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Roblox status: server issues and outage reports

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Full Outage Map

Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Problems in the last 24 hours

The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Roblox. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Roblox users through our website.

  • 32% Sign in (32%)
  • 28% Online Play (28%)
  • 21% Glitches (21%)
  • 16% Game Crash (16%)
  • 3% Matchmaking (3%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Roblox outage reports came from the following cities:

CityProblem TypeReport Time
Tultitlán de Mariano Escobedo Sign in 1 day ago
Magdalena Contreras Sign in 1 day ago
Toluca Glitches 1 day ago
Cotia Online Play 2 days ago
Johannesburg Glitches 3 days ago
Hortolândia Sign in 4 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • NotLavistro
    Totally Not Lavistro (@NotLavistro) reported

    @CultClassicCage Look Cas, you’re missing the forest for the trees. Your argument that 'exclusives are bullshit' completely misunderstands how the console ecosystem has actually operated for 40 years. PlayStation isn't 'making more money than ever' because they abandoned exclusivity; they are coasting on legacy momentum and acting as a digital landlord. Let’s look at the actual math and history because you are confusing correlation with causation and ignores structural market realities. Though I agree your last part? 100 and thousand percent factual. In Sony's last quarterly report, physical games brought in just $128 million and full digital downloads hit $1.20 billion. Meanwhile, 'Add-on Content' (microtransactions, DLC, battle passes) pulled in a staggering $1.83 billion. That microtransaction goldmine isn't coming from Sony's games. Independent analysts show live-service games dominate 60% of the AAA market, but they are third-party giants like Fortnite, Call of Duty, and Roblox. Sony makes money because they trap you in their walled garden, then take a 30% cut of every virtual dollar spent on their platform. If you take away the exclusives, people buy a PC or an Xbox, and Sony loses that landlord tax entirely. You assume going multiplatform opens up an unserved market of 147 million active Steam users. The data says otherwise. When God of War Ragnarok launched on PlayStation, it brought in 6.9 million players in its launch month alone. When ported to PC, analytics firms like Ampere Analysis showed it attracted a measly 300,000 players in its launch month. The same exact thing happened to Spider-Man 2 (260k) and Horizon Forbidden West (230k). Sony execs have openly admitted that if PC players were going to buy a console for these games, they already would have. The multiplatform move is a desperate, failed attempt to scrape an extra $15–$20 million out of an old game and dangle a 'taste' to get PC users to buy hardware. It didn't work. When God of War Ragnarok launched on PlayStation (PS5/PS4), it brought in 6.9 million players in its launch month alone. It went on to cross 15 million copies sold primarily on console. If exclusives didn't matter, Nintendo would have gone bankrupt in the GameCube era. The Switch is mathematically one of the weakest boxes on the market, yet it sold over 140 million units because you cannot play Zelda: Tears of the Kingdom anywhere else. And here is the irony. Nintendo while competing with Sony and Microsoft, doesn't really Compete. Aside from Palworld competing with Pokemon, and Nintendo's litiguous history, Its flagship titles and former Family friendly brand keeps it in business. Exclusivity prints money. We see this with Halo. You could arguing buying a Sony computer to play halo on steam. But one problem. The majority of operating systems on PC are Windows. Windows and XBOX are microsoft owned. You might as well argue putting xbox OS and hardware in a PS5 case and call it a Playstation but its not. It wont read PS5 discs or go to a Playstation store. Sony entered this generation with 117 million PS4 users. This generation has been entirely defined by sequels (God of War Ragnarok, Spider-Man 2) and endless remakes/remasters (The Last of Us, Horizon Zero Dawn). Sony’s first-party sales have been declining for 5 years because they aren't making groundbreaking new IPs. Look at Concord. When a company is winning and expanding, they drop hardware prices to get into more homes (the PS2/PS4 playbook). Instead, Sony just raised the price of the PS5 in multiple regions. Look at consumer behavior—even my own. I bought a Switch specifically because I have a son, despite being a Zelda fanatic. My last console from nintendo was the Game Cube. That means I skipped two gens. I wasnt a PC gamer yet. I was Xbox, 360, and one before full PC. I play PC with an Xbox controller. I might as well play on Console right? Except the future Xbox S/X titles didn't justify buying a new console. I haven't Bought a Playstation since the OG because God of War didn't justify getting the next gen. We buy hardware for the software tethered to it. The market data of a multi-billion-dollar macroeconomic industry reduces your argument down to: 'That's not fair, I want to play the game on the platform I already own.' Its the same with Asmondgold. That whining (sorry cas, thats how I read it) has existed since Mario and Sonic in 1991. Don't get it twisted, I am not defending Sony here. I'm saying the data proves that exclusives establish console superiority and always have since the Atari days. Sony go where the money is: microtransactions. As scummy and predatory as that sounds, the only use for First Party titles now and in the past is to sell a "1,200 premium console bundle." The ecosystem argument is moot here. Though it's true Sony is trying very hard to shift into a monopoly, that isn't for the console itself. They are actively trying to destroy the aftermarket and choke off external sales so there is no retail rival to their store. They want to dictate the prices, how you play, and how long you lease their game. If Astro Bot 2 isn't hitting sales targets but the original Astro Bot still is, a completely digital architecture means they can simply pull the first game to force sales for the sequel. THAT is a distribution monopoly. Sony has actively battled massive antitrust class-action lawsuits because they banned third-party retailers like Amazon or GameStop from selling digital game download codes. They forced 100% of digital traffic into their own storefront to stop price matching, leading to data that shows physical retail games can end up drastically cheaper than their stagnant digital store alternatives. We can argue that the exclusives are what keep players trapped, but that's a bubble. In the end, it comes down to the exact same value proposition players have faced since the Atari era: Is paying for premium hardware worth it to play a specific game? If you do not have independent retail stores rivaling the manufacturer's pricing, that calculation shatters. It completely stops being about whether a massive premium console bundle is worth a baseline game, and turns into an ecosystem where you lose the freedom of the $45 preowned GameStop sale, standard $70 or $80 choices, or catching an independent markdown. Once they completely kill off the physical market alternative, the choice disappears. This consumer betrayal will eventually lead to a catastrophic drop in PS6 sales, even if Sony includes a disc drive. It collapses the value proposition entirely and leads down a slippery slope where 'Everything is a PlayStation.' Just look at what the Phil Spencer era did to Xbox by diluting its identity—this exact storefront overreach will eventually ruin Sony. The moment PlayStation forces itself to compete purely as a digital storefront, it has to stand face-to-face against established PC titans like Steam, Itchio, Epic Games Store, and GOG. And under that pressure, maybe Epic's Tim Sweeney will finally secure a massive consumer marketplace victory beyond Amazon's Luna. This is because Sony isn't consumer-friendly. Look at the structural pivot we just saw at Microsoft—Xbox realized their ecosystem was in free fall and completely cleared house, bringing in Asha Sharma to radically overhaul leadership and rebuild around actual consumer value like Valve has done for decades. Sony hasn't learned that lesson and they utterly balk at GOG’s philosophy that when you buy a game, you actually own it. Once the box loses its exclusive identity, the hardware dies, the user base evaporates, and that 'record-breaking' microtransaction revenue vanishes with it. Unless like Sega, you have an IP portfolio that can successfully transition to being entirely third-party—and as we see, it doesn't work for platform holders. We can agree to disagree Cas, we always have times where we do, but the facts tell a completely different story from what I'm seeing.

