The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (79%)
- Online Play (7%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Sign in | 21 hours ago |
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Game Crash | 2 months ago |
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Online Play | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Dinnu daniel (@daniel_adinnu) reported“No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.
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Jack Wyrdsmyth (@wyrdsmyth) reportedYesterday, Bethesda broke modded versions The Elder Scrolls V: Skyrim Special Edition (2016) by releasing a new update that enhances mod support for consoles on Steam. The purpose of this is no doubt to increase that sweet, sweet paid mod revenue where they get to keep around 70% of every sale while they continue work on their next game, presumably thanks to the leak of the name The Elder Scrolls VI: Sentinel creating additional buzz and bringing new and old players back to Skyrim. Anyone who is using SKSE (Skyrim Script Extender) supported mods who has gone through this before already understands what a pain it is to deal with these updates. First, SKSE must be updated to support the new Skyrim binary. Next, all mods that depend on SKSE to work must also update their mods for the new version of SKSE. This process tends to take months. In the meantime, heavily modded games cannot be started and attempting to launch them generates an error similar to this one I got yesterday evening. So the next best workaround is to use Steam to downgrade Skyrim to the working version. I have seen a third party app out there by the name of Reliquary that purports to do this for your automatically, however it requires you to enter your Steam credentials which is a great way to get your account hacked. It is much safer to do this manually. These are the steps I followed to do so: 1) Right-click on Skyrim SE in the Steam Library pane, select Properties. Under Updates, change Automatic Updates to "Wait until I launch the game". 2) Exit Steam so that the application is completely closed, no longer in the taskbar. 3) Open a command prompt or terminal and launch Steam with the -console tag. If on Windows it may first be necessary to navigate to the Program Files folder with the Steam executable. Alternately you can modify the shortcut and add the -console tag there before launching the game. 4) The newly launched Steam window should now have a new column labeled Console. It is a blank window with a small form textbox to allow entering commands. 5) Type the following commands, one at a time: download_depot 489830 489831 8442952117333549665 download_depot 489830 489832 8042843504692938467 download_depot 489830 489833 1914580699073641964 6) Wait for each command to complete the download, which can take several minutes. Once finished, the console window should tell you where the files where downloaded, such as in my case (linux desktop): ~/.steam/steam/steamapps/content/app_489830/ 7) Go to each folder listed in the console and copy the contents to your Steam Skyrim installation. If you're not sure where Skyrim is installed, you can use Steam to open it. First switch to Library, then right-click on the game in the left column and select Manage, then select Browse Local Files. 8) To prevent Steam from automatically upgrading the game again, make the file "appmanifest_489830.acf" read-only. This file can be found in the "Steam/steamapps" folder. 9) To be extra-safe, only launch Skyrim SE via your mod manager or by using the skse_launcher.exe included with SKSE.
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Neon Daybreak (@_neondaybreak_) reported@TESOnline Idc what sheogorath did to her, I can fix her
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Rio (PUBLISHED: 'The Stones Will Shout') (@RioTheDragonMan) reported> I don't think Elder Scrolls will suffer that fate despite all the glaring issues of Skyrim to lifelong fans, it remains well respected enough I think TES 6 will sell gangbusters, but if TES 6 is FO76/Starfield quality I think TES will die painfully afterwards. >
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St Spurs Man (@St_SpursMan) reportedIf elder scrolls 6 is mid in any way I’m going to crash tf out
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Wesley ✨ (@wesleytypes) reportedI love Creation Engine. Propriety engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.
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Dead Cell (@dead_cell) reported@Mortiel Tim Swindler Sweeney is a fraud anyway. - pays for PC game exclusivity - buys Rocket League, removes Linux support - tricked kids into payment via dark patterns & refused refunds - invaded kids privacy - claimed lower distribution fee would equate to lower game prices, it didn't - it was so bad, FF7R launched on EGS @ $70 (new high at the time) only to sell poorly and eventually launched on Steam @ $50 - refused to improve their platform substantially for years - played pick & choose w/ indies rather than having an open platform for people to publish games I'm just giving broad strokes here, but I don't see why businesses still work with them. In fact, many aren't. Why did Bethesda launch their Elder Scrolls titles on EGS but not Oblivion Remastered? It uses Unreal Engine too! In fact, many games on Unreal Engine just straight up didn't come to EGS. Didn't they have incentives? What's the hold up? They can talk about hours played until they're blue in the face, but it won't mean anything. The ONLY saving grace is this sudden epiphany they're having about investing in their platform finally. However, even that is met with concern when, despite all these live-service flops, they STILL want to pursue live service games, trying to become the next Roblox. It's really sad, given this renaissance of indie & retro games showcasing a desire for simpler times built around fun gameplay, not cash shops and microtransactions. /rant
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LamedBet (@LamedBet) reported@Doofuzz1 Elder Scrolls 6 leaks; modders fix the game by creating it from scratch.
