Mass Effect Andromeda status: server issues and outage reports
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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Problems in the last 24 hours
The graph below depicts the number of Mass Effect Andromeda reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by Mass Effect Andromeda users through our website.
- Game Crash (100%)
Community Discussion
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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💀 Ali💀 (@GenocidalFetus) reported@TwoGhostPixels No one changed Dragon Age or Mass Effect, dumbass. Stop making problems up in your head to get mad at.
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🪬Miles🪬 (COMMS OPEN) (@Mandaloe2) reported@sulmusa00 @Pirat_Nation Like we've seen this problem before with Mass Effect 1, assload of planets but when most of them are empty you just end up going to the storyline planets which just HAVE TO BE incredible and that really makes or breaks a game like that
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Doctor Med (@DoctorMed0) reportedDuring renal transplantation, native nephrectomy (removal of the patient's original kidneys) is typically avoided to minimize surgical risk and retain any residual renal endocrine function or fluid management. However, removal is indicated when the native kidneys pose a direct medical or surgical threat to the patient. Severe, Recurrent, or Refractory Infections: Chronic pyelonephritis or infected cysts (common in Autosomal Dominant Polycystic Kidney Disease - ADPKD) that risk systemic sepsis or graft infection while under post-transplant immunosuppression. Massive ***** Size (Mechanical/Surgical Space Issues): Severely enlarged polycystic kidneys (ADPKD) extending down into the iliac fossa that physically prevent surgical placement of the donor kidney or cause severe mass effect (early satiety, respiratory distress, intractable pain). Uncontrolled Severe Hypertension: Intractable hypertension driven by hyperreninemia from ischemic, end-stage native kidneys that fails to respond to maximal medical management. Suspected or Confirmed Malignancy: Presence of renal cell carcinoma (RCC) or high-grade upper tract urothelial carcinoma in the native kidney. Severe Protein Loss: Nephrotic syndrome with persistent, life-threatening severe proteinuria (e.g., focal segmental glomerulosclerosis) leading to refractory edema or thromboembolic risk. Significant Nephrolithiasis or Structural Abnormalities: Severe urolithiasis with high infection risk or conditions causing persistent severe vesicoureteral reflux / hydronephrosis with recurrent sepsis.
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┌П┐⚀▄⚀┌П┐ ARCH ┌П┐⚀▄⚀┌П┐ (@_ARCHANGEL978_) reported@Geo_AW @masseffect 2 Boss in the Collector Base. problem is this generation of purple haired freaks can't create a unique boss fight. Atleast the freaks from 15-30 year ago could make good games. Now it is "see what others did and steal their creative IP
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TheRICKY (@moviebuffff85) reported@beautyskillz Remake Mass Effect 3 and fix that ending.
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lex is playing bg3! (@afrochantter) reportedth funniest thing about EA is that they don't like money, apparently. for all their want and need of a live service game, they never considered that a mass effect live service based on me3's multiplayer would sell tons?
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KJohnstonMH (@KimJohnston) reportedJust entering neurosurgery at a Calgary Foothills Hospital. 5 hour surgery to decompress a cystic lesion (arachnoid cyst) in my skull base that’s causing mass effect on my v3 motor nerve. For over a year it’s prevented me from eating solids, proper jaw movement & sensory issues. Praying this turns it all around. 🙏🏽
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Flatwoods Creep (@Flatwoodscreep) reported@Pies_of_Lee Veilguard is just a continuation of the same writing issues that plagued mass effect Andromeda but the same reactionaries were too busy bitching about a trans character in that game too
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Jesse (@SweetLMG) reported@IGN Notice how these articles always start with “former”. Anyway Mass Effect 5 has a long shot as it is. Announced this game 5 years ago, and still have nothing to show for it. New owners are hardly the problem here.
