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The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

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Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 60% Sign in (60%)
  • 15% Online Play (15%)
  • 15% Game Crash (15%)
  • 10% Glitches (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 15 days ago
Arrondissement de Poitiers Online Play 15 days ago
Saint-Marcellin-en-Forez Sign in 1 month ago
Villeneuve-d'Ascq Sign in 1 month ago
Amsterdam Sign in 1 month ago
Châteauroux Sign in 1 month ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • WelbornKayleigh
    Kayleigh Welborn (@WelbornKayleigh) reported

    @BethesdaSupport @TESOnline game patch updated on ps5 and now i can’t get in the game saying “patch required please download and install” the patch is updated and won’t let me in, other guildies in discord having same problem

  • ladeeL90
    Ren (@ladeeL90) reported

    @BethesdaSupport @TESOnline Why has there been no response from anyone? I’ve deleted and reinstalled, and STILL can’t get onto ESO. This going on day 2 now, and I’m not the only one. If you guys bothered to actually read the replies to your tweet, you’d see that. Fix this, and comp us. This is ridiculous!

  • ronin_blades
    Ronin_Blades (@ronin_blades) reported

    @LoneWolfMitsuni Thats fair, however elder scrolls and fallout are still two very good and popular series which are plagued with bugs and optimization issues... so I wouldn't call Beasts of Reincarnation **** til you play or seen someone play it to get the full scope of the game. Thats just my op

  • WingXCustom
    Wing X Custom (@WingXCustom) reported

    @Hybrid508 @RinoTheBouncer Nah **** that. I Grew up playing Spider-Man games on other platforms. Didn't stop Sony from worming their way to Spider-Man exclusivity by leveraging the MCU rights. -Spyro -Crash Bandicoot -Fallout -Elder Scrolls -Banjo-Kazooie Should all go exclusive. Sony set the precedent

  • Winterscythe11
    Winter (@Winterscythe11) reported

    @TheAnnaji They’ve fixed a majority of the gameplay problems but the world is still very boring and sanitized compared to the elder scrolls and fallout.

  • qmatrix_ai
    Qmatrix (@qmatrix_ai) reported

    @IGN The Elder Scrolls 6 delay hits hard. We saw the same slow quality loop in quantum dataset labeling where expert verification added 18 months but cut error rates by half.

  • GrimfelOfficial
    𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported

    @abandonedmuse I think it just runs at a lower rate as I didn't max out usage Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect

  • crispy___af
    crispy (@crispy___af) reported

    @Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi

  • Macy1517
    Falloutfan3000 (@Macy1517) reported

    @Opethftw @pcgamer Got you talking about it 9 years later. The dev team of 76 is a studio that works specifically on live service games. It’s not people in bgs that could be working on the next elder scrolls or fallout.

  • kdjvanega
    kdjvanega (@kdjvanega) reported

    @kiwitalkz "At this point, Elder Scrolls 6 might as well be the next Half-Life 3, a myth." It already was... that's part of the problem. 15 years since the last mainline Elder Scrolls game release, 8 years since the announcement teaser... So many rereleases of the same games...

  • KainN05032201
    Kain_N_ (@KainN05032201) reported

    @BethesdaSupport @TESOnline i deleted and reinstalled it, same issue. Im on PS5 and just spent 6 hours reinstalling the game for it to not fix the bug like you said.

  • Jonathan2134
    Jonathan.G (@Jonathan2134) reported

    I remember this problem with elder scrolls: morrowind and other times. People don't own jack crap can just mute your audio.

  • wesleytypes
    Wesley ✨ (@wesleytypes) reported

    I love Creation Engine. Propriety engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.

  • enlightenserf
    Enlightened Serf 🇬🇧 🇮🇴 (@enlightenserf) reported

    After 15 years of not working on a new Elder Scrolls game, Bethesda staff threaten to...*checks notes*...continue not working on an Elder Scrolls game.

  • _neondaybreak_
    Neon Daybreak (@_neondaybreak_) reported

    @TESOnline Idc what sheogorath did to her, I can fix her

  • BasementThing
    the_lurker (@BasementThing) reported

    @TheGameVerse If they are releasing stuff like the new halo idk. The elder scrolls maybe a issue however

  • TriceratopsMr
    Mr Triceratops 🧙🏼‍♂️🇨🇦 (@TriceratopsMr) reported

    Obsidian was always openly progressive The problem with the Outer Worlds and Avowed is that everyone wanted them to be FO or Elder Scrolls style of open world RPG and they clearly were not.

