The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (77%)
- Online Play (8%)
- Glitches (8%)
- Game Crash (8%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Sign in | 13 days ago |
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Game Crash | 2 months ago |
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Online Play | 2 months ago |
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Sign in | 3 months ago |
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Sign in | 3 months ago |
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Sign in | 3 months ago |
Community Discussion
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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NUKΞ (@NukeGold) reportedOne problem with games like GTA 6 and (I'm guessing) Elder Scrolls VI is that they took so long to make that the visuals are now outdated. Hopefully, they can integrate generative AI and salvage the presentation.
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline How about fixing the exploits and glitches ruining PvP? You are losing players. I know it’s an old game but you still want your money every month on time. It’s impossible to fight a group of cheaters using the armory glitch to acquire every mundus stone in the game. Shame
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Sleeper (@HellSnowshovel) reported@JohnH0730 @dennistopia @thiccdotexe Ah the old appeal to majority comment. Millions of people believe fairies are real. See what Im getting at? The elder scrolls games have become quite shallow with every version that is a problem.
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NotreDamin (@NotreDamin) reported@JaeGamez This system would be cool in a gladiator game, super hero game, or the next Elder Scrolls. Anyone could challenge the patent or alter the bones enough to make it work. The problem with this was it was a HUGE undertaking, especially the voice acting. AI could make that easier.
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Phill (@dmnqwk) reported@VogueFGC Yup, they were good. Unfortunately with Strikes broken and the other bugs - on top of the bear changes - I'm debating re-installing Elder Scrolls. It's a bit silly how badly WoW does on patches isn't it.
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Gameplayerin (@Gameplayerin) reported@TESOnline When du you fix the bug that no one is allowed to go through the gate in first quest of the New Thievesguild???
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Ben Phillips (@BenPhillip44103) reportedGotta test everything, I used to use the side sliding function to glitch my way over walls in a bunch of games. Worked in a bunch of places in Elden ring, they didn't play test that game very well. This worked, and I found places I could glitch through walls as well. In Elder Scrolls Morrowind, you could glitch through the door to the final boss and beat him without doing the quests. Just had to wiggle through the corner of the locked door. Everquest, you could take a shrink potion, sit next to a door, log out, and when you logged back in, the potion effect would drop, and you would just pop up on the other side. Do my best to try and break everything I do, I do to games what @TheSpiffingBrit does to them, I just don't make videos about it. "I also don't have a sweet accent"
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Rio (PUBLISHED: 'The Stones Will Shout') (@RioTheDragonMan) reported> I don't think Elder Scrolls will suffer that fate despite all the glaring issues of Skyrim to lifelong fans, it remains well respected enough I think TES 6 will sell gangbusters, but if TES 6 is FO76/Starfield quality I think TES will die painfully afterwards. >
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Dinnu daniel (@daniel_adinnu) reported“No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.
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Chubigans (@metatransformr) reported(nerd alert) what im working on right now is the interesting human-ai interaction problem of: > how best to author arbitrary types of canon/lore/level design/game worlds The way I think of your game's canon/world is as - A wiki - A graph - A database Collections of data with a schema and relations. for instance: - we need to be able to lay things out spatially like town / dungeon / maps - we need to be able to create arbitrary schemas for things in our game world such as monsters / players / factions We need to be able to link things together, for instance a certain NPC linked to a certain faction. So essentially you're creating a database of stuff for your game world. The problem is, no world builder i know uses a database perspective to author their world. They sketch things in notebooks, they "play", they just "vibe it out" So Im trying to figure out which abstractions I need to make (i.e. spatial, "entity", *thing*), so that we can "enter a game world" and author things naturally. Sometimes you're authoring in 3d, sometimes in 2d, sometimes in pure text. And then the AI translates your authoring intent to a diff on the database - Potentially, data schema diffs - also data diffs themselves - Image generations and sketches. The AI acts as a mirror "reflecting" the world back to you (like a DM) so you can follow a thread and work something out. Im still nowhere near where I want this app to feel - I want it to feel seamless to dive in and start envisioning your world. The objective function I am using is *simplicity* and *completeness* with which we can author the canon / data schemas of existing RPGs (i.e. elder scrolls, baldurs gate etc) - so I can allow my developer agent to "search" for possible UI/UX solutions to these problems. how do you author worlds?
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. “But fallout76 and elder scrolls online are mainline game”
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Slade (@Slade_AF) reported@The_End_602 @valuetainment Lmfaooo, you're the clown, brother. All I own is PlayStations. I have a PS2, PS3, PS4, and PS5. I only own one Xbox, and that was a gift back in 2014. You're the problem with gamers nowadays; it's either one side or the other. Sony ****** up, and I will always call them out on their bullshit. Also, Asha is doing God's work on the Xbox side by whipping Bethesda into shape. Do you know how ******* long I've been waiting for a new Elder Scrolls game, let alone a Fallout 5 announcement? Hell yeah, she's doing better than Sony right now.
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Step'a'side (@Stepaside15) reported@BethesdaSupport @TESOnline Hi can you fix daily for Battlereeve Urcelmo and Lady Arabelle Davaux? Holgunn is ok. Both 2 are missing blue arrow on their boards - Ps5 eu. I checked emails i done all 3 yesterday but those 2 can't take today because of missing blue arrow.
