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Mass Effect Andromeda

Mass Effect Andromeda status: server issues and outage reports

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Full Outage Map

Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.

Problems in the last 24 hours

The graph below depicts the number of Mass Effect Andromeda reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Mass Effect Andromeda. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Mass Effect Andromeda users through our website.

  • 67% Online Play (67%)
  • 33% Game Crash (33%)

Live Outage Map

The most recent Mass Effect Andromeda outage reports came from the following cities:

CityProblem TypeReport Time
Auckland Game Crash 1 month ago
São Joaquim da Barra Online Play 2 months ago
Lichfield Online Play 2 months ago
Mobile Online Play 8 months ago
Leeds Online Play 9 months ago
King's Lynn Sign in 9 months ago
Full Outage Map

Community Discussion

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Mass Effect Andromeda Issues Reports

Latest outage, problems and issue reports in social media:

  • TheOneFawi
    Fawi (@TheOneFawi) reported

    @trepidofficial I have been waiting for a video game crash ever since Mass Effect 3 in 2012 I won't lie, I too used to fall for the remakes and remaster trap, but not anymore, I'm done, I'm up till here with this **** I want this industry to burn, and nintendo to go with it, they deserve it

  • DownloadQueue_
    TheDownloadQueue (@DownloadQueue_) reported

    @Rogue24_ @MightyKeef Ah yes the usual culprit DEI. Except people didn’t have. Problem when we were all raving about Mass Effect. 🙄

  • arbuckle2099
    John Arbuckle (@arbuckle2099) reported

    @nikos_on_yt My biggest problem with Mass Effect Legendary edition. They completely ruined the lighting

  • DarckArchon
    DarckArchon (@DarckArchon) reported

    @PapitoQinn It could have been more and it could have been better unfortunately, they tried to imitate Mass Effect with the voice protagonist and narrower dialogue choices but the execution had a lot of problems.

  • GytKaliba
    Gyt Kaliba (@GytKaliba) reported

    Doing a bit in the first Mass Effect that I somehow NEVER did last time (the Bring Down the Sky stuff). Can't for the life of me figure out why, I enjoyed these enough that I played all three games back to back, so wanting to be done wasn't an issue.

  • RavenRanks
    Raven (@RavenRanks) reported

    @TheGingerPerks Both Outer Worlds games are decent. Low quality Mass Effect vibes. The original has more humor than the so serious second game. Avowed is garbage. Pillars is mid. Kotor 2 is broken and half finished. They've never been a AAA studio. Just the hard truth 😕

  • ReactionaryLuma
    Rosalina's Top Luma (@ReactionaryLuma) reported

    @frogarchist My problem with ME3 is that ME2 clearly brought the series into a much more complex push and pull, and then 3 turns everything back into cartoonishly simple moral choices. Like there's a valid reason to be a renegade in Mass Effect 2. In Mass Effect 3 its just clip farming.

  • MythicJaqui
    Mythic ⛧ (@MythicJaqui) reported

    @CDRJohnShepard Netcode is a lot more stable so the mod won't crash as much as reach did. Community made shaders allow for PBR support. Levels also don't have to be sealed in Halo 4 so I can port mass effect maps pretty fast (Did this one in a couple days).

  • BrandonRay37903
    Brandon Raymus (@BrandonRay37903) reported

    @AshenOne_VI Biggest issue the game has? It turned Dragon Age into Mass Effect. Thats not what the game was for 3 games, why change it on a 4th?

  • Nazglue
    Nazzy (@Nazglue) reported

    @TheHiddenOneAC Mabey its because I've played yakuza and mass effect, but is it that much of an issue seeing reused animations?

