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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Meaux, Île-de-France 1
Echallens, VD 1
Trith-Saint-Léger, Hauts-de-France 1
Charleville-Mézières, ACAL 1
Lannion, Brittany 1
Oranjestad, Aruba 1
Champs-sur-Marne, Île-de-France 1
Le Passage, Nouvelle-Aquitaine 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • johnnyonhd
    johnnyonhd (@johnnyonhd) reported

    @RJPB25 @Aromaa__ yes, ever since epic games laid off 1,000+ employees 2 months ago, rocket league has actually been on the rise LMAO. the ppl laid off were the issue, and now the game is taking huge steps

  • _BakedDonut_
    iiBakedDonut (@_BakedDonut_) reported

    @Barbar05_ @RocketLeague I seriously doubt it. The game before had microtransactions before Epic bought it out and they were more luck based, the things you got actually had value. And I never heard of them having money issues back then. Now its basically just flat out buy what you want and its more expensive or pay a subscription copying the Fortnite meta of battlepasses.

  • LuizRLO
    jukes (@LuizRLO) reported

    @RlRake @ItsSlumpii theres a visual bug problem when uncapping the frames on rocket league + i tried it and still had stutters

  • grunticidal
    Grunticidal (@grunticidal) reported

    My Rocket League car went to therapy. Turns out it had abandonment issues from all those demo hits. 🚗💔⚽ #RocketLeague #DadJoke

  • Meteorcuh
    Meteor Rikooow! (@Meteorcuh) reported

    @RocketLeague Can we fix trails being short when over over 240 fps?

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @rvus101 @RocketLeague Pro douche guy isnt technically a smurf even. He just straight cheats with his Lil macro mods and lag...pathetic game

  • Dr_David_Shane
    David Shane Bartlett (@Dr_David_Shane) reported

    @RocketLeague Unreal 6 isn’t going to fix issues w/ the toxic ********* that have infected the once positive player-culture. There are BIG ways to improve RL & a new engine only becomes a good thing if the SDE is tempered and the internal issues are addressed. @RocketLeague, Please do better.

  • Millerman7669
    Jeffrey Miller (@Millerman7669) reported

    Hey @RocketLeague , **** YOU! Chat ban that! Do your job and hard ban the idiots who bait you into a chat ban. Fix your matchmaking so blocked players aren't in your matches. Fix your level point system so the guy who carried the team gets more.

  • TB_4EVR
    Melo_Timebomb (@TB_4EVR) reported

    @NintendoAmerica @RocketLeague I play RL on Oled with Performance graphics no problems with that I’d say it’s my internet lagging the game. I’m hoping that UE6 will work on Oled and 2

  • TNFaithful
    TNF (@TNFaithful) reported

    @RocketLeague It's too bad yall killed off half of your fanbase over the years after Epic got involved, always pushing overpriced cosmetics and refusing to fix the game itself. Shame. I used to love this game but yall didn't care about your playerbase. Would've meant something if yall did.

  • SunnyComb000
    SunnyCombo (@SunnyComb000) reported

    @OogleyBoogly @BigDoomFan @Shpeshal_Nick Rocket League biggest problem as of late has been the inability to change much because of the engine

  • chupapibombo
    chupapi (@chupapibombo) reported

    @RocketLeague Fix matchmaking, solo in ranked is so insanely bad. Getting to play against 3 or 2 man parties, while getting thumbless monkey teammates. After the match i see that my mmr is way higher than my teammates, but around the same as the opponents. How is this fair and fun?

  • JaylinkRL
    Jaylink (@JaylinkRL) reported

    @RocketLeague Yo can you fix the blackscreen matchmaking issue please

  • Ghost_7_7_2
    ghost (@Ghost_7_7_2) reported

    @KrystalWolfyAlt Some help me fix this issue I really wanna play rocket league 🙏

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