1. Home
  2. Companies
  3. The Elder Scrolls Online
The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 60% Sign in (60%)
  • 15% Online Play (15%)
  • 15% Game Crash (15%)
  • 10% Glitches (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 15 days ago
Arrondissement de Poitiers Online Play 15 days ago
Saint-Marcellin-en-Forez Sign in 1 month ago
Villeneuve-d'Ascq Sign in 1 month ago
Amsterdam Sign in 1 month ago
Châteauroux Sign in 1 month ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • Infantryriflem4
    ᛁᚾᚠᚨᚾᛏᚱᛃᚱᛁᚠᛚᛖ (@Infantryriflem4) reported

    @XboxTimdog Crash, elder scrolls, fallout, and maybe a couple others won’t be exclusive.

  • enlightenserf
    Enlightened Serf 🇬🇧 🇮🇴 (@enlightenserf) reported

    After 15 years of not working on a new Elder Scrolls game, Bethesda staff threaten to...*checks notes*...continue not working on an Elder Scrolls game.

  • KainN05032201
    Kain_N_ (@KainN05032201) reported

    @BethesdaSupport @TESOnline i deleted and reinstalled it, same issue. Im on PS5 and just spent 6 hours reinstalling the game for it to not fix the bug like you said.

  • Slade_AF
    Slade (@Slade_AF) reported

    @The_End_602 @valuetainment Lmfaooo, you're the clown, brother. All I own is PlayStations. I have a PS2, PS3, PS4, and PS5. I only own one Xbox, and that was a gift back in 2014. You're the problem with gamers nowadays; it's either one side or the other. Sony ****** up, and I will always call them out on their bullshit. Also, Asha is doing God's work on the Xbox side by whipping Bethesda into shape. Do you know how ******* long I've been waiting for a new Elder Scrolls game, let alone a Fallout 5 announcement? Hell yeah, she's doing better than Sony right now.

  • KasaneTeto612
    Literally Kasane Teto In Dolphin Form (@KasaneTeto612) reported

    @BethesdaSupport @TESOnline Fo76 is down plz fix

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    “The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.

  • DJAAFAR500
    DJAAFAR DJAAFAR (@DJAAFAR500) reported

    @TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5

  • Lgbt_Cherry
    KhajiitCook (@Lgbt_Cherry) reported

    @Mark97009631616 @TESOnline One of the hardest jobs in programming is looking at someones previous coding and add on to it without causing some huge problems end point.

  • TJ_B_6
    Caius Hawthorne (@TJ_B_6) reported

    @TESOnline I downloaded a patch on 13 July, game won’t let me sign in. Deleted game from my PS5, reinstalled, still won’t let me log in. What do I need to do? I saw some comments about deleting saved data but too scared I’ll lose all progress and ££££ I’ve spent.

  • FatBluntSmokR
    FatBluntSmokR (@FatBluntSmokR) reported

    @TESOnline Yall should really fix Cyrodill and Imperial City! There are some nerfs that are much needed, like the stamina/magica drain, make it fair again please! Can’t break free, roll dodge, or block… just stuck eating it… got the best gear build, it’s just the getting stuck thing.

  • StolenDaughter
    Weathering The Storm (@StolenDaughter) reported

    @TESOnline I installed today's patch and can't log in because it doesn't recognize the patch... fix this immediately.

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @HazzadorGamin That trailer was the telling everybody that after Starfield it's going to be Elder Scrolls. The problem is again, that implied it was already in actual development and therefore would have been out maybe a year or two after Starfield, that isn't the case.

