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Roblox status: server issues and outage reports

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Full Outage Map

Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Problems in the last 24 hours

The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Roblox. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Roblox users through our website.

  • 30% Online Play (30%)
  • 26% Sign in (26%)
  • 21% Game Crash (21%)
  • 17% Glitches (17%)
  • 5% Matchmaking (5%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Roblox outage reports came from the following cities:

CityProblem TypeReport Time
Lens Online Play 1 day ago
New Kensington Online Play 3 days ago
Oakland Online Play 3 days ago
Juazeiro do Norte Sign in 4 days ago
Azcapotzalco Sign in 5 days ago
Manchester Sign in 5 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • StrobaCat2
    StrobaCat (@StrobaCat2) reported

    @bram_bIe @T_hePlayer Tbh i just want roblox to finish that R6-R15 adapter and then just deprecate R6 aint that hard Like the reason why most devs use R6 is because is easier to animate, has better hitboxes and doesnt have the doll small avatar problems.

  • Benz947
    GraveGateKeeper (@Benz947) reported

    @CathieDWood Please save Roblox stock, they have a huge crash again and they are struggling! They need you to save them.

  • KodaCovers
    - Dakota - (@KodaCovers) reported

    This isnt glaze, I still think a lot of other games are trying their hardest, and even then I'd still rather play a good handful of games off of roblox than play Forsaken I personally like the gameplay of Forsaken more than most asyms, that isnt glaze thats just my take on it. The gameplay isnt perfect and I still have my issues on it, but I have commented on them in the past so I don't see a reason to bring them up now.

  • Ilovesnakes32
    Ijustlikesnakes (@Ilovesnakes32) reported

    You know, I used to believe there was still hope for Roblox, that there if they wasn't going to solve the problem than the Roblox Anti-Predator Movement would do it, but thanks to your retardation, it's clear that won't happen, you've destroyed all the goodwill of your movement.

  • fredchristNFT
    Allen Keckonen🥕/FredChrist (@fredchristNFT) reported

    @NotSoEasyMoney The problem is the few years part. It's a matter of time before something else like Roblox but AI personalized pops up. All these kids play different **** every week to follow the meme. AI will speed that up and the new games will be even faster/shittier but ultimately a quicker buck for the devs.

  • SasmitaSar18110
    savini jason/the burning brute (@SasmitaSar18110) reported

    Does roblox have a ******* problem with us having fun with R6?

  • Calvin102573448
    Calvin (@Calvin102573448) reported

    @Blizzei_ No actually its just a glitch Roblox is fixing it so in early may it will be on limiteds

  • sonb0t
    sonbot (@sonb0t) reported

    and this perspective is why the stigma will never be broken and roblox will always be a slop platform MAKE COOL ****, DONT BE AFRAID OF BEING TOO AMBITIOUS MAKE REAL GAMES

  • SazorDragon
    Sazor (@SazorDragon) reported

    @Roblox Appeal they get told they were "endangering children with voice chat" by your ai mods and also the evidence is never shown for the cause of the termination so srsly see fix it because its getting so bad that ppl who own limited ugcs are getting terminated for it too

  • SazorDragon
    Sazor (@SazorDragon) reported

    Terminates your account since it can't censor the messages your sending which is why it gives the evidence "Chat message ID" [Date when you send it] and the code to it but the problem is only Roblox employees can see it so yeah thats just my theory

  • luckyoomf
    THE ICE KING 🧊 👑 (@luckyoomf) reported

    is it just me or my roblox always updates and updates till it says its not working??? am i having a virus?

  • welcometoselva
    SELVA (@welcometoselva) reported

    Roblox just reported right now. $RBLX The Q1 results themselves were not bad …they were actually strong. The crash is a guidance-driven sell-off: the full-year bookings growth outlook of just +8–12% is a dramatic step-down from the +43% just reported, and the age-check safety initiative is expected to weigh on growth for multiple quarters ahead. Management is essentially telling investors to brace for a painful transition period even as they defend the long-term thesis.

