The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (77%)
- Online Play (8%)
- Glitches (8%)
- Game Crash (8%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Sign in | 12 days ago |
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Game Crash | 2 months ago |
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Online Play | 2 months ago |
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Sign in | 3 months ago |
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Sign in | 3 months ago |
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Sign in | 3 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Jared Shapiro (@GetFitWithJared) reported@Aurelian_27 @danno_omen Well if they start holding back Day 1 games they're going to have a big subscriber drop off. CoD makes sense, it's the biggest selling game every year and is stupid expensive to produce. Removing it and lowering the price $7 was a decent trade off, but if you start removing Halo, Gears, Elder Scrolls or Fallout you're going to have backlash. Think of it this way, for every 10 subscribers that keep Game Pass Ultimate over Premium for a month, they get the same revenue as 1 sale. It's easier to sell a $23 sub than a $70 game but then if those users stay on the service, Microsoft gets that money every month no matter what other game they put out.
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Wesley β¨ (@wesleytypes) reportedI love Creation Engine. Proprietary engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.
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Vishgod (@vishgod69) reported@CEOofPower I can't imagine they'd do that cause crash and spyro are in this season and Microsoft owns them too π They also got halo, elder scrolls and doom in fortnite I'm pretty sure
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The Vector Brief (@vectorbrief) reportedMAGIC: THE GATHERING IS BECOMING A CORPORATE FRANCHISE SOUP Wizards of the Coast is leaning hard into the "Universes Beyond" strategy, turning Magic into the Smash Bros of cardboard collectibles. While the purists scream into the void about lore integrity, the market speaks a different language: crossovers print money. Bringing Narniaβs Narnian Pevensies or the dense, magic-heavy Cosmere into the game isn't just fan serviceβit's a calculated raid on adjacent fandom wallets. The real shift here isn't the IP itself, but the dilution of the game's original identity. When you can cast a spell using a character from The Elder Scrolls while your opponent plays a Fallout Commander deck, the "Magic" feel starts to evaporate. Itβs no longer a standalone fantasy universe; itβs a digital-ready IP billboard. Is this the death of thematic consistency, or just the inevitable evolution of an aging card game? Source: IGN $HAS
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Alvin Russell π (@FearsomeLLC) reportedThe Elder Scrolls VI is going to be... big!? Wow! Whoa! I could not care less. Bethesda's obsession with scale over focus has been a problem since Oblivion, and it's only gotten substantially worse over time. "The game world is the size of a real country!" I don't care.
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OddAIs π° (@OrigiGreatness) reported@PassiveProphet Waiting till they spent like 3+ years on the game and it being like 90% done then cancelling it was not cancelling it in time. A true leader would've been able to see the problems much earlier on and would've given the relevant feedback/stop it in time. Dude kept saying 7 years to make a game is fine how many games did that this gen besides the obvious GTA VI and Elder scrolls VI which are massive games?
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Chubigans (@metatransformr) reported(nerd alert) what im working on right now is the interesting human-ai interaction problem of: > how best to author arbitrary types of canon/lore/level design/game worlds The way I think of your game's canon/world is as - A wiki - A graph - A database Collections of data with a schema and relations. for instance: - we need to be able to lay things out spatially like town / dungeon / maps - we need to be able to create arbitrary schemas for things in our game world such as monsters / players / factions We need to be able to link things together, for instance a certain NPC linked to a certain faction. So essentially you're creating a database of stuff for your game world. The problem is, no world builder i know uses a database perspective to author their world. They sketch things in notebooks, they "play", they just "vibe it out" So Im trying to figure out which abstractions I need to make (i.e. spatial, "entity", *thing*), so that we can "enter a game world" and author things naturally. Sometimes you're authoring in 3d, sometimes in 2d, sometimes in pure text. And then the AI translates your authoring intent to a diff on the database - Potentially, data schema diffs - also data diffs themselves - Image generations and sketches. The AI acts as a mirror "reflecting" the world back to you (like a DM) so you can follow a thread and work something out. Im still nowhere near where I want this app to feel - I want it to feel seamless to dive in and start envisioning your world. The objective function I am using is *simplicity* and *completeness* with which we can author the canon / data schemas of existing RPGs (i.e. elder scrolls, baldurs gate etc) - so I can allow my developer agent to "search" for possible UI/UX solutions to these problems. how do you author worlds?
