Rocket League Outage Map
The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Rocket League users affected:
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Buros, Nouvelle-Aquitaine | 1 |
| Saizerais, ACAL | 1 |
| Huelva, Andalusia | 1 |
| Paris, Île-de-France | 2 |
| Vélizy-Villacoublay, Île-de-France | 1 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Meaux, Île-de-France | 1 |
| Echallens, VD | 1 |
| Trith-Saint-Léger, Hauts-de-France | 1 |
| Charleville-Mézières, ACAL | 1 |
| Lannion, Brittany | 1 |
| Oranjestad, Aruba | 1 |
| Champs-sur-Marne, Île-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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XxCaseyxXc (@XxCaseyxXc) reportedSorry everyone @RocketLeague @PsyonixStudios @RL_Status Game ******* crashed again and it ended my stream. This crashes 5 to 6x a day now since whatever the last update was you put out. If I'm in the middle of a stream like I just was it cuts the stream off as well since I stream from my PS5 Pro! I've sent in the reports with video and photo of when it happens so fix it already.
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King (@K1NGI55Y) reportedHave you ever lagged so bad on rocket league ur lagging in free play?
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bdbsnns (@bdbsnns96457) reported@RocketLeague Ur matchmaking is broken takes like 5 tries to get to game
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f (@jfar1s) reportedOur ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Support #RocketLeague #RLME
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chupapi (@chupapibombo) reported@RocketLeague Fix matchmaking, solo in ranked is so insanely bad. Getting to play against 3 or 2 man parties, while getting thumbless monkey teammates. After the match i see that my mmr is way higher than my teammates, but around the same as the opponents. How is this fair and fun?
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Zorangutan (@Terrence_Mad0x) reported@RocketLeague fix the smurfs
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7VEN Reliik (@ReliikRL) reported@nutronori986 @RL_Status i assume you’re playing on xbox, the way to fix this is to delete your rocket league saved data, it should fix it as it worked for me
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Swaguley (@swaguley) reportedSaying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.
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Sean Crockett (@SeanCrockett4) reported@Jefferson4Truth @jamiebruen @RocketLeague Ok so whether on console or PC their is something these cheaters use called a Cronus Zen. Basically external modifications to the scripts of the game that are undetectable with the current anti-cheat RL uses. They call these "macro mods" They also use artificial lag mods w/ this
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XxCaseyxXc (@XxCaseyxXc) reported@PsyonixStudios @RocketLeague @RL_Status Just happened again!!! How the hell can I play ranked mode to get my ranking for the new rocket league season when my game keeps crashing! Come on guys I've tagged you in all of these and no response from any of you saying looking into it or we know and are trying to fix it. Wtf guys. Do better!
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Dave aka. Deathlock85 (@TwitchHorde85) reportedHey @EpicGames @FortniteStatus is anyone else having issues with cross-platform rewards. My Rocket League items arent showing in Fortnite. Any suggestions???
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maíz (@MaizzRL) reported@MizuRL @RocketLeague No problem for inviting you to the game I’m the dev I told them😩👍
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Eg boomer (@EgBoomer) reported@shizzy1620 @RocketLeague I’m Haven’t had any trouble with connection issues, other then when you black screen because of the bots. Honestly this has been the best state the game has been in for a while, I understand being mad about the stuff in the past but you can’t overlook what they have been doing.
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Sean Crockett (@SeanCrockett4) reported@RocketLeague YO #ROCKETLEAGUE TEAM. I'M NOT TRYING TO DOG ON THE DEV TEAM, I JUST KNOW HOW OTHER GAMES HAVE HANDLE MACRO MODS. YOU CAN SERIOUSLY CONTROL THIS IF ONLY YOU ACKNOWLEDGE THE PROBLEM. OF COURSE YOU COULD PULL A BUNGIE AND SELL TO SONY.
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Josue Alba (@curono69) reported@RocketLeague Three years ago I stopped playing Rocket League because in Rumble mode they never fixed the Harpoon bug that pulls you backward when you activate it. Today I picked the game up again, and surprise—the bug is still there. Can't you fix it?