  • irlwhitaker
    trans dennis whitaker (@irlwhitaker) reported

    @harleydarlings She probably plays Roblox and doesn’t shower for ateast a week while shes not working

  • JNavok
    Jacob Navok (@JNavok) reported

    In 2012, Disney released John Carter. It was an infamous bomb, with Disney taking a $200m loss. A lot of ink was spilled on it at the time. Earlier this week, Marathon and Destiny 2 inverted; on Tuesday, at one point, D2 had a higher player count than Marathon. $3.6bn in acquisition cost + $400m (between cost of game estimated at $250m and cost of marketing + other assumed costs at $150m or more) is a $4bn sinkhole. Bungie made around $55m in revenue if we believe the leaks, and probably not much more since launch based on player count loss. That is a wider project cash loss than John Carter, ignoring the acquisition costs. It's curious to me that the Japanese press and stock analysts haven't been louder on this, because we're looking at one of the biggest potential write downs in games history, and one of the bigger losses in media history as well if we consider acquisition value. (This probably speaks to the cowardice of the Japanese business press.) If Bungie had other potential projects/assets/bets, you could justify not doing a full writedown on that basis, but with the founding team mostly gone, Destiny 2 in life support mode and I assume any other project years away, what keeps up the Bungie asset value for Sony? Has there been a similar case of cash + value destruction in media so quickly? One could have cited Warner Bros if it wasn't for the Netflix/Paramount bidding war making Zaslav into a hero. I'm also skeptical that ATVI was worth what MS paid for it given COD performance. Also Roblox last night had the equivalent amount of market cap vanish. Anyway, back in the day, you would see the senior executives of the company in Japan call a press conference and bow their heads in shame apologizing for the loss they're going to have to announce. But even with Concord blowing $400m, in 2024 Sony made enough money off service revenue to goose the overall earnings and sweep it under the rug and so that never came to pass. I'm normally a staunch management defender. In this case I would have expected heads to roll. I suppose Jim Ryan being long gone makes this easier, as you can point the finger at the architect-- which is what AT&T did when they sold WB at a loss to Discovery. But after he left Sony should have been more carefully shepherding these bets because they all had material ongoing costs + expectations, and that does not seem to have happened. I also would have expected a Sony IR release about Marathon's status (good or bad), yet we saw nothing since launch. And as I wrote about earlier this week, Marathon post-launch user acquisition has been very limited. It'll be interesting to see what happens at the next earnings call. I assume a big write down, as I mentioned some weeks back, which would explain the quiet period. If they don't, I guess it will be the quarter after, with them citing a S2 launch re-engagement attempt as the excuse, or at least delaying until Sony can get some other earnings to run cover for them.

  • ChannelNancyy
    Nancyy Channel (@ChannelNancyy) reported

    Dear @TeamYouTube, I’m devastated. My 400k-sub channel (MinMin Blox) & 165k-sub channel (Lisa Roblox) were wrongly banned for "scams." Now, every new attempt is auto-banned. I’ve poured years of hard work into original Roblox content. I record & edit everything myself. This is a massive false positive. I’ve already replied to your DM with raw footage & concrete evidence. Please, I beg for a HUMAN specialist to review it. Don't let an algorithm error destroy my entire career!

  • awakensharingan
    (@awakensharingan) reported

    @Roblox Day 2 of asking yall to fix xbox voice chat

  • B1g_mann
    Bigman (@B1g_mann) reported

    @DavidBaszucki what is the purpose of this?? How does this bring Roblox to a better state or fix any major issue with Roblox? You guys should focus more on countering exploits than this.

  • Miku01APB
    Sadie Bloodrose (@Miku01APB) reported

    @FIMUSFIM or just dont play roblox for a few days so they have the time to fix

  • HorusHeights
    Horus Heights (@HorusHeights) reported

    @Bloxy_News So we're moving away from grassroots Roblox? Interesting that a rigging style, of all things, would be one of the eligibility requirements for this🤔 Could having a service such as YouTube Kids / YouTube be a viable alternative, or even necessary at all?

  • FIMUSFIM
    FIMUS (@FIMUSFIM) reported

    Inside Roblox, the entire model is built on client-server interaction with partial trust in the client. So the client itself is an active participant that initiates API calls. It sends events, triggers services, formats data, etc. If a call comes from your client, it gets logged as yours. So Crosswood itself isn't a glitch - it's the use of an entire chain consisting of: RemoteEvents/RemoteFunctions, the chat pipeline, the asset pipeline, and sometimes auxiliary services like Capture. In short, if you go step by step, it works something like this: an API call, then the server, then logging, and all of this passes through moderation. And this is the weakness - the server often accepts unsafe data. This doesn't break the API itself it makes calls in such a way that they look like user-initiated, but the player doesn't actually control them. This is when the system performs actions on behalf of the user, who cannot influence them.

  • arifemre062
    Arif EMRE (@arifemre062) reported

    On April 30, this friction showed up in the earnings report. Wall Street expected 143.8 million daily users. Roblox delivered only 132 million. Even though the daily audience still grew 35% from last year, missing that target by nearly 12 million caused the stock to crash.

