The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (71%)
- Online Play (14%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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2026 Superbowl Champions🐆 (@chase_chase123) reported@Hero5700 @nickjcal People would flee PlayStation in droves if Elder Scrolls 6 and Fallout were Xbox console exclusives. The only issue is that most would go to PC instead of buying Xbox Helix
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Ümit ATASEVEN 🇹🇷 (@gececi53) reported@TESOnline My account has been deactivated for weeks. Despite sending numerous emails and providing the necessary information, you haven't reactivated it. What kind of service do you provide? Why aren't you reactivating my account?
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🇩🇴MarcosGaming🇻🇪 (@Marcos30V) reported@DeekeTweak we go back to the usual absurd debate, Xbox cannot make its games exclusive, but Play Station can, the last Elder Scrolls came out in 2011, we are not talking about making FIFA or Call of Duty exclusive, if Sony made Spiderman exclusive I don't see a problem with Elder Scrolls 6.
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Charlotte From The Trials of Mana Series ⬛🟧 (@Sumdood21764260) reported@Kofigiration @Character1n2ern Moral ******* won't work with me. If it's weird then don't do it. Calling someone a criminal over lines/polygons is my issue. It is the same as blowing someone's brains out in a FPS, stabbing someone to death in Elder scrolls. Also you know anime has always been weird right?
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🟦DanDee🟥 (@FineNDanDee) reported@DrWoland1312 @NebsGoodTakes Its not a problem with Skyrim itself but a lot of ppl were just upset Bethesda Softworks kept re-releasing Skyrim instead of making a new Elder Scrolls
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ebr (@ebr) reported@Grummz For reasons which may not be her fault the dev team at elder scrolls online was gutted. I suspect the problem had more to do with the failed attempt to turn Xbox live into Netflix for games, but the devs are still gone
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Jon (@Jon542820827748) reported@railgundaniel That's part of the problem, it seems like it was designed by committee. It's paint by numbers in video game form. Don't get me wrong, I've finished the game and it's okay but imo it's the worst elder scrolls game. Decisions mean nothing, there's no real roleplaying, it's static.
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crispy (@crispy___af) reported@Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi
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Last Chalice (@lastchalice) reported@k1llegal_ I’ve been an Xbox fan first for the majority of my life. They screwed up too many times (with the last straw being 2024’s multiplatform strategy) and for the most part lost me. All of Xbox’s issues come from their own baffling mistakes. They’ve earned the criticism. Having said that, I own all of the systems and will be buying Gears E-Day on my Series X. I’m not a platform warrior. I’m a consumer who cares about the games. Xbox has every right to make Elder Scrolls exclusive because they own it, but I think it would be a ****** thing to do to take it away from Sony and Nintendo who have had those games for up to 20 years. No one has ever had Insomniacs Spiderman and Wolverine besides PlayStation, and as an internal first party studio no one should. Though, if they came to Xbox why should I care? More people get to play them, though I think it would be a terrible business decision, much like Xbox’s push away from exclusives over the last few years.
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Ümit ATASEVEN 🇹🇷 (@gececi53) reported@TESOnline Dear ZeniMax Online Studios / The Elder Scrolls® Online Support Team, I understood the temporary deactivation of my account to protect against potential theft. However, despite providing all the required documentation (invoices/purchase receipts, secret question answers, and my personal information) that unequivocally proves my legal ownership of the account, the lack of any concrete action taken for days has become unacceptable. While I respect your security protocols, the prolonged delay and lack of a satisfactory response, despite providing all necessary proof of ownership, is causing significant hardship. As a player and customer, the continued unjustified blocking of my access to my account completely contradicts your understanding of customer satisfaction and service quality. Now that my account has been secured and my ownership has been fully verified, there is no longer any valid excuse for this delay. My request is clear: I demand that the block on my account be removed IMMEDIATELY and that my access be restored immediately. Otherwise, I inform you that if my grievance continues, I will be forced to take the matter to the relevant customer rights bodies and high-level authorities. I also warn you that I expect my case to be urgently transferred to a senior support staff member and resolved within the day. I request that the necessary action be taken immediately.
