GitHub Outage Map
The map below depicts the most recent cities worldwide where GitHub users have reported problems and outages. If you are having an issue with GitHub, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
GitHub users affected:
GitHub is a company that provides hosting for software development and version control using Git. It offers the distributed version control and source code management functionality of Git, plus its own features.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Paris, Île-de-France | 6 |
| Ahmedabad, GJ | 1 |
| Delme, ACAL | 1 |
| Lyaud, Auvergne-Rhône-Alpes | 1 |
| Catania, Sicily | 1 |
| Inverness, Scotland | 1 |
| Quito, Pichincha | 2 |
| Junín, Manabí | 1 |
| Guadalajara, JAL | 1 |
| São Paulo, SP | 1 |
| Ipauçu, SP | 1 |
| Vigo, Galicia | 1 |
| Tel Aviv, Tel Aviv | 1 |
| Éragny, Île-de-France | 1 |
| Saltillo, COA | 2 |
| Montlhéry, Île-de-France | 1 |
| Aulnay-sous-Bois, Île-de-France | 1 |
| Granada, Andalusia | 1 |
| Vernon, Normandy | 1 |
| Township of Evan, KS | 1 |
| Madrid, Madrid | 1 |
| Bogotá, Bogota D.C. | 1 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Lima, Lima | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Trento, Trentino-Alto Adige | 1 |
| Le Chambon-Feugerolles, Auvergne-Rhône-Alpes | 1 |
| Antananarivo, Analamanga | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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GitHub Issues Reports
Latest outage, problems and issue reports in social media:
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ONCHAIN COP (@OnchainCop) reported@PogNyx lmao anyone can create a github issue retards this guy is a larp
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htrowii (@htrowii) reported@brainage19 i set my flake up with copy pasting github dotfiles on bare metal it was terrible
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Marcelo Retana (@mretsal) reportedEvery time @github goes down they should have a plan to please their users. Give me free credits for actions for example 👍🏼
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Eddie Jaoude | DevRel | Open Source (@eddiejaoude) reportedI have many tokens to burn before tomorrow after the Claude reset. Send me your GitHub issues with context 👇
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Ayush (@roamer_on_X) reportedmy @github streak of 4 weeks ended today bcz I was busy playing fifa with my roommate. Tf, I hate this feeling. I literally had to solve one problem and just push it but I forgot to do it.
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wiiiimm (@wiiiimm) reported@Umesh__digital stop doing it. we don't need another github outage.
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Jason Sawyer (@foilmanhacks) reportedThere's a huge problem in InfoSec education: it’s way too course and tool focused. Instead of teaching the underlying methodologies and how to discover or invent, we feed people the latest "OSINT" slop script that’s been shat onto GitHub. OSINT isn’t about using scripts or services. It’s about understanding how they work, and being able to create your own.
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mrgadget (@mrgadgetstudio) reported@EzekielCrrypt I still deploy code to github, what's problem?
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Varun Doshi (@Varunx10) reportedPossibly found an issue in @github stack system It does not allow to re-target the base branch of a PR stack as you can generally do that on a single PR. Requires you to unstack and setup a new stack with updated base branch.
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tobarra (@txbrraa) reportedGitHub just fixed the biggest problem with vibe coding. They just released Spec Kit and it already has +126K stars in a short time. The idea? Instead of throwing out vague prompts and praying the agent doesn't break your project… Spec Kit forces the AI to create a structured specification BEFORE touching any code. The AI first understands what you want to build, asks about anything missing, organizes the project, and only then starts coding. That means less time fixing absurd bugs, less inconsistent code, and much more predictable results when working with agents. The flow is simple: /constitution → rules and standards /specify → what you want to build /clarify → open questions before starting /plan → architecture and stack /tasks → ordered tasks /implement → execution Compatible with Claude Code, Cursor, Copilot, Codex, Gemini CLI, and +25 agents. 95K stars. 8K forks. Open source. Published by GitHub.