  • tallcowyt
    Tall Cow (@tallcowyt) reported

    @RailerDe “who works on Roblox FULLTIME” if you have school or IRL work then that obviously doesn’t apply to you because you’re not working on Roblox fulltime

  • duskened
    𖦹ׂ (@duskened) reported

    Login roblox

  • Altonopolis
    Alton (@Altonopolis) reported

    @hyposelyn @ViioRaiin If it's too complicated for you that's definitely a skill issue, it's at the same difficulty level of a roblox tycoon. The being too long complaint is stupid because they gave you like 40 days to do it

  • daviscleaned2
    Brittany✌️🌻 (@daviscleaned2) reported

    @Bloxy_News AI moderator blocked my acct (I play maybe 3 times a year, so I know its error I was banned) & my daughters accts. The only violation on their acct was from a year ago, spamming "tall bacon" in the chat 🫩 that's 3 monthly subscribers @Roblox banned bc AI is an error

  • Spicy_Taffy
    Inky (@Spicy_Taffy) reported

    @Roblox Your new update ******* sucks and you keep shooting your community and yourselves in the foot by taking **** the community enjoys for the sake of your investors. Your last update was hated so you take more **** from us. Either get your CEO off of the team or fix your ****.

  • createdbykars
    ivan ♡ ‘s kars • 💤 (@createdbykars) reported

    wait why is my roblox not working I’m pissed

  • JJerkes
    Lord Mickey (@JJerkes) reported

    @fuwafavt i personally see no issue with playing with legos or being on roblox but that's just me

  • 3amsad2
    brltaney (@3amsad2) reported

    @tiffikan @Roblox I got banned for EF back in November because my account was hacked. It literally took like 4 months to get it corrected, they confirmed i was innocent SEVEN time but NEVER fully removed what was causing my termination. It took SEVEN TIMES for them to finally fix it.

  • smotilini
    Smotilini (@smotilini) reported

    @pwnmasloogii_64 The problem being that roblox somehow has worse latency issues than tf2 so it’s incredibly easy to abuse

  • SilliestMino
    ↱𝓜𝓲𝓷𝓸↲ 🇨🇦 (@SilliestMino) reported

    @SkribbleIsAnAnt @Neatz0 with Roblox pushing the Connection Error up instad of enter the app , it will enter but with some features locked (like Avatar Customizer , Charts , etc....) and the Offline games section would be the only section appear.

  • LOWWAYCOMBAT
    一木ÇØMƁĄŢ火一 (@LOWWAYCOMBAT) reported

    @eojjeol10693378 I mean did you verify age on roblox global for lastet years before login to vng ?

  • TheNatural_13
    JErome Taylor (@TheNatural_13) reported

    @BGCooper @Roblox @Sylas_Nerd makes it a one-time fix.

