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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (79%)
- Online Play (7%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Sign in | 2 days ago |
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Game Crash | 2 months ago |
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Online Play | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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KhajiitCook (@Lgbt_Cherry) reported@superprivatesgm @TESOnline @bethesda Trans carachters were in the exact summerset expansion you speak of and inclusive dialogue was in the game before that... Tanlorins problem is they are just horribly written.
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Darth Flippant (@DarkFlipp) reported"Meow! You're not supposed to be in here, guards guards >:3 !" shouts @emiru The Imperial City is in some trouble, refugees from across Cyrodiil are FLOODING the area You see, the Oblivion gates re-opened But there's a problem "Where is the Hero of Kvatch? The champion?!" says a local peasant There was no main character... The gates kept opening It was hell on Nirn "We can't just let them in... We're already oversaturated!" Says the ENTP GRAND PROFESSOR @powdury , local researcher of everything social and magicka "And uhhh, well, it's slightly more dire than the situation back on Earth, but, **** em..." Says @Asmongold "The rules still apply, let no one in! We need to close those gates first!" Concludes ME the ENFP WARLOCK LEADER of the America First Shadow Cult situated inside the Imperial City in Elder Scrolls Oblivion
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Charlotte From The Trials of Mana Series ⬛🟧 (@Sumdood21764260) reported@Kofigiration @Character1n2ern Moral ******* won't work with me. If it's weird then don't do it. Calling someone a criminal over lines/polygons is my issue. It is the same as blowing someone's brains out in a FPS, stabbing someone to death in Elder scrolls. Also you know anime has always been weird right?
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The It Factor 💫 MMA Betting (@TheItFactorMMA) reported@kidthewiiz @NikTek Is there no way to middle ground it for something like Elder Scrolls 6 to fix their city population issues that people complained about in Skyrim? Have your run of the mi interactable NPC count and backfill with these shallow NPCs?
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Wesley ✨ (@wesleytypes) reportedYes, as a totally starved Elder Scrolls lore fanatic, I will definitely over-analyze this. A few observations: - The province for The Elder Scrolls VI has long been rumored to be Hammerfell, to the point where it's almost certain. The number of asterisks she used could be random, but if they're not, they don't fit "Hammerfell". Skyrim and Morrowind are the only Elder Scrolls games that are actually named after the province they take place in, so this isn't an issue. It will probably have a unique subtitle. - By saying the story is greater than the already incredible scale and grandeur of the game, is she saying the story is better than the exploration and questing? Certainly not. This is actually a weird thing to say about the Elder Scrolls, a franchise from a studio that is typically known for weak main quest writing, which we all forgive because the exploration and side quests are the real star. We all understand that, but her vague praise seems to contradict. - Asha saying something public about this game is surely part of her plan to crack the doors open at Bethesda. I wouldn't be surprised if we finally see something substantial about the game this year. What she saw could even be a work in progress demo slice for a future show. Can't believe we're doing this still, but a fans gotta eat.
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willow 🟥 (@wintersre9uiem) reported@reishiGrowth Again, they announced elder scrolls 6 in like. 2017 or something. Cyberpunk was announced in like 2014. (Actually... CDPR and Bethesda both seem to struggle with the same issue...)
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Hearthywatcher (@hearthywatcher) reported@KeezTheFlex @SentMush @Caffeinefunk 100% agree with this they have way more corporate bs that is their problem. Loading is more minor yet understandable qol. They dont even have the og lore guy for elder scrolls. Like wtf. The main lore guy for everything up to skyrim is gone. ES6 might be doo too from that alone.
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline Near unplayable. 3 hour wait to get into PvP zone to participate in the event. Soon as you try to fight someone you realize they’re using the armory glitch and are immortal. Full heavy armor with all buffs and this guy can cheat kill you in one second. ESO thinks this is fair. No
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Gameplayerin (@Gameplayerin) reported@TESOnline When du you fix the bug that no one is allowed to go through the gate in first quest of the New Thievesguild???
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OddAIs 🐰 (@OrigiGreatness) reported@PassiveProphet Waiting till they spent like 3+ years on the game and it being like 90% done then cancelling it was not cancelling it in time. A true leader would've been able to see the problems much earlier on and would've given the relevant feedback/stop it in time. Dude kept saying 7 years to make a game is fine how many games did that this gen besides the obvious GTA VI and Elder scrolls VI which are massive games?
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Dinnu daniel (@daniel_adinnu) reported“No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.
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zetsubilly (@z_zetsubou) reported@pageturn_ @ChazakielDoremi I heard the problem with starfield was that there were longer time between content in relation to elder scrolls or fallout where you walk five feet and you run into smth
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Chonkiest Chonk (@ChonkiestChonks) reported@thecathguy I would have thought the whole magic thing would be the issue. You can actually launch fireballs and lightning bolts in Elder Scrolls unlike in real life. If we could do that in real life there would be no atheists here either. It's the fact we can't that atheists exist.
