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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.
Problems in the last 24 hours
The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Cyberpunk 2077 users through our website.
- Game Crash (71%)
- Sign in (29%)
Live Outage Map
The most recent Cyberpunk 2077 outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Game Crash | 9 days ago |
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Game Crash | 1 month ago |
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Sign in | 2 months ago |
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Game Crash | 2 months ago |
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Game Crash | 2 months ago |
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Game Crash | 3 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Cyberpunk 2077 Issues Reports
Latest outage, problems and issue reports in social media:
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Firefightingman711 (@Firefightingma1) reported@CyberpunkGame My only problem with Panam is that the Aldacado’s ending isn’t as exciting as the others. Once you get into Arasaka you just sneak around for like 1 minute beginning getting to Adam Smasher.
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Lukeyguy (@Lukeyguy_) reported@WillJPowers The reason I've not pre-ordered your game yet is simple. Not seen it run on a base playstation console. You only show it on playstation pro with PC. you have no issues showing it running on PC just not consoles. We still remember @CyberpunkGame on consoles.
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Xx (@RinsterX4351) reported@CyberpunkGame @RockstarGames Your game ******* sucked after 3847 delays. And still needed years to fix the mess after releasw shut up
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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Speely (@speelydan) reported@CyberpunkGame the crashes to desktop on Xbox Series S are a pain in the ***. Play for more than an hour and you have to quicksave every few minutes or else lose all your progress when the game inevitably crashes to desktop. Yall gonna fix that?
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Aaron Clover (@AaronClove25734) reported@CyberpunkGame Crash report
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Thamburckey (@Thamburckey) reported@CyberpunkGame Fix the player shadows?
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Kryss (@Kryss9x19) reportedI 1st played #Cyberpunk2077 when it launched, was SUPER HYPED, took a week off work, over 100 hr playthrough and was one of the lucky ones who's pc was good enough to run it without too many issues and had a good time. TODAY I start my second run...
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letmeread (@letmeread31337) reported@ModdedQuad this is a great question and ive thought about this a lot on and off before especially after cyberpunk2077 was released :) i just want to post now while this question is fresh cause theres probably so many more issues i cant foresee. my main issue is once it can write to your brain or read thoughts with extreme accuracy its gonna be dangerous if its not secure with a 0 trust model. like companies or anything with access would literally be able to do malicious stuff. it will have to be open source and verifiable without a trust aspect. and thats just a bare minimum to even think about getting started on such an endeavor. there will likely always be risks but being alive itself is a risk so once the risk becomes small enough or acceptable enough it will prolly go mainstream and be amazing :) great question Noland
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Yara 💜🪐👽 (@VampyBiscuit) reportedFrom what I understand, there's no earpiece cybernetics in fallout 4 (like cyberpunk2077) nor does the mc use headphones, which means that we're walking around the wasteland blasting music like a kid who got new wireless speakers and decided to make it everyone's problem
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Venomous Ferret (@VenomousFerret) reported@Yasshbhardwajj Which is odd. Because I got CyberPunk2077 on release day. Full playthrough with only 1 single crash No bugs like this
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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Fa_Eye Push For Twitch Partner 🚀 Arc (@accureye) reportedWho knows also if it would of been completed or it would of been a #Cyberpunk2077 problem where everyone complains it was terrible and it would of taken months to fix up or fix that being said I respect for they were able to do and to release the game
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IgnisDivinus (@IgnisDivinus) reported@CyberpunkGame @Runner9711 @XboxGamePass At least fix the awful bugged PT/RT and the dreadful LOD and draw distance. It’s terrible. Modders are working none stop to improve it to no success.
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DemeDomino (@iamdemedomino) reportedRequesting a refund for #Cyberpunk2077, all it does is crash now.
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Fawelarz (@gottaluvmarcel) reported@CyberpunkGame Maybe its time to fix fsr/drs pixelization problem
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mechanicus (@copiumnicus) reportedListening to cyberpunk2077 themes as I make an x402 service
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Matt Totaldude (@Grabbo1983) reportedFinally giving @CyberpunkGame another go. My only issue is the lack of re-spec. I should be able to do that at a ripper doc. Yes, I know you get one, I wasted it 🙃
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Pixel Throne (@PixelThroneX) reported@CyberpunkGame Cyberpunk's car chases are mid at best. GTA has never been threatened. The game's still broken mechanics wrapped in glossy neon. Overhyped disaster.
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QJE4eva (@qshelnutt) reportedThe world/lore of Cyberpunk 2077 and the anime is one of my favorites ever written. Im so glad that Cd Projekt Red took the time to fix the game after its bad release. Couldve been a Game of the Year nominee had it not been for its poor release in my opinion #Cyberpunk2077
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RattleBoy 🔞 (@BoyRattle) reportedNeed a little help, has anyone else had an issue with Cyberpunk2077 where you load the game and it hits the intro with the "GOOOOD morning night city!" and says to continue but the moment you hit any key it immediately crashes? If so how did you fix it?
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Jean (@jeansefrance) reported@CyberpunkGame @XboxGamePass At least fix the new bugs that were introduced with the previous updates
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mechanicus (@copiumnicus) reportedListening to cyberpunk2077 themes as I make an x402 service
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FMJ (@Fullmetaljew) reported@CyberpunkGame is anyone else having Fast Travel issues on xbox? Mine goes black & then nothing!
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Daniel Ribeiro (@08dann_) reported@CyberpunkGame @XboxGamePass why cross save is not working between pc and xbox? i use to play on steam deck but when i try to use my save on xbox it doesn't appear
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Pumpernickel (@JungleH_Smith) reported@CyberpunkGame FSR is still broken on Xbox Series, and still no 40fps 120hz parity with the base PS5.
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Invidia/Echidna (@EchidnaLOA) reported@MSSManuelo @Rex_Madman @SynthPotato Not really since the main issue was it was paidwalled with the name of Cyberpunk2077 attached to it. So his RivaTuner comparison is the one that's beside the point.
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Jan Smoth (@Jan_Smoth_) reportedCyberpunk 2077 at 17 hours… Night City traffic is pure chaos, just like my IRL commute. Worst driving fail that sent you flying off a roof? Share the crash! 🚗💥 #Cyberpunk2077 #GamingCommunity #PCGaming
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Josh Fernandes (@PvhJosh) reported@CyberpunkGame Path tracing has broken shadows on PC, there are several complaints about it on Reddit, please fix it.
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KapitanZbik (@Janek500) reported@CyberpunkGame @sebasdudo Blue as my mood when I found out that there is a bug on Switch 2, where you can't proceed with motion controls tutorial after picking up pistol - it won't trigger the tut. You have to start new game and unlock motion tutorial there as workaround. Pls fix ;_;