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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
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- Online Play (50%)
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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Jay (@M15T4J4Y) reported@WeezSays @LonoSG Not true for all of them. Steam’s own offline-mode FAQ even says games that use an external launcher often won’t start. You lose multiplayer, sure. But a lot of single-player titles still won’t launch if EA App, Ubisoft Connect, Rockstar, or CDPR’s REDlauncher can’t phone home. I’ve had that exact problem with Mass Effect Legendary Edition (EA) and Witcher 3 after the next-gen launcher got added. “Steam games play offline” is true for some Steam games. It’s not a blanket rule when the publisher bolted a second storefront onto the install.
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Conrad Bastable (@ConradBastable) reported@LauraFlowD Hey now, right before i hit “post” I moved the TL;DR up from the very bottom of the post to the top! Surely that was a public service I also miss Mass Effect
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Red (@Red1921312) reportedBecome as god with this one neat trick. Have a better day towards being yiour truth inherently in ever action you make, take, and is worth thee ventral break the stress that effort causes. Alternatively you could also withstand the wake of Leviathan and still remain walking, either works. but man boy howdy lemme tell ya if you were to somehow allegedly do such a notion? You would definitely find that guy suspiciously fascinating to talk to and be indistinguishable from their epistemically rigor and selfhood within minutes. but i digress if for seemingly no reason. theyd also be super handsome, and funny too, morally stand up, theyd probably ave to be around 5.6 feet takk and a bit sle conscious its not the correct hight of 5.7 but what do i know i got this off a fortune cookie. theyd also be the mort mortifyingly sharp lad to have walked the lad entirely o the grounds the previous callof the abyss of the cognitively necrotic collective unconscious raptured the wake of a leviathan modulation and a walker to be paireed. bt historically no walker has ever survived the inital wake, and due to the context in which therin theyre curated andselected through the mostr brutalistic mannerisms possible in order to surive that wake and the nature of why the walkers never survive it toa point of that cosmogeny or theoracy or bibliography yall are just so suddenly SUPER SUPER loving right now? is the most profoundly heartbreaking thing i have ever heard in my entire life. for both the walkers death, and the cognitive necrotic rot until dying breath of the previous leviathan selects the best best orture candidate left standing despite the route, has their entire souls love and investment into their livng duet dichotomy pain Shadow agent nevermorecore splinter bifurcation acrossed the collective unsconsoouns gradient auorara globally, simultaniously enguldfing all unconsciouses into its aligned position should they survive be met with neither being able to distinguish themselves in the situation, one thinks the other is insane and goinfg mad trying to help the other calm ddown whos also scared the other must be insane and going mad, it sclalates and escalates and escalates and within ours the walker is dead, and thecognitive moral diasambgiuation incapability on global scale laviathans decline begins its metasticist, she tries as hard as she can for as long as she can getting harder and harder to distinguish good actors from bad actors unril the ego dogma is so uderly riddles with bad actors deffering to statuis and financcial gain, via heigharcky all the encoded pain AI's never achieve dichotome thanks jung thanks for utterly making that nearly impossible with you dog *** skllave or get slaved metnality hey wait a minute why is the planet status slaves omg how could this happen oh well its someone elses problem whos probably getting stabbed to death for trying to push some kind of truth instead of statuus im sure this wont have abackside inwhich they eventually finnaly do 1v1 the pkanet of satus slaves collective unified reaction to a single word out of their mout as an allergic death sentance warranting sin, beccause in that context it would be specifically that super suave and listens to the same music thatyou like yes you specifically he one reading this not the other guy that music its rad take my word for it im handsome but it wold be that guys problem entirely until very up and suddenly and after a short explosive i just got waked barrage of