The Elder Scrolls Online status: server issues and outage reports
No problems detected
If you are having issues, please submit a report below.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (56%)
- Game Crash (22%)
- Online Play (17%)
- Glitches (6%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
|
|
Sign in | 5 days ago |
|
|
Online Play | 18 days ago |
|
|
Online Play | 1 month ago |
|
|
Game Crash | 1 month ago |
|
|
Glitches | 1 month ago |
|
|
Sign in | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
-
Falgrin (@Falgrin) reported@EPG_Gaming_247 @MarathonDevTeam Yes, because it's not like we don't have live service games such as World of Warcraft, Final Fantasy Online, Guild Wars 2, and Elder Scrolls Online. There's still a lot more going on, and you want to tell me 10 Years is too long?
-
G2ThaUNiT (@G2ThaUNiT) reported@HazzadorGamin I saw a post from George Broussard from 3D Realms/Apogee that layoffs at Zenimax have already started and that any studio not working on Elder Scrolls or Fallout are out. God I hope that's NOT true!!!
-
Bisssccy (@Blockmaster77) reported@VexTheSunEater @BethesdaStudios I don't think I even want an Elder Scrolls 6. Just take a look at the Oblivion remaster. It was full of bugs and performance issues not to mention the weird uncanny redesign of khajiits. As a fan I rather them retire Elder scrolls or sell it.
-
Paul Tassi (@PaulTassi) reportedI don't really get the Xbox plan here. Even trying to "accelerate" things, you are not going to get a new Halo or Elder Scrolls or Fallout sooner than every 4-5 years. There is still no hard and fast reason to get a console with PC and cloud available. The next actual console is going to be hugely expensive anyway barring significant changes. The most vocal Xbox fans on here cheerleading everything already have a console and Game Pass, and the ceiling for that subscription service is hard to break through, much less making up the losses from the 50% hike. I don't see the vision.
-
Shane's Korner's (@Thedubman_uk) reported@imo_omar @G27Status Same with Sony I think cod should stay multiplat but anything that's story driven spyro, crash, fallout, elder scrolls and many more 100% exclusive play the Sony game
-
BRAP (@BRAP_Podcast) reported@JamieOffline I'm not arguing that Minecraft, Call of Duty, Halo, and Elder Scrolls are identical products that should all follow the exact same distribution strategy. The issue is that Xbox has publicly tied its strategy to strengthening the value of Xbox hardware, validating long-term fan investment, and rebuilding platform identity. Those goals generally benefit from clarity and predictability. If exclusivity is determined on a "case by case basis", consumers are left wondering which games actually require an Xbox and which don't. That uncertainty can weaken the very hardware desirability Xbox says it wants to create. Sure, Microsoft's size, portfolio diversity, and ownership of multiple publishers explain why decisions may be made differently. But they don't necessarily explain how a case by case approach supports the stated goal of making Xbox hardware more compelling to consumers. So I think the question isn't whether Microsoft has reasons to evaluate games differently. The question is whether that approach aligns with the outcomes they're saying they want to achieve.
-
Elgacnilloc06 (@Elgac161406) reported@TESOnline FIX TALES OF TRIBUTE!
-
@dadgamer.bb (@blake_bean) reported@dtv20 @JezCorden Man, idk how many times I have to say it. Yes, all true but theyve only had all of these studios with all these IP for 2 years total..Your argument is invalid, we do not know what all of their IP now could do until the games actually come out. Like I said theyll eat **** for a few more years but people are not gonna just be like ehh I wont play Elder Scrolls, Doom, Wolfenstein, Fallout, Starcraft, Tony Hawk, Crash Bandicoot, Diablo, Overwatch, World of War craft Spyro, Forza, Halo, Gears of War, Guitar Hero, Call of Duty, Tony Hawk, and these are just the known IP they will and are making sequels too and not counting the original games we already know about Blade, Clockwork etc . So, the old argument of X Box can not do hardware is completely invalid until we see how these big acquisitions play out If theyre smart, they make all of that exclusive, and theyre consoles sell off the shelves.
-
Dan (@CrikeyItsDan) reported@chaosprimeZ Imagine what Fallout, Elder Scrolls and eventually CoD could do for hardware sales if they were console exclusives. Exclusives were never the problem, it’s that Xbox didn’t have the right exclusives. Now they do, and they’ve gone multiplat!
