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Steam

Steam Outage Map

The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Steam users affected:

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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Bristol, England 1
Lynnwood, WA 1
Saint-Brieuc, Brittany 1
Gómez Palacio, DUR 1
Rodez, Occitanie 1
Moulins, Auvergne-Rhône-Alpes 1
Beaulieu-les-Fontaines, Hauts-de-France 1
Santiago de Querétaro, QUE 1
Tuxtla, CHP 1
Germencik, Aydın 1
Paris, Île-de-France 4
Villeneuve-d'Ascq, Hauts-de-France 1
Puerto de la Cruz, Canary Islands 1
Saint-Just-Saint-Rambert, Auvergne-Rhône-Alpes 1
Santiago, Santiago Metropolitan 1
Saint-Gaudens, Occitanie 1
Oldenburg, Lower Saxony 1
Red Deer, AB 1
Barcelona, Catalonia 1
Frankfurt am Main, Hesse 1
Angers, Pays de la Loire 2
Oberursel, Hesse 1
Xalapa de Enríquez, VER 1
Reims, ACAL 1
Maple Ridge, BC 1
Bollène, Provence-Alpes-Côte d'Azur 1
Bietigheim-Bissingen, Baden-Württemberg 1
Cognac, Nouvelle-Aquitaine 1
Tepic, NAY 1
Montauroux, Provence-Alpes-Côte d'Azur 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • fn_maddocks
    Maddocks (@fn_maddocks) reported

    @WeArePlayground go **** yourselfs useless ***** @Steam **** ***** aswell had major problems trying get on fh6 now fixed it all and new problem stuck loading then error message tryed everything **** you I want a refund now !!

  • TehadmireChris
    Chris Thompson (@TehadmireChris) reported

    @valvesoftware @Steam Tried to buy, checkout was broken, now sold out 😭

  • IRISHANARCHY199
    CelticTiger (@IRISHANARCHY199) reported

    @KlassischeMann @valvesoftware @Steam I think the main reason for the frustration is the storefront collapsing under the pressure within the first second of the item going up for purchase. I wouldn’t have gotten one myself if I hadn’t brute-forced the continue button on the purchase screen that kept giving errors.

  • Augm3nt3_1
    スペンサー (@Augm3nt3_1) reported

    @valvesoftware @Steam To those getting the “transaction” error just keep spamming continue, it take a minute or two but it will go though!

  • jfinkelstein
    Jeff Finkelstein (@jfinkelstein) reported

    @valvesoftware @Steam There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact Support for Assistance.

  • PoLiiQas
    PoLiiQa (@PoLiiQas) reported

    @rvmpvq3 @CantAiim @Steam the problem is, you shouldn't NEED to use these workarounds considering that the games are still 20 dollars on sale

  • moTtheWhite
    moT (@moTtheWhite) reported

    @UbisoftSupport @Steam Lol, steams not the problem. Your ****** launcher is

  • EldritchBoggart
    Eldritch Boggart (@EldritchBoggart) reported

    @valvesoftware @Steam Fix your payment system. Broken system so everyone missed out on the pathetically low quantity of controllers you provided for purchase.

  • REDA40x
    REDA40x ♣️🇨🇦 (@REDA40x) reported

    @UbisoftSupport @Steam Fix your garbage launcher first. Keeps logging out.

  • isthatvark
    TheVark (@isthatvark) reported

    @IoriShakor @Steam @OnDeck Had this issue as well, truly unfortunate they didn't let cart holders hold onto their spot. This error eventually went away after 30-40 mins, and just got a sold out notification at check out. truly cooked.

  • paponis
    mpampis_ (@paponis) reported

    @Steam Can you explain to me why you ******* change my ps4 controller to xbox buttons? I'm frustrated a lot with this **** I hate xbox, I ain't learning the buttons from the start fix that ****

  • AzureCrux
    AzureCrux (@AzureCrux) reported

    @IoriShakor @Steam @OnDeck Payment processors have rate limits, chief. Too many people wanted controllers at once. Every platform exclusive has this problem, it's frustrating as heck.

  • tappinfrogo
    frogo // カエル (@tappinfrogo) reported

    @yorksoriginal @Steam Doesn't it fix itself once you close the game?

  • TitanHoloCS
    titan.holo (@TitanHoloCS) reported

    @nobullet4u @Steam no problem 🙏

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

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