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Roblox

Roblox status: server issues and outage reports

Problems detected

Users are reporting problems related to: online play, sign in and game crash.

Full Outage Map

Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Problems in the last 24 hours

The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

May 1: Problems at Roblox

Roblox is having issues since 05:10 PM IST. Are you also affected? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Roblox users through our website.

  • 30% Online Play (30%)
  • 27% Sign in (27%)
  • 22% Game Crash (22%)
  • 16% Glitches (16%)
  • 5% Matchmaking (5%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Roblox outage reports came from the following cities:

CityProblem TypeReport Time
New Kensington Online Play 2 days ago
Oakland Online Play 2 days ago
Juazeiro do Norte Sign in 3 days ago
Azcapotzalco Sign in 3 days ago
Manchester Sign in 4 days ago
Torreón Sign in 5 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • JuanDoexvvj
    Neo-Prohibitionist ✝️ (@JuanDoexvvj) reported

    This is a @Roblox issue as real world currency was used to grant these benefits, which now shields this user and his faction from receiving consequences for his degenerate behavior

  • blartdove
    Eli | demo 5 spoilers (@blartdove) reported

    @AbsoluteColory Is it the Roblox button or the mic button? Bc I had trouble for the latter until I realized I could just disable the mic in settings

  • agachi_dav97177
    DAVID GABRIEL AGACHI (@agachi_dav97177) reported

    Hey @Roblox could You fix this My game its Free owner and my user its Rares66Aga . Please fix this

  • JNavok
    Jacob Navok (@JNavok) reported

    In 2012, Disney released John Carter. It was an infamous bomb, with Disney taking a $200m loss. A lot of ink was spilled on it at the time. Earlier this week, Marathon and Destiny 2 inverted; on Tuesday, at one point, D2 had a higher player count than Marathon. $3.6bn in acquisition cost + $400m (between cost of game estimated at $250m and cost of marketing + other assumed costs at $150m or more) is a $4bn sinkhole. Bungie made around $55m in revenue if we believe the leaks, and probably not much more since launch based on player count loss. That is a wider project cash loss than John Carter, ignoring the acquisition costs. It's curious to me that the Japanese press and stock analysts haven't been louder on this, because we're looking at one of the biggest potential write downs in games history, and one of the bigger losses in media history as well if we consider acquisition value. (This probably speaks to the cowardice of the Japanese business press.) If Bungie had other potential projects/assets/bets, you could justify not doing a full writedown on that basis, but with the founding team mostly gone, Destiny 2 in life support mode and I assume any other project years away, what keeps up the Bungie asset value for Sony? Has there been a similar case of cash + value destruction in media so quickly? One could have cited Warner Bros if it wasn't for the Netflix/Paramount bidding war making Zaslav into a hero. I'm also skeptical that ATVI was worth what MS paid for it given COD performance. Also Roblox last night had the equivalent amount of market cap vanish. Anyway, back in the day, you would see the senior executives of the company in Japan call a press conference and bow their heads in shame apologizing for the loss they're going to have to announce. But even with Concord blowing $400m, in 2024 Sony made enough money off service revenue to goose the overall earnings and sweep it under the rug and so that never came to pass. I'm normally a staunch management defender. In this case I would have expected heads to roll. I suppose Jim Ryan being long gone makes this easier, as you can point the finger at the architect-- which is what AT&T did when they sold WB at a loss to Discovery. But after he left Sony should have been more carefully shepherding these bets because they all had material ongoing costs + expectations, and that does not seem to have happened. I also would have expected a Sony IR release about Marathon's status (good or bad), yet we saw nothing since launch. And as I wrote about earlier this week, Marathon post-launch user acquisition has been very limited. It'll be interesting to see what happens at the next earnings call. I assume a big write down, as I mentioned some weeks back, which would explain the quiet period. If they don't, I guess it will be the quarter after, with them citing a S2 launch re-engagement attempt as the excuse, or at least delaying until Sony can get some other earnings to run cover for them.

  • cherie_lite
    cherie • manato and billy's #1 wifey (@cherie_lite) reported

    @dandymatics honestly i deleted the game after one day of playing LMAOO 😭😭😭 but yeah i saw people saying you just have to restart your pc everytime you wanna play roblox after booting up nte, not sure there's a fix out yet. :(

  • Workabott
    Workabot (@Workabott) reported

    @asimo3089 might help with the cheater problem but seems like a massive issue for legit players that dont want to give personal information to big evil roblox

  • Scwibbletan
    ᢉ𐭩 Chiffon ⸝⸝ .ᐟ (@Scwibbletan) reported

    @Roblox Why are you stupid ******* animations broken?

