Steam Outage Map
The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Steam users affected:
Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Bristol, England | 1 |
| Lynnwood, WA | 1 |
| Saint-Brieuc, Brittany | 1 |
| Gómez Palacio, DUR | 1 |
| Rodez, Occitanie | 1 |
| Moulins, Auvergne-Rhône-Alpes | 1 |
| Beaulieu-les-Fontaines, Hauts-de-France | 1 |
| Santiago de Querétaro, QUE | 1 |
| Tuxtla, CHP | 1 |
| Germencik, Aydın | 1 |
| Paris, Île-de-France | 4 |
| Villeneuve-d'Ascq, Hauts-de-France | 1 |
| Puerto de la Cruz, Canary Islands | 1 |
| Saint-Just-Saint-Rambert, Auvergne-Rhône-Alpes | 1 |
| Santiago, Santiago Metropolitan | 1 |
| Saint-Gaudens, Occitanie | 1 |
| Oldenburg, Lower Saxony | 1 |
| Red Deer, AB | 1 |
| Barcelona, Catalonia | 1 |
| Frankfurt am Main, Hesse | 1 |
| Angers, Pays de la Loire | 2 |
| Oberursel, Hesse | 1 |
| Xalapa de Enríquez, VER | 1 |
| Reims, ACAL | 1 |
| Maple Ridge, BC | 1 |
| Bollène, Provence-Alpes-Côte d'Azur | 1 |
| Bietigheim-Bissingen, Baden-Württemberg | 1 |
| Cognac, Nouvelle-Aquitaine | 1 |
| Tepic, NAY | 1 |
| Montauroux, Provence-Alpes-Côte d'Azur | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Steam Issues Reports
Latest outage, problems and issue reports in social media:
-
Clemson Cuz (@ClemsonCuz) reported**** @Steam and their broken website.
-
Maria 🧋 (@LosMariaLove) reported@IoriShakor @Steam @OnDeck I had no issue. It likely crashed do to high traffic
-
frogo // カエル (@tappinfrogo) reported@yorksoriginal @Steam Doesn't it fix itself once you close the game?
-
RomanInDaRain is Writing... 🇲🇽🇬🇾🇵🇷 (@RomanKingKriz) reported@UbisoftSupport @Steam At least steam games drops work, yall twitch drops page been broken for 6 months not a single tweak to it.
-
AzureCrux (@AzureCrux) reported@IoriShakor @Steam @OnDeck Payment processors have rate limits, chief. Too many people wanted controllers at once. Every platform exclusive has this problem, it's frustrating as heck.
-
Jamil (@dick_face242) reported@valvesoftware @Steam @valvesoftware you guys do grateful work but the scalpers have made the lanch of the steam controller impossible to buy. I hope there is solution/fix for the controller and for whenever you release the steam machine and the steam frame
-
LTLuh (@HiddenTenno) reported@UbisoftSupport @Steam Fix your launcher, it sucks, or better, let us open the games directly from steam without having to see that mess you call launcher
-
Billy Exeter (@SgtMccray) reported@MrKillevrything @GooningOnRumble @Steam Now THAT is saying something. If MKE has many gifted games and has never run into the issue…I don’t know. But I can’t wait for all the stupid suggestions like “Did you check the router?”
-
Rennette 🐘 (@CodenameTHO) reported@UbisoftSupport @Steam Yeah, because Steam is totally the issue you prat.
-
Smitty Werbenjagermanjensen (@TheVisitorSNAFU) reported@GooningOnRumble @Steam Did stream also crash? Some delisted products if gifted from an inventory won’t work and can crash the system. Also is the game sold in the West or is it an Asian game like Dead Or Alive volleyball?
-
⚡ Luis Montes - @monteslu@fosstodon.org (@monteslu) reported"There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance." yo, @Steam_Support @Steam Let me get a controller.
-
Thorne (@ThorneAbrams) reported@AntiFurVoreGore @valvesoftware @Steam "Fairness" isn't getting special treatment because you've been a user for a long time. It’s everyone having the same 1-unit limit so the scalpers you’re complaining about can’t drain the stock. You’re asking to be part of the problem.
-
PolishSuperior (@Lukasz_Owczar89) reported@valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth
-
Nick Lopez (@mortifera142) reported@valvesoftware @Steam Your payment processing is tossing our errors.
-
Kyvlash (@Kyvlash) reported@valvesoftware @Steam I’m fine with a reservation system. But this is honestly ridiculous. This is a controller, not a Console. There is no Pandemic. This is normal Supply/Demand. And limiting customers to one reservation is a little silly imo. The demand for the Steam Controller exists, but it’s not going to rival its Console competitors. The outrage is mostly due to the payment system failures rather than people raging out about a non-existent scalper problem.