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Mass Effect Andromeda

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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.

Problems in the last 24 hours

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Most Reported Problems

The following are the most recent problems reported by Mass Effect Andromeda users through our website.

  • 100% Game Crash (100%)

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Mass Effect Andromeda Issues Reports

Latest outage, problems and issue reports in social media:

  • zaeedmassanis
    soph 🐛 (@zaeedmassanis) reported

    i was super exited to have a chance to meet mass effect cast but now all i wish for this con is to fail tbh, creating an extremely unsafe and uncomfortable space for fans and pretending the problem doesn't exist is so ******* disgusting

  • TheInfamousEG
    🌹 The Infamous E.G.🌹 (@TheInfamousEG) reported

    In Bad Company 1 Client side reg issues Animation bugs Physics bugs Audio bugs Menu bugs Need for Speed Rivals, same thing, Dragon Age Inquisition, same thing Mass Effect Andromeda, same thing. Battlefield 6, same thing Common denominator is what?

  • Flatwoodscreep
    Flatwoods Creep (@Flatwoodscreep) reported

    @Pies_of_Lee Veilguard is just a continuation of the same writing issues that plagued mass effect Andromeda but the same reactionaries were too busy bitching about a trans character in that game too

  • Imperiu39957614
    SharkMonarch (@Imperiu39957614) reported

    @MarcusCVance its crazy that masseffect solved the magazine size problem for ballistics like over a decade ago

  • cglassey_author
    Colin Glassey - Author (@cglassey_author) reported

    The term "Open weight self hosted AI" is quite misleading. The weights of an LLM are a massive set of numbers which no human and no software can explain or clarify. In a very real sense the weights are not OPEN because no human or machine can read the weights and understand / describe what they mean. This is totally unlike "open source code" which can be understood. For all we know, the weights of an "Open weight LLM" contain hidden malicious errors, analogous to the error "Legion" used to destroy the Geth who were supporting the Reapers in Mass Effect 2. "Open weight LLMs" are fundamentally inscrutable.

  • anonskrub
    anonskrub^2 🇵🇸🇺🇦🗿👧 (@anonskrub) reported

    @KenteMana @SwervoT3k @bioware the problem with DAO getting a remaster/remake IIRC is that there is almost nobody left at BioWare who knows how the game engine runs, so a remaster is almost impossible, and a remake is unlikely until at least Mass Effect 5 gets out the door just b/c of resource priority

  • pwu80d
    Kelsey (@pwu80d) reported

    @kalaelizabeth I think that's definitely true right after Dragon Age Origins. (And you can argue the same for Mass Effect to a certain extent even with 2 though that game was close to being as good as the first.) 2 was a noble but broken attempt thay some people a lot of love and worth in

  • RyuNovels
    Ryu Maverick Art (@RyuNovels) reported

    My issue with modern RPG Games is they seem to focus to much on romance and hook up options You need to do to progress the Game, Like in Mass effect 2 You had the tantrum sequence of Jack against Miranda, instead of a neutral option you needed to pick a side, that's idiotic

  • orinsbutt
    meeb 🧛🏻‍♀️ (@orinsbutt) reported

    Fix me non verbal mass effect time

  • UnitedAaron99
    UnitedAaron (@UnitedAaron99) reported

    @RavensFlock1312 Issue with these realism is they lose the art style and ironically makes it worse. Many game remasters did the same mistake like the recent Halo CE where it looks graphically impressive but devoid of the sauce that made halo CE pop. Same was done to Mass Effect 1 with Shadows

  • GenocidalFetus
    💀 Ali💀 (@GenocidalFetus) reported

    @TwoGhostPixels No one changed Dragon Age or Mass Effect, dumbass. Stop making problems up in your head to get mad at.

  • InJeffable
    Jeff Seely (@InJeffable) reported

    @PeterP_1985 @jasonschreier I've been seeing poor decisions like this in the industry ever since BioWare attempted live service slop with Anthem. They should've given Anthem to their Montreal studio while the main studio in Edmonton worked on Mass Effect: Andromeda, but they did the reverse and paid for it.