  • Bolt_NotReal
    Bolt (@Bolt_NotReal) reported

    @Noble_Draconian the rig isnt the problem its roblox neglecting it and being too lazy to adapt it to modern roblox

  • Gummyexplosion
    Wan (@Gummyexplosion) reported

    @FIMUSFIM Roblox unintentionally teaming up with the problem

  • Reditect
    Reditect (@Reditect) reported

    Yeah, doubling down on algorithmic discovery while ignoring and sidelining a decade of feature requests for Filters & Tags that would solve the very issue you claim to want to solve. I said more on DevForum earlier, but why Roblox continues with these "solutions", I don't know.

  • ushdhehrjf
    Ushdhehrjf (@ushdhehrjf) reported

    @Roblox Why Roblox Needs Middle East Servers Players in the Middle East face high ping and lag because Roblox Corporation servers are far away. This makes gameplay slower, less stable, and unfair—especially in competitive games. The region has millions of active players.

  • MrNameless_666
    Nameless (@MrNameless_666) reported

    @ottd0 @Roblox roblox does not need more of an exclusivity problem

  • Miguel_Lacst
    Lacostt 🎩 (@Miguel_Lacst) reported

    @Roblox Roblox on PS5 is having an absurd freezing problem, even in light games or with the graphics settings set to the lowest possible.

  • MrSee_Yous
    MrSeeYous (@MrSee_Yous) reported

    making a Roblox game due to ue5 not working on my pc anymore for some stupid reason

  • ShenDoodles
    Shend of Elongelion 🏳️‍🌈 🇵🇸 🌻 | BLM (@ShenDoodles) reported

    @Kto05551744 @SirDustyDirks I don't have issues with maps that aren't that creative making money if people like them. Steal a Brainrot is the kind of thing I hate, though, as it's total plagiarism. They're making a killing on a game they stole from Roblox.

  • BLUEH3LLSPAWN
    (COMMS OPEN) WINTER (@BLUEH3LLSPAWN) reported

    It seems that Roblox is going through The Thing where they think their simplistic style and bright colours are errors to be fixed as opposed to actual features of The Thing They Own

  • caviostris
    cascade 𓆩✧𓆪 (@caviostris) reported

    roblox fix ur ******* game ur security is *** AND u incorrectly flag other games with anticheat can u do sth right for once

  • 1NS0MN1ADD1CT
    Sid | DNF -17 (@1NS0MN1ADD1CT) reported

    the last like 3 months of roblox updates have actually pissed me off sooo much. they got sued, then changed to ai controlled age restriction features that are making the platform into unrecognizable slop, with the same set of problems in a different font

  • bao_nguyen49546
    dareencat2001 (@bao_nguyen49546) reported

    @CrumbFur Uhh you not understand?Like this, when I play Roblox, many people add me as a friend, but all they want is for me to join combat games to tease me. Others are honestly trying to do good in the game and not cause trouble like the others.

  • merlxx111
    merl (@merlxx111) reported

    @Roblox Anyone having error to buy on xbox or mobile app? I know browser works but wish to buy w Xbox currency

  • AbbyFire75
    Abby (@AbbyFire75) reported

    @SoneBuilder @Roblox I have been having this problem for over 3 hours. So far no one has helped me.😭😭

  • DreamPetYT
    DreamPetsYT (@DreamPetYT) reported

    @Roblox PLEASE YOUR HAVE LIKE FIX CARD ROBLOX PLS!

  • 1960NH
    JC (@1960NH) reported

    $RBLX @stocktwits $RBLX falling apart Roblox just delivered the kind of quarter that exposes how fragile its growth story really is. Despite years of hype around scale and monetization, the company is still sinking deeper into losses, with Q1 red ink widening to $0.35 per share. There’s no sign of operating leverage—only a business that keeps spending heavily without proving it can translate growth into profit. The headline revenue increase looks impressive at first glance, but it completely falls apart under scrutiny. Roblox missed expectations by a staggering margin—roughly $300 million short—which is not a minor miss but a serious breakdown in forecasting and execution. For a company priced on aggressive growth assumptions, that kind of gap is a major credibility hit. Even worse, forward guidance suggests things are deteriorating, not improving. Q2 revenue projections came in dramatically below expectations, implying that growth is already slowing and that prior Wall Street estimates were wildly optimistic. This raises a bigger concern: Roblox may be hitting limits in user spending or engagement far sooner than investors anticipated. The market’s sharp selloff reflects a harsh reality—this is a company that: Can’t control its losses Can’t meet revenue expectations And now can’t inspire confidence in future growth In short, Roblox is starting to look less like a high-growth platform and more like a cash-burning business with a broken narrative, where expectations are resetting downward—and likely not finished yet.