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    The industry keeps finding new ways to grow while giving players less to hold onto. EA goes private. PlayStation keeps killing discs. Roblox makes $1.5B in a quarter and the problem is still that players are spending time in the "wrong" games. Three stories, same spreadsheet. EA getting taken private isn’t some creative liberation arc. It’s just fewer public eyes on who’s doing the squeezing. Sony’s disc wind-down is the cleaner scam: sell you hardware, then phase out the format that gave you any leverage once the servers, licenses, and store policies start getting weird. And Roblox is the purest version of the mindset. Players moved from viral hits to evergreen games, and the concern isn’t retention. It’s that the hours monetize worse. That’s the tell every time. If players stay but the revenue mix gets worse, the business treats player preference like a problem to solve. Private ownership, digital-only ownership, platform monetization pressure. Different costumes for the same old incentive: make the customer more valuable by making them less powerful. Gaming is very good at growing. It’s getting worse at letting players keep anything except the bill.

  • ruriiquii
    Ruriqui (@ruriiquii) reported

    Kinda amazes me how a Roblox beat maker can make my ps5 lag I can’t imagine a real computer

  • Altalo_
    ⚜️アルタロ⚜️ (@Altalo_) reported

    @Roblox Fix your support system and team I’m still ban for a leaked account that’s not even mine at all I got proof on that. please fix ur system and help you community out with this issue and lot of innocent people are getting ban for no reason because of this ai system.

  • souldust98
    Mclovin Mohamad (@souldust98) reported

    @Roblox There's no way for roblox give us away an item with particles, have no problem to hold up 2 more weeks .-.

  • DanielD98697106
    Daniel Dan (@DanielD98697106) reported

    @whyamihere329 roblox makes so you can't gamble if your underage wait untill the patch today to fix that

  • xINitrixIx
    ⛧Nitrix⛧ (@xINitrixIx) reported

    @seastar_starry Just appeal it! Trust me the same thing has happened uploading my rh pfp to roblox so just appeal it and that should fix the issue! :)

  • bosskman33
    Bosskman (@bosskman33) reported

    @tripwireling I mean I think having to pray roblox doesn’t screw you over and have to waste a stun (or rocks, which can be a pain with silvers jank) to clear out a minefield all while Miss Glide and laser can actively attack is a bit more of an issue than a charge that can’t kill

  • DarkmttrX
    DarkmttrX (@DarkmttrX) reported

    @lluma3D lmao all schlep did was point out the issue, if roblox decides to run the company into the ground to fix it, how is that his fault?

  • Kebrawinelols
    CinnamonRollerr (@Kebrawinelols) reported

    @kimafuma_ @Aaron_Margolin And since u assume Roblox is starting to have financial problems (decisions they made themselves), they'll stop being so generous to avoid going bankrupt.

  • yzuyr
    ryuz (@yzuyr) reported

    @initjean Sign in with Roblox to the 80% uptime Postgres provider hits different

  • foahstars
    Cooper ♡ (@foahstars) reported

    RESPONSE to any of it. AI didnt detect anything, nothing was assosiated. Shame on u roblox, this is an ongoing battle for my friend, fix your system. And unban his account.

  • Eklidian
    Marcy M. 🔨🧱🏗️ (@Eklidian) reported

    if i cant fix this stupid ******* bug im genuinely quitting roblox development and everything

  • DJHari_VRnew2
    ハリちゃん🦔 (@DJHari_VRnew2) reported

    @Roblox They're desperate to squeeze money out of us, lol. I don't think everyone's anger will subside until they address the root problem—reversing those ****** updates that are killing countless communities Well, since you're unbelievably stupid, you probably won't get what I mean, lol

  • LeoxzsY
    Lexion (@LeoxzsY) reported

    @Roblox Please expand the customer support service. My email hasn’t been responded about a week..

  • Labotical
    Labotical (@Labotical) reported

    @Synthrice_2 I played the game, and sure the world design looks cool, but having the game lag, and seeing the Roblox grey loading stuff square all the time just ruins any immersion. Like I have a good gaming computer, and if I'm spending $30, I expect zero lag.

  • ZenMasterTrades
    Zen Master Trades (@ZenMasterTrades) reported

    $RBLX lost 29% in a single day - its worst drop ever. The stock crashed from $50.13 to $35.60 on Jul 31 after Q2 revenue missed at $1.47B and bookings disappointed. Volume hit 63M shares vs a normal 7M. Roblox withdrew all full-year 2026 guidance. Benchmark warned the platform may be entering lifecycle decline despite daily active users still growing. The core problem: monetization is weakening even as the user base expands. Revenue growth without improving monetization per user is a tough narrative to defend. The stock had been trading in a tight $47-$53 range for three weeks before the gap-down. That $47-50 zone is now overhead resistance. At a two-year low, the question is whether this is an overreaction or the start of a structural decline. What is your read on here?

  • vt_0l
    vt0l 🇨🇦 (@vt_0l) reported

    @lluma3D He pointed out an actual problem If he didn't do it, someone else would've probably mentioned it eventually, since it was (and still is) a massive issue plauging the platform The chat updates are entirely self imposed by Roblox, nobody forsaw that