  • MythicJaqui
    Mythic ⛧ (@MythicJaqui) reported

    @CDRJohnShepard Netcode is a lot more stable so the mod won't crash as much as reach did. Community made shaders allow for PBR support. Levels also don't have to be sealed in Halo 4 so I can port mass effect maps pretty fast (Did this one in a couple days).

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    600 employees is usually where RPG studios start translating “we know our audience” into “we need a wider one.” So Owlcat saying it won’t turn its back on hardcore CRPGs is good. It’s also a promise that gets harder to keep the more expensive your org chart gets. The risk isn’t that The Expanse: Osiris Reborn looks more like Mass Effect. That part is fine. Studios should try new shapes. The risk is the familiar disease of scale: every sharp edge gets treated like a market problem. Complex systems get simplified. Failure gets softened. Friction gets removed until all that’s left is “accessible,” which is industry code for less specific. Owlcat has earned more trust than most here. Pathfinder and Rogue Trader did not feel focus-tested into paste. That’s exactly why the pressure is real. Growing while keeping taste is harder than growing. Anybody can make the target bigger. Very few studios get bigger without sanding off the part worth showing up for.

  • EruseaRise
    BarkBarkWoof (@EruseaRise) reported

    @cerealsthatkill @DanFriedman81 Woke is why you got to that point. If someone said that they wanted to show you a sleazy underworld bar on the edge of the galaxy, what would you expect to see there? Mass Effect 2 had alien space strippers. So who on Starfield decided that the sleezy space bar would have flabby male dancers in gross spandex onesies with florp hats? Who made this call and how did they get hired? 1. Are you really telling me that’s the best they could do? 2. Why hire someone like that in the first place? 3. Why did no one stop them from making something so lame? This demonstrates that the hiring process was corrupted, and that there was no longer a functioning management system capable or willing to make important creative decisions. Because we see a huge problem in that people were making decisions they shouldn’t have made, and there was no one stopping them from doing it! You cannot simply chalk these things up to some failure of management because these were studios that used to know how to deliver record shattering games.

  • OscarVera22
    Oscar Vera (@OscarVera22) reported

    @donutzski Like for real... When mass effect Andromeda was broken it llooked better than this

  • JestersWar
    JestersWar (@JestersWar) reported

    @ShitpostRock Probably Mass Effect 2- almost everyone I know prefers it, and there's no question that ME1 had issues with the Mako, and was largely a worse game But I preferred the RPG shooting, including the heat/miss rate over the 'better' cover shooter mechanics of ME2. And ME1's story

  • shay_o66668
    Rick O'Shay (@shay_o66668) reported

    @jackshepfc I will so badly want to take over by aware and remake Mass Effect from the ground up. Restore all the cut content, and make the original rough draft mission a real thing and of course fix the giant plot holes and give players choices. Mass Effect 1 did not allow us to meld with Tevos in order to prove that the reapers are real. Mass Effect 2 did not allow us to be diplomatic with The mercenaries. There was a large bunch of side characters that I thought were really cool and I really liked and yet I was forced to kill all of them against my will. Mass Effect 3 would require a whole day to explain what is wrong with it. And Mass Effect Andromeda is an abomination.

  • aidenpryde
    aidenpryde (@aidenpryde) reported

    @ShouVertica @MikeyNohMore All Starfield had to do was try not to be NMS. They should have kept it tight, 2-3 star systems at most. But the bigger issue is that many of us expected Bethesda's take on Mass Effect. Instead we got Fallout 4 in space because Emil Pagliarulo is a talentless hack.

