Paladins Outage Map
The map below depicts the most recent cities worldwide where Paladins users have reported problems and outages. If you are having an issue with Paladins, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Paladins users affected:
Paladins: Champions of the Realm is a free-to-play multiplayer Hero shooter video game released on September 16, 2016 as an early access product by Hi-Rez Studios.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Istanbul, İstanbul | 1 |
| Dallas, TX | 1 |
| Glasgow, Scotland | 1 |
| Genoa, Liguria | 1 |
| Tower Hamlets, England | 1 |
| Athens, Attica | 1 |
| Springfield, MA | 1 |
| Antioch, TN | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Paladins Issues Reports
Latest outage, problems and issue reports in social media:
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Alexander 'Lex' Williams
(@squidlord) reported
@SalvoGhost @elvenmaidinn I think, given the framework we were just discussing, it's immediately obvious the Church holds the same type of oaths for divine power. So, you would have paladins on opposite sides of the conflict, and it not being immediately obvious which one the God favors, which leads to dramatic potential. There's not a whole lot of dramatic potential if you have actual deities with actual paladins who are making their actual preferences very clear and obvious, unless you are going for a "mortals can challenge the gods" narrative, which I'm not opposed to. But it needs to be a clear theme from the beginning and not just something cobbled together. I am perfectly willing to think that the mechanics were conceived of in order to allow for bad writing, or at least at some level to ameliorate some of the problems when you have a few good writers and some bad writers working on the same line. If you do that, then you need to have some way that narratively and fictively, you can justify conflicts being unraveled by better writers later. Absolutist settings are absolutely terrible if you're going to get some less-than-stellar writers on board at some point. If you go long enough, you will get less-than-stellar writers. In a weird way, Warhammer 40K is a perfect exemplar of this.
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MikSumbi🇮🇹
(@MikSumbi) reported
@iJoebo Then I used to play Paladins PC because I played it for years on Console and I hated the input lag... or for Custom Maps or OLD GAMES like BO1/2.. But for the rest..
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Okada_the_Honourless
(@Okada_Caelun) reported
@IronlilyS @DoodlePoodle_X I feel like that's more a case of how Paladins seem to have always had a bad reputation (for some reason), causing bad DMs to forcefully screw them over. IE: If you let the demon escape, your vow is broken. But if you kill it, it was innocent, and your vow is broken.
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Avernus
(@Avernusmite) reported
@elvenmaidinn The problem was always butt monkies who hated people playing Paladins kept tripping up players on purpose to screw them over Then the stupid "code adherents 100%" who interpret the code wrong and use some XYZ logic to make them fall 5E Paladins I can see them trying to rein it in by making sure Paladins weren't "schmuck bait" for predatory DM's or bad DM interpretation but at the same time they lost their good vs evil vibe
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Gamer41
(@Gamer41_) reported
@elvenmaidinn The oath system is ******* garbage. You don't just say a few words and get divine powers. With the loss of a alinement systems compounding the issues with paladins no longer needed to be morally good is just bullshit. Kids wanting to play a good class but not be judge being evil
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Karamazov
(@justasinner01) reported
@Owlizabeth @ProfBreen587 @that_kind_oforc I guess you’re right. Black knights are a popular trope and they can always give a “paladin code” to void paladins. But another problem is that the void is never seen as an healing or protective kind of magic
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Catboy Beast 👑🐈 🔞【 BBB 】
(@CatboyBeastVT) reported
@ReySolan I think ive broken a paladins oath like 50 times by now
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**** Nixon
(@PunishedNixon) reported
@ZealousChoice I hate how we've gone from the West Coast Brotherhood being an organization in deep and irrevocable decline to it being the most important faction in the West, with the NCR and Legion They won't even show us Paladins getting their **** pushed in by guys with service rifles
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******* ɹǝʎɐlɟpuᴉɯ ᨳ ꢆ
(@mikewheelhair) reported
@bylertheorist @lcvebyers cool right? moving onto the important part here - paladin (mike) Paladins have oaths, promises that they've made before, so if they break them they become a broken or fallen paladin. Here it can easily refer to mike breaking his promise/s to pursue (as stated in the dungeon+
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Joebo
(@iJoebo) reported
noticed something interesting on paladins tonight after doing a system restore on my pc - the default engine file was not saved properly and as a result of this, i started witnessing old bugs for myself in game such as the permanent horse, makoa visual bug with his shell spin and crazy input lag spikes. it was like my game was saved back in time or something lol, at least i think that’s what was causing this
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Matt A.
(@matt_a56) reported
@IronlilyS @Okada_Caelun @DoodlePoodle_X It's one reason I never bother with paladins in D&D sessions with DMs who actively try to cause trouble for groups. If a DM plans to screw over the paladin for being a paladin, that's a bad DM in my eyes.
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Misha Burnett is wising up the rubes.
(@MishaBurnett) reported
@elvenmaidinn The problem with non-LG aligned paladins is that their abilities are the result of a life of self-discipline and renunciation. Evil characters wouldn't train their bodies and minds to endure hardship because the whole point of evil is that it is self-serving.
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Elven Maid Inn
(@elvenmaidinn) reported
@FanboyBob That would be problem if Paladins were servants of Gods, they are not, at least not in early versions of D&D. They were Champions of Order, not Gods, a primal cosmic force that was above Gods. 3e changed that.
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Paladin Steve, Starfleet Special Forces
(@PresidentOfDCBP) reported
@Ser_Crotum @elvenmaidinn This is why I have never allowed anyone to multiclass into or if they already are a paladin. You want divine powers? Serve a god, don't just give them lip service. As for my take on the Oath, well paladins are SUPPOSED to be Lawful Good. The Oath is supposed to represent their orders from their god. No god, no divine powers. Fail to follow the Oath, you anger your god and your powers are revoked. Or just get into a 1e or C&C game and play a real paladin.
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Elven Maid Inn
(@elvenmaidinn) reported
@alperenztel And they keep their powers that come from Gods there are serving. That's where I find issues with them, makes zero sense. Oathbreakers were made for players who were unable to role play Lawful Good Paladins.