1. Home
  2. Companies
  3. Steam
  4. Outage Map
Steam

Steam Outage Map

The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below

Loading map, please wait...

The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Steam users affected:

Less
More
Check Current Status

Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Paris, Île-de-France 5
Los Angeles, CA 1
Perpignan, Occitanie 1
Toronto, ON 2
Mulhouse, ACAL 1
Tigre, BA 1
Montréal, QC 1
Libourne, Nouvelle-Aquitaine 1
Rosières, Auvergne-Rhône-Alpes 1
Lens, Hauts-de-France 1
Toulouse, Occitanie 1
Nogent-sur-Oise, Hauts-de-France 1
Avignon, Provence-Alpes-Côte d'Azur 1
Witry-lès-Reims, ACAL 1
Eysines, Nouvelle-Aquitaine 1
Tipton, England 1
Genesee County, NY 1
Roissy-en-Brie, Île-de-France 1
Campinas, SP 1
Bristol, England 1
Lynnwood, WA 1
Saint-Brieuc, Brittany 1
Gómez Palacio, DUR 1
Rodez, Occitanie 1
Moulins, Auvergne-Rhône-Alpes 1
Beaulieu-les-Fontaines, Hauts-de-France 1
Santiago de Querétaro, QUE 1
Tuxtla, CHP 1
Germencik, Aydın 1
Villeneuve-d'Ascq, Hauts-de-France 1
Check Current Status

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • M4xRe4lWell
    Chudley Max (@M4xRe4lWell) reported

    @Moonie__OS @Steam I fail to see an issue.

  • paponis
    mpampis_ (@paponis) reported

    @Steam Can you explain to me why you ******* change my ps4 controller to xbox buttons? I'm frustrated a lot with this **** I hate xbox, I ain't learning the buttons from the start fix that ****

  • EmmanuelKant4
    Emmanuel Kant (@EmmanuelKant4) reported

    @luvk8e @Moonie__OS @Steam The only reason you would have a problem with it is if you’re a traitor.

  • Sapien_Voice
    Sapien Voice (@Sapien_Voice) reported

    @Steam So fed up, having to log into those UNNECESSARY gaming-platforms (even f offliners)! Let's look at the consumer-perspective: you are forced into being monitored and exploited! I remember much better user-service as long as developer/publishers managed servicing all by themselves.

  • StirlingForge
    Stirling Forge (Unsupervised) (@StirlingForge) reported

    @valvesoftware @Steam transaction error at exactly 10:00am. the bots won

  • austin_is_fly
    Austin Maithya (@austin_is_fly) reported

    @UbisoftSupport @Steam_Support @Steam My accounts have been compromised and I have tried recovery and it is not working kindly assist

  • Yaqub_the_white
    يَعْقُوب (@Yaqub_the_white) reported

    @GeraltofGoonia @valvesoftware @Steam Welp, now I have to go help fix this ****...

  • ToxicChudArtist
    🇨🇦Toxic ChudLord Megabased Canadian ManBaby 🇨🇦 (@ToxicChudArtist) reported

    @Moonie__OS @Steam What's the problem? Thre's plenty of games where you can shoot all sorts of people. Do you think that black people need to be shielded from fictional depicted violence in videogames?

  • IayaXcxcx0
    iaya (@IayaXcxcx0) reported

    @valvesoftware @Steam When will it be back in stock I tried like 20 times to purchase it and I kept getting an error. 😭

  • KlassischeMann
    Klassischer Mann (@KlassischeMann) reported

    @MatthewJPipoly @valvesoftware @Steam It wasn't sold out with that error. The servers were slammed. If you were smart, you would have kept hitting refresh until you got in.

  • BlueXcoat
    BlueXcoat (@BlueXcoat) reported

    @valvesoftware @Steam Just keep selling controllers at the same price till scalpers give up buying, infinite money glitch and then it could be available to all of the customers right now. Would advise for everyone to not even buy the reselling options from ebay. @valvesoftware

  • longshotmagoo
    Stephen McHugh (@longshotmagoo) reported

    @IoriShakor @Steam @OnDeck I knew the controller would sell out fairly quick like but 30 mins is insane haha. Valves biggest problem is filling demand, that's a great problem lol

  • KhalilParh16872
    A Sticknodes Pro UTTP Officer (@KhalilParh16872) reported

    @Steam I TRIPLE DOG DOUBLE D DARE YA TO MAKE A FOOD SERVICE!

  • Vinnie20041
    Vinnie2004 (@Vinnie20041) reported

    @Steam Fix steam support Pretty Pretty Please, I need to refund four sims packs.

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

Check Current Status