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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Valenton, Île-de-France 1
Lubbock, TX 1
Roubaix, Hauts-de-France 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
Paris, Île-de-France 4
Bad König, Hesse 1
Le Fenouiller, Pays de la Loire 1
Laval, QC 1
Istres, Provence-Alpes-Côte d'Azur 1
Brest, Brittany 1
Pignans, Provence-Alpes-Côte d'Azur 1
Lavaur, Occitanie 1
Tourcoing, Hauts-de-France 1
Buros, Nouvelle-Aquitaine 1
Saizerais, ACAL 1
Huelva, Andalusia 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • DavidHa78865401
    Dave (@DavidHa78865401) reported

    @RocketLeague please fix xbox series x/s optimization

  • theSethian
    Sethian (@theSethian) reported

    GPT-5.6 Sol Ultra built a playable Geometry Dash-style game in one prompt. Prompt Potato keeps raising the difficulty for 12 minutes: Geometry Dash, Doom, then Rocket League. At 00:18, the first build arrives with five difficulty levels, different movement forms, gravity changes, portals, music for each level, an icon kit, and a progress counter. It looks polished, but the hardest level has a real input problem. Jumps don't always register after landing, so he spends 700 attempts on it before enabling invincibility to see the ending. At 04:14, Sol builds the Doom-style game. The first enemy deletes the player in seconds because several rifle attacks stack into one burst. Sol finds the damage issue and repairs it. The next run has usable weapons, a keycard, multiple enemy types, and a full boss fight. Rocket League is the hardest test: > 1v1 and 3v3 modes > a garage with car colors and boost trails > goal replays > air rolls, aerials, flips, and demolitions > bots that can save shots and also park themselves on the wall At 08:59, one correction fixes the air roll camera and flips, adds free play, and gets the bots moving again. Their intelligence still needs work, but the aerial controls and even a tornado flick work. This is the kind of job that can justify Sol: a long build with several systems, visual judgment, debugging, and multiple rounds of repair. The expensive mistake is letting a demo like this choose the model for every other task. Sol costs five times as much as Luna: > Sol: $5 input / $30 output per million tokens > Terra: $2.50 input / $15 output > Luna: $1 input / $6 output The article gives each tier a specific job: > Luna for classification, extraction, tagging, and simple summaries > Terra for chat, RAG, drafting, code review, and standard agent steps > Sol for long builds and the cases where Terra fails your eval > Ultra only when parallel agents earn the extra token spend > retry on the next tier only after validation fails > log the model and token count on every call Sol earned its place on these game builds, and it doesn't need to classify the support ticket.

  • mrmondeller
    mrmondeller (@mrmondeller) reported

    @RocketLeague BAN MachineGunKalyl and Nejib22 these turds just leave before the second match of a tournament. FIX YOUR MANAGEMENT FINALLY FCS

  • WilchieTV
    Wilchie (@WilchieTV) reported

    @PsyonixStudios @EpicGames You created the smurfing problem when you made the game FTP, its worse than it ever has before. DO SOMETHING ABOUT YOUR MATCHMAKING TO FIX THIS! PLEASE

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @godtfortnite7 @8fny4 @RocketLeague Youre so damn ignorant if you think no one uses a Cronus Zen lol. I have a ton of clips. Just Google Cronus zen rocket league. There are several mod programs specifically made for ROCKETLEAGUE you can choose to buy. Its just sad they cant fix it....*****

  • G3Dann
    G3Dan (@G3Dann) reported

    @RocketLeague @RLEsports PLEASE fix boost grabbing. i got 7 boosts stolen ingame by somebody not even close to the boost pad because they were moving and i wasn't... its so horrid and busted, you make something amazing. but then it gets ruined, it makes me just wana give up......

  • BRNardy
    brunon (@BRNardy) reported

    @gabojosue02 @RocketLeague I really don't think so. You can equip wheels from several other brands without issue (Ferrari, Porsche, McLaren, even the Corvette wheels, its main competitor) I don't think a generic stripes decal would cause a licensing issue, since cars of most brands use it

  • sonoluminescent
    sonoluminescent (@sonoluminescent) reported

    @nick_maguire254 @TheGameVerse Yes. There was a console update to rocket league awhile back that borked 120fps for Xbox for quite a long stretch. Can’t have that problem on PC

  • a1solutionTTV
    a1SolutionTTV ReactO! (@a1solutionTTV) reported

    I think this should be fixed because the system is overlapping with itself and it can't keep up and it's not understanding that a game has been found. Please fix. @RocketLeague @EpicGames

  • Jack64010301
    Jack Zimmerman (@Jack64010301) reported

    @TheRockEUW There is a lot of reasons why drills in league would be performative coaching, you rely on a repeated state, levels, gold, champions, waves, positions, etc... This isn't like Rocket League / Basketball where the primary dynamic information is the positions of the players and ball. Never mind explaining how a fixed, repetitive task translates into solving the problem in competition. Drills in coaching are usually a symptom of ease and imitation (copying what their coaches taught them), not real value. Teams will not invest into confirming whether those drills translated to performance other than visually (staff assumption), which reduces the value even more.

  • cjcammy123
    cjcammy123 (@cjcammy123) reported

    @RocketLeague hey rocket league the balright is broken i just played vs somebody who had it won and i do not have it

  • HC_FiveFiveSix
    HumorlessClown (@HC_FiveFiveSix) reported

    @RocketLeague Most broken **** ever. Genuinely makes no sense when for example the USA has like hundreds of thousands voting for them and playing. I literally couldn't go 1 single match without seeing a USA '26 title. L scoring system this **** makes ZERO sense.

  • jrobak1313
    Thumbbreaker4 (@jrobak1313) reported

    @RocketLeague No one cares. Fix your dogshit matchmaking full of smurfs and boosted retards.

  • leepy_cat
    leepy (@leepy_cat) reported

    i threw ubuntu on a NUC and hooked it up to my TV takeaways: - there is no one handed remote that exists which i could toss to my fiancé and she'd like the UX. i have ideas of how to fix this - installing apps often requires multiple CLI commands which is not fiancé proof. you could easily fork this away i would pay $350 for a package that resolved these things because otherwise it is amazing. adblock, pirated anime / movie websites, vpn, still has many desktop apps, use as mini server for vibe coded scripts, i even played a webgl version of rocket league

  • TheWyattParker
    Wyatt Parker (@TheWyattParker) reported

    Dear @EpicGames, You wanted Rocket League badly enough to buy Psyonix. Now act like it. AFKers and intentional throwers keep ruining ranked while reports feel meaningless. @riotgames enforces competitive integrity. You can too. Own the game. Own the problem.

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