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The Elder Scrolls Online

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Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 59% Sign in (59%)
  • 24% Game Crash (24%)
  • 12% Online Play (12%)
  • 6% Glitches (6%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Centennial Sign in 8 days ago
Kansas City Online Play 20 days ago
Berlin Online Play 1 month ago
Winter Springs Game Crash 1 month ago
Bielefeld Glitches 2 months ago
Moncton Sign in 2 months ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • JamieOffline
    Jamie (@JamieOffline) reported

    @BRAP_Podcast I think the problem is people keep looking at Xbox like it's one console company with one goal. "Case by case" makes perfect sense when you remember Microsoft isn't just managing Xbox hardware. They're managing Xbox, PC, cloud, Game Pass, Bethesda, Activision, Blizzard, Mojang, King, and studios that came with existing contracts, platform histories, and audiences. Minecraft shouldn't be judged the same way as Halo. Halo shouldn't be judged the same way as Call of Duty. Call of Duty shouldn't be judged the same way as Sea of Thieves or Elder Scrolls. The idea that every game should follow one blanket exclusivity rule sounds simple, but Microsoft's gaming business isn't simple. People also keep forgetting scale. Xbox is a huge business, but it's still one division inside Microsoft. Microsoft doesn't operate like Sony or Nintendo because Microsoft isn't Sony or Nintendo. Those companies exist primarily to serve their gaming ecosystems. Microsoft's gaming ecosystem exists inside a much larger company. So no, "case by case" isn't mixed messaging to me. It's literally them saying they're going to evaluate each game, studio, audience, contract, and business case individually instead of forcing every title into the same box.

  • Colteastwood
    colteastwood (@Colteastwood) reported

    "Just 4 Games" was a short term solution and issue for XBOX says Matthew Ball. I'm predicting that most single player games are EXCLUSIVE to almost everyone. Elder Scrolls 6 and such... we'll see.

  • ThatBoyVJ27
    Vince (@ThatBoyVJ27) reported

    @DrFuryWolf @CultureCrave @theinformation I’m hoping it means they use one there 20+ studios to make games for each others ip’s. Why not have obsidian make a fallout, or inexile make an elder scrolls. Would be sick to see a doom from the coalition or even a halo, or ID making a cod, double fine a crash game, etc.

  • PaulTassi
    Paul Tassi (@PaulTassi) reported

    I don't really get the Xbox plan here. Even trying to "accelerate" things, you are not going to get a new Halo or Elder Scrolls or Fallout sooner than every 4-5 years. There is still no hard and fast reason to get a console with PC and cloud available. The next actual console is going to be hugely expensive anyway barring significant changes. The most vocal Xbox fans on here cheerleading everything already have a console and Game Pass, and the ceiling for that subscription service is hard to break through, much less making up the losses from the 50% hike. I don't see the vision.

  • Raquayza19
    Dragonraygaming (@Raquayza19) reported

    I don't want to make a full blown video on what #Xbox chooses to close but I do have some thoughts. We already know when Xbox got a new head that there will be major changes to the brand for the better. ✅ New UI ✅ New feedback website ✅ Exclusive games ✅ Gamepass decrease in price ✅ Other minor things ( can't remember ) Even after all these years Microsoft knows Xbox isn't profitable. So I ask a question. How do you make the brand profitable while? You know hard decisions have to be made. Are you trying to be people's friends or do what's best for the business because it was going under one way or another. Xbox finally has the games in development for the past while which is what matters. Xbox finally got some exclusives back. Some of the OG games that made the brand what it is. So is it enough to have those exclusives back to make profit? With all the ballooning costs and bloat of the brand closing studios and people being overpaid it seems like that's the direction that they are going. For the record I'm a fan of games as a consumer. I have had an Xbox since the OG and up. ( I have the other consoles as well. ). What Xbox should do is this in my opinion ✅ Close studios - Smaller studios reworked into bigger studios. We gotta be honest Xbox is starting to have games but we don't need all these freaking studios working on Call Of Duty. That's the dumbest idea they came up with Cod games should be 2-3 years away anyway. Have 2 main studios rotate. Close the support studios down. ✅ Actually hire so outside talent and lock there games to be exclusive games. - Again let's be honest for years people didn't like how Xbox games are compared to PlayStation and Nintendo. That comes down to quality and talent and what I.P would sell. We already have news that Xbox is going to focus on main titles to come out faster with quality ( I'm looking at you Elder Scrolls VI you are my favorite game studio even I have some criticisms. I still believe Bethesda games have their place in history which shouldn't change. ) Quality matters 1st and foremost If you have quality with a game people will come. ✅ Fix your overall image - You know what I mean even on this app you have lots of people just constantly grilling you for decisions made etc. So for once have a final push to silence that. So far Halo " without the super fans " is gonna do fine. Gears and Fable are shaping up great as well keep at it. The constant bashing of the brand " although funny at times which is warranted " gets tiring people online are making more money off your downfall then you are making profit. " Make that money creators it's hard out here ". At the end of this long and pointless post make the hard decisions make good games fix the brand. If you gotta step on some toes to do it go for it. We know the competion is letting up so do what you gotta do. Now to get this backlog down. P.S No I'm not making any kind of stand or rightous grandstanding. I'm just making a observation I don't like hypocrisy.