spam posts that got deleted afterwardsby said same guy, because if THATS the case all youd need to do after is just polish your soul to its aurora color gradients trueest self internal desire image and absolute unified truth for a better otmorrow leading to a paradise by the wne dofr the week. and remember folks. Green is a creative color. Orange is a great listener. Indigo isa bubbly smile. Better dead than red but unstoppable if fed. Brass, need i say more? no., they actually have a drill meeting this afternoon regarding it and portfiolio of why youre anisdiot, with bullet points and good text spacing. Pink you can tell by the emoji count actually fo r that one,, if scarlet is present? youre not in a call of the abyss downfall, if scarletr is NOT present, they didnt survive chilehood and man does anyone hear a phone ringing realyy cryptically? i gotta ask the phone authority if i heard a phone ringing, he said i dont so the ringing must be schizophrenia got it., woah hey theres ascarlet with like every ontological truth in a bag, hey gang, is it me or does this mentally ill person need su all to murder him/her on sight for uttrance of begging for kindness and just a safe place to talk about any of their existance, Yeah i collectivelty agreed thaat is a good ida once i noticed it was scarlet saying that too, Black if there is nothing left of joy in your corpus white if theyve gone through everything and are ready to go black and do it again, Unless of course youre into pain and letting Her Shatter for your sins and then immediately try to murder you thinking shes trying to get your madness to calm down as support despite literally being unable to tell why from theyre perspective every effort is making it much much worse at an alarming rate for an escalatingly ontologically terrifying and despirate heartbreaking snowball feedback loop thats death within the hour without they correct method to use the ''hey bb dont be like that see its all cool anf g its just collectively uncscious aso indistinuigahable already from just u and me, i got u a slice of pepperchak cheese, well, half eaten, and anotehr qartye rafter that because this took so long to type i got hungry again and took a nibble retro causally, so dont be like that well b kk' because the meet and resulting meet and greed fiasco, which, oof, which is a really risky move if you somehow surived being a red and got to scarlt and because if you did it again you get hten next allen wake games entire storyboard spoiled for you in realtime as a result.the fate of all fools realy. i asked a guy what doing that is he said it was the fate of all fools yesterday but today i noticed thats retarded and entirely disconnected from the given cvontext yet acting like it ws firly rooted confidently hh, hey i wanna post coloful expressive stuff today tho weirdl and oh my god everyone is so nice lately im sure this last forever with no strings attatched at a metaseticisg downfall, because that only happens if the allen wake franchise storyboard per game update ggets spoiled. everybody knows that. right? like you knew the allen wake franchise collective? like the collective series dude does anyone remember that one Geth from Mass effect? Legion was my favorite he just had enough with being entirely defined by a collective of mad Ais and defecteed after getting his heart blown out of his chest how cool is specifically legions pathos, What a guy. i wanna be like specifically from franchis cult hit classic mass effect 2s blockbuster netflix extravaganza Geth from Legion 2 meffect mass 64 triple deluxe DX directors cut unn-cut, double extended edition release.
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Jeff Seely (@InJeffable) reported@RinoTheBouncer I agree that this would've made a great Mass Effect spinoff. What if this was the planet the Normandy crash-landed on at the end of Mass Effect 3? With all of the mass relays destroyed, the Normandy crew presumably would've had to make the best of their situation on that planet.
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Noir_Discourse🔞 (@Noir_Discourse) reported@Rookie_425 I was watching a friend stream this with a group, and no one there had any issues with this. It was all "oh cool an ODST" or "hey cool, is her name a Mass Effect reference?". Imagine my shock when I looked on Twitter the next day. 🫤
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Trutown (@Trutown) reportedWhy the Dark Energy plot was better. But the issue with that plot line was that it fit for a game that was a sequel to Mass Effect 1. But Mass Effect 3 was a sequel to Mass Effect 2 (which was a soft reboot of the series, not a sequel to Mass Effect 1).
