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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Paris, Île-de-France 1
Gaillac, Occitanie 1
Arrondissement de Poitiers, Nouvelle-Aquitaine 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • o_XxEmilyxX_o
    Emily (@o_XxEmilyxX_o) reported

    @TESOnline Please fix the drop rate for the new Breton plans that drop in Daggerfall area. The purple plans are still not dropping.

  • HellSnowshovel
    Sleeper (@HellSnowshovel) reported

    @JohnH0730 @dennistopia @thiccdotexe Ah the old appeal to majority comment. Millions of people believe fairies are real. See what Im getting at? The elder scrolls games have become quite shallow with every version that is a problem.

  • BRAP_Podcast
    BRAP (@BRAP_Podcast) reported

    @shapeformer You and others are conflating two different things. Xbox using exclusives again and Xbox rebuilding its business around the traditional exclusivity driven console model. Look at Xbox's actual economics. Microsoft's FY26 results have shown gaming revenue declining, hardware revenue falling by more than 30% year over year in consecutive reported quarters, and content and services declining as well. That's not a signal demonstrating that consumers want Xbox hardware at scale. And that decline started while they had exclusives. So if Microsoft has concluded that exclusives are the answer and is truly "going back to basics," why hasn't it actually committed its biggest franchises to that strategy? Right now they've only committed Gears: E-Day in 2026 and Clockwork Revolution in 2027. They've said more exclusives are planned, but they haven't announced this pipeline you're assuming exists. Matt Booty has actually described the approach as case-by-case. And here is where your Elder Scrolls and Halo argument loses traction. You're saying the next Halo and TES VI will be exclusive. Based on what??? A hunch?? Because Xbox hasn't announced either one as an Xbox console exclusive. Asha Sharma literally just talked about seeing a live playthrough of TES VI and praised its scale and story. That was a perfect opportunity to say, "And this will be a defining exclusive for Xbox." She didn't. If TES VI exclusivity is already part of this supposedly obvious return to basics, why hasn't Xbox said so? Why are you and others making a commitment on Xbox's behalf that Xbox itself hasn't made? The same applies to Halo. Until Microsoft announces the next Halo as console-exclusive, you're using your prediction of Microsoft's future strategy as evidence that the strategy already exists. That's called circular reasoning and it holds zero weight. And there's an economic reason for Xbox to remain flexible. Xbox hardware is declining substantially. Microsoft owns enormous IP with potential customers on PlayStation, Nintendo and PC. Making a game like TES VI exclusive means voluntarily giving up access to part of that addressable market in the hope that enough people migrate into the Xbox ecosystem at scale to compensate for it. That's a business calculation, not an automatic win simply because "exclusives sell consoles". Today the evidence shows a hybrid strategy. Two exclusives to give Xbox hardware differentiation, case-by-case decisions on single-player games, continued multiplatform releases, and multiplayer/live-service games remaining multiplatform. And your claim that most Xbox ports don't make their porting costs back still needs a source. That's a financial claim. Show Microsoft's costs and revenues for those ports. Otherwise you're treating another assumption as fact. Ultimately you're just arguing what you believe Xbox's strategy will become, "back to basics". Where I'm talking about what they're actually committed to doing and what they've communicated to investors.

  • Jon542820827748
    Jon (@Jon542820827748) reported

    @railgundaniel That's part of the problem, it seems like it was designed by committee. It's paint by numbers in video game form. Don't get me wrong, I've finished the game and it's okay but imo it's the worst elder scrolls game. Decisions mean nothing, there's no real roleplaying, it's static.

  • Warthunder1984
    Warthunder (@Warthunder1984) reported

    @Nick101Gaming Because Xbox can not sustain a game that size in scope why can’t you understand that Xbox has less then 30 million gamers all on gamepass a rental service that does not support buying and supporting the studios that make them the elder scrolls will come to ps5 no Xbox needed!!

  • TheDarthVex
    Vex (@TheDarthVex) reported

    @CTPhipps1980 @RazorFist No one’s saying every programmer or artist decided to delay Elder Scrolls VI, but the issue is that Bethesda expanded its workforce while its output and quality took a nose dive the last 15+ years. Layoffs are a consequence of the studio’s overall severe lack of performance.

  • ProNobleWolf1
    ProNobleWolf (@ProNobleWolf1) reported

    @TESOnline Literally nothing because the game is not working

  • wintersre9uiem
    willow 🟥 (@wintersre9uiem) reported

    @reishiGrowth Again, they announced elder scrolls 6 in like. 2017 or something. Cyberpunk was announced in like 2014. (Actually... CDPR and Bethesda both seem to struggle with the same issue...)

  • Grimboww
    🦑⛧Grimbow⛧🐙 (@Grimboww) reported

    rain on car window elder scrolls book reading ASMR with miscellaneous triggers interspersed would fix me send tweet

  • Chroi90
    Chroi (@Chroi90) reported

    @CS11__ I think the problem, is the hype. That'll happen when you take 12 years to come out with the next title. Elder Scrolls 6 will meet the same fate. Good lessons to learn, dont milk your IP to death on one title for an entire decade.

  • LamedBet
    LamedBet (@LamedBet) reported

    @Doofuzz1 Elder Scrolls 6 leaks; modders fix the game by creating it from scratch.

  • GrimSyphr
    GrimSyphr (@GrimSyphr) reported

    @bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.

  • Polynomos
    Polynomos 🌑🐦‍⬛ (@Polynomos) reported

    Elder Scrolls 6 is gonna have animations even worse than this and no one will care bc modders will once again do their job for them and fix the game

  • TCM9555
    Tim Morris (@TCM9555) reported

    @hard8_times Halo. Gears. Forza. Call Of Duty. Fallout. Elder Scrolls. Starfield. Doom. Quake. Wolfenstein. Sea Of Thieves. Spyro. Crash Bandicoot. Dishonoured. Diablo. Flight Simulator. Indiana Jones. Blade. Age Of Empires. Minecraft. You missed a few out...

  • SnowBallz7777
    SnowBallBoy (@SnowBallz7777) reported

    It’s going to be so funny when Bethesda releases their next Fallout or Elder Scrolls game in 10 years and it still uses that ******* garbage broken piece of **** ghetto *** game engine

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