  • nomadicreply
    Nomadic Reply (@nomadicreply) reported

    @Grummz The industry keeps acting confused while the answer is right in front of them. Fallout 76 and ESO soaked up years of time and resources while fans have been begging for a new Elder Scrolls. Most players don’t want endless live service slop, cash shops, and seasonal grinds. They want the next great RPG. Stop giving people what investors want and start giving them what gamers actually asked for.

  • ShadoweLily
    Shadowe (@ShadoweLily) reported

    @stormfall33 Elder scrolls 6 is likely in development hell to some extent. There have been rumours of serious issues with development and I believe that. Skyrim was 2011, GTA V was 2012 and we are still getting GTA 6 first despite the money they make on GTA online.

  • WeissKnight_
    ❄️Albby❄️ (@WeissKnight_) reported

    If you dont expect Fallout76 or Elder scrolls online after the bethesda presents you are stupid Its the same every ******* year with those live service games

  • rpwbrowne
    Richard Browne (@rpwbrowne) reported

    @GameReaper187 The last Doom tanked. Diablo, Elder Scrolls and Fallout are classic PC franchises. This is the problem they have better PC IP than console IP. And people have PCs so that’s where they play them.

  • joseagu59410157
    HowDatFeel (@joseagu59410157) reported

    @TESOnline Nothing till u fix your game

  • Gilbeezyskit93
    Gilbeezyskit ✝️🇺🇸 (@Gilbeezyskit93) reported

    @nuhre_ There are a lot of veteran game devs who demand high salaries and many AAA studios are built in expensive cities to attract talent, requiring higher salaries all around. All of this is multiplied by games taking 7 years now instead of 18 months (the real problem right now). I get wanting to avoid insane Halo 2 levels of crunch, but there has to be a middle ground. KOTOR 2 was made in 14 months. Double that to give more breathing room and you still have a high quality game in less than 3 years. I mean seriously, Elder Scrolls 6 could have been Skyrim with slightly better graphics and a new setting. We should be waiting for ES9 right now. Instead it’s been 15 years…. TLDR: AAA game dev is collapsing because of ridiculous dev times that cause salaries per game to become completely unsustainable.

  • joseagu59410157
    HowDatFeel (@joseagu59410157) reported

    @Darellano344205 @TESOnline Its sad they inly thing that eso cares about is making money they don't care how broken there system is this new season pass is trash mode i like the old daily stuff we lost so much free stuff now u only get trash just like there game

  • choco_celt
    K.D. (@choco_celt) reported

    @BethesdaSupport @TESOnline What extra things got broken on the consoles this time?

  • ReddersTV
    Redders (@ReddersTV) reported

    @lrbrazao @asha_shar They've gone the Live Service route, they'll milk that **** for all it's worth. You won't be seeing a new Fallout or Elder Scrolls any time soon, when they can keep milking you on DLCs and Microtransactions.

  • Rainbubblor
    Rainbowable (@Rainbubblor) reported

    People compare it to Elder Scrolls 6. In hindsight, I think they only announced it to soften the blow of the mobile game they announced in the same showcase. (So people would be more open minded about it knowing ES6 was on the horizon). Or development trouble, maybe.

