Path of Exile Outage Map
The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Path of Exile users affected:
Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Daleville, VA | 1 |
| Odense, South Denmark | 1 |
| Grevesmühlen, Mecklenburg-Vorpommern | 1 |
| Wakefield, England | 1 |
| Port Hueneme, CA | 1 |
| Lake Mary, FL | 1 |
| Lion's Head, ON | 1 |
| Austin, TX | 1 |
| Plover, WI | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Path of Exile Issues Reports
Latest outage, problems and issue reports in social media:
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Kimomaru 📚🧑💻🕹️ (@Kimomaru4Ever) reported@pathofexile I'm surprised that I've come to a full stop so abruptly, to the point where I'm not sure I want to come back to it, at least for a while. Some other weird issues - sometimes when I'm engraving a gem, I can't find it in my inventory anywhere (it's around, just not easy to find.)
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lioa (@johnsumeng12138) reported@pathofexile trade website is down Plz fix it🥹
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Mateus Sousa (@MateusS70527012) reported@honesttoehold @pathofexile if your 2 carachter feels like a slog to get past campaign with ***** gear , the problem is really you , especially now theat they introducing wais to guide you where you need to go in the campaign
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augemacher (@wakemeupyo) reported@pathofexile cool but can u fix eu servers being unplayable during peaktimes due to lags, ty
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🦋 @chris92.de (@Chris92_de) reported@thc_btc @pathofexile @kiwijuicing While you're at it, how about you advocate for all women in marketing at your current job being let go? Or women in general losing their jobs? "I won't let them dominate me." What is your problem? LMFAO
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newborn g2 snaks #shedtwt (@robertkurwica69) reported@pathofexile will it fix my 10 fps (at best) breach farm?
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Justin (@TheeWisp) reportedWorst thing about @pathofexile is the headhunter gaining the buff that constantly teleports you. I shouldnt have to fight the game to play how i want to play. The headhunter being a chase item should NOT have this problem. It’s been an issue for a while now. GGG, fix it please.
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DAISHO (@daisho69) reported@pathofexile invisible mobs fix when ?
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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We aszx (@sfhstfhkcj) reported@pathofexile Bruh every league there is server issues, you cant convince me that every league start there is a ddos attack on your servers
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149.990BPM (@149dot990BPM) reported@pathofexile Appreciate that you are trying to fix it, but still having problems. Would really like to know more details to get an understanding what causes the connection problems. Maybe this is not the right place for technical details, but maybe in a nieche forum post, please?
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Siction (@SictionArc) reportedone of my personal favorite examples is path of exile where you can just scroll the bug report forum for ****** up combos that can crash games and run them until the devs patch it and you just dont get in trouble cause its not really your fault it exists
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Josh 🇺🇸 (@bluemilk199191) reported@1904Kjell @ForgedInGaming @pathofexile Okay IDK maybe it's just Abyss in general but in the Reddit thread some people were saying they had less issues if they tried doing less pits. But I guess it could be more pits = more chance for failure.
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Risky Renaldi (@RiskyRenaldi4) reported@pathofexile day 6, the issue still remain
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Lolcohol (@lolcohol) reported@AliOnur28736 @pathofexile You see it in other games too and I can't remember it ever being quite this bad in PoE. Seems like there are a lot of DDOS attacks this league for some reason and hopefully they fix it soon