  • slowboat2hades_
    yume.png (@slowboat2hades_) reported

    the main problem that i *specifically* have with most of these upcoming roblox asym games is that none of them have any actual interesting character rosters you can only put the same few creepypastas & roblox hackers in these games before it gets boring

  • UhhmKayy
    ⋆⁺₊⋆ kayy ⋆⁺₊⋆ (@UhhmKayy) reported

    Damn @DavidBaszucki @Roblox guess no one likes that photo realistic AI update yall are doing, only if people had said that they don't like realistic roblox this stock crash wouldn't of ever happened...Oh wait they did say that for 7 YEARS, just throw in the towel gang u aint CoD

  • 1960NH
    JC (@1960NH) reported

    $RBLX @Stocktwits Roblox just delivered the kind of quarter that exposes how fragile its growth story really is. Despite years of hype around scale and monetization, the company is still sinking deeper into losses, with Q1 red ink widening to $0.35 per share. There’s no sign of operating leverage—only a business that keeps spending heavily without proving it can translate growth into profit. The headline revenue increase looks impressive at first glance, but it completely falls apart under scrutiny. Roblox missed expectations by a staggering margin—roughly $300 million short—which is not a minor miss but a serious breakdown in forecasting and execution. For a company priced on aggressive growth assumptions, that kind of gap is a major credibility hit. Even worse, forward guidance suggests things are deteriorating, not improving. Q2 revenue projections came in dramatically below expectations, implying that growth is already slowing and that prior Wall Street estimates were wildly optimistic. This raises a bigger concern: Roblox may be hitting limits in user spending or engagement far sooner than investors anticipated. The market’s sharp selloff reflects a harsh reality—this is a company that: Can’t control its losses Can’t meet revenue expectations And now can’t inspire confidence in future growth In short, Roblox is starting to look less like a high-growth platform and more like a cash-burning business with a broken narrative, where expectations are resetting downward—and likely not finished yet.

  • BloxKey_
    BloxKey (@BloxKey_) reported

    Roblox is going to crash this year if nothing changes

  • captideRBLX
    Captide (@captideRBLX) reported

    Has anyone's Roblox today & yesterday completely broken? Can't launch a game from RobloxStudio & all animations seem to be broken with literally no reason #Robloxdev

  • busechka16
    bus (@busechka16) reported

    @Njbbear @kadokis2 the problem is - roblox declinec cards from my country for no reason

  • CalumLewis
    Calum Lewis (@CalumLewis) reported

    My younger brother plays Roblox. He's told me there are UI scams and fake glitches designed to steal kids' money - and Roblox doesn't seem to fix them. If I'm right, that's probably intentional. It drives revenue. $33B for a platform that monetises confusion in children. Hard pass. What's your take?

  • briefing_block_
    Kai - Briefing Block (@briefing_block_) reported

    $RBLX - Roblox beat the quarter and still lost the room. The stock fell roughly 18% after Q1 because the real debate is no longer whether the platform can grow; it is whether Roblox can make growth safe enough for parents, regulators and investors to trust it. On paper, Q1 was not the disaster. Bookings rose 43% to $1.73B, revenue rose 39% to $1.44B, DAUs rose 35% to 132M, and the loss per share came in better than expected. That is exactly why the selloff matters. The market looked past the beat and punished the guide. Trust is the growth model Roblox cut full-year 2026 bookings guidance to $7.33B-$7.6B from $8.28B-$8.55B because age checks, restricted communication, and content controls are slowing acquisition and engagement. That is not a normal execution hiccup. Roblox is effectively admitting that a cleaner platform creates short-term friction with the same social mechanics that made the product scale. The old bull case was simple: more users, more time spent, more Robux. The new bull case is harder: fewer safety incidents, more verified users, tighter controls, then hopefully a stronger flywheel. The legal overhang is not cosmetic Roblox faces more than 140 federal lawsuits accusing it of failing to protect children, and it just reached Alabama and West Virginia settlements worth more than $23M. The company has denied wrongdoing, but markets do not wait for courtroom finality when the core audience includes kids. New age-based accounts, expanded parental controls, and chat restrictions are the right direction, but they also change the monetization physics of the platform. This is the second-order issue. Safety is not just a cost line. It determines whether parents allow usage, whether regulators stay away, whether developers build for the platform, and whether investors can underwrite long-duration growth. Bottom line: Roblox’s biggest challenge is not earnings. It is proving that the platform can absorb a trust reset without breaking the engine that made it valuable.

  • taufyxm_
    Taufik Firdaus (@taufyxm_) reported

    @Roblox Dude, the item selling policy is too suffocating. fix that policy.