Path of Exile Outage Map
The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Path of Exile users affected:
Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Baia Mare, Maramureş | 1 |
| Saguenay, QC | 1 |
| Oulu, Northern Ostrobothnia | 1 |
| Ecatepec de Morelos, MEX | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Path of Exile Issues Reports
Latest outage, problems and issue reports in social media:
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Mtr1x (@Mtr1x) reported@pathofexile Yet AMD card(s) [9070xt] suffer the same thing on PoE2 and PoE1, at least for me. Never had this issue with an older RTX3070. Give some love to the AMD players too, Jonathan.
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Miguel Maruso (@miggymaru) reported@boywondery1 @pathofexile That sucks. I've heard other people feeling disappointed and frustrated with that same problem.
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Lolcohol (@lolcohol) reported@pathofexile You guys did amazingly to fix that so quickly 🥳🥳
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Memphis_mg (@Memphis_86) reported@Nahnahnah184523 @pathofexile I am okay with Fokus shifter to poe 2 Launch is near so clearly they tunr down workforce at poe1 und poe 1 has the problem not really attract new players. Poe 2 is at this point way more beginner friendly and this new player being them money so easy is that
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Adam Astro (@Adam_Astro89) reported@pathofexile You going to fix the guild stash tab breach and abyss affinities? They still never stay applied.
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fu. (@RobanMavr) reported@Burnty504 @VMJunior @pathofexile Second half of the video is about shaders. And he said they've fixed it also for NVIDIA. Idk which was the main problem though, I'm not a dev.
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Burnty (@Burnty504) reported@RobanMavr @VMJunior @pathofexile Ok but shaders has nothing to do with the game crashing which was the main problem.. shaders are universal and not just a nvidia issue he never said it was.
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Augusto (@AugustoBTerra) reported@pathofexile Please GGG fix the non-exploding mobs on abyss!!!!
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SSGoatanks (@SSGoatanks) reported@pathofexile Have you fixed the static sound glitch affecting @PlayStation players whenever their characters use spells and attacks?
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Majonezee (@majonez_w) reported@pheeinn @pathofexile @Zizaran whats the problem
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SYLVANAS 🇮🇷 (@Sylvanas1994) reported@pathofexile Guys do you have lag when sever full or not?
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Corlexys (@Corlexys) reported@pathofexile Wonderful news 👍🏻 thank you! Because of these issues the game was unplayable.
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17k☃️ (@mkBina_) reported@Hikamiro @pathofexile Here comes Arm chair dev that can fix all issues with 2 sentences
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ShinMekaku (@ShinMekaku1) reported@Pirat_Nation Bro, that has to be the most based thing a dev has done to fix a bug lol, even the fact the bug was hard to reproduce, path of exile 2 devs wanted the players to have the best experience possible.
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Dinnu daniel (@daniel_adinnu) reportedA bug in Path of Exile 2 took eighteen months to fix. The fix itself took two weeks. The crash, a “device removed” error paired with severe stuttering, only affected NVIDIA graphics cards, and only on driver version 566.36 and later, a version that happened to release just before the game’s early access launch. Grinding Gear Games identified the pattern early. What they could not do was make NVIDIA look at it, because NVIDIA’s position was that it would investigate once the studio could reproduce the crash on demand, not before. That is where most of the eighteen months went. The team built custom debugging systems and a full replay system capable of re-triggering the exact crash, eventually compressing reproduction time from several hours down to five to seven minutes. Even then, the bug did not appear on every machine. So Grinding Gear Games packed an entire PC, monitor, keyboard, and mouse included, and shipped the whole rig directly to NVIDIA. No steps to follow, no room to fail to reproduce it. The company put the hardware itself on a truck. About a month after it arrived, an NVIDIA engineer saw the crash happen in person for the first time. Two weeks after that, engineers traced it to an internal shader heap size setting. A week later, the fix shipped inside NVIDIA’s own driver update, adjustable specifically for Path of Exile 2 without requiring any change to the game’s code at all. Add it up and the actual diagnosis and repair, once someone at NVIDIA was looking directly at the problem, took roughly a month and a half. The other seventeen months were the cost of getting anyone there in the first place. Game director Jonathan Rogers opened a bottle of champagne when the fix went live. The bug wasn’t hard. Getting looked at was.