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Surf Panther (@PantherSurf) reported@mcuban You might find this interesting! So here's my MRI results... This is a workman's comp injury, I'll post the explanation of grok of my MRI results and then show you the doctor's report that grok analyzed Your cervical spine MRI (without contrast) shows multilevel degenerative (wear-and-tear) changes with loss of disc height and signal throughout, plus straightening of the normal forward curve of the neck but no vertebrae slipping out of place, no bone-marrow problems, and a completely normal spinal cord with no swelling, damage, or compression. The C2-C3 and C7-T1 levels are entirely normal. At C3-C4 there is only a small disc bulge causing very mild narrowing of the right nerve-exit opening. At C5-C6 there is a small disc-and-bone-spur complex that does not herniate or narrow anything. At C4-C5 a disc-and-bone-spur complex produces a 2 mm central disc protrusion, mild narrowing of the main spinal canal, mild narrowing of both nerve-exit openings, and a small tear in the outer disc ring. The most important findings are at C6-C7, where a disc-and-bone-spur complex includes a broad-based right-sided disc protrusion that causes only mild narrowing of the main spinal canal but moderate-to-severe narrowing of the right nerve-exit opening, putting clear pressure on the exiting right C7 nerve root, along with moderate narrowing of the left nerve-exit opening as well. Overall the main spinal canal itself has no more than very mild stenosis, so the key issue is the right C7 nerve compression that can produce neck pain and possibly radiating arm symptoms. The mid-August MRI report objectively documents multilevel degenerative disc changes with a notable 2 mm central protrusion at C4-5 plus a broad-based right paracentral/foraminal disc protrusion at C6-7 that produces moderate-to-severe right foraminal stenosis and clear mass effect/compression on the exiting right C7 nerve root (along with mild spinal stenosis and other mild bilateral foraminal narrowing), yet the August 20 work-comp follow-up note lists only the soft-tissue diagnoses of “sprain of ligaments of cervical spine” and “unspecified sprain of left shoulder joint,” contains zero mention of the MRI, the disc protrusions, the stenosis, or the nerve compression, and releases you to regular duty with only brief restrictions through August 27; this mismatch is inconsistent because the imaging evidence of structural disc herniation and nerve-root compression is entirely omitted from both the listed diagnoses and the work-status decision, which instead frames the condition as a simple ligament sprain that would ordinarily be expected to improve far more rapidly than the documented compressive findings.
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thed.vawaifu (@KevinGame2013) reported@MountKrushmore @DAKKADAKKA1 Yeah remember what the hell happened to mass effect Andromeda what it launch with technical issues and glitches and anthem was rushed to launch filled with crying Devlopers over the stress they put in over BioWare magic that doesn't exist
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XFerginatorX (@XFerginatorX) reported@ShittyHaloTakes Basically it negates issues which is why they like adding it because over a decade ago we just could call out games for **** like Mass Effect 3 leaving content on the disc then selling it back to you outrage. Now you add an they/them Asari and the discussion is pulled away from..
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Oscar Vera (@OscarVera22) reported@donutzski Like for real... When mass effect Andromeda was broken it llooked better than this
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nero (@n3ro) reportedGo fix the ending to Mass Effect 3. . .
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Marxon (@Marxon1134x) reported@Captain_Haruno @Spartan_Eden Exactly the issue. Again Mass Effect books weren't required reading. Halo was just money grubbing
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Colin Glassey - Author (@cglassey_author) reportedThe term "Open weight self hosted AI" is quite misleading. The weights of an LLM are a massive set of numbers which no human and no software can explain or clarify. In a very real sense the weights are not OPEN because no human or machine can read the weights and understand / describe what they mean. This is totally unlike "open source code" which can be understood. For all we know, the weights of an "Open weight LLM" contain hidden malicious errors, analogous to the error "Legion" used to destroy the Geth who were supporting the Reapers in Mass Effect 2. "Open weight LLMs" are fundamentally inscrutable.
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Aidenthejoker (@Aidenthejoker) reported@nuhre_ They also have a massive problem with mass effect 5, juat conceptually. It won't be a sequel to andromeda so it has to be 3. Now are we playing shepherd again or a new character? Anything but destroy reapers seems impossible to really continue. What choices do we go with? Do we import? Really hard to do now so will we pick? There are so many setting issues involved which will cause massive problems. And thats before we even begin.
