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The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

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Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

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Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 70% Sign in (70%)
  • 10% Online Play (10%)
  • 10% Glitches (10%)
  • 10% Game Crash (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Saint-Marcellin-en-Forez Sign in 7 days ago
Villeneuve-d'Ascq Sign in 7 days ago
Amsterdam Sign in 7 days ago
Châteauroux Sign in 7 days ago
Fréjus Sign in 7 days ago
Marseille Sign in 7 days ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • SteelWicker
    SteelWicker (@SteelWicker) reported

    @BTV_Cast @SulyceGaming Xbox lost of sight if the customer a long time ago, tried to fight its way back when the customer moved on, bought up too many studios to bolster Gamepass, and are now floundering as a result while also under a corporation that has shifted into AI and is beginning to hold the brand to standards they are unable to achieve. I don’t blame the current head of Xbox, she was given this mess just a few months ago and now has to right the ship in what I’m sure feels like a very narrow window of time as compared to the amount of leniency Phil Spencer was given. The industry as a whole is sharing some of the problems Xbox has, but I think Xbox remains a wholly unique situation because they are a platform holder and own some of the largest IP in gaming with Minecraft, COD, Halo, WoW, Overwatch, Forza, Elder Scrolls, Fallout, and Doom, among others. Many if their issues are self inflicted, but if Xbox goes down, a significant portion of the industry goes down with it.

  • darkprometheus1
    darkprometheus112 (@darkprometheus1) reported

    @SunnySideBot @9mmsmg Yeah the argue is retarded. They have immediately fired like 1000 or 1500 and another 1000 will be done by the end of the year because they were making games no one ******* wanted this. And with this also, xbox is demanding the studios they bought like bethesda to go back to making games people want and not more live service bullshit. Essentially they told them to actually start heavy dev on elder scrolls 6 instead od slow rolling **** cause of the live service game. Now idk how true this is cause its a rumor that Xbox leadership also told bethesda to not even think of another fallout game and gave that develop to obsidian for right now. Which makes sense cause elder scrolls 6 was announced a decade ago.

  • 1996I43994
    Life and nature enjoyer 88 👌 (@1996I43994) reported

    @methylene666 @AntoniusOhii The problem is that the pagan mindset is retarded. There is one world and thus one creator. Paganism only works if you have an elder scrolls type of situation where there are multiple planes of existence each created by God. And even if that was so we only live in one

  • JaidenStation
    Jaiden Franqui (@JaidenStation) reported

    @lastchalice That is why Game Pass as a model always had its weaknesses from the very start if you’re trying to acquire smaller studios into XBOX, making it even more damming when they went and both Bethesda (Elder Scrolls) and Activision (Call of Duty) in order to XBOX to maintain a profit and it failed unbelievably miserably. I’m the most excited for Ninja Theory going forward without XBOX’s backing and ownership. They don’t have to be confined into live service garbage for once. I’m just as equally excited for Double Fine being indie, while Compulsion, which is a bit of a controversial studio, is a studio that always screams indie more than XBOX. Undead Labs being sold is interesting too considering how long State of Decay 3 has been taking in development. Now the tides have been turned, and while I don’t like seeing layoffs, at least XBOX selling studios is FAR more appealing and exciting compared to Sony ending PlayStation discs in 2028.

  • kioskmango
    emil (@kioskmango) reported

    @1ialexen @TESOnline They have no reason to not keep it going, it's one of the few live service games that makes them a lot of money to this day

  • TheToyJesus
    Toy Jesus (@TheToyJesus) reported

    @GeraltofGoonia The only problem is no one is making games good anymore. Elder scrolls 6 is guaranteed to be bad.

  • Ness_and_Sonic
    Ness_and_Sonic (@Ness_and_Sonic) reported

    @Wwweffpo @RinoTheBouncer Wrong. Sony doesn't have the rights to Sonic, Crash Bandicoot, Spyro, Doom, Fallout, GTA, The Elder Scrolls, Final Fantasy, Bubsy, Assassin's Creed, etc. They only have rights to the stuff they publish. As a result, any of this stuff can be removed at any time...

