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Steam

Steam Outage Map

The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Steam users affected:

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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Gómez Palacio, DUR 1
Rodez, Occitanie 1
Moulins, Auvergne-Rhône-Alpes 1
Beaulieu-les-Fontaines, Hauts-de-France 1
Santiago de Querétaro, QUE 1
Tuxtla, CHP 1
Germencik, Aydın 1
Paris, Île-de-France 4
Villeneuve-d'Ascq, Hauts-de-France 1
Puerto de la Cruz, Canary Islands 1
Saint-Just-Saint-Rambert, Auvergne-Rhône-Alpes 1
Santiago, Santiago Metropolitan 1
Saint-Gaudens, Occitanie 1
Oldenburg, Lower Saxony 1
Red Deer, AB 1
Barcelona, Catalonia 1
Frankfurt am Main, Hesse 1
Angers, Pays de la Loire 2
Oberursel, Hesse 1
Xalapa de Enríquez, VER 1
Reims, ACAL 1
Maple Ridge, BC 1
Bollène, Provence-Alpes-Côte d'Azur 1
Bietigheim-Bissingen, Baden-Württemberg 1
Cognac, Nouvelle-Aquitaine 1
Tepic, NAY 1
Montauroux, Provence-Alpes-Côte d'Azur 1
Nice, Provence-Alpes-Côte d'Azur 1
Pruillé, Pays de la Loire 1
Nottingham, England 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • MarkBerryh45268
    markemark1286 (@MarkBerryh45268) reported

    @ThisOldGuy3 @Steam @grok I've never played. Is it good? I need a good game to fix my brain.

  • StirlingForge
    Stirling Forge (Unsupervised) (@StirlingForge) reported

    @valvesoftware @Steam transaction error at exactly 10:00am. the bots won

  • Spacefish
    Spacefish (@Spacefish) reported

    @valvesoftware @Steam "There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance." :(

  • MrKillevrything
    Mr. Killeverything (@MrKillevrything) reported

    @GooningOnRumble @Steam Wtf? I don't believe that I have ever had this issue.

  • heavilof
    Vladyslav Rezohlazov (@heavilof) reported

    @valvesoftware @Steam fix vac, it's false banning people 24/7 but not banning people with very famous pellix

  • LosMariaLove
    Maria 🧋 (@LosMariaLove) reported

    @IoriShakor @Steam @OnDeck I had no issue. It likely crashed do to high traffic

  • TitanHoloCS
    titan.holo (@TitanHoloCS) reported

    @nobullet4u @Steam no problem 🙏

  • 135dotx
    135.x (@135dotx) reported

    @Pirat_Nation Don't care. Microslop had years➕ to fix @Windows & are only doing it now bc losing ppl to Linux & @Steam. These companies will never learn – I hope gamers finally do. Money is voting power & I haven't spent any since "Xbox One (won)".

  • Deimos9119
    FirearmsFun (@Deimos9119) reported

    @IoriShakor @Steam @OnDeck Lmao.. It had that error due to server overload.. FROM DEMAND.. You should've clicked more bud.

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

  • longshotmagoo
    Stephen McHugh (@longshotmagoo) reported

    @IoriShakor @Steam @OnDeck I knew the controller would sell out fairly quick like but 30 mins is insane haha. Valves biggest problem is filling demand, that's a great problem lol

  • SavageRedCrow
    Alec (@SavageRedCrow) reported

    @valvesoftware @Steam I'm glad to hear you guys put some restrictions on the reservation. i hope the steam frame and machine have the same. to be clear i did get a controller during that first round, i could have used 2 but out of fairness i only ordered 1 to let others have a chance. while i literally waited "a min" before trying again i looked at X and saw everyone was having a problem and that spamming worked. i mean it wasn't just like clicking when the button reappeared, i spammed the hell outta that screen for like 10 min.

  • HiddenTenno
    LTLuh (@HiddenTenno) reported

    @UbisoftSupport @Steam Fix your launcher, it sucks, or better, let us open the games directly from steam without having to see that mess you call launcher

  • streamingdeluxe
    mr orange (@streamingdeluxe) reported

    @valvesoftware @Steam Cant buy problem with billing address :(

  • King_INF3RN0
    Adam Orand (@King_INF3RN0) reported

    @valvesoftware @Steam Only took 50 minutes of spamming the continue button. Maybe some launch-day payment processing server allocation? Monday at noon pacific is a low time for gaming, might as well, right? Gonna need to fix this for the Machine and Frame...

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