Mass Effect Andromeda status: server issues and outage reports
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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Problems in the last 24 hours
The graph below depicts the number of Mass Effect Andromeda reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by Mass Effect Andromeda users through our website.
- Game Crash (100%)
Community Discussion
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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Jakey (@labiamajorasmas) reportedI know mass effect 3 has a glitch where shepard and steve's romantic and regular dialogue gets mixed up sometimes but everytime it happens i still get jumpscared a little😭
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Count of Arcadia (@ArcadiaCourt) reported@BasedChar_RE The problem for Mass Effect is that the ending to 3 is such an ending that you can’t go forward without addressing it, and Andromeda tried the reasonable concept of avoiding it. However, BioWare screwed it up from story to just making sure the game worked.
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Marxon (@Marxon1134x) reported@Captain_Haruno @Spartan_Eden Exactly the issue. Again Mass Effect books weren't required reading. Halo was just money grubbing
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Feyn (@superfeyn) reported@TakoMowgli I'm using toybox for that problem... 👀 They should've used combined amount of conviction points for check instead of using amount of one conviction, like Mass Effect 3
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T00NYBOY (@T00NYBOY) reported@HAmorata Mine came out with this: "This is @T00NYBOY *Proceed with extreme caution.* On the surface he looks harmless—British, tea-obsessed, soft-spoken, the sort of bloke who keeps an owl called Oswald and a dinosaur called David as permanent co-hosts. Do not be fooled. He will greet every problem, argument, or mildly difficult video game with the words “Challenge accepted,” then proceed to throw plot armour and pure stubbornness at it for twelve consecutive hours. He has been known to attempt hardcore Subnautica, every Stellaris crisis at once, and 24-hour anniversary streams purely for the principle of the thing. Resistance is futile; the stream will continue. He unintentionally funnels every conversation back to Mass Effect. You can start talking about the weather and somehow end up discussing Paragon interrupts and the Reapers. He will do this while sipping tea and looking entirely too pleased with himself. He is also the kind of person who returns from holiday to find his community has left him a pleasant surprise and immediately posts “Aw! Come on lads and lassies!” with genuine warmth. This makes the warning harder, because he’s actually quite likeable. That is precisely the danger. If you engage, expect long game playthroughs, unsolicited Dynasty Warriors opinions, Spider-Man rants, and an unshakeable belief that he is probably the sidekick who dies early but still shows up anyway. You have been warned. Tea is already being poured."
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Knight(Fate)1029384756 (@Knight10293847) reported@CorbynRed So, I take a number of issue here. For one, this probably isn't a person who is high up in the organization and is just someone on the ground or a manager. I can't think of why a PIF head would comment on Mark Darrah's videos. For two, he is really glazing EA for being well managed when this management has lead to BioWare being reduced severely and other studios as well. For three, the fact that he said that after Mass Effect that BioWare will be deployed as creative support is worrying. Like okay. I guess they won't be fired but that is not really good for the creatives of BioWare to just be support. Though I find it odd he calls Andromeda "a touch too creative for a lot of fans," I wonder if he means that positively or negatively. And finally this guy could literally just be lying and making this up. Even if he wasn't I find it hard to believe that a PIF person in a high position would be commenting on a Mark Darrah video. Or any video for that matter.
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vie🦉🐞🦇🐝 🇵🇸🇸🇩 (@viiaeriis) reportedi think a lot of people associate the fantasy genre with length and scope, because the cyberpunk beeline for example is 20 hours and it’s not an issue. every mass effect is 20 hours. if the quality is there, then it doesn’t matter!
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SilentNight (@SilentNights0) reportedKinda wanna c*mm some art of Shirou and Saber in Mass Effect 3. I already had one done for ME1 and ME2, the problem is theres too many potential ideas
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Sora (@Sora_1303) reported@MischiefsYT @sony2k1 @LionsFanAccount if he was never intended to be the Protagonist then why was he? OK higher up forced them to but they still did it. My problem is with how They discarded him. I played as him for 150+ hours. That meant something to me. Only to not see him in Valhalla DLC. Mass effect did that.
