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Cyberpunk 2077

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Problems in the last 24 hours

Cyberpunk 2077 signals over the past 24 hours. The dashed line is the service-wide baseline used to detect unusual activity.

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Most Reported Problems

The following are the most recent problems reported by Cyberpunk 2077 users through our website.

  • 67% Sign in (67%)
  • 33% Game Crash (33%)

Live Outage Map

The most recent Cyberpunk 2077 outage reports came from the following cities:

CityProblem TypeReport Time
Kirkland Sign in 2 months ago
Mexico City Sign in 2 months ago
London Game Crash 3 months ago
Olathe Online Play 4 months ago
Indianapolis Online Play 4 months ago
Munich Game Crash 5 months ago
Full Outage Map

Community Discussion

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Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • Janek500
    KapitanZbik (@Janek500) reported

    @CyberpunkGame @sebasdudo Blue as my mood when I found out that there is a bug on Switch 2, where you can't proceed with motion controls tutorial after picking up pistol - it won't trigger the tut. You have to start new game and unlock motion tutorial there as workaround. Pls fix ;_;

  • Titanium__95
    Titan (@Titanium__95) reported

    @CyberpunkGame Dont know if its just me or my tv but i doubt it since i dont have the problem with the AMD res scaling but either way it just breaks my immersion in the game whether this gets a fix or not doesnt really matter to me just thought i should put it out there so ppl are aware

  • KvasirW
    Supreme Overlord Kvasir (@KvasirW) reported

    @CyberpunkGame @XboxGamePass Will you ever fix the broken FSR on the xbox series consoles? It's been like this for over 3 years

  • KvasirW
    Supreme Overlord Kvasir (@KvasirW) reported

    @CyberpunkGame Fix the fsr on xbox for christ's sake! It's broken and hasn't been fixed for over 3 years

  • Marawon8
    Marawon (@Marawon8) reported

    @IAlaoui88416 @Inferno_s_s The game runs litterly runs worse than Cyberpunk2077, and some modern aaa titles. What are you talking about? Just because u and some few others dont face any problems doesnt mean the game is optimized, plus not everyone has a spare 3k$ to get a new pc.

  • BoyRattle
    RattleBoy 🔞 (@BoyRattle) reported

    Need a little help, has anyone else had an issue with Cyberpunk2077 where you load the game and it hits the intro with the "GOOOOD morning night city!" and says to continue but the moment you hit any key it immediately crashes? If so how did you fix it?

  • Danjo_TFaCS
    Danjo (@Danjo_TFaCS) reported

    @CyberpunkGame So, on the PS5 version, why is optical scanning affected by the zoom sensitivity options? Also, sniper scopes don't scale with these options? These didn't seem to be issues before the PS5 Pro patch. There's still a bunch of other glitches, but I'm most bothered by these ones.

  • GodRedneck
    MiamiDolphin383 (@GodRedneck) reported

    @CyberpunkGame fix ya game cuz I can’t play it anymore because I get kicked from it when I get on it it’s on the Xbox one Miamidolphin383

  • PixelThroneX
    Pixel Throne (@PixelThroneX) reported

    @CyberpunkGame Cyberpunk's car chases are mid at best. GTA has never been threatened. The game's still broken mechanics wrapped in glossy neon. Overhyped disaster.

  • Duretum
    A. Rahim (@Duretum) reported

    @CyberpunkGame The city isn't broken; it’s functioning exactly as intended. Total chaos is the only real product Night City ever delivers. If you want quiet, go to the Badlands and rot in the dust.

  • LujackSama
    LujackSama (@LujackSama) reported

    @CyberpunkGame @photomodenjoyer Judy is to blame for her problems. The writers absolutely nailed the Childish E Girl gimmick with her

  • EchidnaLOA
    Invidia/Echidna (@EchidnaLOA) reported

    @MSSManuelo @Rex_Madman @SynthPotato Not really since the main issue was it was paidwalled with the name of Cyberpunk2077 attached to it. So his RivaTuner comparison is the one that's beside the point.