  • swissch33z
    swissch33z (@swissch33z) reported

    @ResidentStevil_ Unreasonably long game dev times are a serious problem with video gaming today, yes. That's not even unique to Valve. The next Elder Scrolls was announced years ago. Beyond Good and Evil 2 has taken longer than Duke Nukem Forever. The last 3D Mario was almost a decade ago.

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    440 unionized Bethesda and ZeniMax workers laid off. Now the people making The Elder Scrolls 6 are warning about delays, crunch, and QA hotfixes before the game even has a public roadmap. That’s not “production is hard.” That’s management deciding the people who ship the game are the part it can absorb. If your workers need a march to tell you the schedule is broken, the schedule was never real.

  • CasualNoobGamer
    Casual Noob Gamer (@CasualNoobGamer) reported

    @PlayerEssence I noticed that studios with successful live service/multiplayer games are safe like obsidian has grounded Bethesda has fallout 76 and elder scrolls online and rare has sea of thieves all safe probably more but I just woke up from a nap and brain didn’t wake up yet

  • LiliasAmell
    MeepMorp (@LiliasAmell) reported

    @GenePark it would be an elder scrolls without PC modders to fix it so.... no

  • Labyrinthusian
    The Labyrinthian (@Labyrinthusian) reported

    @MMORPGcom @TESOnline Content wise its pretty good. The problem was always the boring combat. I got 2000 hours into it. Open world siege PvP was amazing.

  • ZanonGalt
    Zanon (@ZanonGalt) reported

    @JuiceHead33 18 years or more to make the next Elder Scrolls. Bethesda clearly has a serious problem. Most of the leading staff should be immediately fired.

  • JayHob
    Jay (@JayHob) reported

    @LukeDutchh Totally agree. £100 for GTA6 or Elder Scrolls 6 is fair. Problem is EA etc will see this and start charging £100 for FC/2K etc 😩

  • JamesRBianco_
    James Bianco (@JamesRBianco_) reported

    Opening quest broken, no response from @TESOnline - rogue’s house not counting all 4 fragments. You didn’t get it right.

  • mariaadamantidh
    mariaadamantidh (@mariaadamantidh) reported

    @TESOnline Steam eu sarvers we can’t login 2 houres ago

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @HazzadorGamin However in between Fallout 3 and Fallout 4, they also released Skyrim....uh the original Skyrim, not one of the many re-releases that is. Now they don't do that. So the problem isn't necessarily the dev time of Elder Scrolls 6 and how long it's taking it's they released that

  • longshotrecon
    recon (@longshotrecon) reported

    @KingFanMan @Microsoft 14 layers of management is far too many. Nothing moves efficiently when every idea and decision has to fight its way through that much bureaucracy. Here’s a simple way to picture it: Try dragging a 140-pound weight across the room. It’s doable, but it’s exhausting, you move slowly and burn through a ton of energy. Now take away 90–110 pounds and try again. The lighter load travels much farther, much faster, with far less effort. When that “weight” represents creative ideas, design decisions, and priorities, too many layers create massive drag. The result is stagnant complacency. Xbox needs to be able to move again. We need quality over quantity. Bethesda should have been much further along with The Elder Scrolls VI by now, and a new mainline Fallout game should feel more imminent especially after the huge momentum from the TV series. Instead, for years resources went toward supporting live service titles like Fallout 76 and The Elder Scrolls Online while the big single player RPGs that define the studio took a backseat. The hardcore players who keep those live service games running do valuable work, but they don’t move consoles or create the same cultural moments that a major new Elder Scrolls or Fallout release does. I do feel bad for the people who got laid off plenty of talented developers got caught up in this. Spreading the studio too thin across too many projects clearly wasn’t working. Hopefully this reset forces a sharper focus on the core franchises so the next big games actually land with real impact.