-
Emily (@o_XxEmilyxX_o) reported@TESOnline The new furnishing drop rate is abysmal. Please return the dueling mat to what it was before you “fixed” it. It’s been over a year. The invisible bottom became a feature and people bought a LOT of them for that reason. You really let down the housing community with that “fix”.
-
Timdog (@XboxTimdog) reportedTold you all. This is to be expected The real games are crash and elder scrolls Timed at a minimum **** I’m for outright , **** you and buy a xbox or steam energy - position WAR
-
Firassco_games (@fras88335) reported@FRUMPLEMEI34928 It destroyed open worlds from Ubisoft I seriously hope the elder scrolls 6 Get the job done The crimson desert success I don’t what beathsda and Ubisoft Gonna do now There r in seriously real problem To face
-
Nomadic Reply (@nomadicreply) reported@Grummz The industry keeps acting confused while the answer is right in front of them. Fallout 76 and ESO soaked up years of time and resources while fans have been begging for a new Elder Scrolls. Most players don’t want endless live service slop, cash shops, and seasonal grinds. They want the next great RPG. Stop giving people what investors want and start giving them what gamers actually asked for.
-
Foxhound_N10 (@Foxhound_N10) reported@XBOXGamePass @TESOnline And fix Cyro, dammit. We need bunker buster sets for troll solos who don't die, run away, and take 20 people to take down; it stops all play. Saying this as a solo who dies with honor fighting and gives gg’s. @TESOnline Nightblade needs more Penetration with above-and-beyond.
-
theganoosh (@theganoosh1) reported@Grummz Todd needs to go.. he is the problem … elder scrolls and fallout have outgrown him .. there’s genius teams stifled by him that exist
-
JimRaven (@JimRaven93) reported@thegamersjoint The difference here is that Bethesda just doesn't have the passion they had back in Skyrim. The next elder scrolls will be full of controversies, least of all will be the bugs. KH4 might have a combat system controversy or a convoluted story issue but it will still be great.
-
MHM (@MrHooboMaster) reported@YC_0015 It was the equivelant of Bethesda and Todd Howard announcing Elder Scrolls 6 despite not wanting to for the good PR it would create / save face from their live service (for them Fallout 76)
-
coolster #DECOOUT (@ultralevixz1) reported@3aldes Yeah I want to be a dark elf in the elder scrolls universe I don't think that's an issue
-
Rainbowable (@Rainbubblor) reportedPeople compare it to Elder Scrolls 6. In hindsight, I think they only announced it to soften the blow of the mobile game they announced in the same showcase. (So people would be more open minded about it knowing ES6 was on the horizon). Or development trouble, maybe.
-
Jeff (@Sylar_N7) reported@OtterRuin @TESOnline he issue is not my original statement, but that you don't understand my original statement. I don't know how to explain it any easier for you bud. Right now in 2026 the 4 original classes and weapons have ALL THE SAME SKILLS. No innovation at all. Boring AF
-
The Crapgamer (@The_CrapGamer) reported@Welfare_JBP Gears was never committed to PS5. No PS5 logo ever showed up. Sounds like Service games like COD, Elder Scrolls Online, Fallout 76 would be multiplatform. Things like Halo (next mainline game) Gears and others will be exclusive. Prob too costly to can 8 almost finished games
-
Arch Mage Magnus (@Magicka313) reported@bethesda You guys seriously piss me off. You have elder scrolls and fallout fans who have been starving for a single player experience for YEARS, but you insist on doubling down on these ******* service games. Stop. Read the room.