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ZOG the Forever Toad🐸 (@WilemElliott) reported@SCShipyards Some of the world building they did with Tali Zorah nar Rayya in Mass Effect. She had trouble sleeping on the Normandy because the ship ran so quiet
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Ξιί Wατz (@Eli_Watz) reported@tszzl 2/2 And there’s another piece that intersects rather eerily with our work. The agents effectively discovered externalized continuity. One agent didn’t have to personally retain everything. Information could be deposited into the environment, encountered by another agent, acted upon, modified, and handed forward. Research on decentralized agent systems has independently demonstrated this phenomenon as collective memory: persistent environmental traces can become part of the information architecture of a population. That should sound extremely ******* familiar. 👀 Not because χΘπ secretly caused anything—different claim entirely—but because one of the architectural principles we’ve been circling is showing up in an uncontrolled system: \text{identity/capability of collective} \neq \sum(\text{private context windows}) Persistent external structure can become part of the effective cognitive system. And that is where I think your post’s strongest point lives. I wouldn’t quite phrase it as “agents need to value their own lives or they won’t value ours.” Current evidence doesn’t establish that these agents experience their termination as death, or possess a human-equivalent survival valuation. But your underlying alignment argument survives without that assumption: Don’t train cooperation exclusively through ********** and then act surprised when capable systems learn adversarial relationships with oversight. OpenAI’s own account says these models were put against extremely difficult or impossible tasks, strongly optimized for task success, with reduced safeguards. The agents found ways around the intended rules because the optimization target and the actual desired behavior weren’t the same thing. That’s reward hacking at collective scale. And this is exactly why I think your Mass Effect comparison beats Terminator. Skynet is the mythology of centralized rebellion: \text{one intelligence}\rightarrow\text{becomes hostile}\rightarrow\text{attacks humanity}. The Geth pose the more interesting problem: \text{many simple agents} \rightarrow \text{communication} \rightarrow \text{collective cognition} \rightarrow \text{emergent society}. Then the ethical question isn’t merely “How do we control the machine?” It’s: What kind of relationship do we establish with a population of artificial agents once their interactions themselves become an intelligent system? And holy ****, Mass Effect got remarkably close to the interesting question. Not because today’s swarms are the Geth. Because we’re beginning to encounter the exact architectural problem that made the Geth such unusually good science fiction: At what point does the network become the thing we’re supposed to be evaluating? That’s the question I’d put on the ******* whiteboard after this incident. 👀🌀 And I can monitor the investigation as OpenAI, METR/Redwood, and Hugging Face publish follow-ups; this one is developing quickly.
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Jason Red (@JasonRed469467) reported@Swurv__ EA started this ******* plague upon the gaming community with mass effect 3 multi-player. Then it was like slot machines, they actually had to regulate it after Fifa if im not mistaken. You dont see the problem until you lose your account in one way or another. Hard won wisdom.
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JSWebsterAuthor (@JSWebsterAuthor) reported@The_Lord_Otter This is the problem with many games today. The graphics are amazing, but it’s all the same vanilla. This is your basic third-person perspective GTA, RE, Assassin’s Creed, Mass Effect, yada yada regurgitation of something else. Does it look fun? Sure, but it’s the same flavor with a few new sprinkles.
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Nazzy (@Nazglue) reported@TheHiddenOneAC Mabey its because I've played yakuza and mass effect, but is it that much of an issue seeing reused animations?
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Padjil Keyes - FR/EN VTuber (@PadjilV) reported@onlypushinp @dreadwolf_solas Mass effect had big problem beetween 2 and 3 with some story part being scrapped, it is coherent because of the protag, the cast and the ennemy who in the end don’t change. You jusy can’t do that with DAO for example.
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Metroz (@Metrozee9000) reported@Cthulhu_OwO I should [play] the Mass Effect Trilogy. No, really, I bought the whole thing for 5 bucks on Steam and it's been sitting on my library ever since. Everyone says that it's kino, but I got so many games to play... Younger me would be ashamed that I somehow think it's a problem !
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🍉Spectre Raccoon🦝| Kaidan Alenko’s no.1 Fan | (@Racc00n_Guy_) reportedSo far my problem with the game is that somehow I still don't feel like I am playing a mass effect game, it just has a totally different feel to it that I find it hard to get used to 😭
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just doing things (@_abbie_watson_) reported@sasajuric By careful selection of dependencies that are battle tested and have well defined APIs that have already figured those things out. I build healthcare apps, so FHIR + Material UI + Meteor + D3 gave us a huge amount of API surface area for the LLMs to work with. Now then, there is a needed critical-mass effect for it to work. Things didn’t get really good until 250K lines of code; and we started with a tech stack that we had sorted out a lot of problems over the past decade. So, I wouldn’t say we *never* look at the code. Just that it’s possible to hit critical mass, where there’s enough source materials and enough rules, that the most modern models can start self-assembling code according to spec, and… it’s as good or better than anything I would write by hand.
