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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (79%)
- Online Play (7%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Sign in | 10 days ago |
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Game Crash | 2 months ago |
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Online Play | 2 months ago |
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Sign in | 3 months ago |
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Sign in | 3 months ago |
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Sign in | 3 months ago |
Community Discussion
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Polynomos ππ¦ββ¬ (@Polynomos) reportedElder Scrolls 6 is gonna have animations even worse than this and no one will care bc modders will once again do their job for them and fix the game
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Chubigans (@metatransformr) reported(nerd alert) what im working on right now is the interesting human-ai interaction problem of: > how best to author arbitrary types of canon/lore/level design/game worlds The way I think of your game's canon/world is as - A wiki - A graph - A database Collections of data with a schema and relations. for instance: - we need to be able to lay things out spatially like town / dungeon / maps - we need to be able to create arbitrary schemas for things in our game world such as monsters / players / factions We need to be able to link things together, for instance a certain NPC linked to a certain faction. So essentially you're creating a database of stuff for your game world. The problem is, no world builder i know uses a database perspective to author their world. They sketch things in notebooks, they "play", they just "vibe it out" So Im trying to figure out which abstractions I need to make (i.e. spatial, "entity", *thing*), so that we can "enter a game world" and author things naturally. Sometimes you're authoring in 3d, sometimes in 2d, sometimes in pure text. And then the AI translates your authoring intent to a diff on the database - Potentially, data schema diffs - also data diffs themselves - Image generations and sketches. The AI acts as a mirror "reflecting" the world back to you (like a DM) so you can follow a thread and work something out. Im still nowhere near where I want this app to feel - I want it to feel seamless to dive in and start envisioning your world. The objective function I am using is *simplicity* and *completeness* with which we can author the canon / data schemas of existing RPGs (i.e. elder scrolls, baldurs gate etc) - so I can allow my developer agent to "search" for possible UI/UX solutions to these problems. how do you author worlds?
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Pirat_Nation π΄ (@Pirat_Nation) reportedBethesda developers say layoffs became a yearly problem after Microsoft took over ZeniMax. Alex Nguyen, a Bethesda lead character artist, said layoffs were rare before the acquisition. He says employees were usually given time to fix problems, even after difficult launches like Fallout 76 and The Elder Scrolls Online. βSince weβve been under Microsoftβ¦ we didnβt have layoffs before, and now we all of a sudden have yearly layoffs,β
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ππ―π¦πͺπ£π’π© (@GrimfelOfficial) reported@abandonedmuse I think it just runs at a lower rate as I didn't max out usage Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect
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Luminous Beings are We⦠(@Lordofsparta) reported@TESOnline This one runs a skooma distribution service
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Wing X Custom (@WingXCustom) reported@Hybrid508 @RinoTheBouncer Nah **** that. I Grew up playing Spider-Man games on other platforms. Didn't stop Sony from worming their way to Spider-Man exclusivity by leveraging the MCU rights. -Spyro -Crash Bandicoot -Fallout -Elder Scrolls -Banjo-Kazooie Should all go exclusive. Sony set the precedent
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OddAIs π° (@OrigiGreatness) reported@PassiveProphet Waiting till they spent like 3+ years on the game and it being like 90% done then cancelling it was not cancelling it in time. A true leader would've been able to see the problems much earlier on and would've given the relevant feedback/stop it in time. Dude kept saying 7 years to make a game is fine how many games did that this gen besides the obvious GTA VI and Elder scrolls VI which are massive games?
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goregram (@goregram) reported@TESOnline Games more broken then a onlyfans model relationship with her dad.