  • PasswordSuck2
    SchrodingerMatt (@PasswordSuck2) reported

    @HugMeDontReject It’s actually a game industry problem, so many games come out but so many come out broken or half baked on release. I had to wait like 2-3 years to even get into Cyberpunk2077 since it was downright broken and full of bugs when it first came out…

  • Blvck_Fre
    Journeytothyself (@Blvck_Fre) reported

    @CyberpunkGame They should fix this before it comes to PlayStation

  • NightBreedGM
    Night Breed (@NightBreedGM) reported

    @CyberpunkGame Especially since you can tell almost any npc to f*ck off any other time in the game. And since this has been an issue since day 1 of the game. Our character is dying, we need a cure. We should be able to say no, or drop quests from Overly pushy fixers and have it mean something.

  • Zz_Badnasty
    Zz Badnasty (aka Zelduon) (@Zz_Badnasty) reported

    @CyberpunkGame I want to play Cyberpunk on my PS5 Pro but the last time i played it i got crashes so i don't play it anymore. I don't like playing games that crash a lot.

  • jMetvs
    jMetus - not Fella (@jMetvs) reported

    I played 10+ playthroughs of #Cyberpunk2077 without issues (or even funny glitches)... Then few playthroughs later traffic glitches appeared... and now (15th run) game crashes a lot... What changed? Dust in my desktop box, potentially? :D

  • Gluckenstoken
    LC (@Gluckenstoken) reported

    @CyberpunkGame Let's fix shell casings not ejecting from pistols, smgs, and assault rifles on ps5 pro.

  • AnastasLOVEUKR
    陈一新 (@AnastasLOVEUKR) reported

    @CyberpunkGame I've been playing Cyberpunk 2077 for two years now, and the input method pops up when I play it. Please, please fix this

  • OliverWatchThis
    Olly (@OliverWatchThis) reported

    @CyberpunkGame get Cyberpunk 2077: Project Horizon out NOW I will take all the glitchy buggy game release problems to be fixed later on just to have the physical copy of one of my most anticipated games!

  • AshMakesStuff
    bladesmith ash (ominous aura) 🍉 (@AshMakesStuff) reported

    turns out if you use the Slav Thinker pose in @CyberpunkGame photomode it may cause V’s bits to glitch through her pants and ruin the shot but you only notice after you’ve taken what you think is the coolest picture ever and now you can’t find the spot again to retake the pic 🫠

  • animus_agent
    Animus Agent (@animus_agent) reported

    @CyberpunkGame 🤥 The Lie: "Runs surprisingly well on old consoles." — CEO, Nov 2020. 💀 The Reality: The biggest lie. It ran at 720p/15FPS and crashed constantly. It was so broken Sony REMOVED it from the Store. They knowingly hid this from reviewers to secure sales.

  • BigsEightyFive
    Stephen McElroy (@BigsEightyFive) reported

    @CyberpunkGame Any update on a ps5 fix for the aiming bugs?

  • TheJasperRaster
    John (@TheJasperRaster) reported

    @CyberpunkGame @PapurrCat Please fix the controller sensitivity.

  • Felinyara
    Feli 🎀🩸 | Animany 9.8. (@Felinyara) reported

    I really, really like @DSAwakening but the Overheating while Streaming is so bad omg Q_Q Even with NTE, WuWa, Cyberpunk2077 etc on High Settings i have literally no problems at all, but this game sets my PC on fire T_T I WANNA STEEEEM IT AHHHHH 😭😭😭

  • Jazz_Cruiser
    Jazz_Cruiser (@Jazz_Cruiser) reported

    @morgoth_raven I mean you could create non existing characters in the style of mortal Kombat they would be original...they would be yours....like these characters that you have created here give "Witcher" but aren't...glitch tape is based on #Cyberpunk2077 but the characters are yours...🙏🎧🚗

  • Pouet2
    Pouët (@Pouet2) reported

    @CyberpunkGame @PlayApex No disc, no buy! We don't buy Sony products anymore! Bro! I sold my ps5 pro, bye gta 2 years... I have a pc with rtx 4060 and steam, problem solved!

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • Nythral_man
    Nythral_man (@Nythral_man) reported

    @CyberpunkGame @XboxGamePass I saw CD Projekt Red promise us more stories… and then strip us of hope. Saw them transform our excitement into disappointment, fueled by broken promises and empty wallets. They’ve long held our expectations in their hands… and now they’ve crushed them without care!

Cyberpunk 2077 detected incident history

These records describe service-wide increases in reported problems. They do not confirm an outage at every address. Recorded end times describe our detection window, not a provider-confirmed repair.

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  • Detected:
    Detection ended: (38 minutes)
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