The Elder Scrolls Online status: server issues and outage reports
No problems detected
If you are having issues, please submit a report below.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (59%)
- Game Crash (24%)
- Online Play (12%)
- Glitches (6%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
|
|
Sign in | 6 days ago |
|
|
Online Play | 19 days ago |
|
|
Online Play | 1 month ago |
|
|
Game Crash | 1 month ago |
|
|
Glitches | 1 month ago |
|
|
Sign in | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
-
Mosie Mustard (@Mosie_Mustard) reported@TESOnline I don't think a purple tri-pot will fix that, get well soon!
-
🇵🇷 (@Zerminator_) reported4. EXCLUSIVITY TALK (PART 1): Xbox-Original single-player franchises (Halo, Forza, Gears, Fable) stay exclusive while Xbox-acquired franchises and multiplayer games (Elder Scrolls, COD, Minecraft, Sea of Thieves, Crash) remain multi-platform. Don't care. Talk to the wall. (4/?)
-
Dan (@CrikeyItsDan) reported@MrViceKC @GoodGameKofi Like I said I would love to see the Liver service everywhere, single player exclusive strategy. Fallout 5 and Elder Scrolls 6 alone move a lot of consoles, but not if you can just get them on your PlayStation.
-
Elgacnilloc06 (@Elgac161406) reported@TESOnline FIX TALES OF TRIBUTE!
-
Cody (@123NewsX) reportedBeen a huge problem for a long time. In 11 years we’ve only got 2 mainline halo games. In 10 years only 2 mainline gears of war games. Not to mention the mess with Bethesda. 11 years since the last fallout, 15 years since the last elder scrolls
-
Elgacnilloc06 (@Elgac161406) reported@TESOnline I am now at nearly TWO DAYS trying to complete the Daily Tales Of Tribute Defeat another player for ONE TOON! I know I am not the only player who complains it is all over Social Media. Fix this please.
-
Jimoar (@JimoarGaming) reported@Big__TeeJ @FL1NTZ @Zarathos88 They're not the same. Your original post was whataboutism and you conveniently left out cuts at arkane and zenimax where the current rumors are "anyone not working on fallout or elder scrolls is at risk" just to say "look Sony is just as bad as Xbox with this one studio".
-
Lauren Down South (@LaurenDownSouth) reported@TESOnline You need to address the problem that caused the game to no longer work before Sept 1. It didn't happen to me, but two of my friends can't play. Just remember it effects the gaming of more than just the people who can't play.
-
Raoul Duke (@allseeingsylar) reported@CursedTio @TESOnline DKs are so broken and over powered. They shouldn’t be able to do insane damage and tank. They clearly don’t play the game
-
Collin (@TheAxzoa) reported@DarkIxion Everyone came out swinging meanwhile Bethesda was like here’s trailers for our two live service games. No Fallout 3 remake no Elder Scrolls 6. They were the one let down for me.
-
nobodyhere (@etherstorm80) reported@codman_cody @BethesdaSupport @TESOnline Seems to be an xbox issue, downdetector shows
-
Nick the Noticer (@basedcatman) reported@WolfBronsky @Grummz Skyrim was outdated when it came out. They are still using the same Loadscreen Engine. If Elder Scrolls 6 releases with the same issues Starfield did, the studio is as good as dead.
-
Asteria Xilfaren (@xilfaren) reported@Latoniksyze @TESOnline Does anyone here know how to read? They posted somewhere that they had an issue with console side and that it was delayed. You act so impatient for what? Literally nothing. Taking out your anger on the poor media manager... Truly unemployed behaviors.
-
Footbeat (@sakiv6601) reportedElder scrolls announcement and it’s eso im gonna crash out
-
K.D. (@choco_celt) reported@BethesdaSupport @TESOnline What extra things got broken on the consoles this time?
-
Timdog (@XboxTimdog) reportedTold you all. This is to be expected The real games are crash and elder scrolls Timed at a minimum **** I’m for outright , **** you and buy a xbox or steam energy - position WAR
-
Big Yonk (@TheBiggestYonk) reported@Jetifyed2077 The problem is modern gaming development time being like 7+ years in some cases, and instead of literally just making a different studio, Bethesda would rather take 14+ years to create a new IP + a new Elder Scrolls game before doing the next Fallout. Skyrim was in 2011 lol
-
RichKranium (@JasonCooperrid1) reported@Martina Holy ****. Who ******* cares? Real issues. Bethesda cancelled the Elder Scrolls.