  • Joepic8049
    JP (@Joepic8049) reported

    @IGN Release a **** game like Starfield instead of putting resources into Elder Scrolls. Sounds like a managment problem

  • hellfireomens
    ***** umino is ipwg global heavyweight champion (@hellfireomens) reported

    A lot don’t want to pay a monthly subscription service for a game , games have a subscription service apart of game you already paid for is very scummy, it scummy when elder scrolls online did it , it’s scummy when world of Warcraft does it and it’s scummy when FF XIV does it

  • dannyboywood1
    Dannydangersenpai (@dannyboywood1) reported

    @TESOnline Why is season 1 all pink and sparkly. I'm not gay or anything. Is the lead a woman or something? Seems to be the issue everywhere

  • KoldSteel412
    Kold (@KoldSteel412) reported

    @JuiceHead33 Maybe they should improve how they develop their games so they’re not broken pieces of ****. It’s been too long since their last Elder Scrolls game, unacceptable.

  • Phiophills
    Phiophill (@Phiophills) reported

    @neontaster Again the problem of their bad management probably still exists. Wanting Elder Scrolls, Fallout, ect games out quicker does not make them come out quicker if management is still bad.

  • UnderhiveScum
    Underhive Scum ☠🖕☠ (@UnderhiveScum) reported

    @BrendonJ_Jacobs @TESOnline It's a broken thing, don't bother

  • MisterMalaka
    MisterMalaka (@MisterMalaka) reported

    @sc0nesandc0ffee @extremedogeball What's unkind is Bethesda substituting live-service slop for the single player Fallout and Elder Scrolls games that the fans actually want. If I had a magic wand to fire every one of them in order to get the game that I want then I would.

  • Slumdog_Milly
    SILVERADO! ||🐰//🐺|| (@Slumdog_Milly) reported

    @VoteBadenov The elder scrolls franchise has never had a long running issue with stealth archer builds noooooo why would you think thay

  • AlexWalason
    Alex Walason (@AlexWalason) reported

    I'm extremely disappointed in the amount of people not only overlooking these layoffs, but also wishing others got fired (Todd, Emil, etc.) you people are ******* monsters and should be ashamed of yourselves. Some of these YouTubers need to get ahold of their audiences lack of a heart and start wondering why they have such hatred for other people. I do blame certain YouTubers (not all are bad) for the vitriol we are seeing. Stop attacking Todd Howard and acting like he's the problem Btw, they fired a quest designer from The Elder Scrolls VI. One that worked on Fallout London. How is this supposed to get these games out quicker? Look, we can all still be super excited for these games and that Microsoft is gonna focus on them while also acknowledging how ****** the layoffs are. The Elder Scrolls VI is my most anticipated game ever, and I can't wait for Obsidians new Fallout, but that doesn't change the fact of what's happening.

  • not_asian_asian
    Z (@not_asian_asian) reported

    @Gravantus I think the biggest issue is your first point. The largest demo of gamers is young men 15-25 years old. Those people have likely never played a single Elder Scrolls game, yet they are supposed to be hyped for a sequel? Their fanbase has gotten old and moved on.

  • nomadicreply
    Nomadic Reply (@nomadicreply) reported

    @Grummz The industry keeps acting confused while the answer is right in front of them. Fallout 76 and ESO soaked up years of time and resources while fans have been begging for a new Elder Scrolls. Most players don’t want endless live service slop, cash shops, and seasonal grinds. They want the next great RPG. Stop giving people what investors want and start giving them what gamers actually asked for.

  • cia_rumored
    CIA (@cia_rumored) reported

    @MassiveCorgi @BecerratopsTV @pcgamer Bethesda collectively created its own problems. Nobody wanted Starfield; the game sucked, and it ******* most of their resources for years. The market told them "Elder Scrolls" and "Fallout 5," but they decided that they knew better. Bethesda employees are losing their jobs because of inside factors, not outside factors. And yeah, it sucks that probably some good developers got caught in that crossfire. But I'm just sick of these companies insulting the player base and then wanting sympathy when they reap what they sow.