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RubyEyes (@RubyEyesCo) reported@GameSpot I actually appreciate ports and remasters from previous versions but DRM and discs with download codes are a minefield. And btw I no longer have my PS5 sold it after BF2042 fiasco. Quake β PC (1996/2021 enhanced) β No native PS5 version Tomb Raider I-III Remastered β PS1 (1996-1998) β Physical Silent Hill 2 Remake β PS2 (2001) β Physical Metal Gear Solid Delta: Snake Eater β PS2 (2004) β Physical (upcoming/confirmed) Resident Evil 4 (Remake) β GameCube (2005) β Physical Okami HD β PS3/PS4 (2006/2012) β PS4 BC The Elder Scrolls IV: Oblivion Remastered β Xbox 360 (2006) β No native PS5 BioShock: The Collection β Xbox 360 (2007-2013) β PS4 BC Dead Space Remake β Xbox 360 (2008) β Physical Tales of Vesperia Definitive Edition β Xbox 360 (2008) β PS4 BC Valkyria Chronicles Remastered β PS3 (2008) β PS4 BC Call of Duty: Modern Warfare 2 Campaign Remastered β PS3 (2009) β PS4 BC Demonβs Souls (Remake) β PS3 (2009) β Physical (PS5 native) Alan Wake Remastered β Xbox 360 (2010) β Physical God of War III Remastered β PS3 (2010) β PS4 BC Metro 2033 Redux β PC (2010/2014) β PS4 BC Shantae series ... (2010-2020) β Varies (mostly PS4 BC) Dark Souls Remastered β PS3 (2011) β PS4 BC Saints Row: The Third Remastered β PS3 (2011) β PS4 BC The Elder Scrolls V: Skyrim Anniversary Edition β PC (2011/2021) β Physical The Elder Scrolls V: Skyrim Special Edition β PC (2011/2016) β PS4 BC Assassinβs Creed III Remastered β PS3 (2012) β PS4 BC Dishonored Definitive Edition β Xbox 360 (2012) β PS4 BC Dragon's Dogma: Dark Arisen β PS3 (2012) β PS4 BC Sleeping Dogs Definitive Edition β PS3 (2012) β PS4 BC Assassin's Creed Black Flag Remake β PS3 (2013) β PS4 BC Grand Theft Auto V β PS3 (2013) β PS4 BC Gravity Rush Remastered β PS Vita/PS3 (2013/2016) β PS4 BC Kingdom Hearts HD 1.5+2.5 β PS3 (2013) β PS4 BC Kingdom Hearts: The Story So Far β PS3 (2013) β PS4 BC Metro: Last Light Redux β PC (2013/2014) β PS4 BC Saints Row IV Re-Elected β PS3 (2013) β PS4 BC The Last of Us Part I (Remake) β PS3 (2013) β Physical (PS5 native) Assassinβs Creed Rogue Remastered β PS3 (2014) β PS4 BC Dark Souls II: Scholar of the First Sin β PS3 (2014) β PS4 BC The Elder Scrolls Online β PC (2014) β PS4 BC Kerbal Space Program Enhanced β PC (2015) β PS4 BC King Oddball β PC (2015) β PS4 BC The Witcher 3: Wild Hunt Next-Gen β PC (2015) β Physical (next-gen update) Tom Clancyβs Rainbow Six Siege β PC (2015) β PS4 BC Dead by Daylight β PC (2016) β Physical Dishonored 2 β PS4 (2016) β PS4 BC Human: Fall Flat β PC (2016) β PS4 BC No Manβs Sky β PS4 (2016) β Physical Planet Coaster: Console Edition β PC (2016) β PS4 BC Ratchet & Clank β PS4 (2016) β PS4 BC (note: Rift Apart is separate PS5 Physical) Uncharted: Legacy of Thieves Collection β PS4 (2016/2017) β Physical (PS5 native) Crash Bandicoot N. Sane Trilogy β PS4 (2017) β PS4 BC Destiny 2 β PS4 (2017) β Physical For Honor β PS4 (2017) β PS4 BC Fortnite β PC (2017) β Digital focus Horizon Zero Dawn Remastered β PS4 (2017) β Physical (PS5 remaster) JYDGE β PC (2017) β PS4 BC Kingdom Hearts HD 2.8 β PS4 (2017) β PS4 BC Nioh β PS4 (2017) β PS4 BC (Nioh Collection Physical) Resident Evil 7: Biohazard β PS4 (2017) β PS4 BC Marvelβs Spider-Man Remastered β PS4 (2018) β Digital only (no standalone PS5 disc) Subnautica β PC (2018) β PS4 BC Spyro Reignited Trilogy β PS4 (2018) β PS4 BC The Persistence β PS4 (2018) β PS4 BC Monster Boy and the Cursed Kingdom β PC (2018) β PS4 BC Marvelβs Spider-Man: Miles Morales β PS4 (2020) β Physical (PS5 version available) Control Ultimate Edition β PS4 (2019) β Physical Death Stranding Directorβs Cut β PS4 (2019) β Physical (PS5 version) Metro Exodus β PS4 (2019) β PS4 BC Resident Evil 2 (Remake) β PS4 (2019) β PS4 BC A Plague Tale: Innocence β PC (2019) β Physical (sequel too) Assetto Corsa Competizione β PC (2019) β PS4/5 Borderlands 3 β PS4 (2019) β PS4 BC DARQ: Complete Edition β PC (2019) β PS4 BC Deliver Us The Moon β PC (2019) β PS4 BC GreedFall β PC (2019) β PS4 BC Mortal Kombat 11 β PS4 (2019) β PS4 BC Outward β PC (2019) β PS4 BC Praey for the Gods β PC (2019) β PS4 BC Shakedown Hawaii β PC (2019) β PS4 BC Star Wars Jedi: Fallen Order β PS4 (2019) β PS4 BC Terminator: Resistance Enhanced β PC (2019) β Physical The Dark Pictures Anthology (full series) β PC/PS4 (2019-2022) β Varies (Physical for most) Undead Horde β PC (2019) β PS4 BC Assassinβs Creed Valhalla β PS4 (2020) β Physical Bugsnax β PS4 (2020) β Physical Call of Duty: Black Ops Cold War β PS4 (2020) β Physical Crash Bandicoot 4: Itβs About Time β PS4 (2020) β Physical Cyberpunk 2077 β PC (2020) β Physical Dirt 5 β PS4 (2020) β Physical Doom Eternal β PC (2020) β Physical FIFA 21 β PS4 (2020) β PS4 BC FINAL FANTASY VII REMAKE INTERGRADE β PS4 (2020) β Physical Ghost of Tsushima: Directorβs Cut β PS4 (2020) β Physical (PS5 version) Ghostrunner β PC (2020) β Physical Godfall β PS4 (2020) β Physical Hades β PC (2020) β Physical Haven β PC (2020) β PS4 BC Immortals Fenyx Rising β PC (2020) β PS4 BC Madden NFL 21 β PS4 (2020) β PS4 BC Marvelβs Avengers β PS4 (2020) β PS4 BC Mortal Shell β PC (2020) β Physical NBA 2K21 β PS4 (2020) β PS4 BC Nioh 2 β PS4 (2020) β PS4 BC (Collection Physical) Override 2: Super Mech League β PC (2020) β PS4 BC Puyo Puyo Tetris 2 β Switch (2020) β PS4 BC Resident Evil 3 (Remake) β PS4 (2020) β PS4 BC Ride 4 β PC (2020) β PS4 BC Sackboy: A Big Adventure β PS4 (2020) β Physical (PS5 native) The Pathless β PS4 (2020) β Physical Tony Hawkβs Pro Skater 1+2 β PS4 (2020) β Physical Train Sim World 2 β PC (2020) β PS4 BC WRC 9 β PS4 (2020) β PS4 BC Watch Dogs Legion β PS4 (2020) β Physical Yakuza: Like a Dragon β PS4 (2020) β Physical Atelier Ryza 2 β Switch (2021) β PS4/5 BC Back 4 Blood β Xbox One/PS4 (2021) β Physical Chernobylite β PC (2021) β Physical F1 2021 β PS4 (2021) β PS4 BC Far Cry 6 β PS4 (2021) β Physical Guilty Gear Strive β PC (2021) β Physical Hitman 3 β PC (2021) β Physical It Takes Two β PS4 (2021) β Physical Kena: Bridge of Spirits β PS4 (2021) β Physical Little Nightmares II β PS4 (2021) β Physical Lost Judgment β PS4 (2021) β Physical Oddworld: Soulstorm β PS4 (2021) β Physical Outriders β PC (2021) β Physical Overcooked: All You Can Eat β PS4 (2021) β Physical Resident Evil Village β PS4 (2021) β Physical Riders Republic β PC (2021) β Physical Sniper Ghost Warrior Contracts 2 β PC (2021) β Physical Subnautica: Below Zero β PC (2021) β Physical Super Monkey Ball: Banana Mania β PC (2021) β Physical Tribes of Midgard β PC (2021) β Physical World War Z: Aftermath β PC (2021) β Physical Elden Ring β PC (2022) β Physical Horizon Forbidden West β PS4 (2022) β Physical Tom Clancyβs Rainbow Six: Extraction β PS4 (2022) β Physical Helldivers 2 β PC (2024) β Physical Notes: Physical = Has a PS5 disc release (native or enhanced). Digital only = No PS5 physical disc (upgrade via PS4 disc or download-only). Many older titles run via PS4 backwards compatibility on PS5.