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tmo (@tmophoto) reported@DabsMalone i had an old email account from like 15 years ago with bot in the name that i fired back up after 10 years and used for a hermes profile and it got immediately banned. i used it to sign in to x, github, everything. was a huge hassle
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rajabi17270.eth (@rajabi17270) reported@SeismicSys An Ethereum engineer opens an install page expecting a binary download that finishes before the coffee does. Seismic asks for Rust and cargo first, then budgets five to twenty minutes for the build. That gap is the most honest line on the page: you are not installing a tool, you are compiling a fork of the execution layer on your own machine. Three binaries come out of sfoundryup. sforge as the testing framework, sanvil as the local node, ssolc as the compiler. Each shadows a Foundry tool by exactly one letter, and the docs give the mapping outright: forge becomes sforge, anvil becomes sanvil, cast becomes scast. The s is not decoration. The s is a namespace. The s is the migration guide, compressed into one character and carried from the type system all the way up to the binaries sitting on your PATH. Why a fork and not a plugin is the question the install page answers without asking it. Privacy on Seismic lives in the type system, so solc had to become ssolc to understand suint256 and route it to CLOAD and CSTORE instead of SLOAD and SSTORE. Because the compiler changed, the build harness that invokes it changed with it. Because the emitted bytecode carries opcodes standard revm does not implement, the local node had to be rebuilt to execute them, and because each storage slot is a value paired with an is_private flag, the CLI that queries storage had to expect a different answer than Ethereum's. Four forks, each one forced by the layer beneath it. Not a toolchain that was extended. A toolchain that had no choice. The installer itself carries a detail worth reading twice. It is fetched through the GitHub Contents API with an Accept header of application/vnd.github.v3.raw, from the seismic-foundry repository, at ref equals seismic. That ref is a branch name, and a branch name tells you the maintenance posture: the fork lives beside upstream rather than in a codebase that has stopped speaking to its parent. A rebase relationship, not a divorce. You source your shell profile twice during setup, once after the installer lands and once after sfoundryup finishes. Two separate PATH mutations, because the thing that installs and the thing installed arrive at different moments. What survives the fork is more interesting than what changed. sanvil serves localhost:8545 with pre-funded accounts, and the deployment example uses the same well-known development key Foundry users already have in muscle memory, address 0xf39fd6e51aad88f6f4ce6ab8827279cfffb92266. sforge init, sforge test, sforge script with rpc-url, broadcast and private-key flags: identical surface, identical ergonomics. Your scripts port by find and replace. Which makes the two manual steps on the page the most revealing part of it. The first is the editor. The docs say that if you already have the solidity extension installed, you have to disable it while writing Seismic code. That is not a preference. suint256 is not valid Solidity, the s literal suffix is not valid Solidity, and two grammars cannot both claim authority over the same .sol file. The language is a superset. The highlighter cannot be. The second is sforge clean, listed as optional, run inside an existing project's contract directory. Here the collision is on disk: cache and out are not namespaced, so artifacts that solc produced sit in exactly the paths ssolc writes to, which means the failure mode is not a build error but a passing test against bytecode that never saw a shielded type. Optional only if you have no history. The requirements are narrow and stated plainly. x86_64 or arm64, macOS, Ubuntu or Windows, with other Linux distributions marked as possibly working but not officially tested. Note what that list provisions and what it withholds. It gives you the language and the opcodes locally. It does not give you the hardware boundary, since the network's nodes are the ones required to run inside Trusted Execution Environments while sanvil is described only as a local node in the shape of anvil. Local tests can prove your casts compile and your shielded storage routes through CLOAD correctly. They cannot exercise an enclave. So here is the part nobody plans for. Everything that could take the s prefix did, and one character kept two toolchains from colliding across an entire PATH. The editor extension could not take it. The build cache could not take it. Those two are precisely where the page stops describing and starts instructing, which means the friction in a Seismic setup was never in the fork: it is in the two surfaces a naming convention could not reach.
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rygo6 (@_rygo6) reported@eeuoss I can't speak for kernel driver development as I don't do that. But I can speak for vulkan and graphics APIs which do require more specific knowledge about how that hardware works. Which I do assume someone completely comfortable in C will be more capable with vulkan and programming GPUs. It's because more of what C incentivizes you to learn is transferrable to that domain. If someone only knows how to design intricate system architecture using STL with std::vector or std::unordered_map or std::mutex. None of that transfers to the code you run on a GPU. I've seen it multiple times where someone highly versed in standardized ways of C++ or even Rust, or any language which relies heavily on heap allocation and generic containers. Writing graphics or compute shaders is often a barrier they struggle to cross. And often they aren't willing to unlearn such habits to be able to properly program the other half of the computer. Being close a graphics problem domain I am often hesitant of involving anyone unless I see a decent amount of plain C, or C-like C++, or shader code on their GitHub. If it's all Modern C++ where everything is a standard container with smart pointers and exceptions. I assume they won't be able to program a GPU.
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John X Meta (@John4MetaX) reported@bashy_io I think one of their route is down. Same here. GitHub and Flutterwave API not accessible on Starlink
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Hua-**** Xiong (@HuaDongXiong) reportedCodex for Windows stopped launching after an update. Multiple github issues opened for 2+ weeks. This affect users who set the MS store install location to a non-C: drive. Mac version is buggy too. ofc coding is solved! @thsottiaux