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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Buros, Nouvelle-Aquitaine 1
Saizerais, ACAL 1
Huelva, Andalusia 1
Paris, Île-de-France 2
Vélizy-Villacoublay, Île-de-France 1
Lyon, Auvergne-Rhône-Alpes 1
Meaux, Île-de-France 1
Echallens, VD 1
Trith-Saint-Léger, Hauts-de-France 1
Charleville-Mézières, ACAL 1
Lannion, Brittany 1
Oranjestad, Aruba 1
Champs-sur-Marne, Île-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • jfar1s
    f (@jfar1s) reported

    Our ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Status #RocketLeague #RLME

  • Thejadefury
    The most popular person you've never heard of. (@Thejadefury) reported

    Wtf is up with @RocketLeague now??? First, fortnight's having issues. Now rocket league is crashing and freezing up and having all types of issues on PS5

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague YO #ROCKETLEAGUE TEAM. I'M NOT TRYING TO DOG ON THE DEV TEAM, I JUST KNOW HOW OTHER GAMES HAVE HANDLE MACRO MODS. YOU CAN SERIOUSLY CONTROL THIS IF ONLY YOU ACKNOWLEDGE THE PROBLEM. OF COURSE YOU COULD PULL A BUNGIE AND SELL TO SONY.

  • SPIDER_SPINES
    SPIDER_SPINES (@SPIDER_SPINES) reported

    @FortniteStatus @RL_Status everything my family has earned and Rocket League since the Rocket League update is not transferring over to Fortnite. Troubleshooting, linked, relinked, restarted....not working

  • YoniGutierrez9
    Alexis (@YoniGutierrez9) reported

    @FrowzySquirrel Me and yet I still don't know why Rocket League is running with small lag spikes for me.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague Do something to fix cheaters! Stop ignoring the major problem in your game

  • KCrusher33
    LZR KCrusher (@KCrusher33) reported

    @RocketLeague please fix your broken tournaments. When all 3 on our team all select EAST severs and put on CENTRAL severs it’s unfair and been an issue for 2 seasons now

  • im_an_infidel
    RYMIL (@im_an_infidel) reported

    Thank you @RocketLeague for yet another update aimed at the players who don't wanna take the time to get better at the game. Picking your spawn on demos is ridiculous and if you think its not you suffer skull issues

  • chipsndips888
    (@chipsndips888) reported

    @RocketLeague High latency and packet loss. Fix the game. Can’t play.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague HOW CAN A TOP EARNING GAME JUST IGNORE THE FACT THAT ONE HALF OF THEIR PLAYER BASE DEAL WITH BLATANT CHEATERS... DUDE CONSOLE GAMEPLAY IS INFESTED WITH MACRO/LAG MOD CHEATERS BECAUSE Y'ALL CHOOSE TO DO NOTHING AND IGNORE IT. RIDICULOUS

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague Dude #rocketleague the cheaters at your game are REALLY rampant tonight. Macro and lag mods are blatant as heck tonight.

  • jfar1s
    f (@jfar1s) reported

    Our ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Support #RocketLeague #RLME

  • sofivne2h_
    ❄️ (@sofivne2h_) reported

    @DamienS33558090 @RocketLeague such a non issue. If you bought the Rocket Pass back then, your item isn't going to disappear; that's childish gatekeeping.

  • Sour_Bacon
    Joe Bacon (@Sour_Bacon) reported

    @RocketLeague How about fix your servers **** heads

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