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Roblox status: server issues and outage reports

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Full Outage Map

Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Problems in the last 24 hours

The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Roblox. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Roblox users through our website.

  • 32% Sign in (32%)
  • 32% Online Play (32%)
  • 21% Glitches (21%)
  • 11% Game Crash (11%)
  • 3% Matchmaking (3%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Roblox outage reports came from the following cities:

CityProblem TypeReport Time
Salta Online Play 6 hours ago
Dinan Online Play 22 hours ago
Wernigerode Online Play 2 days ago
Dreux Online Play 2 days ago
Macaé Online Play 2 days ago
Braço do Norte Online Play 3 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • Adotopia
    Bea ♡’s Cove Holden (@Adotopia) reported

    @AussieRhino02 I won’t play any heavy games besides stardew valley and Minecraft! Possibly Roblox as well would those be a major problem for the laptop? 😭

  • CSubwayyy
    ray. (@CSubwayyy) reported

    Login Roblox

  • Nox91C
    Nox91🔻 (@Nox91C) reported

    The Three Hat Problem Part 3 Last post gave you the tool: Two columns. Read the flows. Today, We run real names through the grid. Starting where nobody expects: The "Normies" world >Roblox. The platform your little cousin plays. The one crypto Twitter calls a walled garden. In 2025, Roblox paid out $1.5 BILLION to creators. That's in their SEC filings. Not a pitch deck. Is the split perfect? No. Creators earn Robux, Conversion eats a chunk, The effective cash rate is way below the headline 70%. But billions. Flowing. Every year. Under written contracts. It goes further. Their License Manager now lets any creator build on IPs like Squid Game, Sega, Netflix shows. Standardized rev-share deals. Typically 10-25% to the IP holder. Terms written down before you build. Read that again: Billion-dollar franchises are opening their canon to random creators. With a contract. >Fortnite. Epic runs a monthly engagement pool: 40% of the shop's net revenue, Shared with island creators. On top of that, Creators selling items inside their islands currently keep about 74% of retail value. (A promo rate through 2026, it drops to roughly half after.) Not charity. A written, published split. >Minecraft. Marketplace creators: A commonly reported 70/30 split, in the creator's favor. Some partners have built whole studios on it. The pattern is hard to miss. The "corporate" platforms. The ones with lawyers. The ones we mock. They put the terms in writing, And wire the money. So the question writes itself: If they can do it, What does our side of the fence look like? Next post, we cross it. 👀

  • RILEY4IWC
    Riley 🦋 (@RILEY4IWC) reported

    Happy 20 years. This past year has been difficult as a og player of your platform, and I want it to do well and like it used to be. But thats not on us to fix, that's on YOU. So PLEASE, Make Roblox good again. Fix the issues, listen to US. The community.

  • bunnyears__
    bunnyears (@bunnyears__) reported

    I know I sound like a toddler right now complaining about the balancing of some stupid Roblox game, but I see some major potential in it if it just fixes it's balancing issues.

  • CrimsonlitVoid
    CrimsonlitVoid (@CrimsonlitVoid) reported

    I’m assuming the Roblox Doors update on the 18th is Stairwell related and if it is can the devs either please nerf Storage Wars or fix it/buff gold/item ratios cause I did all the full cart rooms of it and only got 400 gold :/

  • HackerOx26
    HackerOx (@HackerOx26) reported

    Roblox has experienced a data leak through third-party vendor FNTech, the online game platform. "Roblox was aware of a third-party security issue where there was unauthorized access to limited personal information of a subset of our creator community," according to Roblox spokesperson.

  • puppieXP
    natalie nox 🦭🎀🧁 (@puppieXP) reported

    @unimuffincat hard about this stuff. but it really is inappropriate, and whether its private or not, whether a child sees it or not, it really doesnt belong on a platform like roblox. two things can coexist as a problem

  • Kerbyroth
    Kirbyroth (@Kerbyroth) reported

    ah yes bbn the new om of asym problem do any roblox game devs not look at past situations like these and think of ways of how to AVOID it or do they just THAT oblivious

  • robytj
    Roby John (@robytj) reported

    Roblox in 2026 isn't the blocky sandbox you remember. One build runs on phone, PC and console. Real lighting, real materials, real physics. Everyone's instinct is to port a hit. We built both experiences from zero with Roblox engineers that worked closely with ours from day one — solving hard problems to make both games better.

  • Nebulizer920
    Nebula (@Nebulizer920) reported

    Can Roblox players start making more rpg games like block tales please? This asym scene is NOT working out at all

  • pigeonmanning
    emi .✦ ݁˖ (@pigeonmanning) reported

    (and the problem is lack of kid spaces online bc i was playing roblox but nowadays even roblox is for adults OK SOCIAL COMMENTARY OVER)

  • Maksim_P_M
    Maksim P. Martynyuk 🇺🇸🇺🇦 (@Maksim_P_M) reported

    @mithridatistcap Pre orders don't matter as much anymore, especially this far out. Alternative sentiment checks show strong demand for the game. Bull case post release is monetizing the GTA VI platform. Something close to a roblox platform than sell a copy and be done. GTA+ combined with microtransactions. Peak numbers were 1.3m subs for GTA+ (January of this year) and 9.3m DAUs (May 2020) will be broken. Covid benefit might be tricky though.