-
Jamie (@JamieOffline) reported@BRAP_Podcast I think the problem is people keep looking at Xbox like it's one console company with one goal. "Case by case" makes perfect sense when you remember Microsoft isn't just managing Xbox hardware. They're managing Xbox, PC, cloud, Game Pass, Bethesda, Activision, Blizzard, Mojang, King, and studios that came with existing contracts, platform histories, and audiences. Minecraft shouldn't be judged the same way as Halo. Halo shouldn't be judged the same way as Call of Duty. Call of Duty shouldn't be judged the same way as Sea of Thieves or Elder Scrolls. The idea that every game should follow one blanket exclusivity rule sounds simple, but Microsoft's gaming business isn't simple. People also keep forgetting scale. Xbox is a huge business, but it's still one division inside Microsoft. Microsoft doesn't operate like Sony or Nintendo because Microsoft isn't Sony or Nintendo. Those companies exist primarily to serve their gaming ecosystems. Microsoft's gaming ecosystem exists inside a much larger company. So no, "case by case" isn't mixed messaging to me. It's literally them saying they're going to evaluate each game, studio, audience, contract, and business case individually instead of forcing every title into the same box.
-
Shadowe (@ShadoweLily) reported@stormfall33 Elder scrolls 6 is likely in development hell to some extent. There have been rumours of serious issues with development and I believe that. Skyrim was 2011, GTA V was 2012 and we are still getting GTA 6 first despite the money they make on GTA online.
-
Aphrah Ashe (@AphrahAshe) reported@CGRuby_VT I always say a similar thing about The Elder Scrolls. They are poorly made games with great ideas. The fact that the first mods for them are massive bug fix patches and UI upgrades says a lot about how poorly made they are.
-
Shifty_Chicken (@chicken_shifty) reported@K__Med Elder Scrolls 6 will be on PS5/6. Why? Paid mods from the creator club thing. Heavy micro transactions of any kind are Service games...I suspect.
-
RJ Kelly (@rjkelly13) reportedI was thinking about this earlier. Bethesda was so enormous that they had their own stage show dropping games left and right. Now it's just live service Fallout 76 and Elder Scrolls Online and Doom stuff. What a dropoff.
-
Dan (@CrikeyItsDan) reported@Jiujitsu45 @FuuTop1 I'd rather the Sony strategy. Live service everywhere, single player exclusive. Fallout 5 and Elder Scrolls 6 will sell consoles, lots of them. But not if you can get those games on PS as well.
-
Gilbeezyskit ✝️🇺🇸 (@Gilbeezyskit93) reported@nuhre_ There are a lot of veteran game devs who demand high salaries and many AAA studios are built in expensive cities to attract talent, requiring higher salaries all around. All of this is multiplied by games taking 7 years now instead of 18 months (the real problem right now). I get wanting to avoid insane Halo 2 levels of crunch, but there has to be a middle ground. KOTOR 2 was made in 14 months. Double that to give more breathing room and you still have a high quality game in less than 3 years. I mean seriously, Elder Scrolls 6 could have been Skyrim with slightly better graphics and a new setting. We should be waiting for ES9 right now. Instead it’s been 15 years…. TLDR: AAA game dev is collapsing because of ridiculous dev times that cause salaries per game to become completely unsustainable.
-
❦ Asif ❦ (@Asif_not_here) reported@Grummz "Anybody not working on fallout or elder scrolls is at risk." Wait until these games are finished... heads will roll
-
Kenny C 🇺🇸 (@Kenevitable) reported@_Tom_Henderson_ PS didn't have a problem selling 100m consoles again. Xbox shouldn't have either but when you buy Activision and make COD exclusive, or Bethesda and they dont make any Fallouts or Elder Scrolls, how did they expect to sell consoles? Its No.1 selling point is 50% cheaper on PC..
-
Sparky (@Reagent_Sparky) reported@SynthPotato If elder scrolls 6 ever comes out i feel like we'll have the same issue cuz i don't think anyone wants to compete with the 2nd largest most anticipated open world game
-
XSaltedOne (@XSaltedOne) reported@K__Med Here's my expert analysis. Smaller studios were purchased to pad content prior to Zennimax and ABK. Phil gave those studios a lot of rope, because they needed content. The problem is, they were given too much autonomy, probably because of the praise Xbox for the handling of Mojang. Covid delays aside, when all you had to launch from first party in 2022 was Pentiment, it kind of shows how desperate they were. Now that they have AAA output and top tier IP, the overhead from these smaller studios is sucking resources with little to no ROI. I loved South of Midnight, but running that studio for 7 years of development is a drain. To be fair, it probably was a hindrance for the studios as well, because it allowed them to take their time and slow down production, since their budgets weren't a issue with MS backing. When you have big system seller IP like Fallout and Elder Scrolls, you don't need to worry about smaller projects unfortunately. That's why ABK used Raven and Toys for Bob as COD support. I think Asha is seeing that they can get great GamePass content from small 3rd party studios, and not take on the liability of running them. Expedition 33 and Palworld exceeded anything they could do in house, and when something like Flinklock fails, it can easily be overlooked. They are running into an issue where they have too much content, and these smaller titles would not move the needle for console sales or subscriptions. It's sad, but I understand the business side of it. I kind of wish that Xbox just spun off the little guys as their own "indie" style division to work on smaller quirky titles with smaller budgets and quicker turnaround, but something like that would take time, that I'm not sure they have.
-
Carbon_GT (@Carbon_GT) reported@xMBGx Does “Fallout” and “Elder Scrolls” include the live service version of the games like Fallout 76 and Elder Scrolls Online