The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (71%)
- Online Play (14%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Emily (@o_XxEmilyxX_o) reported@TESOnline Your “significantly increased” drop rate claim for new Breton plans is bs. They’re still nonexistent in game. Please fix it. signed, A pissed off housing community
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Vessel (@BlacklitEden) reported@JezCorden We gotta stop blaming 2013 for the various **** Xbox is in in 2026. PS3 was in just as much **** and was able to fix it within a generation. E.g. Mattrick didn't convince Satya/Hood to spend 7bil on Bethesda, then do **** all with Fallout/Elder Scrolls.
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Andrew (@andrewwilkinson) reportedBeen dabbling in some @unity CLI with opus 5 How are people on the timeline oneshotting elder scrolls and I’m struggling with a junk 2d platformer Giga skill issue
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OddAIs 🐰 (@OrigiGreatness) reported@PassiveProphet Waiting till they spent like 3+ years on the game and it being like 90% done then cancelling it was not cancelling it in time. A true leader would've been able to see the problems much earlier on and would've given the relevant feedback/stop it in time. Dude kept saying 7 years to make a game is fine how many games did that this gen besides the obvious GTA VI and Elder scrolls VI which are massive games?
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BlackFlamingo (@BlackFlamingo93) reported@Lord_Of_Shorvia @stormfall33 It's probably not gonna be another Starfield. The biggest problem of that game is the space setting. The combat is fine, the hand-crafted content is mostly decent.. the setting is underdeveloped, which isn't a problem for Elder Scrolls.
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🇩🇴MarcosGaming🇻🇪 (@Marcos30V) reported@DeekeTweak we go back to the usual absurd debate, Xbox cannot make its games exclusive, but Play Station can, the last Elder Scrolls came out in 2011, we are not talking about making FIFA or Call of Duty exclusive, if Sony made Spiderman exclusive I don't see a problem with Elder Scrolls 6.
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Jean-Clawed (@dropandrot) reported@Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.
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FinalBoss.io (@FinalBoss_io) reported“The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.
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Jorson (@Jorsonnn) reported@thegreatestzani You do realise saying something doesn't make it true? No other game company/game could do this type of marketing other than elder scrolls or elden ring 2 etc. You are just making up an issue that was never a problem before and still isn't because a new twitter opinion dropped
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PSYMAGE (@psymage_arcade) reported@BladerLBM Saving anywhere is honestly the least of Daggerfall's problems lol. Same for any other Elder Scrolls game for that matter.
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GrimSyphr (@GrimSyphr) reported@bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.
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DJAAFAR DJAAFAR (@DJAAFAR500) reported@TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5
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KhajiitCook (@Lgbt_Cherry) reported@Mark97009631616 @TESOnline Code needs to be consistent and work well a small error in it can cause alot of bugs from other lines of the code and they have to qa check everything and they got way less quality assurance team. So that's two bottlenecks.
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Yharnam (@Yharnam_dev) reported✅The Elder Scrolls 4 Max Money (When Selling) – Fixed an issue where it would occasionally not apply.
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TheFox0228 (@TheFox0228) reportedIf it's not a big deal, why patch an 11 or 15 year old game? The truth of the matter, this is likely to become a huge issue where Bethesda is going to try and milk money from mods. I have very little hope left for Elder Scrolls VI, at this point. Bethesda has fallen.
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the_lurker (@BasementThing) reported@TheGameVerse If they are releasing stuff like the new halo idk. The elder scrolls maybe a issue however
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NUKΞ (@NukeGold) reportedOne problem with games like GTA 6 and (I'm guessing) Elder Scrolls VI is that they took so long to make that the visuals are now outdated. Hopefully, they can integrate generative AI and salvage the presentation.
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Slade (@Slade_AF) reported@The_End_602 @valuetainment Lmfaooo, you're the clown, brother. All I own is PlayStations. I have a PS2, PS3, PS4, and PS5. I only own one Xbox, and that was a gift back in 2014. You're the problem with gamers nowadays; it's either one side or the other. Sony ****** up, and I will always call them out on their bullshit. Also, Asha is doing God's work on the Xbox side by whipping Bethesda into shape. Do you know how ******* long I've been waiting for a new Elder Scrolls game, let alone a Fallout 5 announcement? Hell yeah, she's doing better than Sony right now.
