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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Le Passage, Nouvelle-Aquitaine 1
Livry-Gargan, Île-de-France 1
Beaupréau, Pays de la Loire 1
Nottingham, England 1
Paris, Île-de-France 3
Saint-Michel-sur-Orge, Île-de-France 1
Le Mans, Pays de la Loire 2
Hannover, Lower Saxony 1
Prévessin-Moëns, Auvergne-Rhône-Alpes 1
Frankfurt am Main, Hesse 1
Lyon, Auvergne-Rhône-Alpes 1
Léguevin, Occitanie 1
Beauvais, Hauts-de-France 1
Ancona, The Marches 1
Milan, Lombardy 1
Vauréal, Île-de-France 1
Nancy, ACAL 2
Marseille, Provence-Alpes-Côte d'Azur 1
Leipzig, Saxony 1
Roanne, Auvergne-Rhône-Alpes 1
Berlin, Berlin 1
Valmontone, Latium 1
Comblain-au-Pont, Wallonia 1
Boulogne-sur-Mer, Hauts-de-France 1
Bebedouro, SP 1
Misterbianco, Sicily 1
Veen, nb 1
Blotzheim, ACAL 1
Salvador, BA 1
Châtelet, Wallonia 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • pk__l
    Wya? (@pk__l) reported

    @RocketLeague fix your ******* game

  • kilogya
    Kilo (@kilogya) reported

    @RocketLeague So the loading screen or something about the maps are causing me performance issues. Before it would do it sometimes, but now it sometimes lets me in. Sorry if this is asking too much but is there a way to optimize the loading? On an SSD, i5-11600k IGPU. Thanks!

  • wirelessshrimp
    _ (@wirelessshrimp) reported

    @Ironlucaaa @XVIIKvrt @RocketLeague As long as there’s no trading in the game I don’t see a reason why old popular rocket pass items shouldn’t come to the shop after a set amount of time. It would make money for Psyonix and it’s not like there’s a market to crash

  • Mathias_Halifax
    Matt (@Mathias_Halifax) reported

    @TimSweeneyEpic when's rocket league getting put back on steam Tim? when are the issues all the players want gonna be fixed Tim? ever since epic took it off steam it's just gone downhill, do what you know we want please

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @SteveBermRL @scrockettman @RocketLeague I know bro, console, but I shouldnt have to worry about what mods the opposing players are using. I have to literally change my game to sitting in the goal bc of macro/auto flick and 5050s combined with lag mods. Auto demo, auto correcting shots, more....they control console

  • vast3k
    Vas~ (@vast3k) reported

    @FalconsEsport @CounterStrike @PeepTheSkill literally feels like im playing rocket league with the lag where i just get pushed by randomness 😭

  • ArashiDaReal
    Arashi (@ArashiDaReal) reported

    Bots -> a year for Epic to remove bakkesmod to fix it. 5 days after: Bots -> a year again to do something, but what? remove rocket league?

  • RTZX19_TM
    RTZX19™ (@RTZX19_TM) reported

    @fortnitecarguy No problem, thank you very much. Now I can get a better view of the car. And unfortunately, they messed up the car by not removing that thing behind it that’s been there since Rocket League 😕

  • kaav369
    Kaav. (@kaav369) reported

    @RocketLeague Took them YEARS to fix cheating and now suddenly it’s urgent?Watch this break the game before it fixes anything.Legit players suffer while cheaters just find new workarounds.

  • ChrisSchultz190
    Chris Schultz (@ChrisSchultz190) reported

    @czudo_ @RocketLeague Anti cheat doesn’t fix **** servers moron

  • FrostiPixels
    Frosty Pixels (@FrostiPixels) reported

    @Pirat_Nation that's interesting, because last time I loaded up rocket league on Linux (literally three days ago) I got an error saying linux was no longer supported and could only play local or lan

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.

  • ASF17_
    عــصـــفـــور (@ASF17_) reported

    @RocketLeague What About Regions Problem? We need to play without servers problems ! Ping in Middle East is 150 Its so far ! & when i go to india sometimes 60ms sometimes 170! Europe is 115-120 Please fix it we cant enjoy the game like Before💔

  • Moham444364
    mohamed77089 (@Moham444364) reported

    @RocketLeague WHAT ABOUT YOUR GOD DAMN SERVERS IN MENA FIX THEM ASAP

  • tayah14
    Tayah Medhaug (@tayah14) reported

    @RocketLeague Instead of cosmetics maybe focus on the fact that people couldn't complete the last tournament thanks to connection issues

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