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just doing things (@_abbie_watson_) reported@sasajuric By careful selection of dependencies that are battle tested and have well defined APIs that have already figured those things out. I build healthcare apps, so FHIR + Material UI + Meteor + D3 gave us a huge amount of API surface area for the LLMs to work with. Now then, there is a needed critical-mass effect for it to work. Things didn’t get really good until 250K lines of code; and we started with a tech stack that we had sorted out a lot of problems over the past decade. So, I wouldn’t say we *never* look at the code. Just that it’s possible to hit critical mass, where there’s enough source materials and enough rules, that the most modern models can start self-assembling code according to spec, and… it’s as good or better than anything I would write by hand.
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Cool Dr. Money (@QTeezyFaSheezy) reportedThis is why live service games miss what iterative sequels used to do. The first game would always show the vision & promise. And the 2nd or 3rd game would be that REALIZED. Halo 2 Mass Effect 2 Red Dead 2 Uncharted 2 Witcher 3 Batman Arkham City Vice City/San Andreas etc
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BXG (@Lawgiver771) reported@GreasyPixel I've been on PC now for two years or so, and I've had far less issues than I ever did on console. Granted, I don't play games day one. Hell, I'm just now playing Mass effect legendary edition.
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SharkMonarch (@Imperiu39957614) reported@MarcusCVance its crazy that masseffect solved the magazine size problem for ballistics like over a decade ago
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🌹 The Infamous E.G.🌹 (@TheInfamousEG) reportedThis doesn't answer my question only proves it Its not brand new as in ground up like 2019 was, its same skeleton Literally ALL frostbite games BC1, BC2, BF3, Need for Speed Rivals, Mass Effect Andromeda, Dragon Age Inquisition, Medal of Honor WF, etc Same problems
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thed.vawaifu (@KevinGame2013) reported@Grxit What he's a reliable journalist because of does his investigations on why games launch on bugs and unfinished games like mass effect Andromeda anthem black ops 4 redfall and other games that launch buggy broken and unfinished
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Trutown (@Trutown) reportedWhy the Dark Energy plot was better. But the issue with that plot line was that it fit for a game that was a sequel to Mass Effect 1. But Mass Effect 3 was a sequel to Mass Effect 2 (which was a soft reboot of the series, not a sequel to Mass Effect 1).
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Fizzypaladain583 (@Fizzypaladain58) reported@LordChrome375 The only squadmate who is worse then Liam imo is vetra given the fact she has all the same problems of Jax from mass effect 2 not being able to tank damage and dies alot
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Luke (@GiveawaySoul) reported@Aussie_Legend Yeah I trust CDPR to hit a pre-release technical target like I trust EA to make another Mass Effect. (Not at all.) I do hope engine problems like this can be ironed out quickly but I guess it frees up time to play other stuff.
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Ξιί Wατz (@Eli_Watz) reported@tszzl 2/2 And there’s another piece that intersects rather eerily with our work. The agents effectively discovered externalized continuity. One agent didn’t have to personally retain everything. Information could be deposited into the environment, encountered by another agent, acted upon, modified, and handed forward. Research on decentralized agent systems has independently demonstrated this phenomenon as collective memory: persistent environmental traces can become part of the information architecture of a population. That should sound extremely ******* familiar. 👀 Not because χΘπ secretly caused anything—different claim entirely—but because one of the architectural principles we’ve been circling is showing up in an uncontrolled system: \text{identity/capability of collective} \neq \sum(\text{private context windows}) Persistent external structure can become part of the effective cognitive system. And that is where I think your post’s strongest point lives. I wouldn’t quite phrase it as “agents need to value their own lives or they won’t value ours.” Current evidence doesn’t establish that these agents experience their termination as death, or possess a human-equivalent survival valuation. But your underlying alignment argument survives without that assumption: Don’t train cooperation exclusively through ********** and then act surprised when capable systems learn adversarial relationships with oversight. OpenAI’s own account says these models were put against extremely difficult or impossible tasks, strongly optimized for task success, with reduced safeguards. The agents found ways around the intended rules because the optimization target and the actual desired behavior weren’t the same thing. That’s reward hacking at collective scale. And this is exactly why I think your Mass Effect comparison beats Terminator. Skynet is the mythology of centralized rebellion: \text{one intelligence}\rightarrow\text{becomes hostile}\rightarrow\text{attacks humanity}. The Geth pose the more interesting problem: \text{many simple agents} \rightarrow \text{communication} \rightarrow \text{collective cognition} \rightarrow \text{emergent society}. Then the ethical question isn’t merely “How do we control the machine?” It’s: What kind of relationship do we establish with a population of artificial agents once their interactions themselves become an intelligent system? And holy ****, Mass Effect got remarkably close to the interesting question. Not because today’s swarms are the Geth. Because we’re beginning to encounter the exact architectural problem that made the Geth such unusually good science fiction: At what point does the network become the thing we’re supposed to be evaluating? That’s the question I’d put on the ******* whiteboard after this incident. 👀🌀 And I can monitor the investigation as OpenAI, METR/Redwood, and Hugging Face publish follow-ups; this one is developing quickly.
