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Cyberpunk 2077

Cyberpunk 2077 Outage Map

The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Cyberpunk 2077 users affected:

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Wunstorf, Lower Saxony 1
La Garenne-Colombes, Île-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • Unscathed88
    𝔘𝔫𝔰𝔠𝔞𝔱𝔥𝔢𝔡 (@Unscathed88) reported

    @CyberpunkGame my game is crashing all the time and riddled with bugs since the update. Falling through the map, scopes are completely crazy, crashing every 10 mins. Fix it

  • THe0GAmer
    Master of Controversy ⚠️ (@THe0GAmer) reported

    @CyberpunkGame @AshalsDream Devs crunched for years to fix a broken launch then cdpr laid off 100 staff a classic thank you

  • Jan_Smoth_
    Jan Smoth (@Jan_Smoth_) reported

    Cyberpunk 2077 at 17 hours… Night City traffic is pure chaos, just like my IRL commute. Worst driving fail that sent you flying off a roof? Share the crash! 🚗💥 #Cyberpunk2077 #GamingCommunity #PCGaming

  • JTImortalmisfit
    Jordan The ImmortalMisfit (@JTImortalmisfit) reported

    I've been playing Cyberpunk 2077 since it was released. I think I might have a problem. I don't normally go back for side quests but this game is one of those exceptions. #Cyberpunk2077

  • Kittzinfo
    Krishna VV (@Kittzinfo) reported

    @CyberpunkGame @NikTek I have trouble in playing first person bcoz of that couldn’t play this gem. Pls see if you could give option for 3rd person

  • Firefightingma1
    Firefightingman711 (@Firefightingma1) reported

    @CyberpunkGame My only problem with Panam is that the Aldacado’s ending isn’t as exciting as the others. Once you get into Arasaka you just sneak around for like 1 minute beginning getting to Adam Smasher.

  • GodRedneck
    MiamiDolphin383 (@GodRedneck) reported

    @CyberpunkGame fix ya game cuz I can’t play it anymore because I get kicked from it when I get on it it’s on the Xbox one Miamidolphin383

  • jeansefrance
    Jean (@jeansefrance) reported

    @CyberpunkGame @XboxGamePass At least fix the new bugs that were introduced with the previous updates

  • derekc5333
    Derek (@derekc5333) reported

    @CyberpunkGame @RockstarGames You guys could’ve benefited from delays. Instead you released a broken mess

  • MarvinhoEterno
    Marvin (@MarvinhoEterno) reported

    @CyberpunkGame @XboxGamePass @jronald, could the Xbox team look into this issue with VRR and unlocked framerate on Xbox Series X/S in Cyberpunk 2077?

  • Joshua_VonDer
    Josh (@Joshua_VonDer) reported

    @CyberpunkGame None. Absolutely every character we meet from Act 2 onwards is ungrateful. As soon as V had problems in the Arasaka ending, everyone rejected him. But even worse, nobody gives a damn about him in the DLC ending after he falls into a coma several times, including Panam...

  • redslayerknows
    Red slayer (@redslayerknows) reported

    @CyberpunkGame Hopefully no visual artefacts using it, is there a option to turn it on and off if I do find issues with it?

  • MLelesch
    Michael Lelesch (@MLelesch) reported

    @CyberpunkGame I will give this game another chance one day picked it up day one on Xbox one and got burned with all the glaring issues then eventually moved to PC full time. I want to go in again but giving more money away doesn't feel right but its in the wishlist!

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • VenomousFerret
    Venomous Ferret (@VenomousFerret) reported

    @Yasshbhardwajj Which is odd. Because I got CyberPunk2077 on release day. Full playthrough with only 1 single crash No bugs like this

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