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Hearthywatcher (@hearthywatcher) reported@KeezTheFlex @SentMush @Caffeinefunk 100% agree with this they have way more corporate bs that is their problem. Loading is more minor yet understandable qol. They dont even have the og lore guy for elder scrolls. Like wtf. The main lore guy for everything up to skyrim is gone. ES6 might be doo too from that alone.
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MonsieurOblivion (@MonsierOblivion) reported@nichegamer Looking forward to it, but i'm afraid the games i'm mostly hoping for are not coming. Elder Scrolls Oblivion for example has a PC version, but no Controller support. Would be great to get the 360 version instead. Has lots of issues via Xenia 3rd party, Xbox could fix that.
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NotreDamin (@NotreDamin) reported@JaeGamez This system would be cool in a gladiator game, super hero game, or the next Elder Scrolls. Anyone could challenge the patent or alter the bones enough to make it work. The problem with this was it was a HUGE undertaking, especially the voice acting. AI could make that easier.
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Chonkiest Chonk (@ChonkiestChonks) reported@thecathguy I would have thought the whole magic thing would be the issue. You can actually launch fireballs and lightning bolts in Elder Scrolls unlike in real life. If we could do that in real life there would be no atheists here either. It's the fact we can't that atheists exist.
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Haywire (@jhaywire001) reported@Adolf_G0ttlich @Colteastwood Over exaggerated the issues is a thing. I think Fable developer lost some people due to shake up, same with ESO and Bethseda in general. Get 100+ places talking about death of Xbox, Fable, Elder Scrolls, Fallout, etc.. with no valid reasoning or proof.
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π©π΄MarcosGamingπ»πͺ (@Marcos30V) reported@DeekeTweak we go back to the usual absurd debate, Xbox cannot make its games exclusive, but Play Station can, the last Elder Scrolls came out in 2011, we are not talking about making FIFA or Call of Duty exclusive, if Sony made Spiderman exclusive I don't see a problem with Elder Scrolls 6.
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Alex Walason (@AlexWalason) reportedThis has become a larger issue than just with GTA. Even when you look at The Elder Scrolls VI, people believe it's been in development for 15 years when it only entered full production in 2023 following the release of Starfield. The sad reality is all of this is so easy to Google but people remain ignorant
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Aakash Gupta (@aakashgupta) reportedSkyrim sold 30 million copies. Then Bethesda announced its sequel. Skyrim sold 30 million more. Most studios rush sequels because the old game stops selling. Bethesda had the opposite problem, and it explains the longest wait in modern gaming. Skyrim launched in 2011. Twelve years later it was the seventh best-selling game in history, ported to roughly ten platforms, some of them twice. There's a version that runs on Amazon Alexa. Every year without The Elder Scrolls VI was a year the 2011 game faced zero internal competition. A sequel kills the back catalog. As long as VI stayed a teaser, Skyrim remained the newest mainline entry in one of gaming's biggest franchises, and it kept compounding into a 60 million unit annuity. Todd Howard even asked fans to "pretend we didn't announce it." That sounds like embarrassment. It's also exactly what you'd say if your 15-year-old game was outselling most studios' new releases. Now Xbox's CEO is teasing a censored subtitle after a live playthrough. The moment they finally say the name out loud is the moment the Skyrim annuity starts its countdown. Eight asterisks is what it looks like when a company decides the annuity has finally run its course.