  • JoeyAGamer
    JoeyA (@JoeyAGamer) reported

    @GameSpot Guys, who gives a **** about remaster, remake that entire ****, fix the bugs, bring us a new trilogy like Resident Evil, you see how Black Flag Resynced is doing, Ocarina of Time is shaking people. GOOD GAMES deserves GOOD REMAKES, not ****** remasters. Mass Effect is EXCEPTION

  • bludgeonParagon
    Man With A Stick (@bludgeonParagon) reported

    @AMWorley_Writer @drowwpoison @kalaelizabeth It makes more sense when you look at Mass Effect 3's multiplayer as the reason why EA wanted to get so heavily into loot boxes and live service in the first place, it was wildly successful where Inquisition's multiplayer failed and they were chasing that high ever since

  • Trutown
    Trutown (@Trutown) reported

    Why the Dark Energy plot was better. But the issue with that plot line was that it fit for a game that was a sequel to Mass Effect 1. But Mass Effect 3 was a sequel to Mass Effect 2 (which was a soft reboot of the series, not a sequel to Mass Effect 1).

  • RoxandWheatley
    Roxley (@RoxandWheatley) reported

    @void_cache @Mangroxian I like to mod games, Mass Effect, Cyberpunk being a few of them, but the sheer amount of mods I download often takes up a good chunk of space, so I transferred them to the external hard drive. I try to mediate this issue by letting the game load in for 5 to 10 minutes, but its-

  • FighterFPS
    Night Time 👀 (@FighterFPS) reported

    @XTuleta @renegator66 @ANTllSM So by that definition EA never made a bad broken Game. Battlefield 2042, Anthem, Mass Effect Andromeda, etc. are all the developers fault right?

  • thatmedfella
    Emergency Medical Fella (@thatmedfella) reported

    Sorry babe, can’t talk. I’m doing the infinite xp mining laser glitch in Mass Effect

  • CorbynRed
    *CR* - stimulating William Shatner's bassoon (@CorbynRed) reported

    @NeonBirdGames Mass Effect: The Trolley Problem, basically.

  • SweetLMG
    Jesse (@SweetLMG) reported

    @IGN Notice how these articles always start with “former”. Anyway Mass Effect 5 has a long shot as it is. Announced this game 5 years ago, and still have nothing to show for it. New owners are hardly the problem here.

  • DoctorMed0
    Doctor Med (@DoctorMed0) reported

    During renal transplantation, native nephrectomy (removal of the patient's original kidneys) is typically avoided to minimize surgical risk and retain any residual renal endocrine function or fluid management. However, removal is indicated when the native kidneys pose a direct medical or surgical threat to the patient. Severe, Recurrent, or Refractory Infections: Chronic pyelonephritis or infected cysts (common in Autosomal Dominant Polycystic Kidney Disease - ADPKD) that risk systemic sepsis or graft infection while under post-transplant immunosuppression. Massive ***** Size (Mechanical/Surgical Space Issues): Severely enlarged polycystic kidneys (ADPKD) extending down into the iliac fossa that physically prevent surgical placement of the donor kidney or cause severe mass effect (early satiety, respiratory distress, intractable pain). Uncontrolled Severe Hypertension: Intractable hypertension driven by hyperreninemia from ischemic, end-stage native kidneys that fails to respond to maximal medical management. Suspected or Confirmed Malignancy: Presence of renal cell carcinoma (RCC) or high-grade upper tract urothelial carcinoma in the native kidney. Severe Protein Loss: Nephrotic syndrome with persistent, life-threatening severe proteinuria (e.g., focal segmental glomerulosclerosis) leading to refractory edema or thromboembolic risk. Significant Nephrolithiasis or Structural Abnormalities: Severe urolithiasis with high infection risk or conditions causing persistent severe vesicoureteral reflux / hydronephrosis with recurrent sepsis.

  • browland1
    🤘🇨🇦 Ben 🇨🇦🤘 (@browland1) reported

    @MikeDKirby @kalaelizabeth BioWare is a good legacy name and the success of the Mass Effect Legendary Edition is proof that the IPs still have gas in the tank. The issue is that the BioWare of old no longer exists, key talent was forced out by bad management under EA and only a shell remains.

  • XFerginatorX
    XFerginatorX (@XFerginatorX) reported

    @ShittyHaloTakes Basically it negates issues which is why they like adding it because over a decade ago we just could call out games for **** like Mass Effect 3 leaving content on the disc then selling it back to you outrage. Now you add an they/them Asari and the discussion is pulled away from..