Rocket League Outage Map
The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Rocket League users affected:
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Lavaur, Occitanie | 1 |
| Tourcoing, Hauts-de-France | 1 |
| Buros, Nouvelle-Aquitaine | 1 |
| Saizerais, ACAL | 1 |
| Huelva, Andalusia | 1 |
| Paris, Île-de-France | 2 |
| Vélizy-Villacoublay, Île-de-France | 1 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Meaux, Île-de-France | 1 |
| Echallens, VD | 1 |
| Trith-Saint-Léger, Hauts-de-France | 1 |
| Charleville-Mézières, ACAL | 1 |
| Lannion, Brittany | 1 |
| Oranjestad, Aruba | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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︎ ︎ (@Mustafuck34) reportedHey #RocketLeague players, Doesn't the scarcity of mechanics and the limited selection of more than 3-4 vehicle types bother you? Or server problems? Why aren't we talking about this? The trading system has been removed, and the game has become purely for profit.
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Kaede Monthmore (@Kaede_Monthmore) reported@FlashFireFist_ @TheCartelDel No problem! I can do it with every single SNK title, various Capcom games and even Epic's Rocket League allow being played without launcher(RL open without online mode)! Rockstar used to do it too, but everything changed, when they trapped everyone on their stupid launcher...
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Sean Crockett (@SeanCrockett4) reported@RocketLeague Dude #rocketleague these cronus zen kiddos will literally air ball flicks all game long. But they know all they need is macro flick and lag switch. Gameplay is awful, if you do not use a Cronus Zen
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juanito 15 (@esteban_me7342) reported@RocketLeague Help, the page won't load, it says "error time out"
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Sean Crockett (@SeanCrockett4) reported@RocketLeague YO #ROCKETLEAGUE TEAM. I'M NOT TRYING TO DOG ON THE DEV TEAM, I JUST KNOW HOW OTHER GAMES HAVE HANDLE MACRO MODS. YOU CAN SERIOUSLY CONTROL THIS IF ONLY YOU ACKNOWLEDGE THE PROBLEM. OF COURSE YOU COULD PULL A BUNGIE AND SELL TO SONY.
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bdbsnns (@bdbsnns96457) reported@RocketLeague Ur matchmaking is broken takes like 5 tries to get to game
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Swaguley (@swaguley) reportedSaying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.
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🔥 𝕂𝕖𝕟𝕕𝕒𝕝𝕝 🔥 (@KendallFireV2) reported@fortnitecarguy I was customizing the 350Z last night in Rocket League and my stripes decal got locked on orange team colors even when I switched to blue team. Something is VERY broken lol
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TransSanitizer (@QoonSquadron) reported@RocketLeague why are my frames dogshit now after the update? I haven’t had any issue for a decade but now I can’t play at all
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Jonathan (@Growers_Notion) reported@RocketLeague genuine **** you for banning me, because YOU couldn’t load me into a game. Tell your bosses to fix their ****. ******* corpo.
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LZR KCrusher (@KCrusher33) reported@RocketLeague please fix your broken tournaments. When all 3 on our team all select EAST severs and put on CENTRAL severs it’s unfair and been an issue for 2 seasons now
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boldbeena (@kocaineeeee) reported@RocketLeague Game is broken
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f (@jfar1s) reportedOur ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Status #RocketLeague #RLME
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pwter (@pwter_lol) reported@Nyver540928 @RocketLeague that’s not really a nice way to tell them to fix their servers. I’m sure they’re on it.
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CS (@csx001) reported@eddie2sweaty @RocketLeague One would hope the option is simply disabled if a teammate has already opted to spawn there, however getting plonked on top wouldn’t be an issue I don’t think, as long as you’re able to see that a mate’s spawning there so it’s your fault.