Path of Exile Outage Map
The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Path of Exile users affected:
Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Daleville, VA | 1 |
| Odense, South Denmark | 1 |
| Grevesmühlen, Mecklenburg-Vorpommern | 1 |
| Wakefield, England | 1 |
| Port Hueneme, CA | 1 |
| Lake Mary, FL | 1 |
| Lion's Head, ON | 1 |
| Austin, TX | 1 |
| Plover, WI | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Path of Exile Issues Reports
Latest outage, problems and issue reports in social media:
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Alex (@DovahChicken12) reported@pathofexile Blaming DDOS again.. geting old..
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Ali (@Noob___Gamer) reported@pathofexile Can you also fix the mechanicality of holy strike maces which gets stuck in their place ?
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Rubén Barbosa Toro (@rbarbosatoro) reported@UzinFN @pathofexile "It won't quickly be available". I will let you think what that means, you probably won't see that fix this league
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ShadyTigers (@TigersShady) reported@DBasserd @SoSnake13 Literally… 100h is like 7x what you get out of the vast majority of other games that arent live service games for the same price. I have 150 hours on this game so far the only other game ive felt this satisfied in the money i spent on it is Path of Exile
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RealGizmo (@RealGizmo1902) reported@pathofexile How about fixing the server issues? Still having problems with lags and stuttering in maps.
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Frank Whetsie (@FreakWentSea) reported@OncheckChris @pathofexile It was a broken mechanic.
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hibernicus (@hibernicus_) reported@kidsmoove Meanwhile the Zen 2 CPU in the PS5 Pro runs CPU heavy games like Path of Exile 2 at 25 fps at end game. At least PSSR looks good while you're lagging. $900 btw
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Chaz (@ChazFoulstone) reported@OmniphobiaEntmt @pathofexile Still chatting **** online and not working on your garbage horror game I see?
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NameIsNotBlank (@TorsoReaper) reported@pathofexile I was playing 15 min ago with very weird lag spikes. Oddly leaving to character select and coming back into the same map would fix it.
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BASED (@Cyberpsic0) reported@pathofexile at least diablo runs smoothly without lag when there is too much action on screen
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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thefaber (@TheFaber7105) reported@pathofexile PoE2 is that game that kills you, tells you nothing, explains nothing, and then stares at you like you’re the problem. Early Access or psychological experiment — still unclear.
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shiddoh.eth (@Shiddoh_eth) reported@pathofexile DDos still beeing an issue in 2026 is Crazy.
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Texugo Maligno (@jsperezzzz) reported@pathofexile I don't understand why people are mad about the Barya farming fix, that belt rolls so bad no one will get a decent one, get your magebloods and be done with it.
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Chicken Airline 🐔 (@ChickenAirline) reported@pathofexile Just add a CAPTCHA to the login screen or require 2FA