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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Lavaur, Occitanie 1
Tourcoing, Hauts-de-France 1
Buros, Nouvelle-Aquitaine 1
Saizerais, ACAL 1
Huelva, Andalusia 1
Paris, Île-de-France 2
Vélizy-Villacoublay, Île-de-France 1
Lyon, Auvergne-Rhône-Alpes 1
Meaux, Île-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • WhataBurGamer
    WhataburgerGaming (@WhataBurGamer) reported

    My hobbies consist of eating sleeping rocket league and coming to the junkyard and curse out everyone because every single truck I check had the harness cut up by deranged obese gas huffing alcoholic neanderthals that can’t take the extra ten minutes to disconnect the harness

  • SpikeCalls
    Spike 1% (@SpikeCalls) reported

    ChatGPT 5.6 built Rocket League, Dark Souls, and Minecraft in 111 minutes from 3 prompts. Each prompt was 40 words. "You are a senior game developer. Build it from scratch. No errors." Rocket League took 60 minutes. Boost worked, ball lock-on worked, and the enemy AI scored first, then defended like it wanted the win. Nothing buggy 9/10. Dark Souls took 31 minutes. It shipped a game called "Ash and Fall" with a fire animation on the title screen and the YOU DIED screen included, unprompted. Only flaw: the sword clips through the player's body. 7/10. Minecraft took 20 minutes, the fastest of the 3. Grass, water, a pig with no face, no chunk generation. Still playable 7/10. Psyonix spent years building Rocket League. The clone took 40 words and 1 hour.

  • Palmtree9___
    g (@Palmtree9___) reported

    @RocketLeague You're a major company. How could you fail to properly evaluate who deserved this award? At the very least, it should have gone to a player from the top 4 teams. Players work hard for their stats, yet the award went to someone who played fewer matches. Please fix this.

  • YSBoomOfficial
    Yash (@YSBoomOfficial) reported

    Yo @TimSweeneyEpic @RocketLeague are y'all gonna support macOS for Rocket League UE6/ UE6 in general or do I have to keep dealing with GeForce Now input lag 🥲

  • trashcan_dave
    TCD (@trashcan_dave) reported

    @RocketLeague Would love to, if only the game didnt crash every single time i opened it

  • fluuiVT
    FluuiBun🌊🐇 (@fluuiVT) reported

    @RocketLeague D’aww, I thought this patch would fix the main menu UI just completely disappearing.

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • kolarska123
    Mark Ross (@kolarska123) reported

    @ShouldBeBernie1 @RocketLeague Check your connection and Network Traffic on your internet, could have been and look like issue on your end.

  • bdbsnns96457
    bdbsnns (@bdbsnns96457) reported

    @RocketLeague Ur matchmaking is broken takes like 5 tries to get to game

  • BoscoBoy13
    Bosco (@BoscoBoy13) reported

    @RocketLeague @RL_Status I still do not show up on any leaderboards. I have more than enough games on my steam. When will this glitch be fixed

  • K1NGI55Y
    King (@K1NGI55Y) reported

    Have you ever lagged so bad on rocket league ur lagging in free play?

  • JaylinkRL
    Jaylink (@JaylinkRL) reported

    @RocketLeague Yo can you fix the blackscreen matchmaking issue please

  • Leaks_Actus
    GA / leaks_fortnite☄️ (@Leaks_Actus) reported

    @RocketLeague Pls fix the replay i can't save my game in my replays

  • hd10bt
    Finn (@hd10bt) reported

    Yh nice one @RocketLeague I still had 3 mins left before being DQ’d and I just got DQ’d. Fix ur ******* stuff u absolute melts.

  • pwter_lol
    pwter (@pwter_lol) reported

    @Nyver540928 @RocketLeague that’s not really a nice way to tell them to fix their servers. I’m sure they’re on it.

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