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Path of Exile

Path of Exile Outage Map

The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Path of Exile users affected:

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Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Sterling Heights, MI 1
New York City, NY 1
Wichita, KS 1
Daleville, VA 1
Odense, South Denmark 1
Grevesmühlen, Mecklenburg-Vorpommern 1
Wakefield, England 1
Port Hueneme, CA 1
Lake Mary, FL 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Path of Exile Issues Reports

Latest outage, problems and issue reports in social media:

  • VelhoPilantra
    Velho Pilantra (@VelhoPilantra) reported

    @pathofexile Remember when poe 2 will fix melee/Yeah/

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • Thiago_Barbosa9
    Thiago Barbosa (@Thiago_Barbosa9) reported

    @pathofexile Login

  • JJW_2026
    JJW - (@JJW_2026) reported

    @pathofexile login

  • 77R4PTOR
    77R4PTOR (@77R4PTOR) reported

    @OnlyInDigital @Gutsssssssszss @pathofexile ye, I've just checked it...it is like you said, shared progress but need a supporter pack on each platform, the game will be free and that will not be a issue, but for now....it makes no sense to me.

  • UKnowIGotSoul
    UKnowIGotSoul (@UKnowIGotSoul) reported

    @pathofexile I cant log in on Xbox. Every other game is working just fine. Im also having login issues on the website. Here's the error code: d22c7038ed6a49706d04345490363d25

  • HokkoAskiras
    Reneil (@HokkoAskiras) reported

    @Imperius_Fate @pathofexile Where difficulty in endgame you did find lmao. I have work, im not streamer, im played poe 2 for less than 4 hours in a day on league start and still i beat every single content in this game in less than a week. Game is easy af right now, no hard content exist Skill issue indeed

  • ELewisELC
    Edward Lewis (@ELewisELC) reported

    @pathofexile This settles it. I'm going to target farm breach with my League Starter and immediately reroll as soon as that shield drops. I'm curious to see what they did to Chronomancer because it might just make this thing broken.

  • TKvngdom
    The kvng (@TKvngdom) reported

    @GhazzyTV @pathofexile I think it's fine if they have good reason. If this expansion is good 6 months may be reasonable. They definitely had a lot of things to fix and also to add.

  • ToRecallE
    Hollowness (@ToRecallE) reported

    @pathofexile Oh boy. Server are gonna crash so hard...

  • DAdriosMeinung
    irony or not to be (@DAdriosMeinung) reported

    @LootCrate_ @pathofexile It is clearly a get good issue I’m very sorry to tell you.

  • 250Proof
    Brent W (@250Proof) reported

    @IFrostBolt It's older but it's considered a better Destiny in terms of MMO like progression( or path of exile) and systems. I've been going back to Insurgency Sandstorm and Arc Raiders for my pvp fix.

  • DovahChicken12
    Alex (@DovahChicken12) reported

    @Madaracore1 @pathofexile And lets not forget the 500$ supporter packs from the greedy devs that cant even have a league with out rollbacks and server problems

  • _kadachi_
    KadachiYT (@_kadachi_) reported

    @pathofexile making all these changes to certain skills is nerfing the qol of many skills but the gathering storm change is the issue so can we make it so ice tipped arrows doesn’t give twisters chill ground effect

  • Sisifo59784052
    ⓈⓘⓈⓘⒻⓄ (@Sisifo59784052) reported

    @based_guns @pathofexile The people who already know the game they just go mostly straight forward and they have no issues at all, and people who doesn't will just do the same as always.

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