  • GamingAzoozDev
    عبدالعزيز القحطاني 🇸🇦 (@GamingAzoozDev) reported

    @TESOnline You should fix rewards system in future please its the only thing its old…

  • john_goetz
    John Gets Gaming (@john_goetz) reported

    @rino_yung @Dratuna_ @Mangalawyer Right but they had never done a non mobile kinda thing before so to make a non mobile game I'm sure they appreciate and were helped by assistance. My point is if you're going to take some, give some back. And I think Sony gave plenty to justify exclusivity and ensure its success. I just hate when something previously successful is made exclusive or someone other than those who helped it succeed buy it (Elder Scrolls, Doom, Spyro,Crash, etc.)

  • Kenevitable
    Kenny C 🇺🇸 (@Kenevitable) reported

    @_Tom_Henderson_ PS didn't have a problem selling 100m consoles again. Xbox shouldn't have either but when you buy Activision and make COD exclusive, or Bethesda and they dont make any Fallouts or Elder Scrolls, how did they expect to sell consoles? Its No.1 selling point is 50% cheaper on PC..

  • bglangner
    Benjamin Langner (@bglangner) reported

    @asobercannibal @LRSerling 💯 my issue. Not just this, but the writing in the game as a whole. Just felt like there was so much more that could have been explored but they either ran out of time or just weren't interested, which was shocking given how deep the elder scrolls lore goes

  • SoapBoxGaming1
    Soap Box Gaming (@SoapBoxGaming1) reported

    @Victor_Lucas Sounds like ID software is next. I'd bet the Hellblade team and anyone not working on the next Elder Scrolls is likely next as well.

  • rjkelly13
    RJ Kelly (@rjkelly13) reported

    I was thinking about this earlier. Bethesda was so enormous that they had their own stage show dropping games left and right. Now it's just live service Fallout 76 and Elder Scrolls Online and Doom stuff. What a dropoff.

  • Damo__TK
    Yo_Damo (@Damo__TK) reported

    @BethesdaSupport @TESOnline Are you guys ever going to fix the animation issue with crystal weapon ? Because La cw la cw la ba just makes your character animation get stuck in a heavy atk animation 😔 this had been happening for so long can we finally get a fix ?

  • Rei_Plushie
    💿 (@Rei_Plushie) reported

    It's been a week and I still cant believe we got a Persona 6 reveal. Now lets hope It won't be a "Elder Scrolls VI" problem.

  • matt_gerken
    Matt Gerken (@matt_gerken) reported

    @rpwbrowne To say they don’t have the IP is crazy. Elder Scrolls Fallout Doom Quake Wolfenstein Minecraft Overwatch Call of Duty Candy Crush Crash Bandicoot Diablo Guitar Hero King’s Quest Space Quest Spyro the Dragon StarCraft Tenchu Tony Hawk’s Pro Skater World of Warcraft Fable etc

  • TheAxzoa
    Collin (@TheAxzoa) reported

    @DarkIxion Everyone came out swinging meanwhile Bethesda was like here’s trailers for our two live service games. No Fallout 3 remake no Elder Scrolls 6. They were the one let down for me.

  • 187Plink
    Pooka187 (@187Plink) reported

    @TESOnline DK is still broken. You should log into PVP sometime. Unlikable 1 shot machines. Wtf are you thinking?

  • chicken_shifty
    Shifty_Chicken (@chicken_shifty) reported

    @K__Med Elder Scrolls 6 will be on PS5/6. Why? Paid mods from the creator club thing. Heavy micro transactions of any kind are Service games...I suspect.

  • MosesGames
    ShadowMosesLikes🎮🎧💿🏢💿 (@MosesGames) reported

    @TESOnline It doesn’t matter, you don’t listen. After a decade you’re still just giving lip service.

  • 187Plink
    Pooka187 (@187Plink) reported

    @TESOnline Yet you never fixed players Night Market progress after you messed up on a server crash and Yanking all progress. Plus you have been given the feedback that Vengeance is terrible and no one wants it… no one plays it. Yall need to start firing people in the main office.

  • JHartEllis
    Jonathan Hart Ellis (@JHartEllis) reported

    @TESOnline Nothing to really dislike, but nothing to get overly animated about. Nice changes at the edges when there are critical core problems that bafflingly continue to not be addressed.