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Path of Exile

Path of Exile Outage Map

The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Path of Exile users affected:

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Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Wichita, KS 1
Daleville, VA 1
Odense, South Denmark 1
Grevesmühlen, Mecklenburg-Vorpommern 1
Wakefield, England 1
Port Hueneme, CA 1
Lake Mary, FL 1
Lion's Head, ON 1
Austin, TX 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Path of Exile Issues Reports

Latest outage, problems and issue reports in social media:

  • KingKongor
    KingKongor (@KingKongor) reported

    @AdelDemento @pathofexile ??? I am talking about legacy items from leagues, these boots for example are not working anymore. Not sure why mageblood has to do with any of this xD

  • AlpiSpingun
    Spingun (@AlpiSpingun) reported

    @Ed222Br @Angormus @pathofexile I dont care dude, not a bit, dont care what's he doing, I'm just pointing a company mistake, if it's offend him that's his problem.

  • nsantos006
    nicollas 🇾🇪 (@nsantos006) reported

    @pathofexile witchhunter login

  • Biflosauruus
    Hughost (@Biflosauruus) reported

    @tragnesie @pathofexile If you had servers issue before you will still have them. It was just twice as bad yesterday. In my case I'll probably have 5 FPS instead of 1 I guess

  • AlperennCetin
    Alperen (@AlperennCetin) reported

    @pathofexile First of all fix the latency problem on eu Servers. It took more than 8 hours.

  • Noob___Gamer
    Ali (@Noob___Gamer) reported

    @pathofexile Can you also fix the mechanicality of holy strike maces which gets stuck in their place ?

  • Kimomaru4Ever
    Kimomaru 📚🧑‍💻🕹️ (@Kimomaru4Ever) reported

    @pathofexile I'm surprised that I've come to a full stop so abruptly, to the point where I'm not sure I want to come back to it, at least for a while. Some other weird issues - sometimes when I'm engraving a gem, I can't find it in my inventory anywhere (it's around, just not easy to find.)

  • carlos_sot7396
    carlos soto (@carlos_sot7396) reported

    @pathofexile Fix the fk servers. Two weeks into the league and the disgusting lag is still not fixed

  • SkillIssue7628
    Skill_Issue_I_Guess (@SkillIssue7628) reported

    @narzarkk @pathofexile supposed to be december, in a broken state not finished considering its only 8 months away and not even 0.5

  • ladarian
    Ladarian (@ladarian) reported

    @pathofexile Fix specter being eaten in your hideout when you press the ability by mistake. lol

  • townsend_grey
    Davey T (@townsend_grey) reported

    @pathofexile Login dude!

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • realNoOne2107
    Godskin (@realNoOne2107) reported

    @pathofexile Simulacrum difficulty is scaling with character power, that’s pretty wacky, fix it please

  • DeejusPhilbin
    DeejusPhilbin (@DeejusPhilbin) reported

    Yo, anyone else notice getting stun locked despite having the Brine King pantheon in @pathofexile? Something feels broken here because this is consistently happening to me. I'll just get stun locked by a bunch of tiny hits and seize until i die despite having ES, a decent life pool and freeze/chill immunity. I feel like I'm going crazy here.

  • lolcohol
    Lolcohol (@lolcohol) reported

    @AliOnur28736 @pathofexile You see it in other games too and I can't remember it ever being quite this bad in PoE. Seems like there are a lot of DDOS attacks this league for some reason and hopefully they fix it soon

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