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Sea of Thieves

Sea of Thieves Outage Map

The map below depicts the most recent cities worldwide where Sea of Thieves users have reported problems and outages. If you are having an issue with Sea of Thieves, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Sea of Thieves users affected:

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Sea of Thieves is a shared world action-adventure video game developed by Rare and published by Microsoft Studios for Windows 10 and Xbox. The game allows players to take the role of a pirate, sailing the seas of a fantastical world either solo or as part of a crew of up to four players featuring both co-operative and player versus player combat.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Châteaubriant, Pays de la Loire 1
Merlimont, Hauts-de-France 1
Coventry, England 1
Salt Lake City, UT 1
Versailles, Île-de-France 1
Glasgow, Scotland 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Sea of Thieves Issues Reports

Latest outage, problems and issue reports in social media:

  • RedBarronUSA
    The Red Barron of America (@RedBarronUSA) reported

    @SeaOfThieves Lots of glitches and problems

  • DavidRichardB00
    DRB (@DavidRichardB00) reported

    @SeaOfThieves So we gotta wait about 4 hours. And then we get beard errors all day when playing or logging in? Lol. Jk.

  • Knapper18
    Bryan Knapp (@Knapper18) reported

    @SeaOfThieves Lone Cove in the cave by the broken rowie

  • Hexternal_
    Hexternal (@Hexternal_) reported

    @IamGreen112 @JoniK90461517 @SeaOfThieves But it’s obviously nothing compared to limited time things which are gone forever. In fairness we don’t know how long the rotations will be. If they’re quick I hardly see an issue with this

  • DayKahDos
    DK2️⃣ (@DayKahDos) reported

    @KingHotdogPig @SeaOfThieves The problem with the voyage cap isn’t even the 3 per pirate - it’s the fact you can only complete 3 before it gives gold instead of doubloons. Apologies if this is what you meant - but I figured that we were gonna be able to do at least 12 (3x4 on gally) but couldn’t obviously

  • Bloodfox24
    Bloodfox (@Bloodfox24) reported

    @SeaOfThieves Did this fix the Unstable connection errors on ps5?

  • jstinsane
    J (@jstinsane) reported

    @PIZZA8D @SeaOfThieves @theburntpeanut Came here to say this. Fix that ****

  • HansSprungfild
    SwordSandwich (@HansSprungfild) reported

    @ZaiziusYT @SeaOfThieves @BehavingBeardly open crew gally is broken right now. Try Brig or sloop.

  • wilk0075
    Brian Wilkinson (@wilk0075) reported

    @SeaOfTrunkerz @SeaOfThieves @RareLtd Bottle glitch, please do tell

  • Eth_Corsair
    EthCorsair (@Eth_Corsair) reported

    The sea has a way of turning simple plans into long nights. It started plain enough. Just the two of us on a sloop, sails trimmed and pockets empty, heading out with the simple thought of running a few garrisons and seeing what fortune the night might offer. The water was calm, the sort of calm that usually means trouble is waiting somewhere ahead. The first garrison came into view through the haze of the horizon, but we weren’t the first to arrive. A galleon sat there already four pirates busy with the fort. I shot over from the sloop, landing quiet at the top to scout things out. Word was these forts sometimes hid a smuggler’s black powder keg. A nasty piece of work if used right. I searched around the island but couldn’t find it… until I looked up. There it was. Those poor fools had hauled the keg all the way up into their crow’s nest like a trophy. Probably thought it was safe there. I started taking shots from the island, trying to knock it loose, but the angle was wrong. Cannon ***** smacked wood and rope, but the keg wouldn’t go. My crewmate decided to do things the hard way. He fired himself out of the cannon toward their ship. Halfway through the air still sailing through the sky like a ragged comet he shot the harpoon. Somehow he caught the keg straight from the crow’s nest and dragged it down with him as he slammed onto their deck. A second later the whole galleon erupted. The blast threw splinters and pirates alike across the deck. By the time the smoke cleared he’d cut down all four of them in the chaos. Their ship sank fast, slipping beneath the water like it had never belonged there. We finished the fort without much trouble after that. Rather than move on, we sailed a short distance off to let the garrison reset so we could run it again. While we waited, sails appeared on the horizon. Same galleon. They came back hungry. We tried the keg trick again, but this time fate wasn’t interested. The powder slipped into the water and vanished before it could do any good. After that it turned into a long, stubborn fight. For nearly an hour we traded blows. Sometimes we had them dead in the water masts down, deck full of holes. Then somehow they’d recover, patch up, and swing the fight back the other way. Cannon fire cracked across the waves. Boards, repairs, missed shots, lucky shots. Over and over. Neither side would leave. Eventually I went for a board while they were busy trading cannon fire with my crewmate. I climbed their ladder unnoticed and dropped onto the deck. Steel did the rest. Four pirates fell in quick succession to the sword. By the time they realized what had happened, my crewmate had them locked in a death circle with the cannons tearing their ship apart. After that I only saw one of them return from the Ferry of the Damned. The rest never came back. I reckon they’d had enough of the night. The galleon sank for the second time. We sailed back to the garrison hoping to finish what we started… only to find the whole place glitched to the depths. No completion. No treasure. Our first stack lost to whatever strange curse the sea had placed on the fort. So we did what pirates do when fortune turns strange. We sailed for Morrow’s Peak Outpost and sold the Reaper flags we’d taken from the galleon. A small victory, but better than empty hands. While we were there, we spotted a brigantine messing around at the northern garrison. Curiosity got the better of us. We sailed over to see what they were about. The moment they realized we were coming, panic set in. They cut and ran, diving beneath the waves to escape after a short skirmish. But in their hurry they left something behind. A pile of treasure bigger than anything we’d earned all night, a MEGA stash! We hauled it aboard piece by piece under the dim lantern light, the sea quiet again at last. Not a bad way to end a long fight. #BeMorePirate #SeaOfThieves

  • z_dictator
    DictatorZNorth (@z_dictator) reported

    Some didn't like #SeaOfThieves by @theburntpeanut Which of the three options would have been better? 1) Cheaters crash server 2) 8 hours of boring empty sea sailing + one battle against AFK solo-loop 3) HG where they'll be sunk so quickly they won't even know what happened

  • OpochLongFace
    Captain Long Face (@OpochLongFace) reported

    @SeaOfThieves @Twitch Your reputation sunk after 10 devs couldn't help BurntPeanut with the DDOS situation

  • Xyllius
    Xyllius (@Xyllius) reported

    @WazzaC92 @SoT_Support @SeaOfThieves Was it bad this glitch happend in the first place? Yes. But no one was stopping you from doing said voyages anyways. As they stated, those coins would've been added to your wallet.

  • Usrnxme
    Plank (@Usrnxme) reported

    @SeaOfThieves @SpecialEffect Can you please fix the green bottle spawn rate and mysterious journals??

  • Gholdyi
    Travis Touchdown (@Gholdyi) reported

    @2old4stream @SeaOfThieves worst part is you are getting hated by the community as soon as you mention issues about what rare is doing, you have no right to be a more competent person at spotting evident gameplay design problems than them. now we are stuck with rare listening to the wrong people

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