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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Buros, Nouvelle-Aquitaine 1
Saizerais, ACAL 1
Huelva, Andalusia 1
Paris, Île-de-France 2
Vélizy-Villacoublay, Île-de-France 1
Lyon, Auvergne-Rhône-Alpes 1
Meaux, Île-de-France 1
Echallens, VD 1
Trith-Saint-Léger, Hauts-de-France 1
Charleville-Mézières, ACAL 1
Lannion, Brittany 1
Oranjestad, Aruba 1
Champs-sur-Marne, Île-de-France 1
Le Passage, Nouvelle-Aquitaine 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • randothewise
    Zorglog (@randothewise) reported

    @jynxzi This the problem and has been the problem with modern day streaming. Why streamers? Why can't you have people who play rocket league that aren't streamers? Most of the people I know would smoke a streamer in any game. Modern day twitch is a parasite. Not blaming you, just callin

  • hayden_painter
    SlipKnotGamerr (@hayden_painter) reported

    @RocketLeague How about fix your ****** servers before posting this stuff, it just makes you look more useless than you already are. Epic ruining **** like usual

  • jfar1s
    f (@jfar1s) reported

    Our ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Status #RocketLeague #RLME

  • Bambambyrley_OW
    Bambambaby (@Bambambyrley_OW) reported

    @zeltronOW @chrisypuntocr Rocket league it took 90% of pro players protesting over DDOS problem before they finally responded to it Overwatch actually cares more about their community than any other game

  • roko_bln
    Klarname (@roko_bln) reported

    @RocketLeague FIX THE SERVERS!!!!!!!!!!

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague This game on ps5 with fiber internet...is literally overrun with cheaters -lag mods, macro mods...its insane how they ignore this. ROCKET LEAGUE GAMEPLAY IS A JOKE NOW. LAG CHEATERS OWN THIS GAME NOW.

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @SquishyMuffinz Please rally rocket league to fix cronus zen cheaters

  • gonerator
    gonerator (@gonerator) reported

    Just had the worst type of error on my @XBOX . Just installed @Starlink so I went to finally update my @RocketLeague . But during the update download (1.5 GB) I figured it will be faster over wired connection. So I cancelled the downloads, went to get the cable, plugged it in 1/2

  • MrTriesThings
    Mr Tries Things (@MrTriesThings) reported

    Dear Epic Games, Please fix rocket league and fortnite. I'm tired of this ****.

  • abusive_apple
    Apple ~ 𓅃 (@abusive_apple) reported

    fix the ME6 server please. it sucks to go from 60 ping to 120-130 every other game. @RL_Status @RocketLeague

  • LilFrier
    dsfgas wefssdfsdsdf (@LilFrier) reported

    @TimSweeneyEpic Am I really reading this complaint of fairness from the guy whose company bought Psyonix and delisted Rocket League from Steam, then made an Epic login a requirement for paying customers to keep playing a game they already bought?

  • _TheMaverickk
    TheMaverickk (@_TheMaverickk) reported

    @Preaux_killing @RocketLeague Yes but that's not with EU6. Of course you can cap your frames at 360 FPS no issues on EU3.

  • hallaballa92
    Kirk (@hallaballa92) reported

    The problem with Zen is Zen himself. Once he hit his prime in 2023 he did not want to progress further. Every other player kept going because they wanted to be better than him. Thats what happens when you are the best. Rip Zen, my man is washed. #Rocketleague

  • Jimmywhitemale
    Jimmy (@Jimmywhitemale) reported

    Rocket League not working for anyone else right now?

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