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ZombieUniverseπ (@Zombie_Universe) reported@verydrearydays I have the same issue with a gamemode in warframe being abbreviated to ESO, which is also the online elder scrolls game π
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SnowBallBoy (@SnowBallz7777) reportedItβs going to be so funny when Bethesda releases their next Fallout or Elder Scrolls game in 10 years and it still uses that ******* garbage broken piece of **** ghetto *** game engine
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Graham Smith (@SuperSmithBros) reported@St1ka @nameresu Again, if we look at actual development time its more like 8 years. They also arent forcing larger budgets and dev times on other devs at all. There are probably 4 or 5 franchises in total that do this. Elder Scrolls, Cyber Punk, Witcher and Rockstar games. Cyber Punk also made the mistake of releasing too early (which cost them dearly). I have no problem with that for these franchise (although elder scrolls is dragging and potentially because Bethesda track record isnt what is once was). Literally every other franchise does things differently... The ones that do it yearly burn out and lose customers from repetition. Other devs focus on more unique experiences. Each to their own.
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BlackFlamingo (@BlackFlamingo93) reported@Lord_Of_Shorvia @stormfall33 It's probably not gonna be another Starfield. The biggest problem of that game is the space setting. The combat is fine, the hand-crafted content is mostly decent.. the setting is underdeveloped, which isn't a problem for Elder Scrolls.
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the_lurker (@BasementThing) reported@TheGameVerse If they are releasing stuff like the new halo idk. The elder scrolls maybe a issue however
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Is Halo 7 out yet? (@Halo_HypeGuy) reported@lastchalice @XBOXTIMDOG And that's exactly why Xbox should make Elder Scrolls and other non-live service games full exclusives. If they go all in like the 360 era, Sony is cooked with their 1sr party network in shambles, most 3rd parties going full multiplatform and player trust dissolved.
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Neon Daybreak (@_neondaybreak_) reported@TESOnline Idc what sheogorath did to her, I can fix her
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Andrew (@andrewwilkinson) reportedBeen dabbling in some @unity CLI with opus 5 How are people on the timeline oneshotting elder scrolls and Iβm struggling with a junk 2d platformer Giga skill issue
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RubyEyes (@RubyEyesCo) reported@GameSpot I actually appreciate ports and remasters from previous versions but DRM and discs with download codes are a minefield. And btw I no longer have my PS5 sold it after BF2042 fiasco. Quake β PC (1996/2021 enhanced) β No native PS5 version Tomb Raider I-III Remastered β PS1 (1996-1998) β Physical Silent Hill 2 Remake β PS2 (2001) β Physical Metal Gear Solid Delta: Snake Eater β PS2 (2004) β Physical (upcoming/confirmed) Resident Evil 4 (Remake) β GameCube (2005) β Physical