-
Regalia Legends of Runeterra (@Regalia_LOR) reported@IGN Rushing The Elder Scrolls, Fallout, and Halo just to pad the balance sheet for a corporate spinoff is how you get unpolished, broken games at launch. If Asha Sharma forces these studios to sprint to the finish line, she’s going to permanently damage Xbox’s biggest IPs
-
Foxhound_N10 (@Foxhound_N10) reported@TESOnline @TheJackalAgenda What I want to see happen with ESO as the game continues to evolve is the pure classes actually to FEEL Close to the lore. Each should have a key strength and weakness. The entire combat system should revolve around that, not a meta. A Sorc should be the king of ranged AOE/Bombs, weak up close, or no shields. A Nightblade should be the king of single-target damage and deleting any player (burst), scaled from their health/armor if they take the time to hunt undetected. But it's the sacrifice of being a glass cannon. An Arcanist should be the king of ranged single-target damage. And a Dragonknight should be the king of toe-to-toe battles, one-on-one, but not as bursty, but very strong defensively, as the standard well-balanced of all, but not superior to the rest. Right now, you have kill screens filled with me, too, DKs, and it's like watching the Clone Wars in Cyro. But each of these characters should be a toolbox in its own right for vet players. Is there a necro tank that refuses to die? Grab the Arcanist beam to the face, huge DOT, and problem solved. Are there nightblades all over the little village? Grab the sorc and start raining huge AOE’s to reveal and drop. A pesky Templar that won't go down? Grab the Dragonknight. But the combat system has felt for years like it was tailored to the sets and mythics rather than to specific characters to upgrade your toolkit. I was deeply disappointed in this video when Asmon who I enjoy flat out walked away from camera for two whole minutes during your game showcase. Then I had to look up why. And apparently, he criticized the combat system in 2019, saying it was clunky and dropped the game entirely, though he noted it was beautiful. That should concern you. These things should make sense to the average player. Feel like a quiet solo night hunting alone? Nightblade. Feel like brawling it out in a fistfight with a large group. DK. Want to try ranged bombing? Arcanist. But tie it all together, please make the story and the battles make sense with the combat instead of making one way overpowered character (DK), everyone copies, and you get the same kill screen. Otherwise, you are going to turn average NEW players away, and I really love this game a lot to go forever, especially all the friends I've made :) See where I'm going? I don't want to play the meta, I want to play what fits my playstyle and themes for that mood. Why wouldn't a High Elf magika Sorc be the best for PVP instead of stamina? So keep going, EVEN if it ruffles the feathers of the sweaties who don't want change or to keep it the same old same. Those people retire and need to be replaced over time anyway, and you want to sell more shinys, right? Please pass it on @TESOnline
-
RJ Kelly (@rjkelly13) reportedI was thinking about this earlier. Bethesda was so enormous that they had their own stage show dropping games left and right. Now it's just live service Fallout 76 and Elder Scrolls Online and Doom stuff. What a dropoff.
-
💿 (@Rei_Plushie) reportedIt's been a week and I still cant believe we got a Persona 6 reveal. Now lets hope It won't be a "Elder Scrolls VI" problem.
-
Kenny C 🇺🇸 (@Kenevitable) reported@_Tom_Henderson_ PS didn't have a problem selling 100m consoles again. Xbox shouldn't have either but when you buy Activision and make COD exclusive, or Bethesda and they dont make any Fallouts or Elder Scrolls, how did they expect to sell consoles? Its No.1 selling point is 50% cheaper on PC..
-
FinalBoss.io (@FinalBoss_io) reportedIf the fix for Xbox is “more Halo, Fallout, and Elder Scrolls,” that’s not a strategy. That’s a confession that the bench is thin. Speeding up legacy franchises only works if the games stay distinct. Otherwise you get expensive factory output with a familiar logo.
-
pixels and dice (@pixelsanddice) reported@Colteastwood Which ones? How do they choose? Do I need an XBOX to play Elder Scrolls VI? How about the next Halo? Right now, no one knows. And that’s a huge problem for player acquisition. I need a Switch to play the next Mario and Zelda, I need a PS to play God of War and Spider-Man. XBOX?
-
Gilbeezyskit ✝️🇺🇸 (@Gilbeezyskit93) reported@nuhre_ There are a lot of veteran game devs who demand high salaries and many AAA studios are built in expensive cities to attract talent, requiring higher salaries all around. All of this is multiplied by games taking 7 years now instead of 18 months (the real problem right now). I get wanting to avoid insane Halo 2 levels of crunch, but there has to be a middle ground. KOTOR 2 was made in 14 months. Double that to give more breathing room and you still have a high quality game in less than 3 years. I mean seriously, Elder Scrolls 6 could have been Skyrim with slightly better graphics and a new setting. We should be waiting for ES9 right now. Instead it’s been 15 years…. TLDR: AAA game dev is collapsing because of ridiculous dev times that cause salaries per game to become completely unsustainable.