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The Elder Scrolls Online

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 60% Sign in (60%)
  • 15% Online Play (15%)
  • 15% Game Crash (15%)
  • 10% Glitches (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 12 days ago
Arrondissement de Poitiers Online Play 12 days ago
Saint-Marcellin-en-Forez Sign in 28 days ago
Villeneuve-d'Ascq Sign in 28 days ago
Amsterdam Sign in 28 days ago
Châteauroux Sign in 28 days ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • _Muskett_
    muskett (@_Muskett_) reported

    @TJ_B_6 @BethesdaSupport @TESOnline I deleted and reinstalled, I've been able to login as normal. If you're having issues you could fill out the issue/bug form... can't remember what it called.

  • HS07641012
    Sweet Babes Incoming(SBI) (@HS07641012) reported

    @Pirat_Nation Elder scrolls is all about letting modders do all the work, MS can easily make loads from paid mods, BGS just have to make a big unified open world with some basic stuff in and a robust mod tool, the game can be released in alpha state and still make hundreds of millions over time. Not a lot of devs needed. Other than wokeness, biggest problem for fartfield is they fractured the open world with space stuff which lead to many hating that game.

  • enlightenserf
    Enlightened Serf 🇬🇧 🇮🇴 (@enlightenserf) reported

    After 15 years of not working on a new Elder Scrolls game, Bethesda staff threaten to...*checks notes*...continue not working on an Elder Scrolls game.

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    440 unionized Bethesda and ZeniMax workers laid off. Now the people making The Elder Scrolls 6 are warning about delays, crunch, and QA hotfixes before the game even has a public roadmap. That’s not “production is hard.” That’s management deciding the people who ship the game are the part it can absorb. If your workers need a march to tell you the schedule is broken, the schedule was never real.

  • TheSlayerzero
    TheSlayer (@TheSlayerzero) reported

    @DVADigital323 It should not its elder scrolls lol And if it’s exclusive to console and pc Its Not working out and Not going to make enough Money Same with e day is Coming to ps5 anyways

  • Adienspeedy
    Speedy (@Adienspeedy) reported

    @PurpleMNinja @Criminalsimpson Yeah, no problem. It was fun even if I don't do RPs often. An Elder Scrolls Steamed Hams RP? How does that work?

  • AlexWalason
    Alex Walason (@AlexWalason) reported

    I'm extremely disappointed in the amount of people not only overlooking these layoffs, but also wishing others got fired (Todd, Emil, etc.) you people are ******* monsters and should be ashamed of yourselves. Some of these YouTubers need to get ahold of their audiences lack of a heart and start wondering why they have such hatred for other people. I do blame certain YouTubers (not all are bad) for the vitriol we are seeing. Stop attacking Todd Howard and acting like he's the problem Btw, they fired a quest designer from The Elder Scrolls VI. One that worked on Fallout London. How is this supposed to get these games out quicker? Look, we can all still be super excited for these games and that Microsoft is gonna focus on them while also acknowledging how ****** the layoffs are. The Elder Scrolls VI is my most anticipated game ever, and I can't wait for Obsidians new Fallout, but that doesn't change the fact of what's happening.

  • Hawkes1986
    Sam Hawkes (@Hawkes1986) reported

    @CultureCrave Released Skyrim in 2011, took unit 2018 to even announce elder scrolls 6..... And we're now in 2026. Honestly, I couldn't give a **** about es6 at this point. Your focus now is live service, passion for elder scrolls lost and more money live service won. Stick it up your arse.

  • MonsierOblivion
    MonsieurOblivion (@MonsierOblivion) reported

    @nichegamer Looking forward to it, but i'm afraid the games i'm mostly hoping for are not coming. Elder Scrolls Oblivion for example has a PC version, but no Controller support. Would be great to get the 360 version instead. Has lots of issues via Xenia 3rd party, Xbox could fix that.

  • ShaverKare94651
    Karea Shaver (@ShaverKare94651) reported

    @TESOnline That all those people lost their jobs because Microsoft is a greedy money grubbing can't say those words on here. The best thing Microsoft could do is hire them back right now. Or elder scrolls and all that money will go bye-bye. We don't want your maintenance problems Microsoft.

  • not_asian_asian
    Z (@not_asian_asian) reported

    @Gravantus I think the biggest issue is your first point. The largest demo of gamers is young men 15-25 years old. Those people have likely never played a single Elder Scrolls game, yet they are supposed to be hyped for a sequel? Their fanbase has gotten old and moved on.

  • MisterMalaka
    MisterMalaka (@MisterMalaka) reported

    @KeithandMovies @shinobi602 The problem being solved is having both a Fallout and Elder Scrolls game being made at the same time. New leadership knows how to find a way to make both a Fallout and Avowed too. That just isn't an actual problem since Avowed isn't in demand.