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. “But fallout76 and elder scrolls online are mainline game”
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Beep (@Rawr71081600) reported@SeniorScrolls @Der_Kernel_ So what actually happened is Elder Scrolls Online. They wanted to rival WoW. The problem with this is that the nature of an MMO is that it is live service, they were planning on it being THE elder scrolls and thus did not develop another one. And now here we are with eso dead af.
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Alaska Gnome I SUPPORT Israel (@Gnomiss) reported@BethesdaSupport @TESOnline trying to return after several years... I can log in to the web sight.. but log in to the game fails with an error 201.. do i have to re subscribe to log in?????
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Aakash Gupta (@aakashgupta) reportedSkyrim sold 30 million copies. Then Bethesda announced its sequel. Skyrim sold 30 million more. Most studios rush sequels because the old game stops selling. Bethesda had the opposite problem, and it explains the longest wait in modern gaming. Skyrim launched in 2011. Twelve years later it was the seventh best-selling game in history, ported to roughly ten platforms, some of them twice. There's a version that runs on Amazon Alexa. Every year without The Elder Scrolls VI was a year the 2011 game faced zero internal competition. A sequel kills the back catalog. As long as VI stayed a teaser, Skyrim remained the newest mainline entry in one of gaming's biggest franchises, and it kept compounding into a 60 million unit annuity. Todd Howard even asked fans to "pretend we didn't announce it." That sounds like embarrassment. It's also exactly what you'd say if your 15-year-old game was outselling most studios' new releases. Now Xbox's CEO is teasing a censored subtitle after a live playthrough. The moment they finally say the name out loud is the moment the Skyrim annuity starts its countdown. Eight asterisks is what it looks like when a company decides the annuity has finally run its course.
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Youn (@younweb3) reported@lastchalice Kotor remake and Elder Scrolls VI dropping the same day is actually a glitch in the simulation, I'm never sleeping again.
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LaserShark (@LaserShark19) reported@DreamsNStardust @Mikester430 @ColdCriti Haven’t played Elder Scrolls but Fallout NV and 4 definitely have some great open worlds. 3 I wasn’t too big a fan of. Also yeah it would have been cool to have some settlements in ER for sure. I think that’s a valid complaint but for me this wasn’t a huge issue personally.
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline Fix your broken game before trying to sell me anything
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Jean-Clawed (@dropandrot) reported@Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.
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Michael 🏴 (@realMJWilson) reported@NobodyIsOurGuy I want an Elder Scrolls movie but my big problem would be with who would they cast for the Dragonborn and who's side would the Dragonborn be on in the civil war storyline? Also how would they be able to cover all the factions and dragon lore in a movie?
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Gærsstapa (@gaersstapa) reported@lastchalice Frankly I think its going to tank their studio. Whether it sells or not is irrelevant; the time it took, the costs, the issues, etc. Its GG. Further Hammerfell is a bad place to set it now with the ongoing real world discourse, if they wanted Hammerfell it should have released in 2021-2023. Now it will come off as developer tokenism and DEI. And to be real, looking at the developers out protesting, yea, it does look like that. Which means we are getting The Elder Scrolls: Starfield Edition. And I definitely don't think the team has the ability to make it as modular as Skyrim, which is the real reason the game is still a dominant force in its player base, from SteamDB; Skyrim SE: 39,382 players as of typing. Oblivion Remaster: 2,464 players as of typing. Starfield: 6,446 players as of typing.
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BTR Game Reports 🎮 (@BarakaTheRapper) reported@Colteastwood well, besides being an ethical issue, its also about keeping your word i sold my Xbox because Microsoft promised to go multi, that everything would be a Xbox now they have a moral obligation to put Elder Scrolls 6 on PlayStation, because people believed them
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Tim Turley (@TurleyDurden01) reported@DrunkRepub My problem, too. And I played the original Elder Scrolls: Arena and several of its sequels for way too long (mainly because you couldn't wander around killing things in such a wide world in most games). Somehow, by Skyrim it got old.
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Pirat_Nation 🔴 (@Pirat_Nation) reportedBethesda developers say layoffs became a yearly problem after Microsoft took over ZeniMax. Alex Nguyen, a Bethesda lead character artist, said layoffs were rare before the acquisition. He says employees were usually given time to fix problems, even after difficult launches like Fallout 76 and The Elder Scrolls Online. “Since we’ve been under Microsoft… we didn’t have layoffs before, and now we all of a sudden have yearly layoffs,”
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Judge Wrath (@OrkyLegion) reported@basedbinkie Yes because the Elves in Elder Scrolls unironically are the reason for half the problems in the world
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline This one runs a skooma distribution service
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Val (@Vallinor_) reported@BethesdaSupport @TESOnline Fix proc sets being active in Vengeance campaign FFS!
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FatBluntSmokR (@FatBluntSmokR) reported@TESOnline Yall should really fix Cyrodill and Imperial City! There are some nerfs that are much needed, like the stamina/magica drain, make it fair again please! Can’t break free, roll dodge, or block… just stuck eating it… got the best gear build, it’s just the getting stuck thing.