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Bryan (@mononaut) reported@fentanylbrownie "ubiquitous" in elder scrolls games but never really seen it be such a problem anywhere else. Elder scrolls melee combat is remarkably unfun that bypassing it with sneak is the default way to enjoy the game.
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whitenoise (@Tamrielan) reported@TESOnline Doesn't matter if it's a link from here or when I go to the forums, your site is always so slow, never opens, or always giving me an error.
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Chel (@Genuine_Snap) reported@JBishie They need to fix that storefront before they expect pc players to use it. Even still, when games were exclusive to EGS, PC players would just skip them, saying “no steam no buy”. They may grab the latest Elder Scrolls, but most PC players will skip Xbox games if this is true.
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BTR Game Reports 🎮 (@BarakaTheRapper) reported@Colteastwood well, besides being an ethical issue, its also about keeping your word i sold my Xbox because Microsoft promised to go multi, that everything would be a Xbox now they have a moral obligation to put Elder Scrolls 6 on PlayStation, because people believed them
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Aakash Gupta (@aakashgupta) reportedSkyrim sold 30 million copies. Then Bethesda announced its sequel. Skyrim sold 30 million more. Most studios rush sequels because the old game stops selling. Bethesda had the opposite problem, and it explains the longest wait in modern gaming. Skyrim launched in 2011. Twelve years later it was the seventh best-selling game in history, ported to roughly ten platforms, some of them twice. There's a version that runs on Amazon Alexa. Every year without The Elder Scrolls VI was a year the 2011 game faced zero internal competition. A sequel kills the back catalog. As long as VI stayed a teaser, Skyrim remained the newest mainline entry in one of gaming's biggest franchises, and it kept compounding into a 60 million unit annuity. Todd Howard even asked fans to "pretend we didn't announce it." That sounds like embarrassment. It's also exactly what you'd say if your 15-year-old game was outselling most studios' new releases. Now Xbox's CEO is teasing a censored subtitle after a live playthrough. The moment they finally say the name out loud is the moment the Skyrim annuity starts its countdown. Eight asterisks is what it looks like when a company decides the annuity has finally run its course.
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Aniket (@astriknormal) reported@Shubhamxpawar The first time I got linux was when I was still using my old deadbeat hp computer which had intel pentium and 1gb ddr3 ram in it, so windows 7 was lagging like crazy, and then I read somewhere that for such kind of machines, linux does the job, and I got myself ubuntu and honestly it really did put new life into that machine, then I also managed to run osrs and elder scrolls 4 into it, had a blast using Linux until I got a gaming build haha
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Dean Alma (@BlueCrusaderYT) reportedTodd Howard sleeps well at night knowing Elder Scrolls VI can never be leaked since it will crash on launch without a community patch.
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JULL (@BeffGod) reported@de3dsoul The elder scrolls iv oblivion remastered even has fps issues on the ps5 pro. They did a terrible job
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The Fateful Force (@stav1369) reported@Nerdcognito I have no problem with orcs not being inherently evil in some settings Shadowrun, elder scrolls, Ebrron and OG Warcraft all depict them well However Human they are not They are aggressive, temperamental and live to be lead by the strong They are not oppressed
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LoneWolf VR (@LoneWolf_VR) reported@HazzadorGamin @JezCorden problem with ips like fallout and elder scrolls is if they make it console exclusive it will kill the games sales as those games sell so well because its on literally everything.
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Hearthywatcher (@hearthywatcher) reported@KeezTheFlex @SentMush @Caffeinefunk 100% agree with this they have way more corporate bs that is their problem. Loading is more minor yet understandable qol. They dont even have the og lore guy for elder scrolls. Like wtf. The main lore guy for everything up to skyrim is gone. ES6 might be doo too from that alone.
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lamp (@lynchianlumiere) reportedquick list of things i desperately need rn: 1. this dumb *** ministry to fix their website 2. village *** 1pm sneakers in black 3. entire pot of coffee 4. the elder scrolls vi to drop 5. mfs on letterboxd to stop this whole 'i just love movies way too much' thing
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Mike (@mikeawsome12) reportedHow about Bethesda next? Need the new Elder Scrolls and want them to drop fallout for a bit. Also, why not let the community mod/dev fix Star Citizen while their at it lol
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Jayslayerjay66 (@jayslayerjay66) reported@ByteStix They have other people in your world lol. That's the problem lol! Played elder scrolls online and dropped it because all the other people running around on my screen got annoying. Think you'd have to wait for enemies to respawn after someone else killed them in your game too.
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Youn (@younweb3) reported@lastchalice Kotor remake and Elder Scrolls VI dropping the same day is actually a glitch in the simulation, I'm never sleeping again.
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TheFox0228 (@TheFox0228) reportedIf it's not a big deal, why patch an 11 or 15 year old game? The truth of the matter, this is likely to become a huge issue where Bethesda is going to try and milk money from mods. I have very little hope left for Elder Scrolls VI, at this point. Bethesda has fallen.
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ebr (@ebr) reported@Grummz For reasons which may not be her fault the dev team at elder scrolls online was gutted. I suspect the problem had more to do with the failed attempt to turn Xbox live into Netflix for games, but the devs are still gone