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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Centennial, CO 1
Kansas City, MO 1
Berlin, Berlin 1
Winter Springs, FL 2
Bielefeld, NRW 1
Moncton, NB 1
Arlington, VA 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • TheGermanicist
    𝕬𝖓𝖉𝖗𝖊𝖆𝖘 (@TheGermanicist) reported

    I don’t understand why they ever decided to do certain games multi platform. But also why they would ever consider doing ads in the games. Just make all of their exclusive series like the elder scrolls and fallout and fable exclusives, and then they won’t have any financial problems.

  • ChrisContinues
    Christopher Williams (@ChrisContinues) reported

    @stormfall33 PlayStation’s issues seem easy to point out. For Xbox, though, it feels like it needed tough leadership that mandated specific titles. The idea of buying the Elder Scrolls and Fallout IP and over the course of 5 years doing nothing with it is insane.

  • 4042Walker
    Walker-4042 (@4042Walker) reported

    @TESOnline Y'all gonna fix Tales while you're at it? The game is toxic...and trying to enjoy a casual NPC match is insanely hard to do when they cheat. The players have PROVEN the NPCs cheat...Fix this. It doesn't add "difficulty", it's just patently unfair.

  • LaurenDownSouth
    Lauren Down South (@LaurenDownSouth) reported

    @TESOnline You need to address the problem that caused the game to no longer work before Sept 1. It didn't happen to me, but two of my friends can't play. Just remember it effects the gaming of more than just the people who can't play.

  • Damo__TK
    Yo_Damo (@Damo__TK) reported

    @BethesdaSupport @TESOnline Can you finally fix Crystal weapon and imbue weapons animation bug when you dual wield please . Literally can’t use either skill as a spammable without getting stuck in some weird heavy attack animation and not showing the skill animation 😔 ps5 before you even ask

  • NeonBirdGames
    Neon Bird Games (@NeonBirdGames) reported

    @GameOverThirty @HoegLaw Case in point: Elder Scrolls VI Most people are already jumping on the idea it’d fall under the “single player, therefore exclusive” idea, but Bethesda games are really more broad platforms themselves with mods and such like a “live service” would be

  • TheBiggestYonk
    Big Yonk (@TheBiggestYonk) reported

    @Jetifyed2077 The problem is modern gaming development time being like 7+ years in some cases, and instead of literally just making a different studio, Bethesda would rather take 14+ years to create a new IP + a new Elder Scrolls game before doing the next Fallout. Skyrim was in 2011 lol

  • Biggistfatgoose
    Screams-About-Politics (Farmtool) (@Biggistfatgoose) reported

    @BerdlyGuy @fambramb Uhm? what? Sweet rolls are kind of an iconic food in elder scrolls even then I barely hear them still, NOW DELTARUNE can't stop making ******* spamton jokes thats the big issue here

  • DaveSteinSays
    Dave Stein (@DaveSteinSays) reported

    @Genie_93 @BBCNews If Elden Ring’s servers turn off, it’s playable. ARC Raiders is useless if the server turns off. The monsters are designed to be beaten by teams unless you want to grind for some reason. There’s also special events. Most live service is the second bucket. How many people actually play the same game for years if it’s not a social game with a community? ie world of Warcraft vs elder scrolls.

  • fromsoftserve
    fromsoftserve (@fromsoftserve) reported

    @thunderba11r I mean, elder scrolls 6 is the game they’re working on right now and have been for some years. I think the issue was announcing it waaaaaay too early. I also don’t blame them for trying something different with starfield, even if it didn’t totally pan out how they wanted.

  • joseagu59410157
    HowDatFeel (@joseagu59410157) reported

    @TESOnline Nothing till u fix your game

  • nobccash
    El Manuel (@nobccash) reported

    @vrakhiri Mostly vanilla unless there's a QoL mods that fix something I hate Only exception really is Elder Scrolls, even on day 1 of Skyrim I downloaded a few mods

  • XSaltedOne
    XSaltedOne (@XSaltedOne) reported

    @K__Med Here's my expert analysis. Smaller studios were purchased to pad content prior to Zennimax and ABK. Phil gave those studios a lot of rope, because they needed content. The problem is, they were given too much autonomy, probably because of the praise Xbox for the handling of Mojang. Covid delays aside, when all you had to launch from first party in 2022 was Pentiment, it kind of shows how desperate they were. Now that they have AAA output and top tier IP, the overhead from these smaller studios is sucking resources with little to no ROI. I loved South of Midnight, but running that studio for 7 years of development is a drain. To be fair, it probably was a hindrance for the studios as well, because it allowed them to take their time and slow down production, since their budgets weren't a issue with MS backing. When you have big system seller IP like Fallout and Elder Scrolls, you don't need to worry about smaller projects unfortunately. That's why ABK used Raven and Toys for Bob as COD support. I think Asha is seeing that they can get great GamePass content from small 3rd party studios, and not take on the liability of running them. Expedition 33 and Palworld exceeded anything they could do in house, and when something like Flinklock fails, it can easily be overlooked. They are running into an issue where they have too much content, and these smaller titles would not move the needle for console sales or subscriptions. It's sad, but I understand the business side of it. I kind of wish that Xbox just spun off the little guys as their own "indie" style division to work on smaller quirky titles with smaller budgets and quicker turnaround, but something like that would take time, that I'm not sure they have.

  • Falgrin
    Falgrin (@Falgrin) reported

    @EPG_Gaming_247 @MarathonDevTeam Yes, because it's not like we don't have live service games such as World of Warcraft, Final Fantasy Online, Guild Wars 2, and Elder Scrolls Online. There's still a lot more going on, and you want to tell me 10 Years is too long?

  • RBunFoX
    RBunFoX🦊 #L4D2Source2 (@RBunFoX) reported

    @stormfall33 Well, the logical thing would have been for Bethesda to continue the development of The Elder Scrolls and Fallout, but Starfield made everything move, so perhaps the problem was that third game.

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