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crispy (@crispy___af) reported@Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi
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🟦DanDee🟥 (@FineNDanDee) reported@DrWoland1312 @NebsGoodTakes Its not a problem with Skyrim itself but a lot of ppl were just upset Bethesda Softworks kept re-releasing Skyrim instead of making a new Elder Scrolls
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Chroi (@Chroi90) reported@CS11__ I think the problem, is the hype. That'll happen when you take 12 years to come out with the next title. Elder Scrolls 6 will meet the same fate. Good lessons to learn, dont milk your IP to death on one title for an entire decade.
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Dead Cell (@dead_cell) reported@Mortiel Tim Swindler Sweeney is a fraud anyway. - pays for PC game exclusivity - buys Rocket League, removes Linux support - tricked kids into payment via dark patterns & refused refunds - invaded kids privacy - claimed lower distribution fee would equate to lower game prices, it didn't - it was so bad, FF7R launched on EGS @ $70 (new high at the time) only to sell poorly and eventually launched on Steam @ $50 - refused to improve their platform substantially for years - played pick & choose w/ indies rather than having an open platform for people to publish games I'm just giving broad strokes here, but I don't see why businesses still work with them. In fact, many aren't. Why did Bethesda launch their Elder Scrolls titles on EGS but not Oblivion Remastered? It uses Unreal Engine too! In fact, many games on Unreal Engine just straight up didn't come to EGS. Didn't they have incentives? What's the hold up? They can talk about hours played until they're blue in the face, but it won't mean anything. The ONLY saving grace is this sudden epiphany they're having about investing in their platform finally. However, even that is met with concern when, despite all these live-service flops, they STILL want to pursue live service games, trying to become the next Roblox. It's really sad, given this renaissance of indie & retro games showcasing a desire for simpler times built around fun gameplay, not cash shops and microtransactions. /rant
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BTR Game Reports 🎮 (@BarakaTheRapper) reported@Colteastwood well, besides being an ethical issue, its also about keeping your word i sold my Xbox because Microsoft promised to go multi, that everything would be a Xbox now they have a moral obligation to put Elder Scrolls 6 on PlayStation, because people believed them
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Skyridge (@Skyridge94) reported@TESOnline it’s ridiculous that when I’m in a dungeon, people keep pulling me to the final boss when I’m trying to do something for the quest and when pulled past the prompt or boss needed for the quest that it bugs it for me. Fix your game 😭
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SnowBallBoy (@SnowBallz7777) reportedIt’s going to be so funny when Bethesda releases their next Fallout or Elder Scrolls game in 10 years and it still uses that ******* garbage broken piece of **** ghetto *** game engine
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Pirat_Nation 🔴 (@Pirat_Nation) reportedBethesda developers say layoffs became a yearly problem after Microsoft took over ZeniMax. Alex Nguyen, a Bethesda lead character artist, said layoffs were rare before the acquisition. He says employees were usually given time to fix problems, even after difficult launches like Fallout 76 and The Elder Scrolls Online. “Since we’ve been under Microsoft… we didn’t have layoffs before, and now we all of a sudden have yearly layoffs,”
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Lula Molusco do Guerra nas Estrelas (@SW_Squid) reported@SynthPotato I don’t think it’s such a big deal. It was very obvious in Starfield because the player is constantly fast traveling. This should not be an issue in Elder Scrolls and Fallout where the game takes place in mostly one exterior map.
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Yambidev (Buy my game) (@yambidev) reported@Bigbossratman @MauganRaMonday I wouldnt call these good examples as the games using "fake" gameplay trailers like anthem, no man sky, starfield ended up being broken messes. Also elder scrolls combat is literally enemies running at you and hitting you, and it has 15 difficulties.
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The Vector Brief (@vectorbrief) reportedMAGIC: THE GATHERING IS BECOMING A CORPORATE FRANCHISE SOUP Wizards of the Coast is leaning hard into the "Universes Beyond" strategy, turning Magic into the Smash Bros of cardboard collectibles. While the purists scream into the void about lore integrity, the market speaks a different language: crossovers print money. Bringing Narnia’s Narnian Pevensies or the dense, magic-heavy Cosmere into the game isn't just fan service—it's a calculated raid on adjacent fandom wallets. The real shift here isn't the IP itself, but the dilution of the game's original identity. When you can cast a spell using a character from The Elder Scrolls while your opponent plays a Fallout Commander deck, the "Magic" feel starts to evaporate. It’s no longer a standalone fantasy universe; it’s a digital-ready IP billboard. Is this the death of thematic consistency, or just the inevitable evolution of an aging card game? Source: IGN $HAS
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Destiny 2 Funeral Atendee (@imStrawHatART) reportedElder scrolls 4 and 5 have been milked longer than the longest live service game you can think of this is unreal