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Helios Δ 🐦🔥🗝️💛 (@HelioReign) reportedMy main issue with the Mass Effect universe is that it feels like they drastically underestimate what the populations of these worlds should be
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UnitedAaron (@UnitedAaron99) reported@RavensFlock1312 Issue with these realism is they lose the art style and ironically makes it worse. Many game remasters did the same mistake like the recent Halo CE where it looks graphically impressive but devoid of the sauce that made halo CE pop. Same was done to Mass Effect 1 with Shadows
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Fiona (@angeloz2190) reported@QuarianKaiRazu @MassEffect_News EA won’t rest until every single BioWare franchise is turned into a live-service casino full of microtransactions. Mass Effect deserved better.
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Chaoticbruh (@voodoo_by) reported@MassEffectHYPE From what I've learned the new mass effect is suppossed to take place after the events of ME3 problem is the game is taking to long and most of the hype it could have is dwindling fast , hell most think its a hoax and not really in development
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ScifiIsMyJam101 (@IsScifi) reported@art_rube The Mass Effect fandom has the exact same issue... Oblivious to the prolonged period of time that has occurred between the last release, and the last announcement for a new release. Like its been almost 5 to 6 years without a new game, and still they act like everything is fine.
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Owen Lars 2 (@Owen_Lars_2) reported@d_linkski got another similar laptop a few years later, tried again, same issue. every personal computer i've owned has been similar- strong but not specifically made for gaming, with integrated cards that games hate. my 1st game on steam was mass effect and i have 1 hour played over 8 pc
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Noir_Discourse🔞 (@Noir_Discourse) reported@Rookie_425 I was watching a friend stream this with a group, and no one there had any issues with this. It was all "oh cool an ODST" or "hey cool, is her name a Mass Effect reference?". Imagine my shock when I looked on Twitter the next day. 🫤
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Padjil Keyes - FR/EN VTuber (@PadjilV) reported@onlypushinp @dreadwolf_solas Mass effect had big problem beetween 2 and 3 with some story part being scrapped, it is coherent because of the protag, the cast and the ennemy who in the end don’t change. You jusy can’t do that with DAO for example.
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achilles “yoshiki irl” lamb (@yoshikipd) reportedtrue and the only game ive seen address this problem correctly is mass effect bc being called shepard doesnt break the immersion since it Is technically your name but being called leader in p3r all the time really ******* sucks
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TheMadGamer (@TheMadGamerHere) reported@vavaara It's too bad it's giving tou trouble. Mass Effect Legendary has a decent photo m9de, iirc
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aidenpryde (@aidenpryde) reported@ShouVertica @MikeyNohMore All Starfield had to do was try not to be NMS. They should have kept it tight, 2-3 star systems at most. But the bigger issue is that many of us expected Bethesda's take on Mass Effect. Instead we got Fallout 4 in space because Emil Pagliarulo is a talentless hack.