Okami HD β PS3/PS4 (2006/2012) β PS4 BC The Elder Scrolls IV: Oblivion Remastered β Xbox 360 (2006) β No native PS5 BioShock: The Collection β Xbox 360 (2007-2013) β PS4 BC Dead Space Remake β Xbox 360 (2008) β Physical Tales of Vesperia Definitive Edition β Xbox 360 (2008) β PS4 BC Valkyria Chronicles Remastered β PS3 (2008) β PS4 BC Call of Duty: Modern Warfare 2 Campaign Remastered β PS3 (2009) β PS4 BC Demonβs Souls (Remake) β PS3 (2009) β Physical (PS5 native) Alan Wake Remastered β Xbox 360 (2010) β Physical God of War III Remastered β PS3 (2010) β PS4 BC Metro 2033 Redux β PC (2010/2014) β PS4 BC Shantae series ... (2010-2020) β Varies (mostly PS4 BC) Dark Souls Remastered β PS3 (2011) β PS4 BC Saints Row: The Third Remastered β PS3 (2011) β PS4 BC The Elder Scrolls V: Skyrim Anniversary Edition β PC (2011/2021) β Physical The Elder Scrolls V: Skyrim Special Edition β PC (2011/2016) β PS4 BC Assassinβs Creed III Remastered β PS3 (2012) β PS4 BC Dishonored Definitive Edition β Xbox 360 (2012) β PS4 BC Dragon's Dogma: Dark Arisen β PS3 (2012) β PS4 BC Sleeping Dogs Definitive Edition β PS3 (2012) β PS4 BC Assassin's Creed Black Flag Remake β PS3 (2013) β PS4 BC Grand Theft Auto V β PS3 (2013) β PS4 BC Gravity Rush Remastered β PS Vita/PS3 (2013/2016) β PS4 BC Kingdom Hearts HD 1.5+2.5 β PS3 (2013) β PS4 BC Kingdom Hearts: The Story So Far β PS3 (2013) β PS4 BC Metro: Last Light Redux β PC (2013/2014) β PS4 BC Saints Row IV Re-Elected β PS3 (2013) β PS4 BC The Last of Us Part I (Remake) β PS3 (2013) β Physical (PS5 native) Assassinβs Creed Rogue Remastered β PS3 (2014) β PS4 BC Dark Souls II: Scholar of the First Sin β PS3 (2014) β PS4 BC The Elder Scrolls Online β PC (2014) β PS4 BC Kerbal Space Program Enhanced β PC (2015) β PS4 BC King Oddball β PC (2015) β PS4 BC The Witcher 3: Wild Hunt Next-Gen β PC (2015) β Physical (next-gen update) Tom Clancyβs Rainbow Six Siege β PC (2015) β PS4 BC Dead by Daylight β PC (2016) β Physical Dishonored 2 β PS4 (2016) β PS4 BC Human: Fall Flat β PC (2016) β PS4 BC No Manβs Sky β PS4 (2016) β Physical Planet Coaster: Console Edition β PC (2016) β PS4 BC Ratchet & Clank β PS4 (2016) β PS4 BC (note: Rift Apart is separate PS5 Physical) Uncharted: Legacy of Thieves Collection β PS4 (2016/2017) β Physical (PS5 native) Crash Bandicoot N. Sane Trilogy β PS4 (2017) β PS4 BC Destiny 2 β PS4 (2017) β Physical For Honor β PS4 (2017) β PS4 BC Fortnite β PC (2017) β Digital focus Horizon Zero Dawn Remastered β PS4 (2017) β Physical (PS5 remaster) JYDGE β PC (2017) β PS4 BC Kingdom Hearts HD 2.8 β PS4 (2017) β PS4 BC Nioh β PS4 (2017) β PS4 BC (Nioh Collection Physical) Resident Evil 7: Biohazard β PS4 (2017) β PS4 BC Marvelβs Spider-Man Remastered β PS4 (2018) β Digital only (no standalone PS5 disc) Subnautica β PC (2018) β PS4 BC Spyro Reignited Trilogy β PS4 (2018) β PS4 BC The Persistence β PS4 (2018) β PS4 BC Monster Boy and the Cursed Kingdom β PC (2018) β PS4 BC Marvelβs Spider-Man: Miles Morales β PS4 (2020) β Physical (PS5 version available) Control Ultimate Edition β PS4 (2019) β Physical Death Stranding Directorβs Cut β PS4 (2019) β Physical (PS5 version) Metro Exodus β PS4 (2019) β PS4 BC Resident Evil 2 (Remake) β PS4 (2019) β PS4 BC A Plague Tale: Innocence β PC (2019) β Physical (sequel too) Assetto Corsa Competizione β PC (2019) β PS4/5 Borderlands 3 β PS4 (2019) β PS4 BC DARQ: Complete Edition β PC (2019) β PS4 BC Deliver Us The Moon β PC (2019) β PS4 BC GreedFall β PC (2019) β PS4 BC Mortal Kombat 11 β PS4 (2019) β PS4 BC Outward β PC (2019) β PS4 BC Praey for the Gods β PC (2019) β PS4 BC Shakedown Hawaii β PC (2019) β PS4 BC Star Wars Jedi: Fallen Order β PS4 (2019) β PS4 BC Terminator: Resistance Enhanced β PC (2019) β Physical The Dark Pictures Anthology (full series) β PC/PS4 (2019-2022) β Varies (Physical for most) Undead Horde β PC (2019) β PS4 BC Assassinβs Creed Valhalla β PS4 (2020) β Physical Bugsnax β PS4 (2020) β Physical Call of Duty: Black Ops Cold War β PS4 (2020) β Physical Crash Bandicoot 4: Itβs About Time β PS4 (2020) β Physical Cyberpunk 2077 β PC (2020) β Physical Dirt 5 β PS4 (2020) β Physical Doom Eternal β PC (2020) β Physical FIFA 21 β PS4 (2020) β PS4 BC FINAL FANTASY VII REMAKE INTERGRADE β PS4 (2020) β Physical Ghost of Tsushima: Directorβs Cut β PS4 (2020) β Physical (PS5 version) Ghostrunner β PC (2020) β Physical Godfall β PS4 (2020) β Physical Hades β PC (2020) β Physical Haven β PC (2020) β PS4 BC Immortals Fenyx Rising β PC (2020) β PS4 BC Madden NFL 21 β PS4 (2020) β PS4 BC Marvelβs Avengers β PS4 (2020) β PS4 BC Mortal Shell β PC (2020) β Physical NBA 2K21 β PS4 (2020) β PS4 BC Nioh 2 β PS4 (2020) β PS4 BC (Collection Physical) Override 2: Super Mech League β PC (2020) β PS4 BC Puyo Puyo Tetris 2 β Switch (2020) β PS4 BC Resident Evil 3 (Remake) β PS4 (2020) β PS4 BC Ride 4 β PC (2020) β PS4 BC Sackboy: A Big Adventure β PS4 (2020) β Physical (PS5 native) The Pathless β PS4 (2020) β Physical Tony Hawkβs Pro Skater 1+2 β PS4 (2020) β Physical Train Sim World 2 β PC (2020) β PS4 BC WRC 9 β PS4 (2020) β PS4 BC Watch Dogs Legion β PS4 (2020) β Physical Yakuza: Like a Dragon β PS4 (2020) β Physical Atelier Ryza 2 β Switch (2021) β PS4/5 BC Back 4 Blood β Xbox One/PS4 (2021) β Physical Chernobylite β PC (2021) β Physical F1 2021 β PS4 (2021) β PS4 BC Far Cry 6 β PS4 (2021) β Physical Guilty Gear Strive β PC (2021) β Physical Hitman 3 β PC (2021) β Physical It Takes Two β PS4 (2021) β Physical Kena: Bridge of Spirits β PS4 (2021) β Physical Little Nightmares II β PS4 (2021) β Physical Lost Judgment β PS4 (2021) β Physical Oddworld: Soulstorm β PS4 (2021) β Physical Outriders β PC (2021) β Physical Overcooked: All You Can Eat β PS4 (2021) β Physical Resident Evil Village β PS4 (2021) β Physical Riders Republic β PC (2021) β Physical Sniper Ghost Warrior Contracts 2 β PC (2021) β Physical Subnautica: Below Zero β PC (2021) β Physical Super Monkey Ball: Banana Mania β PC (2021) β Physical Tribes of Midgard β PC (2021) β Physical World War Z: Aftermath β PC (2021) β Physical Elden Ring β PC (2022) β Physical Horizon Forbidden West β PS4 (2022) β Physical Tom Clancyβs Rainbow Six: Extraction β PS4 (2022) β Physical Helldivers 2 β PC (2024) β Physical Notes: Physical = Has a PS5 disc release (native or enhanced). Digital only = No PS5 physical disc (upgrade via PS4 disc or download-only). Many older titles run via PS4 backwards compatibility on PS5.