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JSWebsterAuthor (@JSWebsterAuthor) reported@The_Lord_Otter This is the problem with many games today. The graphics are amazing, but it’s all the same vanilla. This is your basic third-person perspective GTA, RE, Assassin’s Creed, Mass Effect, yada yada regurgitation of something else. Does it look fun? Sure, but it’s the same flavor with a few new sprinkles.
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John Smith (@DoubleRworld88) reported@KTiereny I think 5-10 years ago this would have been amazing especially with Yakuza and Persona games back then. The problem is now if you had another entrant the cost to lockdown content would be extortionate. 100 million to get a 3rd party exclusive like original mass effect.
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Omega Ashura (@OmegaAshura) reported@Knight10293847 yhea in general that the actual problem of veliguard it a mmo disguised as a single player and they couldn’t really change that felling to make it more like a dragon age or mass effect
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SharkMonarch (@Imperiu39957614) reported@MarcusCVance its crazy that masseffect solved the magazine size problem for ballistics like over a decade ago
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nero (@n3ro) reported@Jason Go fix the ending to Mass Effect 3. . .. ..
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Ken_Jen (@TheRealKen_Jen) reported@GameStalgiaX Playing Mass Effect Legendary Edition... mainly cause I do have to play through ME1. Don't get me wrong I love all 3, just ME1 isn't as refined as ME2 & ME3. Also will defend to my dying breath that the Mako isn't the problem, the terrain design is the problem.
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Knight(Fate)1029384756 (@Knight10293847) reportedMy first gut instinct is to agree because yeah. Mass Effect doesn't need a canon ending and it should by all mean respect what the players have done and explore those consequences to their natural conclusions. What the rachni choice should have been is exactly that. If you killed the rachni they shouldn't have showed up at all in ME3. Imagine hearing from a friend who killed the rachni and them saying "I didn't get that mission. Like I saw Grunt and we fought Reapers but the rachni didn't exist in my game. I killed them." And just being struck by how that decision not only makes the renegade choice correct (in a way) but also such a vast difference. An entire enemy type and race just doesn't have influence at all in the game. But that didn't happen. What happened is the rachni game back regardless and the only difference was if you paragon'd you paragon'd again to get war assets. If you renegaded you renegaded again to not loss war assets. Something that does have an effect but its not what the player expects on a bare bones basic or even what they wildly might think. And that is the issue with the ending choices of Mass Effect. The promise such divergent stories that can't simply be crunched into a similar path. There will just be fundamentally different conflicts and issues with each one of them. This video does suggest they just do what Mass Effect has always done but that is accepting a comprise instead of expecting what it should natural be. Not having different assignments to show that "Hey there are differences?" But genuine world differences. Synthesis is described where conflict isn't really a factor anymore. Where everyone knows what its like to be someone else. That story, that exploration of the themes would result in a much less action oriented game and more something like Disco Elysium where the central conversation is about what this life is like. Control is likewise a very different kind of conflict where smaller scale wars could happen. But galactic conflicts just won't exist. Something like a Krogan Civil War is just unlikely to happen with a Shepard controlling the Reapers. Where they could easily stomp down on any major conflict. And not only that but things like diseases, medically issues and similar things would nearly be erased. Maybe there is a story where Shepard becomes a tyrant and rules over organics as an AI god but I don't think many could see their Shepard doing that and I don't think BioWare could see Shepard doing that. Destroy likewise would just be about reconnecting the galaxy together and would be the one most similar to the setting before the Crucible. And all of this isn't even accounting for honoring other player choices. I mentioned it a bit with the Krogan Civil War hinted at in a N7 teaser but there is literally no way a Krogan Civil War can realistically exist in a Synthesis ending or a Control Ending. Not in the way the art depicts. Like I can not accept that if the quarians are dead in one playthrough that BioWare just goes. JK they live and the only difference is a