  • St_SpursMan
    St Spurs Man (@St_SpursMan) reported

    If elder scrolls 6 is mid in any way I’m going to crash tf out

  • KainN05032201
    Kain_N_ (@KainN05032201) reported

    @BethesdaSupport @TESOnline so my game finished reinstalling like 30 minutes ago and its still broken.

  • AmyHill16566827
    Amy🇵🇸 aka my pen names Morthva or Autumn (@AmyHill16566827) reported

    @voEROSttv I loved Elder Scrolls Online but just like with WoW, I really didn’t enjoy the raids. Raids are great if you enjoy the DPS as a group but I like to see what my character can do without the chaos. Also I have a customer service job, I don’t want to socialize very much in the game. Sounds weird I know but I do love the quests.

  • ElsonsoJannus
    Elsonso (@ElsonsoJannus) reported

    @HazzadorGamin BGS has always made games that the majority don't care about. The entire Elder Scrolls series, for example. Fallout, for example. Everything BGS does is for a niche audience. Skyrim stands out, but it is not the rule. Their problem is execution, not concept.

  • Drum2dbeatz
    Zoinkz (@Drum2dbeatz) reported

    @FarmerChewy @Pirat_Nation Exactly. Their games are fun, but under Microsoft’s cashflow umbrella, Starfield still had a few issues and the next Elder Scrolls still hasn’t been shown or teased So unfortunately, I don’t think these layoffs will have a meaningful impact. If its worse, then that’s on Microsoft

  • GetFitWithJared
    Jared Shapiro (@GetFitWithJared) reported

    @Aurelian_27 @danno_omen Well if they start holding back Day 1 games they're going to have a big subscriber drop off. CoD makes sense, it's the biggest selling game every year and is stupid expensive to produce. Removing it and lowering the price $7 was a decent trade off, but if you start removing Halo, Gears, Elder Scrolls or Fallout you're going to have backlash. Think of it this way, for every 10 subscribers that keep Game Pass Ultimate over Premium for a month, they get the same revenue as 1 sale. It's easier to sell a $23 sub than a $70 game but then if those users stay on the service, Microsoft gets that money every month no matter what other game they put out.

  • AntiPar2ival
    AP on 𝕏 (@AntiPar2ival) reported

    @SynthPotato Not necessarily; they could break the system down and redo it to make loading screens less of an issue, but the question is, does Todd have that type of will in him? Elder Scrolls 6 is Todd’s make it or break it moment, if he can’t deliver a masterpiece he’s going to be retired.

  • Voxs_Faegirl
    Kendra Bratton 🌸🧚‍♀️ Fairy VTuber (@Voxs_Faegirl) reported

    ✧༺♥༻∞GUIRELLA ELDER SCROLLS V: SKYRIM ENDED∞༺♥༻✧ 🌸Welp looks like it is a YT Server issue for the East coast I am praying it is better by tomorrow before going on my trip. Tonight we raided into @mino_mieko on Twitch & on YouTube we raided into Machina X Flayon!

  • wesleytypes
    Wesley ✨ (@wesleytypes) reported

    I love Creation Engine. Proprietary engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.

  • andymke
    andy (@andymke) reported

    @a_space_alien @JuiceHead33 Yes the long term employees can help develop new talent, but they're also the least likely to want to try something new the "We've always done it this way" mind set is powerful in long time workers "if it ain't broke, don't fix it" you might say, but 15 years and counting for a new Elder Scrolls game shows that something at Bethesda is broken and needs to be fixed.

  • Helix_3J
    Clark (@Helix_3J) reported

    @SpawnYaardReply @Higgs_GG Other games do this too. It’s not a Ubisoft problem. If you wanna blame someone, blame that damn elder scrolls horse armor.

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @HazzadorGamin However in between Fallout 3 and Fallout 4, they also released Skyrim....uh the original Skyrim, not one of the many re-releases that is. Now they don't do that. So the problem isn't necessarily the dev time of Elder Scrolls 6 and how long it's taking it's they released that

  • NethiVr
    Nethi ܸ⩌⩊⩌ ܸ (@NethiVr) reported

    @CassieKittenVR Different tech at the time. Keep in mind that Bethesda is a bit like monster hunter with their engine. Each generation of games are working on the same system just modified to fix their current IP, which was ether Elder scrolls or Fallout. What a mess x3