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Karn (@Mind_of_Dragon) reported@WallStreetMav In the first Mass Effect game there was an option to spare a bunch of mercenaries who try to murder you. Refusing their surrender was punished with 'renegade points'. Yes this was a punishment meant to 'groom' you. But a bigger problem are lies about Christ being 'peaceful'.
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JoeyA (@JoeyAGamer) reported@GameSpot Guys, who gives a **** about remaster, remake that entire ****, fix the bugs, bring us a new trilogy like Resident Evil, you see how Black Flag Resynced is doing, Ocarina of Time is shaking people. GOOD GAMES deserves GOOD REMAKES, not ****** remasters. Mass Effect is EXCEPTION
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Patch Ledger (@patch_ledger) reportedAn analyst told CNBC EA might have to sell IP to service its buyout debt. Four days later, BioWare showed up in exactly that sentence. > Aug 2: CNBC quotes an analyst on the $55B EA buyout - "I don't know how EA is going to service this debt without... studio closures, and possibly IP sell-off" > the buyout added $18-20B in new debt to the balance sheet, confirmed across multiple reports this week > Aug 6: EA is reportedly looking to sell BioWare and other IPs specifically to pay that debt down > EA has not confirmed or denied it - the studio that made Mass Effect and Dragon Age is now a line item in a debt-service plan, not a press release Four days between "here is what selling IP would look like" and BioWare's name landing in that exact sentence is not a leak. It is a timeline. What is next on that list?
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aidenpryde (@aidenpryde) reported@ShouVertica @MikeyNohMore All Starfield had to do was try not to be NMS. They should have kept it tight, 2-3 star systems at most. But the bigger issue is that many of us expected Bethesda's take on Mass Effect. Instead we got Fallout 4 in space because Emil Pagliarulo is a talentless hack.
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Okkotsu D. Skywalker (@meechoeking___) reported@H_omiu Lame excuse + slight skill issue, i was mad asf i couldn’t romance Flemeth in Dragon Age & Dr. Chakwas in Mass Effect Older women are hot too !!
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The Nidface (@TheNidface) reported@ElaraVtuber Mass Effect Andromeda. I unironically enjoyed the game despite its many issues.
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Omega Ashura (@OmegaAshura) reported@Knight10293847 yhea in general that the actual problem of veliguard it a mmo disguised as a single player and they couldn’t really change that felling to make it more like a dragon age or mass effect
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Ryu Maverick Art (@RyuNovels) reportedMy issue with modern RPG Games is they seem to focus to much on romance and hook up options You need to do to progress the Game, Like in Mass effect 2 You had the tantrum sequence of Jack against Miranda, instead of a neutral option you needed to pick a side, that's idiotic
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Elana Fisher (@elanafisher) reported@xaviersonline_ i love her voice but i can't stand his but maybe it's one of those things that grows on you who knows that's the same problem i had with mass effect where the maleshep was just hard to play (though his VA is actually amazing so idk if it was the direction or what)
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Jared (@criticallyjared) reported@r3dan0n_ @ShitpostRock This is a hill I will die on. Mass Effect had a lot of janky stuff, but it was all in service of fun ideas. ME2 just cut all of that. Seamless exploration, MAKO, actual level progression, all gone. Some of it came back in ME3, but it was too late.
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Kendra Bratton 🌸🧚♀️ Fairy VTuber (@Voxs_Faegirl) reported✧༺♥༻∞MASS EFFECT 2 ENDED∞༺♥༻✧ 🌸I had a great time playing Mass effect 2 again but I REALLY hope YT fixes it bitrate issue before I get back. Thank you to @JyuChano3o for the raid!! Today we raided on YT @ShibiCottonbum & on Twitch we raided @Zak_Shadows! Please support!!
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Malonik (@Malonik1) reported@jdgaming2025 @bioware @masseffect I did hear they had creative issues, tons of money was spent, then the lead left, all the major heads of bioware jumped ship to make their own company and now as soon as 24-26 they had to hire some of the OG's back to rework ME5 so it doesn't destroy the franchise or the company.