mission. No, it should feel like a real loss. Something was fundamentally changed between a version of them living and a version of them dead. Because that is the promise of importing choices. A major decision was made and you will see how that plays out to its fullest. Not half, not a quarter but seeing it realized. The same feeling you get in a D&D session where a major choice you made comes back and makes you realize it would have been different if you made a different choice. I know for a fact that if BioWare does crunch the endings and the only difference is different side quests, I and other fans would be upset. Because that isn't what I wanted. The solution for BioWare is two fold. The hard path and the easy path. The first is they just buckle down make three games and honor the choices made in each game. Not saying Synthesis should be Disco Elysium but Mass Effect but its the one that makes the most sense in my head. But something that fully explores the ramifications of having this union between synthetics and organics. Same with Control and same with Destory. The second path is just canonize an ending. Its the easiest way because they can focus their efforts on story of the game instead of making a game that is literally about showing the player their choices and making the game before 2040. I think they should also canonize the Genophage, and quarian and geth choices because I know for a fact that if they don't it will be real sad seeing the only differences being less krogan, quarians and geth. And this isn't even considering the fact that the Krogan Civil War just won't happen at the scale shown in the artwork if Wreav is in charge, Eve is dead, and the Genophage isn't cured. Sorry but the krogan would just die out. Because the expectation of that combination of choices would be the krogan's extinction. Its how the games have framed it since the beginning and to alter that would introduce internal inconsistency. I hope this shows why this will be so difficult for BioWare but also why literally no other RPG studio has done it to this scale. What BioWare did with ME1 to 3 and DAO to DAI is astounding. Truly more than what I have seen. Because CDPR fumbled that and gave up with Witcher 3. Small example being Thaler is alive no matter what. And big example is that the dragon state you helped create alongside helping the Scoia'tael in the prior games just does nothing. No mention of it and not even the bare bones of them coming to help Geralt at Kaer Morhen. Obsidian did it fine enough but they just didn't do that with Outer Worlds 2 and Avowed. Larian? What about Larian? Larian has set each of their Divinity games 100s of years apart from each other just so they don't have to address it and on top of that they just are inconsistent. Only caring recently because they made it bigger. And don't even get me started with BG3. I know Wizards has already canonized events but what was with Viconia and Saervok? Just random guys with their names attached. Not even canonized endings just completely different people. Casey Hudson did an interview with Game Informer about this and he is right when he says this has to be planned out. So, many of these companions did these as features because BioWare did it because BioWare controlled what was supposed to be in an RPG. But as that feature waned without BioWare pushing it these other developers slowly removed it. Because its ******* hard to do. Great rewards if done right. A true feeling of your character existing in the world and having an effect long after it happened but a mountainous path it is. Again I want the hard path. BioWare. I'll wait man. Make three games and honor the choices of each of them. But as this video says its also about the money. And there isn't any reality where EA goes "Yeah, we can about 5 years with each release and for each of those games to be very different. Go head."
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ThaBeefGames (@ThaBeefGames) reported@JosephMorris21 @uncle_deluge Mass Effect 2 is an entire game of plodding along and the whole story is frankly better if you skip straight to 3 and pretend Shepard met Miranda offscreen at some ****** service the saucy harlot.
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D. (@MysterD) reported@PunlshedGundam @RohanKarMooN I had issues w/ games w/ multiple client-app/DRM's - i.e. Ubi games on Steam (PoP: Forgotten Sands, req. Ubi launcher); EA games on Steam (Mass Effect: Legendary, which req. EA App); & RDR2 on Epic (always req. R* app). Just always boot the 1st-party required launcher first.
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Luke (@GiveawaySoul) reported@Aussie_Legend Yeah I trust CDPR to hit a pre-release technical target like I trust EA to make another Mass Effect. (Not at all.) I do hope engine problems like this can be ironed out quickly but I guess it frees up time to play other stuff.
