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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Buros, Nouvelle-Aquitaine 1
Saizerais, ACAL 1
Huelva, Andalusia 1
Paris, Île-de-France 2
Vélizy-Villacoublay, Île-de-France 1
Lyon, Auvergne-Rhône-Alpes 1
Meaux, Île-de-France 1
Echallens, VD 1
Trith-Saint-Léger, Hauts-de-France 1
Charleville-Mézières, ACAL 1
Lannion, Brittany 1
Oranjestad, Aruba 1
Champs-sur-Marne, Île-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • XxCaseyxXc
    XxCaseyxXc (@XxCaseyxXc) reported

    Sorry everyone @RocketLeague @PsyonixStudios @RL_Status Game ******* crashed again and it ended my stream. This crashes 5 to 6x a day now since whatever the last update was you put out. If I'm in the middle of a stream like I just was it cuts the stream off as well since I stream from my PS5 Pro! I've sent in the reports with video and photo of when it happens so fix it already.

  • fxckyafeelingzz
    nunya (@fxckyafeelingzz) reported

    @RocketLeague Yall way to worried about adding all this bullshit to make as much money as possible. How bout you get your ******* heads out of your asses amd fix your ******* servers. I mean yall making billions a year and can't afford a good tech team? **** epic and ya families

  • ItsZenra
    Zenra (@ItsZenra) reported

    @RocketLeague needs to figure out a way to keep these 100+ ping players off us servers. Literally ruins the game at this point, 2 teammates lagging through the ball constantly and I’m supposed to rank up how? Games ***. Use forced servers by region.

  • callmeclippo
    callmeclippo (@callmeclippo) reported

    @Crashgg44 @RocketLeague crash … more like CRASH out 🥱

  • addmetocreative
    Fire Sprite (@addmetocreative) reported

    @NanoLeon3000 @RocketLeague Fr. Just give og owners an exclusive style or offer a refund or something and there's absolutely no issue

  • NoFlippinScyth
    scyth 🪐 (@NoFlippinScyth) reported

    Fix the infinite loading screen glitch I haven't been able to play neither online nor offline since the update came out @RocketLeague @RL_Support

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RLEsports FIX THE CHEATERS USING CRONUS ZEN ON CONSOLE. HOW? MACRO MODS AND LAG MODS. GOOGLE HOW IT WORKS. ROCKET LEAGUE WOULD RATHER COVER THIS UP FOR CORPORATE FAVOR THAN FIX THE ACTUAL PROBLEM

  • BlixkGod
    BlixkGod (@BlixkGod) reported

    @B3Tr0ller @chewyantz @MarathonGG_ this is what i be talking about, why dont you ppl just use your brain for a second. rocket league cost 2 million to make & has generated over 50 million at launch per my research. marathon is reported 250 million dollar development cost, and averaged 12k players. they cant sustain that & more than likely shut down the game. which has happened to multiple live service games within the past year. like my god

  • KendallFireV2
    🔥 𝕂𝕖𝕟𝕕𝕒𝕝𝕝 🔥 (@KendallFireV2) reported

    @fortnitecarguy I was customizing the 350Z last night in Rocket League and my stripes decal got locked on orange team colors even when I switched to blue team. Something is VERY broken lol

  • fluuiVT
    FluuiBun🌊🐇 (@fluuiVT) reported

    @RocketLeague D’aww, I thought this patch would fix the main menu UI just completely disappearing.

  • roko_bln
    Klarname (@roko_bln) reported

    @RocketLeague FIX THE SERVERS!!!!!!!!!!

  • feydge7
    HASA7 🇪🇺 (@feydge7) reported

    @RocketLeague i cant play fix it pls. I only get black screens when i start a game.

  • DAV___RL
    DAV (@DAV___RL) reported

    @RocketLeague @jynxzi Please, I have a problem connecting Twitch to the internet.

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • gcindisguise
    geecee ♡ (@gcindisguise) reported

    @RocketLeague @jynxzi viewership records might be broken with this

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