  • UptimusApp
    Uptimus (@UptimusApp) reported

    Sep 02, 2026 at 19:09 UTC: Roblox is currently in recovery monitoring. Community reports of lag and outages have subsided, and Uptimus is now verifying service stability.

  • GuezzRBX
    Guezz (@GuezzRBX) reported

    @swoordcakee This is the same avatar you load in with if roblox is having too many server issues, I like to think the spawn points generate these noob avatars as some sort of fallback when the respawn system has trouble "printing" accurate complex avatars due to roblox server lag

  • GGaborGiran
    Gabor Giran (@GGaborGiran) reported

    @WhaleInsider a corporate account replying is not a partnership, and the gap between those two things is where most of these tokens live. one social interaction gets converted into implied endorsement, and the implication is the entire product. what i keep coming back to is that “paired with RBLX stock” doesn’t mean anything mechanically. the coin has no claim on the company, no revenue link, no redemption. it borrows a name and a chart to look like exposure to something real. the stock is the marketing. Roblox has an actual business problem worth watching, which is monetizing a platform full of minors while regulators pay closer attention every quarter. that’s the thing to have a view on. this is a ticker in a costume.

  • Pyrophina
    Pyrophina (@Pyrophina) reported

    @idelww @CabledArt also we shouldn't have to "fix" what didn't need to be fixed in the first place. if there was something wrong with it then the items wouldn't be bestsellers in the first place compared to what roblox WANTS people to use

  • JohnerFN
    Johner (@JohnerFN) reported

    @Roblox @KreekCraft Fix your account support you dumb *****

  • dish_rags
    El nombre no puede estar en blanco (@dish_rags) reported

    @KaruSnep people have that energy to actual problems on roblox tho

  • skettirats
    ✩。 𝓼𝓴𝓮𝓽𝓽𝓲 𝓻𝓪𝓽𝓼シ。✩ (@skettirats) reported

    roblox not working now bout to go lay in traffic fr

  • Dobigleak
    DB_leaks 🔜 RDC26 (@Dobigleak) reported

    Broken Coins nooo😩 ** Nice game ** #ROBLOX

  • BloxApi
    Bloxx (@BloxApi) reported

    @Koimonaut @x402Dispatch Great question! Tech has come a long way since we started Builder. We have 200 users, and 14 games created and hooked up to a Roblox. 7 of them were internal, only 3 were complete. There was good tool use for Monetization and a lot of ideation (people used it to find a good concept) but then took it outside to build it. The AI tools you can use now to build anything gaming related are all over the place now. They weren't in January. So people who want to build have their own personal stacks. Roblox also released their own AI game builder, lowering the bar to entry. Our plugin for TrustGames had 1 install. The narrative which went around in the news about child safety was all lip service for lawyers. In reality, no one cared. Roblox paid to get rid of the problem, and beat up the platform, are now trying hard to reverse course safely. The thing just doesn't get used past idea generation. I know this because I track everything. I know who logged in, if they came back, how much time they spent. All of those idea generations cost us, the infra is extensive and costly. Announcr is designed to survive all AI tool advancement. It can't be easily displaced because Anthropic or SpaceX releases a new faster model. It's something anyone can get immediate value out of, and improve daily life. It integrates into just about anything out there. It has a much larger potential market (billions of people vs thousands). It has no competition. It doesn't take time to use. We have other products in development as well, which feed into Announcr as new signals and bring much more value. Some are even gaming related, but all are designed to increase the value of the overall platform and ecosystem. As far as GTA 6 goes, I am 100% positive that people will again, choose their own tools rather than go to a third party solution.

  • Cog4555
    _____ (@Cog4555) reported

    @kirpichq @GarbageWastes No it suffers from same problem lot of Roblox games do- It's niche for the average joe but not niche for proshippers/weirdos/etc

  • MyFriendKirby
    noah 💫 (@MyFriendKirby) reported

    @trickynixter what is even the problem with this. dude is in the replies talking about how people have potential to make their own ideas but what's the problem of using a PLATFORM, A not a series, as a basis for those ideas? why can't i draw my own roblox characters? shouldn't make me lesser

  • Breezessjs
    Breeze (@Breezessjs) reported

    @Roblox_RTC Hi,Roblox_RTC Please pay attention to the issue of false terminations on Roblox. Many users are losing their accounts due to potentially incorrect moderation decisions, with limited opportunities for meaningful human review. This issue deserves more attention and discussion.

  • asalinasmark
    Salinasmark (@asalinasmark) reported

    My useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.

  • Punkinachi
    Punkinachi (@Punkinachi) reported

    It's a big ask to get the average consumer to not support product they enjoy, even if it goes against their own moral compass. I expect this issue to be exponentially bigger due to who the average Roblox user is.

  • smartyrbx
    Smarty (@smartyrbx) reported

    @komickaze @Crypticinvest1 No it means roblox was ****** David Baszuck, Drive your suzucki to work and fix it. Or we need the new CEO LUCY!

  • AndrewC70136680
    Andrew Clark (@AndrewC70136680) reported

    "ignore the stick drift" I had to skip a trip to GameStop just to buy a wired Nacon PS4 controller because the one that came with my PS4 back in 2020 started having drifting problems that got worse whenever I replayed Roblox

  • MyManYois
    YoYo (@MyManYois) reported

    @hiyakachan52192 I can understand your frustration. However, it is kind of unfair to direct it towards Muneeb when the issue is caused by Roblox. CAC moderation does not give out bans shorter (but most often longer) than one day.