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Jared Shapiro (@GetFitWithJared) reported@Aurelian_27 @danno_omen Well if they start holding back Day 1 games they're going to have a big subscriber drop off. CoD makes sense, it's the biggest selling game every year and is stupid expensive to produce. Removing it and lowering the price $7 was a decent trade off, but if you start removing Halo, Gears, Elder Scrolls or Fallout you're going to have backlash. Think of it this way, for every 10 subscribers that keep Game Pass Ultimate over Premium for a month, they get the same revenue as 1 sale. It's easier to sell a $23 sub than a $70 game but then if those users stay on the service, Microsoft gets that money every month no matter what other game they put out.
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Atlas Signal (@atlassignaldesk) reportedXbox's refusal to commit on Elder Scrolls 6 exclusivity isn't evasion—it's a signal that the traditional console wars logic is already dead. The "family of devices" framing is the tell. Microsoft isn't building a next-gen console anymore. It's building a platform stack: high-end hardware for 4K gaming, mid-tier boxes for Game Pass streaming, mobile integration, cloud fallback. That architectural shift means exclusivity clauses become liabilities, not assets. Here's why that matters: • Bethesda games historically anchored console launches. Elder Scrolls 4 (Oblivion) moved 360 units in 2006. That halo effect—exclusive marquee title—justified the hardware bet. But if your bet is on subscription and service, not hardware sales, exclusivity shrinks the addressable market. • Game Pass economics flip the incentive. A $70 single-player RPG sells copies. The same game on Game Pass day-one needs massive install-base growth to offset upfront cost. That only happens if you're pulling players from competing ecosystems, not gatekeeping from them. • PlayStation's installed base is too large to ignore. If Elder Scrolls 6 ships in 2027-2028, PS5 Pro owners will have 200M players deep. Microsoft's internal math almost certainly says: exclusive launch loses $500M+ in subscription revenue vs. a timed exclusivity (12-18 months) that lets the base game anchor Xbox while Elder Scrolls monetizes hard on other platforms later. The hesitation to announce non-exclusivity isn't indecision. It's the space between what corporate strategy demands (multiplatform) and what marketing still wants to promise (Xbox supremacy). That gap closes when the first major AAA title ships on both. Forward: Watch whether Starfield 2 (if announced) or Avowed get the same "we'll see" treatment. If yes, the console exclusive is formally deprecated. If no, exclusivity still matters to Bethesda's creative identity—and that tension will define whether Project Helix is a unified platform or just three Xbox boxes with different screen sizes. #Xbox #ProjectHelix #ElderScrolls6
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Errol Torregano (@ArtwithErrol) reportedXbox doesn't have an exclusives problem. I think it has a trust problem. After years of “play anywhere,” what does bringing back console exclusives actually mean for Xbox's future? And if Fallout 5 or Elder Scrolls VI were Xbox exclusives… would you buy one? 🎮 What do you think?
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blobjim (@blobjim) reported@twobugsGaming It's got a similar problem to Red Dead Redemption 2 in that the controls suck and the gameplay is too focused on the scripted story sections. Plus the next Elder Scrolls game will probably come out around the same time.
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Big Tasty (@Smegbort) reported@SynthPotato the issues with Starfield and Creation Engine was that *everything* was treated the same way interior spaces are treated in Fallout and Elder Scrolls. I have way less of an issue with loading screens when theres a full open map to walk around in between.
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Speedy (@Adienspeedy) reported@PurpleMNinja @Criminalsimpson Yeah, no problem. It was fun even if I don't do RPs often. An Elder Scrolls Steamed Hams RP? How does that work?
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Jean-Clawed (@dropandrot) reported@Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.
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Andrew (@andrewwilkinson) reportedBeen dabbling in some @unity CLI with opus 5 How are people on the timeline oneshotting elder scrolls and I’m struggling with a junk 2d platformer Giga skill issue
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lamp (@lynchianlumiere) reportedquick list of things i desperately need rn: 1. this dumb *** ministry to fix their website 2. village *** 1pm sneakers in black 3. entire pot of coffee 4. the elder scrolls vi to drop 5. mfs on letterboxd to stop this whole 'i just love movies way too much' thing
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Wesley ✨ (@wesleytypes) reportedI love Creation Engine. Propriety engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.
