Path of Exile Outage Map
The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Path of Exile users affected:
Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Daleville, VA | 1 |
| Odense, South Denmark | 1 |
| Grevesmühlen, Mecklenburg-Vorpommern | 1 |
| Wakefield, England | 1 |
| Port Hueneme, CA | 1 |
| Lake Mary, FL | 1 |
| Lion's Head, ON | 1 |
| Austin, TX | 1 |
| Plover, WI | 1 |
| Malmö, Skåne | 1 |
| Sorocaba, SP | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Path of Exile Issues Reports
Latest outage, problems and issue reports in social media:
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BASED (@Cyberpsic0) reported@pathofexile at least diablo runs smoothly without lag when there is too much action on screen
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Denzel (@DenzelTwitch) reported@JustAPlop @pathofexile This is more self error and an issue from last league. Last league died from lag once or twice on Hillock and character was frozen in place. MTX error and other bs made me assume my charcters bricked had to delete at lvl 10 or 20? This was before they issued the mtx error notice.
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Chris_Edit (@Chris_Edit1) reported@pathofexile I don't understand why people ddos game server... come to play MF and have fun
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🦋 @chris92.de (@Chris92_de) reported@thc_btc @pathofexile @kiwijuicing While you're at it, how about you advocate for all women in marketing at your current job being let go? Or women in general losing their jobs? "I won't let them dominate me." What is your problem? LMFAO
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Sauska - British Bunny (@SauskaVR) reported@abyss_chris @pathofexile what... it happens to plenty of games... FFXIV and WoW have both had DDOS attacks for past few years. Apex had a pro tournement suspended due to ddos attacks happening same with League. Fortnite has even had it in recent years.
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jonathan (@jonathanruma) reported@pathofexile can we get the patch notes to see if you fix the end game? if no then what is the point if this new season
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Anders (@rohnjambo31) reported@mememusicacct @pathofexile You really have to have the IQ of a tennis ball to think that they wouldn't just increase server capacity, if that was the problem. Disconnects and lag obviously costs them a lot of money when people can't play this otherwise awesome league.
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thefaber (@TheFaber7105) reported@pathofexile PoE2 is that game that kills you, tells you nothing, explains nothing, and then stares at you like you’re the problem. Early Access or psychological experiment — still unclear.
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P M A (@gattsuu_) reported@pathofexile Where’s the fix to invisible monster in T16.5 🤦🏻
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Jack Baker (@JackBaker1973) reported@Imperius_Fate @RustySlaw79916 @pathofexile For poe 1 the easiest strat are printing at least 30 divine an hour, some are even yellow map viable, complete skill issue if you are poor.
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Christoffer Steinemann (@Christoffe88800) reported@ChickenAirline @pathofexile Dorsnt stop them from DDos.
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Justin (@TheeWisp) reportedWorst thing about @pathofexile is the headhunter gaining the buff that constantly teleports you. I shouldnt have to fight the game to play how i want to play. The headhunter being a chase item should NOT have this problem. It’s been an issue for a while now. GGG, fix it please.
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Ross (@OhNoItsRoss) reported@Vatoslo26149470 @pathofexile A common thing now. Wasn't an issue at the start of this league and all of a sudden boom almost unplayable
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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DAISHO (@daisho69) reported@pathofexile invisible mobs fix when ?