  • RubyEyesCo
    RubyEyes (@RubyEyesCo) reported

    @GameSpot I actually appreciate ports and remasters from previous versions but DRM and discs with download codes are a minefield. And btw I no longer have my PS5 sold it after BF2042 fiasco. Quake — PC (1996/2021 enhanced) — No native PS5 version Tomb Raider I-III Remastered — PS1 (1996-1998) — Physical Silent Hill 2 Remake — PS2 (2001) — Physical Metal Gear Solid Delta: Snake Eater — PS2 (2004) — Physical (upcoming/confirmed) Resident Evil 4 (Remake) — GameCube (2005) — Physical Okami HD — PS3/PS4 (2006/2012) — PS4 BC The Elder Scrolls IV: Oblivion Remastered — Xbox 360 (2006) — No native PS5 BioShock: The Collection — Xbox 360 (2007-2013) — PS4 BC Dead Space Remake — Xbox 360 (2008) — Physical Tales of Vesperia Definitive Edition — Xbox 360 (2008) — PS4 BC Valkyria Chronicles Remastered — PS3 (2008) — PS4 BC Call of Duty: Modern Warfare 2 Campaign Remastered — PS3 (2009) — PS4 BC Demon’s Souls (Remake) — PS3 (2009) — Physical (PS5 native) Alan Wake Remastered — Xbox 360 (2010) — Physical God of War III Remastered — PS3 (2010) — PS4 BC Metro 2033 Redux — PC (2010/2014) — PS4 BC Shantae series ... (2010-2020) — Varies (mostly PS4 BC) Dark Souls Remastered — PS3 (2011) — PS4 BC Saints Row: The Third Remastered — PS3 (2011) — PS4 BC The Elder Scrolls V: Skyrim Anniversary Edition — PC (2011/2021) — Physical The Elder Scrolls V: Skyrim Special Edition — PC (2011/2016) — PS4 BC Assassin’s Creed III Remastered — PS3 (2012) — PS4 BC Dishonored Definitive Edition — Xbox 360 (2012) — PS4 BC Dragon's Dogma: Dark Arisen — PS3 (2012) — PS4 BC Sleeping Dogs Definitive Edition — PS3 (2012) — PS4 BC Assassin's Creed Black Flag Remake — PS3 (2013) — PS4 BC Grand Theft Auto V — PS3 (2013) — PS4 BC Gravity Rush Remastered — PS Vita/PS3 (2013/2016) — PS4 BC Kingdom Hearts HD 1.5+2.5 — PS3 (2013) — PS4 BC Kingdom Hearts: The Story So Far — PS3 (2013) — PS4 BC Metro: Last Light Redux — PC (2013/2014) — PS4 BC Saints Row IV Re-Elected — PS3 (2013) — PS4 BC The Last of Us Part I (Remake) — PS3 (2013) — Physical (PS5 native) Assassin’s Creed Rogue Remastered — PS3 (2014) — PS4 BC Dark Souls II: Scholar of the First Sin — PS3 (2014) — PS4 BC The Elder Scrolls Online — PC (2014) — PS4 BC Kerbal Space Program Enhanced — PC (2015) — PS4 BC King Oddball — PC (2015) — PS4 BC The Witcher 3: Wild Hunt Next-Gen — PC (2015) — Physical (next-gen update) Tom Clancy’s Rainbow Six Siege — PC (2015) — PS4 BC Dead by Daylight — PC (2016) — Physical Dishonored 2 — PS4 (2016) — PS4 BC Human: Fall Flat — PC (2016) — PS4 BC No Man’s Sky — PS4 (2016) — Physical Planet Coaster: Console Edition — PC (2016) — PS4 BC Ratchet & Clank — PS4 (2016) — PS4 BC (note: Rift Apart is separate PS5 Physical) Uncharted: Legacy of Thieves Collection — PS4 (2016/2017) — Physical (PS5 native) Crash Bandicoot N. Sane Trilogy — PS4 (2017) — PS4 BC Destiny 2 — PS4 (2017) — Physical For Honor — PS4 (2017) — PS4 BC Fortnite — PC (2017) — Digital focus Horizon Zero Dawn Remastered — PS4 (2017) — Physical (PS5 remaster) JYDGE — PC (2017) — PS4 BC Kingdom Hearts HD 2.8 — PS4 (2017) — PS4 BC Nioh — PS4 (2017) — PS4 BC (Nioh Collection Physical) Resident Evil 7: Biohazard — PS4 (2017) — PS4 BC Marvel’s Spider-Man Remastered — PS4 (2018) — Digital only (no standalone PS5 disc) Subnautica — PC (2018) — PS4 BC Spyro Reignited Trilogy — PS4 (2018) — PS4 BC The Persistence — PS4 (2018) — PS4 BC Monster Boy and the Cursed Kingdom — PC (2018) — PS4 BC Marvel’s Spider-Man: Miles Morales — PS4 (2020) — Physical (PS5 version available) Control Ultimate Edition — PS4 (2019) — Physical Death Stranding Director’s Cut — PS4 (2019) — Physical (PS5 version) Metro Exodus — PS4 (2019) — PS4 BC Resident Evil 2 (Remake) — PS4 (2019) — PS4 BC A Plague Tale: Innocence — PC (2019) — Physical (sequel too) Assetto Corsa Competizione — PC (2019) — PS4/5 Borderlands 3 — PS4 (2019) — PS4 BC DARQ: Complete Edition — PC (2019) — PS4 BC Deliver Us The Moon — PC (2019) — PS4 BC GreedFall — PC (2019) — PS4 BC Mortal Kombat 11 — PS4 (2019) — PS4 BC Outward — PC (2019) — PS4 BC Praey for the Gods — PC (2019) — PS4 BC Shakedown Hawaii — PC (2019) — PS4 BC Star Wars Jedi: Fallen Order — PS4 (2019) — PS4 BC Terminator: Resistance Enhanced — PC (2019) — Physical The Dark Pictures Anthology (full series) — PC/PS4 (2019-2022) — Varies (Physical for most) Undead Horde — PC (2019) — PS4 BC Assassin’s Creed Valhalla — PS4 (2020) — Physical Bugsnax — PS4 (2020) — Physical Call of Duty: Black Ops Cold War — PS4 (2020) — Physical Crash Bandicoot 4: It’s About Time — PS4 (2020) — Physical Cyberpunk 2077 — PC (2020) — Physical Dirt 5 — PS4 (2020) — Physical Doom Eternal — PC (2020) — Physical FIFA 21 — PS4 (2020) — PS4 BC FINAL FANTASY VII REMAKE INTERGRADE — PS4 (2020) — Physical Ghost of Tsushima: Director’s Cut — PS4 (2020) — Physical (PS5 version) Ghostrunner — PC (2020) — Physical Godfall — PS4 (2020) — Physical Hades — PC (2020) — Physical Haven — PC (2020) — PS4 BC Immortals Fenyx Rising — PC (2020) — PS4 BC Madden NFL 21 — PS4 (2020) — PS4 BC Marvel’s Avengers — PS4 (2020) — PS4 BC Mortal Shell — PC (2020) — Physical NBA 2K21 — PS4 (2020) — PS4 BC Nioh 2 — PS4 (2020) — PS4 BC (Collection Physical) Override 2: Super Mech League — PC (2020) — PS4 BC Puyo Puyo Tetris 2 — Switch (2020) — PS4 BC Resident Evil 3 (Remake) — PS4 (2020) — PS4 BC Ride 4 — PC (2020) — PS4 BC Sackboy: A Big Adventure — PS4 (2020) — Physical (PS5 native) The Pathless — PS4 (2020) — Physical Tony Hawk’s Pro Skater 1+2 — PS4 (2020) — Physical Train Sim World 2 — PC (2020) — PS4 BC WRC 9 — PS4 (2020) — PS4 BC Watch Dogs Legion — PS4 (2020) — Physical Yakuza: Like a Dragon — PS4 (2020) — Physical Atelier Ryza 2 — Switch (2021) — PS4/5 BC Back 4 Blood — Xbox One/PS4 (2021) — Physical Chernobylite — PC (2021) — Physical F1 2021 — PS4 (2021) — PS4 BC Far Cry 6 — PS4 (2021) — Physical Guilty Gear Strive — PC (2021) — Physical Hitman 3 — PC (2021) — Physical It Takes Two — PS4 (2021) — Physical Kena: Bridge of Spirits — PS4 (2021) — Physical Little Nightmares II — PS4 (2021) — Physical Lost Judgment — PS4 (2021) — Physical Oddworld: Soulstorm — PS4 (2021) — Physical Outriders — PC (2021) — Physical Overcooked: All You Can Eat — PS4 (2021) — Physical Resident Evil Village — PS4 (2021) — Physical Riders Republic — PC (2021) — Physical Sniper Ghost Warrior Contracts 2 — PC (2021) — Physical Subnautica: Below Zero — PC (2021) — Physical Super Monkey Ball: Banana Mania — PC (2021) — Physical Tribes of Midgard — PC (2021) — Physical World War Z: Aftermath — PC (2021) — Physical Elden Ring — PC (2022) — Physical Horizon Forbidden West — PS4 (2022) — Physical Tom Clancy’s Rainbow Six: Extraction — PS4 (2022) — Physical Helldivers 2 — PC (2024) — Physical Notes: Physical = Has a PS5 disc release (native or enhanced). Digital only = No PS5 physical disc (upgrade via PS4 disc or download-only). Many older titles run via PS4 backwards compatibility on PS5.

