1. Home
  2. Companies
  3. The Elder Scrolls Online
The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 71% Sign in (71%)
  • 14% Online Play (14%)
  • 7% Glitches (7%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 1 month ago
Arrondissement de Poitiers Online Play 1 month ago
Saint-Marcellin-en-Forez Sign in 2 months ago
Villeneuve-d'Ascq Sign in 2 months ago
Amsterdam Sign in 2 months ago
Châteauroux Sign in 2 months ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • Lord_Of_Shorvia
    Lord Haelor (@Lord_Of_Shorvia) reported

    @Radish_Doctor This is why I will usurp Todd. I'll fix the Elder Scrolls, I'll fix Fallout. Make Bethesda Great Again #MBGA

  • Vallinor_
    Val (@Vallinor_) reported

    @BethesdaSupport @TESOnline Fix proc sets being active in Vengeance campaign FFS!

  • 3V0_VTubing
    3V0 (@3V0_VTubing) reported

    @MorrowindGOTY I worked for a small time at Bethesda and zenimax. No one cared for the elder scrolls blades. People were playing ESO and Fallout 76 because there weren't new single player games. They have been trying to keep the service route alive as long as they can.

  • Gnomiss
    Alaska Gnome I SUPPORT Israel (@Gnomiss) reported

    @BethesdaSupport @TESOnline trying to return after several years... I can log in to the web sight.. but log in to the game fails with an error 201.. do i have to re subscribe to log in?????

  • LaserShark19
    LaserShark (@LaserShark19) reported

    @DreamsNStardust @Mikester430 @ColdCriti Haven’t played Elder Scrolls but Fallout NV and 4 definitely have some great open worlds. 3 I wasn’t too big a fan of. Also yeah it would have been cool to have some settlements in ER for sure. I think that’s a valid complaint but for me this wasn’t a huge issue personally.

  • Halo_HypeGuy
    Is Halo 7 out yet? (@Halo_HypeGuy) reported

    @lastchalice @XBOXTIMDOG And that's exactly why Xbox should make Elder Scrolls and other non-live service games full exclusives. If they go all in like the 360 era, Sony is cooked with their 1sr party network in shambles, most 3rd parties going full multiplatform and player trust dissolved.

  • Pirat_Nation
    Pirat_Nation 🔴 (@Pirat_Nation) reported

    Bethesda developers say layoffs became a yearly problem after Microsoft took over ZeniMax. Alex Nguyen, a Bethesda lead character artist, said layoffs were rare before the acquisition. He says employees were usually given time to fix problems, even after difficult launches like Fallout 76 and The Elder Scrolls Online. “Since we’ve been under Microsoft… we didn’t have layoffs before, and now we all of a sudden have yearly layoffs,”

  • Macy1517
    Falloutfan3000 (@Macy1517) reported

    @Opethftw @pcgamer Got you talking about it 9 years later. The dev team of 76 is a studio that works specifically on live service games. It’s not people in bgs that could be working on the next elder scrolls or fallout.

  • Lgbt_Cherry
    KhajiitCook (@Lgbt_Cherry) reported

    @superprivatesgm @TESOnline @bethesda Trans carachters were in the exact summerset expansion you speak of and inclusive dialogue was in the game before that... Tanlorins problem is they are just horribly written.

  • JmRealgamer
    Supreme Mii (@JmRealgamer) reported

    @Stealth40k 1) I know about that but I did have to temporarily erase it to save space for Elder Scrolls Oblivion Remaster coming out soon. Then I hear ESOR has technical issues Bethesda hasn’t fixed across all systems yet. It’s gonna be lots of fun or I’ll find myself reinstalling MKW on

  • MonsierOblivion
    MonsieurOblivion (@MonsierOblivion) reported

    @nichegamer Looking forward to it, but i'm afraid the games i'm mostly hoping for are not coming. Elder Scrolls Oblivion for example has a PC version, but no Controller support. Would be great to get the 360 version instead. Has lots of issues via Xenia 3rd party, Xbox could fix that.