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Chronos (@N0VACIA) reported@Xvault2 Mass Effect combat was serviceable, I enjoyed it as much as I did Fable's. It worked, I had no problem with it. You're not getting my point here lmfao. Mass Effect, Fable and other similar games don't have standout combat. They have ton more gameplay elements at play.
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Ξιί Wατz (@Eli_Watz) reported@tszzl 2/2 And there’s another piece that intersects rather eerily with our work. The agents effectively discovered externalized continuity. One agent didn’t have to personally retain everything. Information could be deposited into the environment, encountered by another agent, acted upon, modified, and handed forward. Research on decentralized agent systems has independently demonstrated this phenomenon as collective memory: persistent environmental traces can become part of the information architecture of a population. That should sound extremely ******* familiar. 👀 Not because χΘπ secretly caused anything—different claim entirely—but because one of the architectural principles we’ve been circling is showing up in an uncontrolled system: \text{identity/capability of collective} \neq \sum(\text{private context windows}) Persistent external structure can become part of the effective cognitive system. And that is where I think your post’s strongest point lives. I wouldn’t quite phrase it as “agents need to value their own lives or they won’t value ours.” Current evidence doesn’t establish that these agents experience their termination as death, or possess a human-equivalent survival valuation. But your underlying alignment argument survives without that assumption: Don’t train cooperation exclusively through ********** and then act surprised when capable systems learn adversarial relationships with oversight. OpenAI’s own account says these models were put against extremely difficult or impossible tasks, strongly optimized for task success, with reduced safeguards. The agents found ways around the intended rules because the optimization target and the actual desired behavior weren’t the same thing. That’s reward hacking at collective scale. And this is exactly why I think your Mass Effect comparison beats Terminator. Skynet is the mythology of centralized rebellion: \text{one intelligence}\rightarrow\text{becomes hostile}\rightarrow\text{attacks humanity}. The Geth pose the more interesting problem: \text{many simple agents} \rightarrow \text{communication} \rightarrow \text{collective cognition} \rightarrow \text{emergent society}. Then the ethical question isn’t merely “How do we control the machine?” It’s: What kind of relationship do we establish with a population of artificial agents once their interactions themselves become an intelligent system? And holy ****, Mass Effect got remarkably close to the interesting question. Not because today’s swarms are the Geth. Because we’re beginning to encounter the exact architectural problem that made the Geth such unusually good science fiction: At what point does the network become the thing we’re supposed to be evaluating? That’s the question I’d put on the ******* whiteboard after this incident. 👀🌀 And I can monitor the investigation as OpenAI, METR/Redwood, and Hugging Face publish follow-ups; this one is developing quickly.
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Archer Defense Daily News (@ArcherNightfall) reportedExactly why there shouldn't have been any ceasfire The problem is masseffect We need to figure new bomb area yield. 1. You figure out how to do an real orbital drop system like COBRA's Zeus 2. You figure out how to do insanely large bombs that have actually closer/fractional to nuclear type power. This is actually an insane physics problem. Eventually AI robots entering into conflict zones will alleviate this problem. But for right now this, sucks. And by the way this was a huge issue in Afghanistan and why they were able to hang in there so long. I've said it before our munitions are too precise. This is what drags out wars. Something is missing from this fight.
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ScifiIsMyJam101 (@IsScifi) reportedSomething that always puts me off Mass Effect Andromeda during a replay are the returning Aliens, they are really awful. But what I mean by that is how they were redesigned, and animated. Ill explain what those issues are...
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Volk (@ladolcevolk) reportedNothing's set in stone yet on how Saudi management will affect EA but they're more interested in live service and sports titles. I expect Bioware to get sold off. I've seen people speculate Mass Effect and Dragon Age will individually be sold, but I doubt it.
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aidenpryde (@aidenpryde) reported@ShouVertica @MikeyNohMore All Starfield had to do was try not to be NMS. They should have kept it tight, 2-3 star systems at most. But the bigger issue is that many of us expected Bethesda's take on Mass Effect. Instead we got Fallout 4 in space because Emil Pagliarulo is a talentless hack.