  • Hawkes1986
    Sam Hawkes (@Hawkes1986) reported

    @CultureCrave Released Skyrim in 2011, took unit 2018 to even announce elder scrolls 6..... And we're now in 2026. Honestly, I couldn't give a **** about es6 at this point. Your focus now is live service, passion for elder scrolls lost and more money live service won. Stick it up your arse.

  • birdbrain42069
    Bird (@birdbrain42069) reported

    @LevelsUnlucky @ZorroRideThrice Real fans care about consistency and quality in comic, without quality they are not entertaining to read, and without consistency, you don't know what you read this week actually is going to be a thing next week. The major comic companies have lacked both of these things for more than 10 years, but especially the last 10 years. If Nintendo came out and said Mario's goal in the game, this has never been to save peach, It was to protect the environment of the mushroom Kingdom from the damage. Bowser is inflicting to it, everyone would laugh that off as stupid and fake. An actual example in the elder scrolls there is a set number of daedric princes, and this number was set so hard in the lore that it's tied to the fundamental structure of the universe, in elder scrolls online they decided to add another one, So you either have to accept this one this one daedric Prince added to the lore, not even from the main team and disregard the decades of lore that came before it, or you disregard the existence of that daedric prince. The big comic companies have been breaking their own universe for decades, and then building upon its broken corpse just breaking it more, that anyone who actually cares about comic books, actually cares about having consistency in their world of their characters. Has to ignore 90% of what they've put out over the last again 10ish years.