  • RazzledSeal
    Stupid Fat Chud Goblin 🇵🇷🍉🇺🇦🇹🇼🇯🇴🇱🇧🇻🇪 (@RazzledSeal) reported

    @AlexWisnerArt I hope it has mod support in the future A lot of the elder scrolls like games have such horrid mod support And it’s such an important game of the games identity that you can always play it and do something new That isn’t a live service

  • NukeGold
    NUKΞ (@NukeGold) reported

    One problem with games like GTA 6 and (I'm guessing) Elder Scrolls VI is that they took so long to make that the visuals are now outdated. Hopefully, they can integrate generative AI and salvage the presentation.

  • wyrdsmyth
    Jack Wyrdsmyth (@wyrdsmyth) reported

    Yesterday, Bethesda broke modded versions The Elder Scrolls V: Skyrim Special Edition (2016) by releasing a new update that enhances mod support for consoles on Steam. The purpose of this is no doubt to increase that sweet, sweet paid mod revenue where they get to keep around 70% of every sale while they continue work on their next game, presumably thanks to the leak of the name The Elder Scrolls VI: Sentinel creating additional buzz and bringing new and old players back to Skyrim. Anyone who is using SKSE (Skyrim Script Extender) supported mods who has gone through this before already understands what a pain it is to deal with these updates. First, SKSE must be updated to support the new Skyrim binary. Next, all mods that depend on SKSE to work must also update their mods for the new version of SKSE. This process tends to take months. In the meantime, heavily modded games cannot be started and attempting to launch them generates an error similar to this one I got yesterday evening. So the next best workaround is to use Steam to downgrade Skyrim to the working version. I have seen a third party app out there by the name of Reliquary that purports to do this for your automatically, however it requires you to enter your Steam credentials which is a great way to get your account hacked. It is much safer to do this manually. These are the steps I followed to do so: 1) Right-click on Skyrim SE in the Steam Library pane, select Properties. Under Updates, change Automatic Updates to "Wait until I launch the game". 2) Exit Steam so that the application is completely closed, no longer in the taskbar. 3) Open a command prompt or terminal and launch Steam with the -console tag. If on Windows it may first be necessary to navigate to the Program Files folder with the Steam executable. Alternately you can modify the shortcut and add the -console tag there before launching the game. 4) The newly launched Steam window should now have a new column labeled Console. It is a blank window with a small form textbox to allow entering commands. 5) Type the following commands, one at a time: download_depot 489830 489831 8442952117333549665 download_depot 489830 489832 8042843504692938467 download_depot 489830 489833 1914580699073641964 6) Wait for each command to complete the download, which can take several minutes. Once finished, the console window should tell you where the files where downloaded, such as in my case (linux desktop): ~/.steam/steam/steamapps/content/app_489830/ 7) Go to each folder listed in the console and copy the contents to your Steam Skyrim installation. If you're not sure where Skyrim is installed, you can use Steam to open it. First switch to Library, then right-click on the game in the left column and select Manage, then select Browse Local Files. 8) To prevent Steam from automatically upgrading the game again, make the file "appmanifest_489830.acf" read-only. This file can be found in the "Steam/steamapps" folder. 9) To be extra-safe, only launch Skyrim SE via your mod manager or by using the skse_launcher.exe included with SKSE.

  • Genuine_Snap
    Chel (@Genuine_Snap) reported

    @JBishie They need to fix that storefront before they expect pc players to use it. Even still, when games were exclusive to EGS, PC players would just skip them, saying “no steam no buy”. They may grab the latest Elder Scrolls, but most PC players will skip Xbox games if this is true.

  • SAMURAISAM0
    Samurai0 (@SAMURAISAM0) reported

    @KingFanMan He's just trying to do fan service after completely fking up the entire industry. Seriously 76 was nothing but a cash grab. The formula for fallout and elder scrolls games is fking easy, and you have entire genres to pull from for the writing. A chimp could have done his job.

  • Killanitis
    xbotjimmy (@Killanitis) reported

    Outside of Live service games like elder scrolls online fallout 76 and blizzards live service games everything else should be exclusive

  • idiot_of_pavlov
    what is a name, *crash* a miserable pile of Pavlov (@idiot_of_pavlov) reported

    @Orioracion @TDBlue_ Holy crap just checked his page after all this and he follows 12 people one is the guy who does the multi-hour-long elder scrolls documentaries and the other issue on head I've been yelling at a special needs pseudo intellectual this entire time

  • Warthunder1984
    Warthunder (@Warthunder1984) reported

    @Nick101Gaming Because Xbox can not sustain a game that size in scope why can’t you understand that Xbox has less then 30 million gamers all on gamepass a rental service that does not support buying and supporting the studios that make them the elder scrolls will come to ps5 no Xbox needed!!

