiumnicus
    mechanicus (@copiumnicus) reported

    Listening to cyberpunk2077 themes as I make an x402 service

Check Current Status