  • GAR3D369
    Gar3d Gaming (@GAR3D369) reported

    @Egyptian_Leaker Devil May Cry Mass Effect Subnatica Crash Bandicoot

  • captaindin123
    captaindino123 (@captaindin123) reported

    @biggieU_U @Henry10113 I absolutely love mass effect, literally one of 3 tattoos I have is from ME, 1 is ******* rough to play, probably the best story but the game play was bad even when it came out, tried and dropped after the big Game Informer issue on it, only went back after playing and loving 2

  • GenocidalFetus
    💀 Ali💀 (@GenocidalFetus) reported

    It's pretty baffling how the Mass Effect team was so scared of mlm relationships. At least there's mods that fix that injustice.

  • Spokavriel
    Daniel Thomas Stack (@Spokavriel) reported

    tried to fix my typo before posting and it tried to edit the at will cain part. x is odd today. your question about the lake might have a mass effect ;p

  • juriyafx
    Juriyafx | Kael (@juriyafx) reported

    @DanticsOfficial The Mass Effect trilogy remains one of the most interesting and memorable sagas available. ME3's issues are varied and only catch up with you in the finale. Boring, anticlimactic, disconnected from your choices—and those RGB endings combined with those explanations turn a writing mistake into an insult to the player. Plus, the revised ending added via patch made a bad ending even worse. And the answer to your question is: NO! Just because worse things have come out in the following years doesn't make what EA/BioWare did any less severe.

  • _abbie_watson_
    just doing things (@_abbie_watson_) reported

    @sasajuric By careful selection of dependencies that are battle tested and have well defined APIs that have already figured those things out. I build healthcare apps, so FHIR + Material UI + Meteor + D3 gave us a huge amount of API surface area for the LLMs to work with. Now then, there is a needed critical-mass effect for it to work. Things didn’t get really good until 250K lines of code; and we started with a tech stack that we had sorted out a lot of problems over the past decade. So, I wouldn’t say we *never* look at the code. Just that it’s possible to hit critical mass, where there’s enough source materials and enough rules, that the most modern models can start self-assembling code according to spec, and… it’s as good or better than anything I would write by hand.

  • PapitoQinn
    Papito Qinn (@PapitoQinn) reported

    @GameLoreDash It was definitely Joker from Mass Effect: "Forget my problems" dancing.

  • RealRichardVald
    Richard Valdez (@RealRichardVald) reported

    @DanticsOfficial The only issue with using Mass Effect 1 if it doesn't really affect much besides one special mission in the first game in a few passing references in the sequels. I think Dragon Age would have been a better example

  • Omni_X_Dragon
    Ryan (@Omni_X_Dragon) reported

    @MeatBunFTW @RinoTheBouncer Outer Worlds was a fun, more dialog heavy Mass Effect. The problem is that the dialog was very HEAVY.

  • wesleytypes
    Wesley ✨ (@wesleytypes) reported

    @KeenKolo @masseffect Oh yes, that's one of the issues I was specifically thinking of.

  • Zandatsu1207
    Zandatsu (@Zandatsu1207) reported

    @Pirat_Nation Of course EA had a problem with it 😒 Y'all remember when EA was responsible for Mass Effect, NFS, and sports games in the early 2000s? Great games there.. not anymore.

  • renault_captain
    CaptainRenault (@renault_captain) reported

    @Knight10293847 I’d say the same thing about Mass Effect…go find these Turian Insignias knowning that some Lovecraftian Horrors are about to invade the galaxy. Almost any open world game has this issue. Skyrim only escapes it by having a plot so uninteresting you don’t care about the narrative

  • RadarFennec
    Fennec_Radar (@RadarFennec) reported

    @HowlingKaya @RespectElves Director doesn't matter as much as the narrative writer. Mass Effect 1 & 2 had the same director but different writer, and it shows. And guess what the big problem post Chris Obsidian games have? Really ****** writing.