  • GrimSyphr
    GrimSyphr (@GrimSyphr) reported

    @bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @HazzadorGamin The problem is that trailer didn't give the impression that "Hey we're in the early stages of planning the next Elder Scrolls game." That trailer implied "It's in active development." when it clearly wasn't. It was basically "yeah we're going to work on TES 6 eventually."

  • psymage_arcade
    PSYMAGE (@psymage_arcade) reported

    @BladerLBM Saving anywhere is honestly the least of Daggerfall's problems lol. Same for any other Elder Scrolls game for that matter.

  • HS07641012
    Sweet Babes Incoming(SBI) (@HS07641012) reported

    @Pirat_Nation Elder scrolls is all about letting modders do all the work, MS can easily make loads from paid mods, BGS just have to make a big unified open world with some basic stuff in and a robust mod tool, the game can be released in alpha state and still make hundreds of millions over time. Not a lot of devs needed. Other than wokeness, biggest problem for fartfield is they fractured the open world with space stuff which lead to many hating that game.

  • StMichael93
    St. Michael (@StMichael93) reported

    After years of delivering nothing on Fallout and Elder Scrolls (Dear Todd, ESO and Fallout 76 are live service games, for an entirely different fanbase) Microsoft finally pulled the rug on Bethesda and gave their IP to Obsidian again to remake Fallout New Vegas

  • Foojack220
    Jimmy Wangler (@Foojack220) reported

    @MarcelynnGrimm @tapecandydrums @Gravantus ESO is a C tier MMO. If it wasn’t piggybacking off the Elder Scrolls branding, it would’ve gone end of service a decade ago. It’s done so much damage to the lore too. Every time I hear some ES lore and think “What? That’s retarded! What game is that from?” It’s always from ESO.

  • huttese_bebop
    Brook (@huttese_bebop) reported

    @GenePark probably not. I've been playing Elder Scrolls on PC since childhood, I resent Microsoft for buying up every loose studio they could to feed game pass thinking they had the next infinite money glitch in gaming, only to shutter these studios and lay off generational talent.

  • 5h42k7007h50up
    Yellow High Voltage Rat (@5h42k7007h50up) reported

    Look, I love the Elder Scrolls and Fallout. Have since I first booted up my Xbox to play Morrowind in 2002. But you guys needed a kick in the ***. I hate that all those employees got fired, but taking 20 years to release a game, and then another decade of no DLC or content for said game, and relying only on modders to fill in what you left out, is the most laziest and snobbiest **** you could have ever run for a company. And not telling people about games or projects coming up, being so tight lipped and superior, and holier than thou art. On a gaming engine that is already 40 years old and barely works at launch, and takes a year to fix the game. Bethesda needed a kick in the ***. And it was long overdue.

  • dropandrot
    Jean-Clawed (@dropandrot) reported

    @Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.

  • Harriso84651147
    Harrison (@Harriso84651147) reported

    @werty2346 @vicious696 They spent a good couple years making starfield, upgrading the engine, then once that finished went onto elder scrolls while still making starfield DLC and content updates. Doing all this while maintaining a multiplayer live service, developing a newer version of their engine

  • MrPhilDaMan
    Phil (@MrPhilDaMan) reported

    @GenePark No. If anything I’d wait for next gen. But even then the problem is Xbox is back to having no games. Halo, fallout, doom and elder scrolls? And they want to churn them out now like assassins creed and call of duty? I’m good. Everyone knew gamepass wasn’t profitable and hurt sales of games like avowed and cod.

  • hearthywatcher
    Hearthywatcher (@hearthywatcher) reported

    @KeezTheFlex @SentMush @Caffeinefunk 100% agree with this they have way more corporate bs that is their problem. Loading is more minor yet understandable qol. They dont even have the og lore guy for elder scrolls. Like wtf. The main lore guy for everything up to skyrim is gone. ES6 might be doo too from that alone.

  • WaifusTrash
    Alonso A (@WaifusTrash) reported

    @SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.

  • Lightstream01
    Lightstreamfader (@Lightstream01) reported

    Actual cursed prohect, Elder Scrolls V.I has to follow: Bethesda's most disapointing game (Starfield) Broken game (Fallout 76) AND lauded game (Skyrim) and the game they most need to recapture, is the one modern Bethesda is least related to...