Steam Outage Map
The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Steam users affected:
Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Genève, GE | 1 |
| Walsall, England | 1 |
| Rennes, Brittany | 1 |
| Ninove, Flanders | 1 |
| Hastings, England | 1 |
| Orléans, Centre | 2 |
| Noisy-le-Grand, Île-de-France | 1 |
| Juvisy-sur-Orge, Île-de-France | 1 |
| Cannes, Provence-Alpes-Côte d'Azur | 1 |
| Châteaudun, Centre | 1 |
| Sorède, Occitanie | 1 |
| Paris, Île-de-France | 5 |
| Los Angeles, CA | 1 |
| Perpignan, Occitanie | 1 |
| Toronto, ON | 1 |
| Mulhouse, ACAL | 1 |
| Tigre, BA | 1 |
| Montréal, QC | 1 |
| Libourne, Nouvelle-Aquitaine | 1 |
| Rosières, Auvergne-Rhône-Alpes | 1 |
| Lens, Hauts-de-France | 1 |
| Toulouse, Occitanie | 1 |
| Nogent-sur-Oise, Hauts-de-France | 1 |
| Avignon, Provence-Alpes-Côte d'Azur | 1 |
| Witry-lès-Reims, ACAL | 1 |
| Eysines, Nouvelle-Aquitaine | 1 |
| Tipton, England | 1 |
| Genesee County, NY | 1 |
| Roissy-en-Brie, Île-de-France | 1 |
| Campinas, SP | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Steam Issues Reports
Latest outage, problems and issue reports in social media:
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Maddocks (@fn_maddocks) reported@WeArePlayground go **** yourselfs useless ***** @Steam **** ***** aswell had major problems trying get on fh6 now fixed it all and new problem stuck loading then error message tryed everything **** you I want a refund now !!
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يَعْقُوب (@Yaqub_the_white) reported@GeraltofGoonia @valvesoftware @Steam Welp, now I have to go help fix this ****...
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Pittman (@ScaredOfLockers) reported@CounterStrike gonna have to explain to me why I'm banned for 24 hours because my power surged and couldn't connect back in time.. @Steam and your dumbass suggestion saying troubleshoots problems before playing is retarded..
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IoriShakor (aka Jamaal) (@IoriShakor) reported@Snowmobile2004 @Steam @OnDeck I'm glad it worked for you, but it looks like a lot of other people have the same issue and tried more times. The algorithm God blessed you
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Jordan Barrand (@0X_Barrand) reported@PedroAntunes999 @Steam @Steam_Support Sorry to hear you're having trouble accessing your account. Do you still have access to the original email address associated with the account?
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Vesper+ Expansion🎈 (@deepvesperplus) reportedLets be real here @valvesoftware has no ***** in this @Steam should be treating the Steam Deck as a loss leader. You're not beholden to investors every quarter. You can afford to eat some margin and make hardware that actually moves the market. Where's the $299 Steam Deck? Where's the $499 Steam Machine? You really think people wouldn't jump on that in a heartbeat? Gaming hardware prices are so messed up right now that Valve could practically own the budget market if it had the nerve to try. @valvesoftware fix it.
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Leo 🥸 (@Bristian_Flores) reported@IOInteractive @Steam after update 1.0.2 “A collector’s habit” achievement for 007 First Light is still bugged please fix this ASAPP
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Ender Cypher (@ender_cypher) reported@Pirat_Nation @Steam @Steam_Support please find a way to fix this
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spicynoodle (@realspicynoodle) reported@2_left_thumbs @Steam I can see it being a surprise to some that it got removed and replaced with "capybara". And I can see how the old tag helped find similar games, but I don't really see the huge issue. Actually I don't know why I even commented to be honest lol my opinion isn't very strong here.
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PolishSuperior (@Lukasz_Owczar89) reported@valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth
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Alec (@SavageRedCrow) reported@valvesoftware @Steam I'm glad to hear you guys put some restrictions on the reservation. i hope the steam frame and machine have the same. to be clear i did get a controller during that first round, i could have used 2 but out of fairness i only ordered 1 to let others have a chance. while i literally waited "a min" before trying again i looked at X and saw everyone was having a problem and that spamming worked. i mean it wasn't just like clicking when the button reappeared, i spammed the hell outta that screen for like 10 min.
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Fkkn.SendIt (@ElDoggy303) reported@Steam **** you steam, i cant buy a game and your bullshit help doesnt ******* help at all. Dog **** service. Changed my address on file and youre treating me like i commited fraud. ******* piece of ****
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Mike Mills (@MikeMillz34) reported@Steam Fix your ****
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stupid unc ****** Cheese🧀✌️:3 ☭ (@qqwwqq_cheese) reported@Steam i have a issue with your platform
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The Older Gamer Guy (@TheOldrGamerGuy) reported@Steam @Steam_Support This issue was resolved after we connected to a stable internet connection. Only then did our decks open as normal. Did they have to download something extra? Times differed.