  • HurtboxTV
    HurtboxTV | MS-623 EWGF Custom Type (@HurtboxTV) reported

    The biggest issue is that the average consumer got into the MCU and it made a gorillion dollars so other companies focus tested the **** out of what the normies actually liked. They then took that information and figured "if we apply this to literally everything we will make tens of gorillions!" Not realizing that not only would this invite the wrong crowd in, it would push out the ones already there who were buying their products. There's a reason modern AAA gaming sucks and it's because normie level MCU enjoyers figured if they liked slop and ironic quickly dialogue with sassy characters that everyone else would. They then proceeded to nuke every franchise they've been a part of with one dimensional characters and sassy girlbosses in a "subversion of the genre/media you're used to" type writing. It's funny when you think about it that there are very few IPs that never fell into this trap and they're doing just fine if not better. Franchises like Gears, Halo, Mass Effect, etc all used to take themselves seriously to some degree. They had writers who cared about telling a story and making a game that was fun to back it up. Now it's live service, accessibility, representation,and a whole host of other dog **** design decisions that took these games from console sellers to the bargain bin on the verge of collapse. The video game industry needs to pop again. Cause right now all my favorite franchises ******* suck and I only enjoy playing either indie games or gacha games like Nikke and GFL2 atm.

  • zhoban90
    Zachery Hoban (@zhoban90) reported

    @AwokenAngelxoxo @lovesmagic4ever I hate getting staggerfucked. It was a huge issue I had with a specific faction in Mass Effect 3

  • KevinGame2013
    thed.vawaifu (@KevinGame2013) reported

    @theonewhoistobe @mrpyo1 No it did not I would have games released in a finished state rather than games launch in a buggy broken and unfinished state like battlefield 2042,the Lord of the rings golem, redfall Mindseye anthem, mass effect andromeda, concord, ssktjl marvel avengers fallout 76, and any games that launch with technical issues. And I agree with yongyea here

  • darkprometheus1
    darkprometheus112 (@darkprometheus1) reported

    This just doesn't look good and let me explain. The background looks like it is one thing and the background looks great. The Issue with the characters is this reminds me of Mass Effect Andromeda. the filters and animation done makes the character look 100% not like the mocap or person they did mocap. All of the women characters, for whatever reason intentionally, look like they are bloated in order to put more detail. Ciri looked the same as well. Face bloated to add more detail that makes no sense to me. I don't know if this is because of the engines we use for games and things like that but the reality is that this doesn't look good. Somehow though, the eastern studios have figured it out so us in the west are doing something wrong. That being said, playing as Laufey in a "god of war" title is dumb especially when i thought they were transitioning to a parallel story with Atreus and now the woman than i guess Kratos banged and now is dead so you can guide Kratos and the like on their journey? that's just retarded.

  • NunoRocha910
    '-' (@NunoRocha910) reported

    @femshep_com @nib95_ But you are talking about a particular case (female Shepard). I'm talking in general. Totally different things. Just because few people had issues with it (Mass Effect case), doesn't mean that there's a general hate towards female protags, because there is not.

  • Libertonian13
    Vanclomming (@Libertonian13) reported

    @hg17_daisuki I used to run Veilguard on my old PC it had both an SSD and an HDD and games would lag because Windows was running slowly in the background. Veilguard wasn’t the only issue, though; I was especially into mods, but they took up a lot of space. The mods I downloaded for Mass Effect took up nearly 20 GB in total. Now, since my new system doesn’t have an HDD, I can’t download many mods.

  • ArcherNightfall
    Archer Defense Daily News (@ArcherNightfall) reported

    Exactly why there shouldn't have been any ceasfire The problem is masseffect We need to figure new bomb area yield. 1. You figure out how to do an real orbital drop system like COBRA's Zeus 2. You figure out how to do insanely large bombs that have actually closer/fractional to nuclear type power. This is actually an insane physics problem. Eventually AI robots entering into conflict zones will alleviate this problem. But for right now this, sucks. And by the way this was a huge issue in Afghanistan and why they were able to hang in there so long. I've said it before our munitions are too precise. This is what drags out wars. Something is missing from this fight.