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blobjim (@blobjim) reported@twobugsGaming It's got a similar problem to Red Dead Redemption 2 in that the controls suck and the gameplay is too focused on the scripted story sections. Plus the next Elder Scrolls game will probably come out around the same time.
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RetroDirkGaming (@RetroDirkGaming) reportedSome people are all talk well, I put my money where my mouth is as it pertains to Sony #Playstation There are a number of factors that led up to this. It's clear that Sony doesn't give two 💩 about their customers. Sony should be on alert however because their arrogance could backfire from a business perspective longer term. They think we don't have options but what have they really done this gen? - They chased live service and it failed miserably. - Concord? failure - Marathon...not the success they wanted it to be resulting in major layoffs at Bungie - Bluepoint games? Gone - They could have been working on a Days Gone sequel but no. - Wasted 3 years of Naughty Dog development time on a Last of Us MP and then cancelled it. - Horizon series MP - who asked for this? - Relied on remasters to compensate for the lack of first party releases - Started pulling digital movies from their stores and customers lost access - Announced no more physical discs by 2028, meanwhile while quietly shrinking available physical inventory in the market. I could go on and on... Look if Playstation is your ecosystem, that's great! I will never, ever criticize someone for their gaming tastes and what works for them. But you can't possibly defend any of the above and you can't really question why people are disenfranchised not only by Sony but the industry in general. So, I'm going retro and with XBOX for my ecosystem. I love how they have play anywhere, backwards compatbility, rewards, cheevos, etc... I'm a fan of Fallout, Elder Scrolls, Halo, Gears so it's more of a fit for me. Yet, Last of Us and Marvel's Spider-Man are two of my fav game series but I can still play those on PC so...there ya go! I always say, my decision and desire to express my decision should be inconsequential to you. End o' story. Peace, Dirk @xbox #xbox
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Chubigans (@metatransformr) reported(nerd alert) what im working on right now is the interesting human-ai interaction problem of: > how best to author arbitrary types of canon/lore/level design/game worlds The way I think of your game's canon/world is as - A wiki - A graph - A database Collections of data with a schema and relations. for instance: - we need to be able to lay things out spatially like town / dungeon / maps - we need to be able to create arbitrary schemas for things in our game world such as monsters / players / factions We need to be able to link things together, for instance a certain NPC linked to a certain faction. So essentially you're creating a database of stuff for your game world. The problem is, no world builder i know uses a database perspective to author their world. They sketch things in notebooks, they "play", they just "vibe it out" So Im trying to figure out which abstractions I need to make (i.e. spatial, "entity", *thing*), so that we can "enter a game world" and author things naturally. Sometimes you're authoring in 3d, sometimes in 2d, sometimes in pure text. And then the AI translates your authoring intent to a diff on the database - Potentially, data schema diffs - also data diffs themselves - Image generations and sketches. The AI acts as a mirror "reflecting" the world back to you (like a DM) so you can follow a thread and work something out. Im still nowhere near where I want this app to feel - I want it to feel seamless to dive in and start envisioning your world. The objective function I am using is *simplicity* and *completeness* with which we can author the canon / data schemas of existing RPGs (i.e. elder scrolls, baldurs gate etc) - so I can allow my developer agent to "search" for possible UI/UX solutions to these problems. how do you author worlds?
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Errol Torregano (@ArtwithErrol) reportedXbox doesn't have an exclusives problem. I think it has a trust problem. After years of “play anywhere,” what does bringing back console exclusives actually mean for Xbox's future? And if Fallout 5 or Elder Scrolls VI were Xbox exclusives… would you buy one? 🎮 What do you think?
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Ümit ATASEVEN 🇹🇷 (@gececi53) reported@TESOnline Dear ZeniMax Online Studios / The Elder Scrolls® Online Support Team, I understood the temporary deactivation of my account to protect against potential theft. However, despite providing all the required documentation (invoices/purchase receipts, secret question answers, and my personal information) that unequivocally proves my legal ownership of the account, the lack of any concrete action taken for days has become unacceptable. While I respect your security protocols, the prolonged delay and lack of a satisfactory response, despite providing all necessary proof of ownership, is causing significant hardship. As a player and customer, the continued unjustified blocking of my access to my account completely contradicts your understanding of customer satisfaction and service quality. Now that my account has been secured and my ownership has been fully verified, there is no longer any valid excuse for this delay. My request is clear: I demand that the block on my account be removed IMMEDIATELY and that my access be restored immediately. Otherwise, I inform you that if my grievance continues, I will be forced to take the matter to the relevant customer rights bodies and high-level authorities. I also warn you that I expect my case to be urgently transferred to a senior support staff member and resolved within the day. I request that the necessary action be taken immediately.