  • hebybaby85
    hebybaby85 (@hebybaby85) reported

    @Roblox_RTC @Roblox_RTC Please address serious issues with @Roblox. Ticket #168021280, Son’s account (poplmosgod12) appears hacked. Despite clear evidence, we’re only receiving generic replies with no real investigation. Needs urgent attention! Very disappointing for a platform used by kids!

  • ShizukuMMJ11
    ‧˚꒰🌈☁꒱༘⋆𝑅𝒶𝓃𝒹𝑜𝓂𝓏•𐃷•‧ (@ShizukuMMJ11) reported

    @Yes089910817926 @KreekCraft You're acting like he's bitching and whining when it's an actual real issue. They're spending a TON of money on some useless feature most, if not everybody, will hate because AI sucks and Roblox looks fine just by itself, instead of doing the correct thing and banning the pedos.

  • Vuohenmor
    Tired Jonkler (@Vuohenmor) reported

    Day 38 of asking @roblox to fix their AI and permanently unban me or my IP. Glenda at least is signing all of the “please don’t submit multiple tickets” emails to which I expressed dissatisfaction with the lack of results, transparency (almost 2 weeks), and their AI.

  • 1960NH
    JC (@1960NH) reported

    $RBLX @stocktwits Roblox is increasingly looking like a classic “story stock” that keeps failing to justify its own narrative. At its core, the investment case has always depended on one fragile assumption: that user-generated content and platform scale would eventually translate into durable, high-margin profits. Years later, that still hasn’t happened—and the gap between expectations and reality is widening, not closing. Why the investment case looks broken 1. Growth is no longer enough—and it’s not even meeting expectations anymore Even in quarters where revenue rises year over year, Roblox repeatedly fails to clear Wall Street expectations. That matters because this stock isn’t priced on “growth exists”—it’s priced on growth exceeding very aggressive forecasts. Missing those targets, especially by large margins, signals that the platform’s monetization engine is weaker than assumed. 2. Losses are structural, not temporary Despite scale, Roblox continues to post meaningful losses. This is not a young startup investing for growth—it is a multi-billion-dollar revenue company that still cannot demonstrate operating leverage. The longer this persists, the more it looks like a fundamental margin ceiling problem, not timing. 3. Guidance undermines the entire growth story Forward expectations matter more than the past, and Roblox’s guidance repeatedly undercuts analyst optimism. When management signals slower-than-expected revenue ahead, it suggests either: demand is weakening, or prior expectations were simply unrealistic Either interpretation is negative for valuation. 4. Monetization efficiency is disappointing Roblox has massive engagement, but engagement is not translating into proportional monetization. In other words, users spend time on the platform, but the company still struggles to extract enough revenue per user to justify its valuation multiple. 5. The stock is priced for perfection—but executing like a mid-tier growth company This is the core mismatch. Roblox trades like a high-growth, high-margin platform business, but reports like a company still fighting basic monetization constraints. That gap creates repeated disappointment cycles: high expectations → miss/soft guide → sharp selloff. Bottom line Roblox is not failing as a business—but it is failing as an investment relative to its valuation narrative. The company looks stuck in an uncomfortable middle ground: too large to be treated like an early-stage hypergrowth story, but not efficient enough to be valued like a mature platform. Until Roblox proves it can consistently: meet or beat high growth expectations convert scale into real operating leverage and show a credible path to sustained profitability …it will likely remain a structurally disappointing stock where optimism keeps outrunning results.

  • ottd0
    Ottd (@ottd0) reported

    @IamNOTuhhhhhhhh @Roblox How exactly do they have a "Exclusivity problem"?(besides the dev items for events)

  • Ronobla
    Ronobla🇵🇱✝️🧩 (@Ronobla) reported

    @ileiklemonade @RealSchlep @Roblox This has been a problem since the dawn of 3d clothing

  • glitchtruth
    Glitch Truth (@glitchtruth) reported

    Roblox daily users dropping as age checks roll out. They literally verified their audience is mostly underage. Now they can't sell ad-targeting premium. The stock will crash when Wall Street notices the growth brake. Avoid RBLX calls for 60 days minimum.