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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Charleville-Mézières, ACAL 1
Lannion, Brittany 1
Oranjestad, Aruba 1
Champs-sur-Marne, Île-de-France 1
Le Passage, Nouvelle-Aquitaine 1
Livry-Gargan, Île-de-France 1
Beaupréau, Pays de la Loire 1
Nottingham, England 1
Paris, Île-de-France 3
Saint-Michel-sur-Orge, Île-de-France 1
Le Mans, Pays de la Loire 2
Hannover, Lower Saxony 1
Prévessin-Moëns, Auvergne-Rhône-Alpes 1
Frankfurt am Main, Hesse 1
Lyon, Auvergne-Rhône-Alpes 1
Léguevin, Occitanie 1
Beauvais, Hauts-de-France 1
Ancona, The Marches 1
Milan, Lombardy 1
Vauréal, Île-de-France 1
Nancy, ACAL 2
Marseille, Provence-Alpes-Côte d'Azur 1
Leipzig, Saxony 1
Roanne, Auvergne-Rhône-Alpes 1
Berlin, Berlin 1
Valmontone, Latium 1
Comblain-au-Pont, Wallonia 1
Boulogne-sur-Mer, Hauts-de-France 1
Bebedouro, SP 1
Misterbianco, Sicily 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • tayah14
    Tayah Medhaug (@tayah14) reported

    @RocketLeague Getting constant connection issues now 🙃

  • karan_yigi92823
    Lobo/RquesT (@karan_yigi92823) reported

    @RocketLeague I have no cheat or anything alike on my pc and im getting booted out of both ranked and normal matches. Giving me violation errors. And i cant even identify what the hell is causing it no explanation no nothing. Meanwhile my duo gets time outs when i get booted, ffs.

  • yznero_
    nero (@yznero_) reported

    Hi I have an issue, I bought 1100 credits on Rocket League, for 10 dollars, an I got them, but I payed 30 dollars in the bank, from playstation, (a playstation issue not Rocket League) and i only did 1 purchase, didn't even get 3300 credits for the triple purchase @PS_Support_US

  • kiinogre
    kino (@kiinogre) reported

    @TekkrohRL @RocketLeague @AlphaKep Fr tho anti cheats won’t fully stop the issue but it’s definitely going to discourage it and eventually the buying market for botting will lessen over time. That’s my guess

  • Zyrin81133660
    Zyrin (@Zyrin81133660) reported

    @RocketLeague I played on a virtual Desktop called Shadow pc, EAC won't let me anymore. Hopefully it solved the bot problem, for all of you. I'm out, including as an rlcs spectator.

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.

  • tayah14
    Tayah Medhaug (@tayah14) reported

    @RocketLeague Instead of cosmetics maybe focus on the fact that people couldn't complete the last tournament thanks to connection issues

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    Bots needed fixing. Still says a lot that Rocket League had to break BakkesMod—the community tool players actually loved—to do it. Anti-cheat solving a real problem is good. Needing collateral damage to get there is the part publishers keep acting is normal. It isn’t.

  • The_Wolf102
    TheWolf102 (@The_Wolf102) reported

    Yo @RocketLeague please fix the servers ive had more failed servers than matches

  • DamnnAndWoww
    Damn wow (@DamnnAndWoww) reported

    I keep getting kicked out at the beginning of a game saying theres an anti cheat error and i get timed out for 5-10-20 min. Im not using bakkesmod or any other mod just ds4 for my controller could that be an issue?@RocketLeague @RL_Support @RL_Status #rocketleague #RL

  • tgreenyRL
    Tyler Green (@tgreenyRL) reported

    @KibicLegiiNa103 @RocketLeague If anyone is wondering why I deleted my msg, it’s because we fixed it manually and I don’t want to be dealing with this stuff more than I have to lol. Just know there are some serious issues related to replays

  • The_LastLeg
    Tony (@The_LastLeg) reported

    @RocketLeague fix your matchmaking you fkn dweebs I’m getting kids that play like bronze and I’m D2. Useless devs.

  • EthannIi
    Lamine Ryanista (@EthannIi) reported

    @RocketLeague Your trash Easy Anticheat update won't stop crashing my game every 30 minutes, fix your game omg

  • MrRobK03
    Mr. Rob K (@MrRobK03) reported

    @FutPoliceLeaks I’d like to see a game that doesn’t need 20-30 gameplay updates throughout a game cycle and still not be optimal. Rocket League has had the same gameplay for 10+ years without any issues ever and is 100x the game FC will ever be.

  • FrazTix_
    Luna (@FrazTix_) reported

    @RocketLeague CAN YOU PLEASE FIX YOUR GODDAMN RANKING SYSTEM FOR HEAVEN SAKES!! IM TIRED OF GETTING GC OPPOS AND PLAT DIAMOND TM8S IN C2!! FOR THE LOVE OF EVERYTHING GOOD AND EVIL FIX YOUR ****** RANK SYSTEM!!!!!!

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