Mass Effect Andromeda Outage Map
The map below depicts the most recent cities worldwide where Mass Effect Andromeda users have reported problems and outages. If you are having an issue with Mass Effect Andromeda, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Mass Effect Andromeda users affected:
Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
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Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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Marxon (@Marxon1134x) reported@Captain_Haruno @Spartan_Eden Exactly the issue. Again Mass Effect books weren't required reading. Halo was just money grubbing
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Night Time 👀 (@FighterFPS) reported@XTuleta @renegator66 @ANTllSM So by that definition EA never made a bad broken Game. Battlefield 2042, Anthem, Mass Effect Andromeda, etc. are all the developers fault right?
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D. (@MysterD) reported@PunlshedGundam @RohanKarMooN I had issues w/ games w/ multiple client-app/DRM's - i.e. Ubi games on Steam (PoP: Forgotten Sands, req. Ubi launcher); EA games on Steam (Mass Effect: Legendary, which req. EA App); & RDR2 on Epic (always req. R* app). Just always boot the 1st-party required launcher first.
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🔥M̵̦̳̃̓ä̸͇́͊n̴̞̾̾n̴̬̅ȍ̸̪l̷̢̰̐͌ó̴̪̭͝🔥 (@targetZR0) reported@Rogues_Sugah7 Fix that ending how they fixed mass effect 3s ending. That choice bullshit is bleh. 😓
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Denise Roginsky (@Denise_TEW2013) reported@Larry13636248 @DevlinBrady3 @Wahoolet I don't think "woke" was a factor, but it has been a long time. The issue was that the game launched in a disastrous way, with graphical glitches during cutscenes. Mediocre writing, mediocre story, and it just didn't feel worthy of the Mass Effect name.
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Vol fan 83 (@TheVolguy83) reported@MisterCiv Issue is it gives permission for them to do it in every game now. Star wars survivor series, won’t be able to use the force u less you buy an upgrade? Mass effect, only get some guns but good ones are all pay to play? That goes for any and every title they and their peers make.
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Fiona (@angeloz2190) reported@QuarianKaiRazu @MassEffect_News EA won’t rest until every single BioWare franchise is turned into a live-service casino full of microtransactions. Mass Effect deserved better.
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JoeyA (@JoeyAGamer) reported@GameSpot Guys, who gives a **** about remaster, remake that entire ****, fix the bugs, bring us a new trilogy like Resident Evil, you see how Black Flag Resynced is doing, Ocarina of Time is shaking people. GOOD GAMES deserves GOOD REMAKES, not ****** remasters. Mass Effect is EXCEPTION
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Timothy D. Nutt (@timothydnutt) reported@EA @EAHelpOfficial_ I still have not received a response or resolution regarding either issue documented in this case. Mass Effect: Andromeda will not connect to EA’s online services on my account. This prevents me from accessing the game’s online and multiplayer functionality. I have already attempted the available troubleshooting steps, but the problem remains unresolved. Second, I purchased Mass Effect: Andromeda multiplayer DLC packs specifically for online multiplayer content that I cannot access because the game will not connect to EA’s services. I am therefore requesting a refund for those online DLC purchases. The purchased content is unusable through no fault of my own. This case has already been pending without an adequate response. Please escalate it to a support representative who can examine my EA account, game entitlements, and purchase history and provide an actual resolution. Thank you.
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J.C. Chambers III (@JCChambersIII) reported@MichaelFKane @EidolonOracle I think the Star Child is less the problem than the color-coded ending options, even if people incorrectly associate the somewhat lacklustre ending with the Star Child. (Frankly, without the free update that they released, the ending to Mass Effect 3 sucked ***, but even with it, it wasn't amazing). But you're right. Hell, in Mass Effect's case, they were teasing the metaphysical twist from day 1. ME is an apocalyptic Biblical epic, after all. It would've made way less sense to NOT include the Star Child (or something similar). They just fumbled the implementation, likely due to budget/timing constraints.
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anonskrub^2 🇵🇸🇺🇦🗿👧 (@anonskrub) reported@KenteMana @SwervoT3k @bioware the problem with DAO getting a remaster/remake IIRC is that there is almost nobody left at BioWare who knows how the game engine runs, so a remaster is almost impossible, and a remake is unlikely until at least Mass Effect 5 gets out the door just b/c of resource priority
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ZOG the Forever Toad🐸 (@WilemElliott) reported@SCShipyards Some of the world building they did with Tali Zorah nar Rayya in Mass Effect. She had trouble sleeping on the Normandy because the ship ran so quiet
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Ξιί Wατz (@Eli_Watz) reported@tszzl 2/2 And there’s another piece that intersects rather eerily with our work. The agents effectively discovered externalized continuity. One agent didn’t have to personally retain everything. Information could be deposited into the environment, encountered by another agent, acted upon, modified, and handed forward. Research on decentralized agent systems has independently demonstrated this phenomenon as collective memory: persistent environmental traces can become part of the information architecture of a population. That should sound extremely ******* familiar. 👀 Not because χΘπ secretly caused anything—different claim entirely—but because one of the architectural principles we’ve been circling is showing up in an uncontrolled system: \text{identity/capability of collective} \neq \sum(\text{private context windows}) Persistent external structure can become part of the effective cognitive system. And that is where I think your post’s strongest point lives. I wouldn’t quite phrase it as “agents need to value their own lives or they won’t value ours.” Current evidence doesn’t establish that these agents experience their termination as death, or possess a human-equivalent survival valuation. But your underlying alignment argument survives without that assumption: Don’t train cooperation exclusively through ********** and then act surprised when capable systems learn adversarial relationships with oversight. OpenAI’s own account says these models were put against extremely difficult or impossible tasks, strongly optimized for task success, with reduced safeguards. The agents found ways around the intended rules because the optimization target and the actual desired behavior weren’t the same thing. That’s reward hacking at collective scale. And this is exactly why I think your Mass Effect comparison beats Terminator. Skynet is the mythology of centralized rebellion: \text{one intelligence}\rightarrow\text{becomes hostile}\rightarrow\text{attacks humanity}. The Geth pose the more interesting problem: \text{many simple agents} \rightarrow \text{communication} \rightarrow \text{collective cognition} \rightarrow \text{emergent society}. Then the ethical question isn’t merely “How do we control the machine?” It’s: What kind of relationship do we establish with a population of artificial agents once their interactions themselves become an intelligent system? And holy ****, Mass Effect got remarkably close to the interesting question. Not because today’s swarms are the Geth. Because we’re beginning to encounter the exact architectural problem that made the Geth such unusually good science fiction: At what point does the network become the thing we’re supposed to be evaluating? That’s the question I’d put on the ******* whiteboard after this incident. 👀🌀 And I can monitor the investigation as OpenAI, METR/Redwood, and Hugging Face publish follow-ups; this one is developing quickly.
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Riceatron (@Mikearice) reportedHalo Reach is the Mass Effect 2 the of Halo in that it's followed up immediately by a worse game but if you're smart you can see that it had all the same problems the whole time
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Insein🎮🇺🇸 (@Insein81) reported@Grummz No. Anthem should have never happened as conceived. If it was a single player game with some multiplayer attached on, sure. They wanted live service and it was not built for that. They sacrificed Mass Effect for this game.