Steam status: server issues and outage reports
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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.
Problems in the last 24 hours
The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Steam users through our website.
- Sign in (50%)
- Online Play (25%)
- Glitches (17%)
- Game Crash (4%)
- Matchmaking (3%)
- Hacking / Cheating (2%)
Live Outage Map
The most recent Steam outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 2 days ago |
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Online Play | 3 days ago |
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Online Play | 4 days ago |
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Online Play | 6 days ago |
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Sign in | 7 days ago |
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Sign in | 8 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Steam Issues Reports
Latest outage, problems and issue reports in social media:
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Torelethain (@torelethain) reported@KlassischeMann @valvesoftware @Steam **** off ****, there is plenty of reason for criticism, scalpers are an issue they had figured out and solve on the Deck launch, this was failed roll out. If it genuinely was sold we would be more understanding and happy for Valve. This was a mistep **** sucking fanboi.
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Austin Maithya (@austin_is_fly) reported@UbisoftSupport @Steam_Support @Steam My accounts have been compromised and I have tried recovery and it is not working kindly assist
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Ivan Ironfist (@IvanIronfist) reported@Moonie__OS @Steam - Big hit reg issue causing you to hit slaves by accident - Lots of micro at the start - No mechanics explanation but not too hard to figure out - Needs more lore and house staff - Needs slaves of different races with different buffs - Cost $1 which is not bad but lacks content
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Maddocks (@fn_maddocks) reported@WeArePlayground go **** yourselfs useless ***** @Steam **** ***** aswell had major problems trying get on fh6 now fixed it all and new problem stuck loading then error message tryed everything **** you I want a refund now !!
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Smitty Werbenjagermanjensen (@TheVisitorSNAFU) reported@GooningOnRumble @Steam Did stream also crash? Some delisted products if gifted from an inventory won’t work and can crash the system. Also is the game sold in the West or is it an Asian game like Dead Or Alive volleyball?
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Herr Dieter (@dieter_rage) reported@Moonie__OS @Steam What exactly is the problem?
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Mary Erickson (@MaryEricks51284) reported@OKarma_OK @Steam @Steam_Support had this exact problem and ADCGSECURE fixed it.
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Chris Thompson (@TehadmireChris) reported@valvesoftware @Steam Tried to buy, checkout was broken, now sold out 😭
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Hellothere (@Injuryyuy) reported@valvesoftware @Steam Yeah I'm not happy with Valve right now. I was there right on time. Every time I tried to push payment through the page gave a weird error. Next thing you know I check and it's sold out. They need to figure some sort of system out to fight off the bots to make it more fair.
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A Sticknodes Pro UTTP Officer (@KhalilParh16872) reported@Steam I TRIPLE DOG DOUBLE D DARE YA TO MAKE A FOOD SERVICE!
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Michael (@MikeTriceratops) reported@HyperLovingBun @valvesoftware @Steam The controller isn't effected by RAM price increases, so that shouldn't be an issue...
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IoriShakor (aka Jamaal) (@IoriShakor) reported@Snowmobile2004 @Steam @OnDeck I'm glad it worked for you, but it looks like a lot of other people have the same issue and tried more times. The algorithm God blessed you
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Chudley Max (@M4xRe4lWell) reported@Moonie__OS @Steam I fail to see an issue.
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Stephen McHugh (@longshotmagoo) reported@IoriShakor @Steam @OnDeck I knew the controller would sell out fairly quick like but 30 mins is insane haha. Valves biggest problem is filling demand, that's a great problem lol
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RePete (@RePeteW) reported@Dexerto Nice @Steam Way to give some epic customer service!
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Powercheif (@Powercheif) reported@IoriShakor @Steam @OnDeck I was able to get through the error message and purchase it.
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Clemson Cuz (@ClemsonCuz) reported**** @Steam and their broken website.
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Barry Ticks (@BarryTCks) reported@valvesoftware @Steam just a friendly tip for my favourite company of all time, due to the controller issue recently, limit the steam frame and machine 1 per household, and a similar process to the new controller protocol you just announced. To stop trolls. So we don’t miss out.
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ViDEOGOMEZ (@videogomez) reported@Null1130250 @valvesoftware @Steam They've had YEARS to fix their international supply problems, I had to buy my Steam Deck from a third party just because I live a few kilometers below Texas.
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Michael (@MikeTriceratops) reported@smith_rust @valvesoftware @Steam Anybody that actually pays them those prices and rewards them for their scummy selfish behavior is only perpetuating the issue and encouraging them to continue scalping. Out of principle, I will wait however long I need to in order to purchase directly from Valve.
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Chris Hancock (@wimpdragon) reported@NakiVT @Steam Not to mention that this game looks like clewr ai? Not sure if that's normal on steam to allow Not as big of an issue as what you pointed out, but it adds to it being ****
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iDrinkBourbon (@Disco_Drew523) reported@IoriShakor @Steam @OnDeck That happened to me too. You have spam that check out button eventually it loaded correctly and went to next step. At the end of the day it was broken. Also I noticed controller went live 3 min before 1PM EST. Maybe that’s what broke it
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CaptainSp33dy (@Tristan_fergus) reported@KlassischeMann @valvesoftware @Steam you need to check, before making outrageous comments. the issue in hand is scalpers buying them. So, if users are getting upset mentioning about scalpers, then the "morons" remarks is baseless.
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97skynet (@97skynet) reported@valvesoftware @Steam Added to cart at launch, but then nothing but error messages until a minute after launch when it showed out of stock. But at least the scalpers were able to get them. They are gong for $300 on eBay. Can’t say I’m surprised, just disappointed.
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Taco Man (@TacoMaestro_) reported@ajshpprd @Steam Same here. I even preloaded my steam wallet to try to avoid any issues
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PolishSuperior (@Lukasz_Owczar89) reported@valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth
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Groovy (@SOFTSIDEOGROOVE) reported@painmute @Moonie__OS @Steam literally just a person. you really need to get off the internet and solve some actual problems, incel.
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iaya (@IayaXcxcx0) reported@valvesoftware @Steam When will it be back in stock I tried like 20 times to purchase it and I kept getting an error. 😭
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KV12 (@KnightVision12) reported@IoriShakor @Steam @OnDeck “That’s not demand, that’s a broken purchase system.” ok clanker
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Star Scream (@StarScream7wj6) reported@Fen0505 @valvesoftware @Steam Prioritize people who bought and played games on their accounts, this with long service badges, and older than 6 months to a year