Rocket League Outage Map
The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Rocket League users affected:
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Paris, Île-de-France | 4 |
| Metz, ACAL | 1 |
| Valenton, Île-de-France | 1 |
| Lubbock, TX | 1 |
| Roubaix, Hauts-de-France | 1 |
| Saint-André-de-Cubzac, Nouvelle-Aquitaine | 1 |
| Bad König, Hesse | 1 |
| Le Fenouiller, Pays de la Loire | 1 |
| Laval, QC | 1 |
| Istres, Provence-Alpes-Côte d'Azur | 1 |
| Brest, Brittany | 1 |
| Pignans, Provence-Alpes-Côte d'Azur | 1 |
| Lavaur, Occitanie | 1 |
| Tourcoing, Hauts-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
-
Bullish Bullion (@BullishBullion) reported@RocketLeague Rocket league is not working
-
Kevin (@Kevin_2347) reported@Snowbelltime I don’t see a problem with them doing this in rocket league because they did the same thing with the exclusive cars for Xbox and PlayStation
-
G3Dan (@G3Dann) reported@RocketLeague @RLEsports PLEASE fix boost grabbing. i got 7 boosts stolen ingame by somebody not even close to the boost pad because they were moving and i wasn't... its so horrid and busted, you make something amazing. but then it gets ruined, it makes me just wana give up......
-
a1SolutionTTV ReactO! (@a1solutionTTV) reported1v1s suck in this game and are a waste of time. 2v2 or 3v3 are way better. Bots and ddos are still happening in rocket league. Got ddosed twice in a row and then lost two games after. Got deranked to plat then grinded back to diamond. I ain't touching this shxt anymore...
-
Cameron Lynch (@Cameron_Lynch5) reported@RocketLeague Fix your ******* game
-
snyperbait03 (@snyperbait003) reported@HYPEX Istg if this is some throwaway rocket league collab, imma crash tf out
-
Sethian (@theSethian) reportedGPT-5.6 Sol Ultra built a playable Geometry Dash-style game in one prompt. Prompt Potato keeps raising the difficulty for 12 minutes: Geometry Dash, Doom, then Rocket League. At 00:18, the first build arrives with five difficulty levels, different movement forms, gravity changes, portals, music for each level, an icon kit, and a progress counter. It looks polished, but the hardest level has a real input problem. Jumps don't always register after landing, so he spends 700 attempts on it before enabling invincibility to see the ending. At 04:14, Sol builds the Doom-style game. The first enemy deletes the player in seconds because several rifle attacks stack into one burst. Sol finds the damage issue and repairs it. The next run has usable weapons, a keycard, multiple enemy types, and a full boss fight. Rocket League is the hardest test: > 1v1 and 3v3 modes > a garage with car colors and boost trails > goal replays > air rolls, aerials, flips, and demolitions > bots that can save shots and also park themselves on the wall At 08:59, one correction fixes the air roll camera and flips, adds free play, and gets the bots moving again. Their intelligence still needs work, but the aerial controls and even a tornado flick work. This is the kind of job that can justify Sol: a long build with several systems, visual judgment, debugging, and multiple rounds of repair. The expensive mistake is letting a demo like this choose the model for every other task. Sol costs five times as much as Luna: > Sol: $5 input / $30 output per million tokens > Terra: $2.50 input / $15 output > Luna: $1 input / $6 output The article gives each tier a specific job: > Luna for classification, extraction, tagging, and simple summaries > Terra for chat, RAG, drafting, code review, and standard agent steps > Sol for long builds and the cases where Terra fails your eval > Ultra only when parallel agents earn the extra token spend > retry on the next tier only after validation fails > log the model and token count on every call Sol earned its place on these game builds, and it doesn't need to classify the support ticket.
-
Haliburton is my sunshine (@HaliGoatt) reported@floo0910 @RocketLeague what platform do you play on because im pretty sure its not a bug but a performance issue
-
HydrooSan (@HydroooSan) reportedI've been playing Rocket League for about 4 months and I'm currently Diamond 1. My biggest issue doesn't seem to be mechanics or game sense, but consistency of car control and execution. On good days I often enter a flow state where everything feels automatic. I read the ball well, hit aerials consistently, and make plays that feel natural and intuitive. On bad days, however, my mind knows exactly what I want to do, but my fingers sometimes produce the wrong inputs. This happens especially after camera transitions, ball cam switches, or when my car is in unusual orientations. I end up missing ***** I would normally hit, over-correcting in the air, or moving in a different direction than intended. It doesn't feel like a pure mechanics issue. It feels more like a problem with spatial awareness, orientation, and translating visual information into the correct controller inputs. Has anyone experienced something similar? What training methods helped you develop perspective-independent car control, aerial orientation, and more consistent execution? I'd especially appreciate feedback from GC, SSL players, or coaches who have gone through this stage themselves. #rocketleague #help
-
me llamo Jacob (@galaxisha) reported@EpicGames @RocketLeague please fix ddosing in rocket league, I keep coming across ddosers in finals and lost one of my chances at another SSL title because of these cheaters.
-
Logan Farish (@logantrack2020) reported@RocketLeague How are you guys gonna keep adding **** but not fix the Smurf problem like genuinely I’m champ One going against GC three fix your game, bro it’s not hard. Your game is gonna die by the time you make the new one.
-
Jesse Lampel (@jesse_lamps) reported@CrisCraft1304 My wife never got hers and she did what she was supposed to do. I’m glad I got mine in Rocket League. Epic clearly can make it so it’s granted after the quest is completed, that’s what happens in Rocket League with no waiting necessary. Fix your game, Fortnite. @FortniteStatus
-
🎃Linak🎃 (@LinakFolf47) reported@AnasJnh @RocketLeague Not like you could get it anyhow so what's the issue
-
Matt Totaldude (@Grabbo1983) reported@RocketLeague @jynxzi Fix the servers
-
MIA-BKK (@MiamiBkk) reported@87yc_ @RocketLeague No, I haven’t. The game works fine besides this issue. Been playing 10 years it’s never happened. 🤔