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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes 1
Villeneuve-d'Ascq, Hauts-de-France 1
Amsterdam, nh 1
Châteauroux, Centre 1
Fréjus, Provence-Alpes-Côte d'Azur 1
Marseille, Provence-Alpes-Côte d'Azur 2
Clermont-Ferrand, Auvergne-Rhône-Alpes 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
Liège, Wallonia 1
Centennial, CO 1
Kansas City, MO 1
Berlin, Berlin 1
Winter Springs, FL 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • Core_Vendetta
    Jono 🐯😎🇮🇪 (@Core_Vendetta) reported

    Whether the game was good or bad, very much a not so good entry into elder scrolls franchise, theres a serious problem of companies stripping funds and resources from one game to another while the game suffers bad, just straight milking the fanbase for bare minimum in return

  • Grim_Dutch
    Dutch 🇻🇦 (@Grim_Dutch) reported

    @grlicking @RedDeadDovah @TESOnline Here is why I said that. Played since Beta until a year ago. Over that time I have submitted numerous cheats and bugs. Some of those were never fixed and others took a year to fix. Like multiple mundus, 4 plus sets being worn, map clipping underground and able to kill players.

  • frogpitgaming
    VG Frogman (@frogpitgaming) reported

    @RedDeadDovah @TESOnline They genuinely believe that successful live service games are "set and forget". They don't understand why a live service game that is already successful would need more than a skeleton crew. I don't think they would understand it even if you explained it with crayon drawings.

  • Winterscythe11
    Winter (@Winterscythe11) reported

    @TheAnnaji They’ve fixed a majority of the gameplay problems but the world is still very boring and sanitized compared to the elder scrolls and fallout.

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @HazzadorGamin However in between Fallout 3 and Fallout 4, they also released Skyrim....uh the original Skyrim, not one of the many re-releases that is. Now they don't do that. So the problem isn't necessarily the dev time of Elder Scrolls 6 and how long it's taking it's they released that

  • MisterMalaka
    MisterMalaka (@MisterMalaka) reported

    @myrix People like you will never know how much so many Bethesda fans would rather have single player Elder Scrolls and Fallout games instead of the live-service slop games.

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @blacklodgegames @silderfoe Bethesda did that made a boat load of Elder Scrolls and Fallout games, took that money and made a new IP in Starfield, granted it wasn't necessarily a new success but they did it. The problem they have now is not just cost of the games but more importantly the time it takes them

  • grlicking
    Sony Toprano (@grlicking) reported

    @Grim_Dutch @RedDeadDovah @TESOnline And you think fewer people working on the game is going to fix those things? If anything it's going to make those problems worse

  • a_space_alien
    🇵🇭Homoludens Pro Deluxe🏳️‍🌈🌏 (@a_space_alien) reported

    @TheGameVerse Bethesda will never get rid of that **** engine! Expect shitloads more loading screens in Fallout and Elder Scrolls VI as well as launch day bugs that will STILL BE THERE DECADES LATER bc Todd & his team are too ******* lazy to fix them! Case in point: While playing Oblivion Remastered I had to touch the Sigil Stones to close the Oblivion gates and transit back to Cyrodill but it wouldn’t work. Had to look it up AND FOUND OUT IT’S A ******* BUG FROM THE ORIGINAL 2006 LAUNCH VERSION! THEY NEVER FIXED IT! IT’S A 20 YEAR OLD BUG! I had to go into the menu and toggle the graphics settings to trigger the transition!😭😭😭 Fuckn **** legacy studio.😒

  • CoryFeldman2000
    Feldman9000 (@CoryFeldman2000) reported

    @Stallion83 Ways for Xbox to win: 1. Stick to the big IP's (although this was a problem at one point) 2. Name the new system Xbox 720 3. Show commitment to both digital and physical 4. Make playing online free 5. Drop game pass altogether or make it $10-$15 for indie games / legacy titles 6. Launch system with Elder Scrolls 6 7. Just make their games based off of what they were during the 360 days 8. Lean in to nostalgia of the 360 since we are at that point 9. Players can use current controllers on new system to help save money. 10. Make COD exclusive/timed exclusive 11. More console exclusives

  • Ladybug_bu
    👾アイリーン👾 (@Ladybug_bu) reported

    “From hype to chaos 🎮🔥” @grok @TESOnline #ESO #ESO_JP #ESOFam “What’s happening with @TESOnline is a real shame, but it’s their own fault. I remember when I first started playing, I already had Morrowind, Summerset, Elsweyr, Greymoor, and Blackwood thanks to my father who bought them for me. Then came High Isle (2022) — I saved like crazy to get it. Necrom (2023) — I sold three Nintendo Switch games to afford it. And then my favorite arrived: Gold Road (2024), which I bought without any problems. I always looked forward with great joy to see what was coming each year. But then those damn developers changed everything: useless subclasses, they took away content, and once again kept patching to fix their own nonsense. In the end, it’s truly a pity.”

  • Knight10293847
    Knight(Fate)1029384756 (@Knight10293847) reported

    @masmorragamer That would be an issue if the game was trying to be Elder Scrolls. Luckily it isn't.

  • Asmoden3
    Silaf (@Asmoden3) reported

    @Foxhound_N10 @TESOnline Is not funny is a common problem. And potions can be pretty costly to make if you want the best.

  • birdbrain42069
    Bird (@birdbrain42069) reported

    @LevelsUnlucky @ZorroRideThrice Real fans care about consistency and quality in comic, without quality they are not entertaining to read, and without consistency, you don't know what you read this week actually is going to be a thing next week. The major comic companies have lacked both of these things for more than 10 years, but especially the last 10 years. If Nintendo came out and said Mario's goal in the game, this has never been to save peach, It was to protect the environment of the mushroom Kingdom from the damage. Bowser is inflicting to it, everyone would laugh that off as stupid and fake. An actual example in the elder scrolls there is a set number of daedric princes, and this number was set so hard in the lore that it's tied to the fundamental structure of the universe, in elder scrolls online they decided to add another one, So you either have to accept this one this one daedric Prince added to the lore, not even from the main team and disregard the decades of lore that came before it, or you disregard the existence of that daedric prince. The big comic companies have been breaking their own universe for decades, and then building upon its broken corpse just breaking it more, that anyone who actually cares about comic books, actually cares about having consistency in their world of their characters. Has to ignore 90% of what they've put out over the last again 10ish years.

  • qmatrix_ai
    Qmatrix (@qmatrix_ai) reported

    @IGN The Elder Scrolls 6 delay hits hard. We saw the same slow quality loop in quantum dataset labeling where expert verification added 18 months but cut error rates by half.

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