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Path of Exile

Path of Exile Outage Map

The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Path of Exile users affected:

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Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Daleville, VA 1
Odense, South Denmark 1
Grevesmühlen, Mecklenburg-Vorpommern 1
Wakefield, England 1
Port Hueneme, CA 1
Lake Mary, FL 1
Lion's Head, ON 1
Austin, TX 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Path of Exile Issues Reports

Latest outage, problems and issue reports in social media:

  • DovahChicken12
    Alex (@DovahChicken12) reported

    @pathofexile Blaming DDOS again.. geting old..

  • johnsumeng12138
    lioa (@johnsumeng12138) reported

    @pathofexile trade website is down Plz fix it🥹

  • Noob___Gamer
    Ali (@Noob___Gamer) reported

    @pathofexile Can you also fix the mechanicality of holy strike maces which gets stuck in their place ?

  • Sc2_DiaBoLuS
    Raphael Schostok (@Sc2_DiaBoLuS) reported

    @pathofexile absolute bs. it's the same every season start, and exclusively for EU servers. i don't buy the DDOS stuff. it's resource saving for poe2.

  • Sc2_DiaBoLuS
    Raphael Schostok (@Sc2_DiaBoLuS) reported

    @IceLordUlmo @MrTeaThyme @pathofexile explain yourself. we doubt there is any ddos attacks. cuz its every season for the first month almost exclusively on eu servers. they simply have ****** eu servers that cant handle too much stress

  • bluemilk199191
    Josh 🇺🇸 (@bluemilk199191) reported

    @1904Kjell @ForgedInGaming @pathofexile Okay IDK maybe it's just Abyss in general but in the Reddit thread some people were saying they had less issues if they tried doing less pits. But I guess it could be more pits = more chance for failure.

  • TorsoReaper
    NameIsNotBlank (@TorsoReaper) reported

    @pathofexile I was playing 15 min ago with very weird lag spikes. Oddly leaving to character select and coming back into the same map would fix it.

  • AliOnur28736
    Ali Onur Urlu (@AliOnur28736) reported

    @lolcohol @pathofexile after 10 years and still ****** servers. When you gonna spend some money for this disgrace. It is the only game with this problem. You never see this in Last Epoch, Torchlight, Diablos etc. etc.

  • JustinSwan48128
    JustSomeGuy (@JustinSwan48128) reported

    @pathofexile why do server issues always happen when the most loot is on the ground? Please fix the server issues. Plebs like me don’t get loot like this all the time.

  • KontrolStyleTV
    KontrolStyle (@KontrolStyleTV) reported

    @BinarSkugga @CohhCarnage @pathofexile the problem is you do your own build, you get stuck 85% of the time unless on a boss, either not not hps or not enough damage. so, no this is great for the new player and those who don't wanna follow build guides outside of the game.

  • Renegated
    Renegated Evrae (@Renegated) reported

    @TalkativeTri @pathofexile Problem remains the same, there's no real change as it is, like happened with Breach, that went from "Hey, a random rift! :D" to "****, they are literally invading us", either they change Affliction to turn the KOTM into a catalyst for a much dangerous threat or deepen into [...]

  • Davaiii
    Davaiii (@Davaiii) reported

    @Tether2321 @pathofexile Had no problems today personally

  • Sloppyfish2015
    Alex McHale (@Sloppyfish2015) reported

    @pathofexile Any news on the lag spikes ? Am still getting them so I just wont continue to play

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • HokkoAskiras
    Reneil (@HokkoAskiras) reported

    @Imperius_Fate @pathofexile Where difficulty in endgame you did find lmao. I have work, im not streamer, im played poe 2 for less than 4 hours in a day on league start and still i beat every single content in this game in less than a week. Game is easy af right now, no hard content exist Skill issue indeed

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