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Steam

Steam Outage Map

The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Steam users affected:

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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Noisy-le-Grand, Île-de-France 1
Juvisy-sur-Orge, Île-de-France 1
Cannes, Provence-Alpes-Côte d'Azur 1
Châteaudun, Centre 1
Sorède, Occitanie 1
Paris, Île-de-France 5
Los Angeles, CA 1
Perpignan, Occitanie 1
Toronto, ON 1
Mulhouse, ACAL 1
Tigre, BA 1
Montréal, QC 1
Libourne, Nouvelle-Aquitaine 1
Rosières, Auvergne-Rhône-Alpes 1
Lens, Hauts-de-France 1
Toulouse, Occitanie 1
Nogent-sur-Oise, Hauts-de-France 1
Avignon, Provence-Alpes-Côte d'Azur 1
Witry-lès-Reims, ACAL 1
Eysines, Nouvelle-Aquitaine 1
Tipton, England 1
Genesee County, NY 1
Roissy-en-Brie, Île-de-France 1
Campinas, SP 1
Bristol, England 1
Lynnwood, WA 1
Saint-Brieuc, Brittany 1
Gómez Palacio, DUR 1
Rodez, Occitanie 1
Moulins, Auvergne-Rhône-Alpes 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • PoLiiQas
    PoLiiQa (@PoLiiQas) reported

    @rvmpvq3 @CantAiim @Steam the problem is, you shouldn't NEED to use these workarounds considering that the games are still 20 dollars on sale

  • ShiroSaints777
    ShiroSaints777 (@ShiroSaints777) reported

    @herogamer0108 @Steam Transaction error when I try to buy a game as a gift using my Steam wallet.

  • chauncey_NYC
    Chauncey (@chauncey_NYC) reported

    @studiozaum @Steam Any idea if this will address some of the other sound/voiceover issues? I’ve encountered issues with both the guy at the top of the pylon and the music seller guy in the bazaar, halfway through a conversation the dialogue voice over will just stop playing.

  • RetroG96187
    RetroGamingish (@RetroG96187) reported

    @litteralyme0 @Steam support is excellent. I had a problem once and they went above and beyond to fix it for me. Legends.

  • MikeMillz34
    Mike Mills (@MikeMillz34) reported

    @Steam Fix your ****

  • CXFAN69
    Cx Fan (@CXFAN69) reported

    @CroissantStrike @Steam fix major please ?

  • Barelygaming0
    RarelyBarelyGaming (@Barelygaming0) reported

    @IoriShakor @Steam @OnDeck That is a broken system. Valve knows the base, how you not ganna make enough.... Wut.

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

  • Ylliaster
    Ylliaster (@Ylliaster) reported

    @BeatSaber Worst case scenario: @Steam , @Steam_Support if whoever made Beat Saber have broken their game so it's unplayable on older hardware, how do I refund the gifter of the game?

  • StormrReaper
    StormrReaper (@StormrReaper) reported

    @Steam YIKES, stuff like this is the only way id quit using @Steam fix it

  • povertysucksx
    poverty sucks (@povertysucksx) reported

    @Moonie__OS @Steam Is there a problem? We like the game you ugly ****

  • dread_stunlock
    Dreadstunlock✡️ (@dread_stunlock) reported

    @Moonie__OS @Steam What's the issue?

  • austin_is_fly
    Austin Maithya (@austin_is_fly) reported

    @UbisoftSupport @Steam_Support @Steam My accounts have been compromised and I have tried recovery and it is not working kindly assist

  • Judokast
    Patrick (@Judokast) reported

    @Smthingedgy I've never once had a problem with @Steam . From refunds to technical problems whatever and do you know what other company I can say that about these days? NONE, the ******* answer is NONE! Gabe fulfilled the social contract. He gave us what we need and want, he gets a yacht.

  • jumex_trump
    JumexTrump (IQ-150) (SAT-2250) 🇵🇱🇷🇺🗽 💊 (@jumex_trump) reported

    @Steam Hahaha it's the hot fix patches in GE that make it work...

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