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Steam

Steam Outage Map

The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Steam users affected:

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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Witry-lès-Reims, ACAL 1
Eysines, Nouvelle-Aquitaine 1
Tipton, England 1
Genesee County, NY 1
Roissy-en-Brie, Île-de-France 1
Campinas, SP 1
Bristol, England 1
Lynnwood, WA 1
Saint-Brieuc, Brittany 1
Gómez Palacio, DUR 1
Rodez, Occitanie 1
Moulins, Auvergne-Rhône-Alpes 1
Beaulieu-les-Fontaines, Hauts-de-France 1
Santiago de Querétaro, QUE 1
Tuxtla, CHP 1
Germencik, Aydın 1
Paris, Île-de-France 4
Villeneuve-d'Ascq, Hauts-de-France 1
Puerto de la Cruz, Canary Islands 1
Saint-Just-Saint-Rambert, Auvergne-Rhône-Alpes 1
Santiago, Santiago Metropolitan 1
Saint-Gaudens, Occitanie 1
Oldenburg, Lower Saxony 1
Red Deer, AB 1
Barcelona, Catalonia 1
Frankfurt am Main, Hesse 1
Angers, Pays de la Loire 2
Oberursel, Hesse 1
Xalapa de Enríquez, VER 1
Reims, ACAL 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • t2thetam
    Tam (@t2thetam) reported

    @Moonie__OS @Steam Hey @Steam fix this ****. Now.

  • MarkBerryh45268
    markemark1286 (@MarkBerryh45268) reported

    @ThisOldGuy3 @Steam @grok I've never played. Is it good? I need a good game to fix my brain.

  • TacoMaestro_
    Taco Man (@TacoMaestro_) reported

    @ajshpprd @Steam Same here. I even preloaded my steam wallet to try to avoid any issues

  • dread_stunlock
    Dreadstunlock✡️ (@dread_stunlock) reported

    @Moonie__OS @Steam What's the issue?

  • DaineSteve2319
    Daine Steven Campbell (@DaineSteve2319) reported

    @Steam YOU WILL BE ELIMINATED FOR TOUCHING MY ACCOUNTS AND BUGS , WATCH YOU DONT GET RIGHT TO RUN **** JUST CUZ UR HUBRIS VIEWS THERE IS STILL RULES OF ERRORS AND THEFT THOSE ARE FOR THE SHREDDERS YOU WERE GETTING WORKED THE COM DONT MEAN RIGHT AWAY UR ABOVE! AS THE GET CRUSHED WHZ!

  • PospichalColton
    Colton Pospichal (@PospichalColton) reported

    @valvesoftware @Steam Fix your storefront so people can actually make transactions or stock enough so people can purchase them.

  • MRloveyourite
    Frank_nice94 (@MRloveyourite) reported

    @NakiVT @Steam If it was Black people, you wouldn’t have had a problem that slaves

  • Cosmodiver
    Cosmodiver (@Cosmodiver) reported

    @CharlieFlufboi @valvesoftware @Steam Yeah, looks like even people trying to buy it on Steam are running into errors and can’t purchase it lol

  • StirlingForge
    Stirling Forge (Unsupervised) (@StirlingForge) reported

    @valvesoftware @Steam transaction error at exactly 10:00am. the bots won

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

  • justinseans
    justinseans (@justinseans) reported

    @IoriShakor @Steam @OnDeck "That’s not demand, that’s a broken purchase system." Shut up Grok

  • Disco_Drew523
    iDrinkBourbon (@Disco_Drew523) reported

    @IoriShakor @Steam @OnDeck That happened to me too. You have spam that check out button eventually it loaded correctly and went to next step. At the end of the day it was broken. Also I noticed controller went live 3 min before 1PM EST. Maybe that’s what broke it

  • dieter_rage
    Herr Dieter (@dieter_rage) reported

    @Moonie__OS @Steam What exactly is the problem?

  • Snowmobile2004
    Snow (@Snowmobile2004) reported

    @IoriShakor @Steam @OnDeck It’s not broken, you just had to keep clicking. Worked for me on the 10th try. They were basically being ddosed so this is to be expected

  • LuieeSkyWalker
    Skywalker D. Luiee (@LuieeSkyWalker) reported

    @Steam @Steam_Support I’ve been trying to checkout the steam controller since it went live keep getting an error and now it’s sold out? I should’ve been able to purchase at 10am pct when I put it in my cart

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