  • AleppoAteMyFace
    ☦️🇻🇦Rosaries & Rotating Updrafts🌪️ (Evan) (@AleppoAteMyFace) reported

    black metal about elder scrolls lore would fix me I think

  • WingXCustom
    Wing X Custom (@WingXCustom) reported

    @Hybrid508 @RinoTheBouncer Nah **** that. I Grew up playing Spider-Man games on other platforms. Didn't stop Sony from worming their way to Spider-Man exclusivity by leveraging the MCU rights. -Spyro -Crash Bandicoot -Fallout -Elder Scrolls -Banjo-Kazooie Should all go exclusive. Sony set the precedent

  • J_Centrist
    J (@J_Centrist) reported

    I mean lets be real. Elder Scrolls 6 is gonna probably suck ***. Bathesda hasnt had a good track record for a while. Do we need another full price game that modders need to fix?

  • kioskmango
    emil (@kioskmango) reported

    @1ialexen @TESOnline They have no reason to not keep it going, it's one of the few live service games that makes them a lot of money to this day

  • TJ_B_6
    Caius Hawthorne (@TJ_B_6) reported

    @TESOnline I downloaded a patch on 13 July, game won’t let me sign in. Deleted game from my PS5, reinstalled, still won’t let me log in. What do I need to do? I saw some comments about deleting saved data but too scared I’ll lose all progress and ££££ I’ve spent.

  • dropandrot
    Jean-Clawed (@dropandrot) reported

    @Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.

  • virkokka
    Virkokka (@virkokka) reported

    @SuperP1ayerX @GHBSmith The issue is that I care about Elder Scrolls, not the other games. There's still not enough value for me to buy a console, even if all the other games were also exclusive.

  • Labyrinthusian
    The Labyrinthian (@Labyrinthusian) reported

    @MMORPGcom @TESOnline Im not returning ever if they dont fix the super boring combat.

  • darkprometheus1
    darkprometheus112 (@darkprometheus1) reported

    @Recna8 @EndymionYT No it isnt. Hes talking about fallout and who they havent done **** with it. Fallout is a Bethesda title. Xbox is pissed off at Bethesda foe not making a new fallout game so the rumor is the told Bethesda to unfuck themselves and develop elder scrolls 6 which was announced 10 years ago and is supposed to be the next big thing adter starfield Xbox ripped this next fallout game to obsidian cause they own both. Todd Howard though likes his live service games like elder scrolls online and fallout 76.

  • Tycoon28082854
    Tycoon (@Tycoon28082854) reported

    @TESOnline can’t login after the new update today on ps5 pro. It says I need the new update, but I downloaded before. Do u have that, too?

  • CyberEagle1989
    CyberEagle (@CyberEagle1989) reported

    Vortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)

  • chicken_shifty
    Shifty_Chicken (@chicken_shifty) reported

    @SEnighTHO @JezCorden Fallout and Elder Scrolls arent the XBox identity. Both predat XBox. Fallout was a completely different game before the IP was bought. Problem is XBox's core identity games were selling consoles to begin with. EDay will be an interesting test.

  • Alexandre99665
    Alexandre (@Alexandre99665) reported

    @LaresIsaac14 @eXtas1stv I had forgotten about Call of Duty. It's such a massive release that Game Pass doesn't make up for the lost sales. If they really do end day-one releases, The Elder Scrolls VI will probably be the second franchise to arrive on the service a year later.

  • cia_rumored
    CIA (@cia_rumored) reported

    @AndreBelluzzo @kabrutusdeid The size of the game is not a relevant issue to me. I didn't call them amazing, I just said the games were tasteful. The Oblivion remake is what many Elder Scrolls fans have asked for: a 1:1 update with glitches included. I wouldn't call it amazing, but it's tasteful. And in a world where $ 70–$80+ games exist, they listed it at $50. It's not Game of the Year, but it's a totally fine game for people who've wanted to replay Oblivion without it looking like a potato. Bethesda is a horribly managed company, but this was not a miss.

  • Phiophills
    Phiophill (@Phiophills) reported

    @neontaster Again the problem of their bad management probably still exists. Wanting Elder Scrolls, Fallout, ect games out quicker does not make them come out quicker if management is still bad.

  • peenSLly
    Daisy's ***** | 🇺🇦🇵🇸🙏 (@peenSLly) reported

    @RozzelcopterTV @PlayStation That's a live service game. You do realise that once Bethesda EoS'ed Elder Scrolls Online, your physical copy will become useless right? 🙃 It'll happen, but not anytime soon... but Xbox layoffs is making me not hopeful

  • WaifusTrash
    Alonso A (@WaifusTrash) reported

    @SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.