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Last Chalice (@lastchalice) reported@k1llegal_ I’ve been an Xbox fan first for the majority of my life. They screwed up too many times (with the last straw being 2024’s multiplatform strategy) and for the most part lost me. All of Xbox’s issues come from their own baffling mistakes. They’ve earned the criticism. Having said that, I own all of the systems and will be buying Gears E-Day on my Series X. I’m not a platform warrior. I’m a consumer who cares about the games. Xbox has every right to make Elder Scrolls exclusive because they own it, but I think it would be a ****** thing to do to take it away from Sony and Nintendo who have had those games for up to 20 years. No one has ever had Insomniacs Spiderman and Wolverine besides PlayStation, and as an internal first party studio no one should. Though, if they came to Xbox why should I care? More people get to play them, though I think it would be a terrible business decision, much like Xbox’s push away from exclusives over the last few years.
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BlackFlamingo (@BlackFlamingo93) reported@Lord_Of_Shorvia @stormfall33 It's probably not gonna be another Starfield. The biggest problem of that game is the space setting. The combat is fine, the hand-crafted content is mostly decent.. the setting is underdeveloped, which isn't a problem for Elder Scrolls.
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NUKΞ (@NukeGold) reportedOne problem with games like GTA 6 and (I'm guessing) Elder Scrolls VI is that they took so long to make that the visuals are now outdated. Hopefully, they can integrate generative AI and salvage the presentation.
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Alonso A (@WaifusTrash) reported@SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.
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Aniket (@astriknormal) reported@Shubhamxpawar The first time I got linux was when I was still using my old deadbeat hp computer which had intel pentium and 1gb ddr3 ram in it, so windows 7 was lagging like crazy, and then I read somewhere that for such kind of machines, linux does the job, and I got myself ubuntu and honestly it really did put new life into that machine, then I also managed to run osrs and elder scrolls 4 into it, had a blast using Linux until I got a gaming build haha
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Sleeper (@HellSnowshovel) reported@JohnH0730 @dennistopia @thiccdotexe Ah the old appeal to majority comment. Millions of people believe fairies are real. See what Im getting at? The elder scrolls games have become quite shallow with every version that is a problem.
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Gordo Compu (@TrueGordoCompu) reported@Pirat_Nation I've been playing Skyrim with mods for years and it's amazing. Bethesda should have hired modders for The Elder Scrolls VI, probably going to be a piece of crap like Starfield that modders will have to fix.
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Paladin Ashe (@PaladinAshe) reportedThat part about major cities was one of my huge criticisms. It's already something of an issue with prior Elder Scrolls games, because after Morrowind everything is a walled city with little sprawl, and major settlements always had sprawl in reality. However, Starfield has basically bland nothing beyond their cities. At least Cyrodiil or Skyrim are beautiful when off roading, but Starfield just...has nothing, and because it has nothing it feels smaller for it. The game already feels like every other system beyond the major ones is an irrelevant nothing, but when your major settlements are a singular stamp sized mark on a whole planet it just accentuates how tiny everything is. You don't even have the excuse of, "we scaled **** down from how the lore says it was" with this one. That's just a choice, a lazy one.
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welington drey (@drey_welington) reported@MuchWhittering @Bogi_Norse @viiaeriis not the same thing at all, like AT ALL... with starfield people were expecting them to finally do something different (different as in better not innovative) but they were lazy as always and made the same broken and buggy ****, elder scrolls 6 looks like it'll be the same thing
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Taye (@Tayetalks_) reported@GamzlyTKD @JezCorden Agree with most of that but not the side chick platform, there's a world where they play their cards right they acquire more users even via consoles. The problem is they haven't being playing their cards right. Elder Scrolls isn't enough - They need Fallout etc etc
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GrimSyphr (@GrimSyphr) reported@bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.
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Jayslayerjay66 (@jayslayerjay66) reported@ByteStix They have other people in your world lol. That's the problem lol! Played elder scrolls online and dropped it because all the other people running around on my screen got annoying. Think you'd have to wait for enemies to respawn after someone else killed them in your game too.
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tony_914 (@tony914_) reported@Strawhatmonger Elder scrolls and fallout are gonna have the same issue
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Yharnam (@Yharnam_dev) reported✅The Elder Scrolls 4 Max Money (When Selling) – Fixed an issue where it would occasionally not apply.
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muskett (@_Muskett_) reported@BethesdaSupport @TESOnline And now I can login again
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Snowgard (@Snowgard_) reported@JayDook Starfields biggest issue was it wasn’t Elder Scrolls 6 or Fallout 5 and that’s what people wanted
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Trevor Kozak (@TrevorKozak3) reported@TESOnline pls fix all the bugs and game crashes i cant even do a trial because i keep crashing and says booted from server