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Neon Daybreak (@_neondaybreak_) reported@TESOnline Idc what sheogorath did to her, I can fix her
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Rio (PUBLISHED: 'The Stones Will Shout') (@RioTheDragonMan) reported> I don't think Elder Scrolls will suffer that fate despite all the glaring issues of Skyrim to lifelong fans, it remains well respected enough I think TES 6 will sell gangbusters, but if TES 6 is FO76/Starfield quality I think TES will die painfully afterwards. >
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Vessel (@BlacklitEden) reported@JezCorden We gotta stop blaming 2013 for the various **** Xbox is in in 2026. PS3 was in just as much **** and was able to fix it within a generation. E.g. Mattrick didn't convince Satya/Hood to spend 7bil on Bethesda, then do **** all with Fallout/Elder Scrolls.
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Destiny 2 Funeral Atendee (@imStrawHatART) reportedElder scrolls 4 and 5 have been milked longer than the longest live service game you can think of this is unreal
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. βBut fallout76 and elder scrolls online are mainline gameβ
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Snowgard (@Snowgard_) reported@JayDook Starfields biggest issue was it wasnβt Elder Scrolls 6 or Fallout 5 and thatβs what people wanted
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Paladin Ashe (@PaladinAshe) reportedThat part about major cities was one of my huge criticisms. It's already something of an issue with prior Elder Scrolls games, because after Morrowind everything is a walled city with little sprawl, and major settlements always had sprawl in reality. However, Starfield has basically bland nothing beyond their cities. At least Cyrodiil or Skyrim are beautiful when off roading, but Starfield just...has nothing, and because it has nothing it feels smaller for it. The game already feels like every other system beyond the major ones is an irrelevant nothing, but when your major settlements are a singular stamp sized mark on a whole planet it just accentuates how tiny everything is. You don't even have the excuse of, "we scaled **** down from how the lore says it was" with this one. That's just a choice, a lazy one.
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MilfMarauder (@DaMilfMarauder) reported@InfoXbox_ The problem is that the last elder scrolls game came out 15 years ago and fallout 4 came out over 10 years ago. They weren't working on **** and think that just cuz they've been there for years, they're immune to layoffs.
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Judge Wrath (@OrkyLegion) reported@basedbinkie Yes because the Elves in Elder Scrolls unironically are the reason for half the problems in the world
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Vex (@TheDarthVex) reported@CTPhipps1980 @RazorFist No oneβs saying every programmer or artist decided to delay Elder Scrolls VI, but the issue is that Bethesda expanded its workforce while its output and quality took a nose dive the last 15+ years. Layoffs are a consequence of the studioβs overall severe lack of performance.
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Γ ng πΊπΈ (@fllady68) reported@TESOnline The lag in this game, especially now, is ridiculous.
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Graham Smith (@SuperSmithBros) reported@St1ka @nameresu Again, if we look at actual development time its more like 8 years. They also arent forcing larger budgets and dev times on other devs at all. There are probably 4 or 5 franchises in total that do this. Elder Scrolls, Cyber Punk, Witcher and Rockstar games. Cyber Punk also made the mistake of releasing too early (which cost them dearly). I have no problem with that for these franchise (although elder scrolls is dragging and potentially because Bethesda track record isnt what is once was). Literally every other franchise does things differently... The ones that do it yearly burn out and lose customers from repetition. Other devs focus on more unique experiences. Each to their own.
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Mike (@mikeawsome12) reportedHow about Bethesda next? Need the new Elder Scrolls and want them to drop fallout for a bit. Also, why not let the community mod/dev fix Star Citizen while their at it lol