1. Home
  2. Companies
  3. Steam
Steam

Steam status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Problems in the last 24 hours

The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Steam users through our website.

  • 51% Sign in (51%)
  • 26% Online Play (26%)
  • 15% Glitches (15%)
  • 4% Game Crash (4%)
  • 3% Matchmaking (3%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Steam outage reports came from the following cities:

CityProblem TypeReport Time
Moulins Online Play 7 hours ago
Beaulieu-les-Fontaines Sign in 7 hours ago
Santiago de Querétaro Online Play 17 hours ago
Tuxtla Matchmaking 20 hours ago
Paris Sign in 3 days ago
Villeneuve-d'Ascq Sign in 3 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • LuieeSkyWalker
    Skywalker D. Luiee (@LuieeSkyWalker) reported

    @Steam @Steam_Support I’ve been trying to checkout the steam controller since it went live keep getting an error and now it’s sold out? I should’ve been able to purchase at 10am pct when I put it in my cart

  • Adammck
    Adam Mckeithan (@Adammck) reported

    @valvesoftware @Steam Gave up on trying to buy one. Damn store was broken with nothing but errors. Guess I’ll get one in a year or so.

  • GengoraltP
    Gengoralt (@GengoraltP) reported

    @UbisoftSupport @Steam The problem is YOUR ******* LAUNCHER YOU USELESS PIECE OF ****!

  • MikotoWolfskin
    It's Totally Mikoto Time! (@MikotoWolfskin) reported

    @valvesoftware @Steam Selling out in 36 minutes is absolutely bathetic! Where is the Que? Preorders? Why did you not stop scalping! 2 per customer didn't help! in the start 1 per customer and stop reviewer from getting one in the start. Endless transaction error. Highly disappointed!

  • HWMreb
    cofffin (@HWMreb) reported

    @IoriShakor @Steam @OnDeck Fine for me. User error.

  • HermanKrue10077
    Herman G. Krueger (@HermanKrue10077) reported

    @UbisoftSupport @Steam Bro, is this a late April fool? You have perhaps one of the shittiest launchers ever made in pc history. Every ******* time I open Uplay I have to resyinc some **** or login again. Just do yourself a favour, close that Cloaca Maxima and bring your games on Steam already.

  • videogomez
    ViDEOGOMEZ (@videogomez) reported

    @Null1130250 @valvesoftware @Steam They've had YEARS to fix their international supply problems, I had to buy my Steam Deck from a third party just because I live a few kilometers below Texas.

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

  • justinseans
    justinseans (@justinseans) reported

    @IoriShakor @Steam @OnDeck "That’s not demand, that’s a broken purchase system." Shut up Grok

  • JONEZZEEonMMA
    Kurt (@JONEZZEEonMMA) reported

    @Sheltyb803 @PlayStation @Steam Yes, Steam generally wants you to sign in periodically to verify your account credentials, maintain security, and update license information.

  • 135dotx
    135.x (@135dotx) reported

    @Pirat_Nation Don't care. Microslop had years➕ to fix @Windows & are only doing it now bc losing ppl to Linux & @Steam. These companies will never learn – I hope gamers finally do. Money is voting power & I haven't spent any since "Xbox One (won)".

  • Huckleberry3716
    Ethan Kirby (@Huckleberry3716) reported

    @valvesoftware @Steam Good. Hopefully the reservation queue doesn’t crash Steam again tomorrow

  • streamingdeluxe
    mr orange (@streamingdeluxe) reported

    @Tyretes @valvesoftware @Steam Not helpi g with error

  • TitanHoloCS
    titan.holo (@TitanHoloCS) reported

    @nobullet4u @Steam no problem 🙏

  • FiggleJizz
    Figgle **** (@FiggleJizz) reported

    @UbisoftSupport @Steam Steam isn't the problem lmao.

  • TehadmireChris
    Chris Thompson (@TehadmireChris) reported

    @valvesoftware @Steam Tried to buy, checkout was broken, now sold out 😭

  • TheRealDarkSole
    PoLy. (@TheRealDarkSole) reported

    @UbisoftSupport @Steam This is a problem Ubisoft created. Not Steams fault.

  • silbirobi
    $!|b!r0b! (@silbirobi) reported

    @RealMarcFoxx Okay👍 But I have to criticize @Steam @Steam_Support I have to perform a login to play offline. That's just wrong and have to change.

  • ThisOldGuy3
    ThisOldGuy 🤘🎸🎮 (@ThisOldGuy3) reported

    @shivachettri @Steam No problem, I am happy to be able to do these.

  • PoLiiQas
    PoLiiQa (@PoLiiQas) reported

    @rvmpvq3 @CantAiim @Steam the problem is, you shouldn't NEED to use these workarounds considering that the games are still 20 dollars on sale

  • Barelygaming0
    RarelyBarelyGaming (@Barelygaming0) reported

    @IoriShakor @Steam @OnDeck That is a broken system. Valve knows the base, how you not ganna make enough.... Wut.

  • AzureCrux
    AzureCrux (@AzureCrux) reported

    @IoriShakor @Steam @OnDeck Payment processors have rate limits, chief. Too many people wanted controllers at once. Every platform exclusive has this problem, it's frustrating as heck.

  • VistaLargaGames
    Vista Larga Games | ᯅ (@VistaLargaGames) reported

    @GiveMeBanHammer @Steam needs to fix this

  • EldritchBoggart
    Eldritch Boggart (@EldritchBoggart) reported

    @valvesoftware @Steam Fix your payment system. Broken system so everyone missed out on the pathetically low quantity of controllers you provided for purchase.

  • evandesjardins
    Evan Desjardins (@evandesjardins) reported

    @PlayStation support is pathetic and a scam. I can't wait for the @Steam Machine to come out, as I've had nothing but excellent customer service from @Steam_Support in the very few times I've needed it.

  • vv_venuswa
    venuswa (@vv_venuswa) reported

    @UbisoftSupport @Steam dude, most of the time steam is not the problem but yours.

  • StirlingForge
    Stirling Forge (Unsupervised) (@StirlingForge) reported

    @valvesoftware @Steam transaction error at exactly 10:00am. the bots won

  • patriot_central
    PatriotCentral (@patriot_central) reported

    @IoriShakor @Steam @OnDeck It is server overload, dummy. Nothing was broken. You are just retarded.

  • hamwi2000
    أحمد Hamad (@hamwi2000) reported

    @Steam I changed the password for the 3rd time but it's still not working.

  • DaveTheRetroGuy
    Avalice Productions (@DaveTheRetroGuy) reported

    @UbisoftSupport @Steam This wouldn't be a problem if your launcher actually worked 🙄