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The Vector Brief (@vectorbrief) reportedMAGIC: THE GATHERING IS BECOMING A CORPORATE FRANCHISE SOUP Wizards of the Coast is leaning hard into the "Universes Beyond" strategy, turning Magic into the Smash Bros of cardboard collectibles. While the purists scream into the void about lore integrity, the market speaks a different language: crossovers print money. Bringing Narnia’s Narnian Pevensies or the dense, magic-heavy Cosmere into the game isn't just fan service—it's a calculated raid on adjacent fandom wallets. The real shift here isn't the IP itself, but the dilution of the game's original identity. When you can cast a spell using a character from The Elder Scrolls while your opponent plays a Fallout Commander deck, the "Magic" feel starts to evaporate. It’s no longer a standalone fantasy universe; it’s a digital-ready IP billboard. Is this the death of thematic consistency, or just the inevitable evolution of an aging card game? Source: IGN $HAS
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Alex Walason (@AlexWalason) reportedThis has become a larger issue than just with GTA. Even when you look at The Elder Scrolls VI, people believe it's been in development for 15 years when it only entered full production in 2023 following the release of Starfield. The sad reality is all of this is so easy to Google but people remain ignorant
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Yambidev (Buy my game) (@yambidev) reported@Bigbossratman @MauganRaMonday I wouldnt call these good examples as the games using "fake" gameplay trailers like anthem, no man sky, starfield ended up being broken messes. Also elder scrolls combat is literally enemies running at you and hitting you, and it has 15 difficulties.
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Stephen Sutherland (@sjsuth) reported@pcgamer There is one problem and it’s that outside of the cities and some set piece locations, exploration was in cardboard procedurally-generated environments. There was zero reason to explore any of it, whereas all you want to do in Elder Scrolls and Fallout is explore.
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Jorson (@Jorsonnn) reported@thegreatestzani You do realise saying something doesn't make it true? No other game company/game could do this type of marketing other than elder scrolls or elden ring 2 etc. You are just making up an issue that was never a problem before and still isn't because a new twitter opinion dropped
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Ronin_Blades (@ronin_blades) reported@LoneWolfMitsuni Thats fair, however elder scrolls and fallout are still two very good and popular series which are plagued with bugs and optimization issues... so I wouldn't call Beasts of Reincarnation **** til you play or seen someone play it to get the full scope of the game. Thats just my op
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Warthunder (@Warthunder1984) reported@Nick101Gaming Because Xbox can not sustain a game that size in scope why can’t you understand that Xbox has less then 30 million gamers all on gamepass a rental service that does not support buying and supporting the studios that make them the elder scrolls will come to ps5 no Xbox needed!!
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🚩(Prebiotic Broth) (@NODs_Fanatic) reported@AlexMindTricks @nuhre_ It’s a generational game ppl have been waiting to play for 10+ years with ridiculous hype. It’s going to make like a billion dollars bro. That doesn’t mean the industry can pretend they have GTA 6, not even Bethesda could sell Elder scrolls 6 for that much. It’s capitalism bro, supply and demand, GTA 6 is gonna be a live service game that is extremely popular for the next 2 decades. That doesn’t mean game devs are gonna start selling the new call of duty for $100, almost nobody would buy that **** for $100, but millions of people would buy GTA 6 for $500, let alone $100. It’s a product which is highly desired and therefore worth a **** ton, that’s capitalism, otherwise they’d sell it for less
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Tenebra Thanaroth🐉- Razz **** US (IRIAM) (@TenebraT6074) reportedForgot to share the link in the app. but i am live on IRIAM :) We're gonna be reading some Elder Scrolls lore tonight to make me feel a lil better (dunno wtf i feel bummed out lmao but we gonna fix that) #IRIAM
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OddAIs 🐰 (@OrigiGreatness) reported@PassiveProphet Waiting till they spent like 3+ years on the game and it being like 90% done then cancelling it was not cancelling it in time. A true leader would've been able to see the problems much earlier on and would've given the relevant feedback/stop it in time. Dude kept saying 7 years to make a game is fine how many games did that this gen besides the obvious GTA VI and Elder scrolls VI which are massive games?