Steam Outage Map
The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Steam users affected:
Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Montreuil, Île-de-France | 1 |
| Formiga, MG | 1 |
| Paris, Île-de-France | 5 |
| Criciúma, SC | 1 |
| Rouen, Normandy | 1 |
| Videira, SC | 1 |
| Annezin, Hauts-de-France | 1 |
| Leicester, England | 1 |
| Sutton, England | 1 |
| Genève, GE | 1 |
| Walsall, England | 1 |
| Rennes, Brittany | 1 |
| Ninove, Flanders | 1 |
| Hastings, England | 1 |
| Orléans, Centre | 2 |
| Noisy-le-Grand, Île-de-France | 1 |
| Juvisy-sur-Orge, Île-de-France | 1 |
| Cannes, Provence-Alpes-Côte d'Azur | 1 |
| Châteaudun, Centre | 1 |
| Sorède, Occitanie | 1 |
| Los Angeles, CA | 1 |
| Perpignan, Occitanie | 1 |
| Toronto, ON | 1 |
| Mulhouse, ACAL | 1 |
| Tigre, BA | 1 |
| Montréal, QC | 1 |
| Libourne, Nouvelle-Aquitaine | 1 |
| Rosières, Auvergne-Rhône-Alpes | 1 |
| Lens, Hauts-de-France | 1 |
| Toulouse, Occitanie | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Steam Issues Reports
Latest outage, problems and issue reports in social media:
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Mr. Killeverything (@MrKillevrything) reported@GooningOnRumble @Steam Wtf? I don't believe that I have ever had this issue.
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Richard (@RichardvH) reported@Moonie__OS @Steam Don’t see an issue?
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Zenzen (@zenzen65935550) reported@Moonie__OS @Steam Just consider it a historical game. Problem solved.
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Vesper+ Expansion🎈 (@deepvesperplus) reportedLets be real here @valvesoftware has no ***** in this @Steam should be treating the Steam Deck as a loss leader. You're not beholden to investors every quarter. You can afford to eat some margin and make hardware that actually moves the market. Where's the $299 Steam Deck? Where's the $499 Steam Machine? You really think people wouldn't jump on that in a heartbeat? Gaming hardware prices are so messed up right now that Valve could practically own the budget market if it had the nerve to try. @valvesoftware fix it.
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PolishSuperior (@Lukasz_Owczar89) reported@valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth
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LoppyDaCutie (@DaNamesLily) reported@SteamVR @Steam I fully unplugged my pc and still got a error 450
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Josiah Young (@Inv3ntive15) reportedI’ve struggle bussed with all kinds of support from companies in this last year. Incompetent support, slow support, non-existent support… Had an issue with my Steam Deck and @Steam solved it in about two hours. If the world gotta get run by big corps, I’d choose Steam.
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PoLiiQa (@PoLiiQas) reported@rvmpvq3 @CantAiim @Steam the problem is, you shouldn't NEED to use these workarounds considering that the games are still 20 dollars on sale
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Kyvlash (@Kyvlash) reported@valvesoftware @Steam I’m fine with a reservation system. But this is honestly ridiculous. This is a controller, not a Console. There is no Pandemic. This is normal Supply/Demand. And limiting customers to one reservation is a little silly imo. The demand for the Steam Controller exists, but it’s not going to rival its Console competitors. The outrage is mostly due to the payment system failures rather than people raging out about a non-existent scalper problem.
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transphobic racist (@nodanteowo) reported@Moonie__OS @Steam Everything in order, see no issues
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Leo 🥸 (@Bristian_Flores) reported@Steam @IOInteractive Please fix the collectibles achievements 😓😭
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mertowski (@onermertt) reported from Germencik, AydınWhen are you planning to address the cheating issue in this game? We come in hoping for some peace and enjoyment, but we end up leaving with red marks of frustration. Please review the account I've submitted a ticket for! @Steam @Steam_Support @CounterStrike
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Flirtypurplederg (@DatpurpledergAD) reportedhey @valvesoftware @Steam plz fix that new workshop UI none like (440 comments atm on the page announcing it, 4/5 of them want the old ui back or an option for it), as it doesn't work of some older version of firefox, while beta did. I can't access to workshop anymore by web. TY
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Pittman (@ScaredOfLockers) reported@CounterStrike gonna have to explain to me why I'm banned for 24 hours because my power surged and couldn't connect back in time.. @Steam and your dumbass suggestion saying troubleshoots problems before playing is retarded..
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PhilTheStampede (@PhilTheStampede) reportedGetting sick of this ****. @valvesoftware @Steam @Steam_Support How do you justify this? How are you fixing the issue? Tell BlackRock to kick rocks. Your users will pay you any way you come up with.