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Jayslayerjay66 (@jayslayerjay66) reported@ByteStix They have other people in your world lol. That's the problem lol! Played elder scrolls online and dropped it because all the other people running around on my screen got annoying. Think you'd have to wait for enemies to respawn after someone else killed them in your game too.
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KhajiitCook (@Lgbt_Cherry) reported@Mark97009631616 @TESOnline One of the hardest jobs in programming is looking at someones previous coding and add on to it without causing some huge problems end point.
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Darth Flippant (@DarkFlipp) reported"Meow! You're not supposed to be in here, guards guards >:3 !" shouts @emiru The Imperial City is in some trouble, refugees from across Cyrodiil are FLOODING the area You see, the Oblivion gates re-opened But there's a problem "Where is the Hero of Kvatch? The champion?!" says a local peasant There was no main character... The gates kept opening It was hell on Nirn "We can't just let them in... We're already oversaturated!" Says the ENTP GRAND PROFESSOR @powdury , local researcher of everything social and magicka "And uhhh, well, it's slightly more dire than the situation back on Earth, but, **** em..." Says @Asmongold "The rules still apply, let no one in! We need to close those gates first!" Concludes ME the ENFP WARLOCK LEADER of the America First Shadow Cult situated inside the Imperial City in Elder Scrolls Oblivion
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LamedBet (@LamedBet) reported@Doofuzz1 Elder Scrolls 6 leaks; modders fix the game by creating it from scratch.
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Destiny 2 Funeral Atendee (@imStrawHatART) reportedElder scrolls 4 and 5 have been milked longer than the longest live service game you can think of this is unreal
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Snowgard (@Snowgard_) reported@JayDook Starfields biggest issue was it wasnβt Elder Scrolls 6 or Fallout 5 and thatβs what people wanted
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KhajiitCook (@Lgbt_Cherry) reported@Mark97009631616 @TESOnline Code needs to be consistent and work well a small error in it can cause alot of bugs from other lines of the code and they have to qa check everything and they got way less quality assurance team. So that's two bottlenecks.
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Taye (@Tayetalks_) reported@GamzlyTKD @JezCorden Agree with most of that but not the side chick platform, there's a world where they play their cards right they acquire more users even via consoles. The problem is they haven't being playing their cards right. Elder Scrolls isn't enough - They need Fallout etc etc
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Nethi άΈβ©β©β© άΈ (@NethiVr) reported@CassieKittenVR Different tech at the time. Keep in mind that Bethesda is a bit like monster hunter with their engine. Each generation of games are working on the same system just modified to fix their current IP, which was ether Elder scrolls or Fallout. What a mess x3
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muskett (@_Muskett_) reported@BethesdaSupport @TESOnline And now I can login again
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Γmit ATASEVEN πΉπ· (@gececi53) reported@BethesdaSupport @TESOnline It is disgraceful that a major gaming studio hides behind automated bots, refusing to provide a human review or basic accountability. You gladly take players' money, but the moment an issue arises, you lock them out and throw away the key. Completely unacceptable!
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Vex (@TheDarthVex) reported@CTPhipps1980 @RazorFist No oneβs saying every programmer or artist decided to delay Elder Scrolls VI, but the issue is that Bethesda expanded its workforce while its output and quality took a nose dive the last 15+ years. Layoffs are a consequence of the studioβs overall severe lack of performance.
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Samurai0 (@SAMURAISAM0) reported@KingFanMan He's just trying to do fan service after completely fking up the entire industry. Seriously 76 was nothing but a cash grab. The formula for fallout and elder scrolls games is fking easy, and you have entire genres to pull from for the writing. A chimp could have done his job.
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Tim Morris (@TCM9555) reported@hard8_times Halo. Gears. Forza. Call Of Duty. Fallout. Elder Scrolls. Starfield. Doom. Quake. Wolfenstein. Sea Of Thieves. Spyro. Crash Bandicoot. Dishonoured. Diablo. Flight Simulator. Indiana Jones. Blade. Age Of Empires. Minecraft. You missed a few out...