  • yambidev
    Yambidev (Buy my game) (@yambidev) reported

    @Bigbossratman @MauganRaMonday I wouldnt call these good examples as the games using "fake" gameplay trailers like anthem, no man sky, starfield ended up being broken messes. Also elder scrolls combat is literally enemies running at you and hitting you, and it has 15 difficulties.

  • ItchyButRash
    Console Gamer (@ItchyButRash) reported

    @asha_shar Can you please have Bethesda fix Oblivion remastered across all platforms before the Elder Scrolls 6 comes out.

  • metatransformr
    Chubigans (@metatransformr) reported

    (nerd alert) what im working on right now is the interesting human-ai interaction problem of: > how best to author arbitrary types of canon/lore/level design/game worlds The way I think of your game's canon/world is as - A wiki - A graph - A database Collections of data with a schema and relations. for instance: - we need to be able to lay things out spatially like town / dungeon / maps - we need to be able to create arbitrary schemas for things in our game world such as monsters / players / factions We need to be able to link things together, for instance a certain NPC linked to a certain faction. So essentially you're creating a database of stuff for your game world. The problem is, no world builder i know uses a database perspective to author their world. They sketch things in notebooks, they "play", they just "vibe it out" So Im trying to figure out which abstractions I need to make (i.e. spatial, "entity", *thing*), so that we can "enter a game world" and author things naturally. Sometimes you're authoring in 3d, sometimes in 2d, sometimes in pure text. And then the AI translates your authoring intent to a diff on the database - Potentially, data schema diffs - also data diffs themselves - Image generations and sketches. The AI acts as a mirror "reflecting" the world back to you (like a DM) so you can follow a thread and work something out. Im still nowhere near where I want this app to feel - I want it to feel seamless to dive in and start envisioning your world. The objective function I am using is *simplicity* and *completeness* with which we can author the canon / data schemas of existing RPGs (i.e. elder scrolls, baldurs gate etc) - so I can allow my developer agent to "search" for possible UI/UX solutions to these problems. how do you author worlds?

  • wintersre9uiem
    willow 🟥 (@wintersre9uiem) reported

    @reishiGrowth Again, they announced elder scrolls 6 in like. 2017 or something. Cyberpunk was announced in like 2014. (Actually... CDPR and Bethesda both seem to struggle with the same issue...)

  • ag_gobby
    Gobby (@ag_gobby) reported

    It’s a Nexus-created problem (at least for Elder Scrolls). Modding IS complicated because of possessive mod authors. If something has dependencies or conflicts, mod packs are still prohibited so the user must spend hours resolving it. This was discouraged pre-Nexus **********.

  • Sadesa212
    AutummLeaf (@Sadesa212) reported

    @TESOnline for a second i thought you meant the servers were down come on man, i need my fix! the ladies will be busy tonite, need my Tomes

  • LamedBet
    LamedBet (@LamedBet) reported

    @Doofuzz1 Elder Scrolls 6 leaks; modders fix the game by creating it from scratch.

  • justhereforvt
    Tsurugi Smile Protector 🎼 ⏳️🗿 (@justhereforvt) reported

    If their work was as good as they claimed it to be, they'd have no issues finding jobs at other game companies. Also, in actually interesting news, Elder Scrolls 6 is in a "playable" state just based on this headline.

  • GrimSyphr
    GrimSyphr (@GrimSyphr) reported

    @bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.

  • Grimboww
    🦑⛧Grimbow⛧🐙 (@Grimboww) reported

    rain on car window elder scrolls book reading ASMR with miscellaneous triggers interspersed would fix me send tweet

  • NethiVr
    Nethi ܸ⩌⩊⩌ ܸ (@NethiVr) reported

    @CassieKittenVR Different tech at the time. Keep in mind that Bethesda is a bit like monster hunter with their engine. Each generation of games are working on the same system just modified to fix their current IP, which was ether Elder scrolls or Fallout. What a mess x3