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The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

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Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 67% Sign in (67%)
  • 14% Game Crash (14%)
  • 10% Online Play (10%)
  • 10% Glitches (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Saint-Marcellin-en-Forez Sign in 4 days ago
Villeneuve-d'Ascq Sign in 4 days ago
Amsterdam Sign in 4 days ago
Châteauroux Sign in 4 days ago
Fréjus Sign in 4 days ago
Marseille Sign in 4 days ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • SethScreams
    Seth Screams (@SethScreams) reported

    @Vara_Dark Gone will be the days when you can perform glitches by cleaning the cache to delete patches. I remember performing the cache cleaning glitch to get the Mace of Doom in Elder Scrolls: Oblivion for the Xbox 360. I personally only buy digital games, but killing physical media is stupid.

  • MisterMalaka
    MisterMalaka (@MisterMalaka) reported

    @woggerman1974 They can't do both because the problem being solved is how to get more Fallout and Elder Scrolls games out faster. There is no problem of getting more Avowed out, because there's no demand. Avowed flopped just like Pillars of Eternity.

  • CasualNoobGamer
    Casual Noob Gamer (@CasualNoobGamer) reported

    @PlayerEssence I noticed that studios with successful live service/multiplayer games are safe like obsidian has grounded Bethesda has fallout 76 and elder scrolls online and rare has sea of thieves all safe probably more but I just woke up from a nap and brain didn’t wake up yet

  • RatterreeDaniel
    Daniel Ratterree (@RatterreeDaniel) reported

    @GameReviewGuy It doesn't matter. Most play live service. Of the rest most won't move or they'll go to PC. Sony has never been about the exclusives. It's the third party that sells PlayStation. Elder Scrolls/Fallout do offer an interesting test of that but for sure Halo/Forza wont move anyone

  • Barredfox1991
    Russell Devries (@Barredfox1991) reported

    @Grim_Dutch @RedDeadDovah @TESOnline If it's taken 11 yrs to get to that point where you're hopeful they might be able to do something good; that may be part of the issue.

  • Gris_Souris_TV
    Gris_Souris (@Gris_Souris_TV) reported

    @TESOnline EU serveur have loggin problems for more than an hour now. can you help or communicate on this? thanks

  • wiggartha
    Wiggyr of Hyperborea (@wiggartha) reported

    @Its_Jabo The only people that play this game are women with no interest in the elder scrolls. This game has directly cost manpower needed working towards elder scrolls 6. More than that, though, companies will let a live service game run its course before they spend money on smth new

  • longshotrecon
    recon (@longshotrecon) reported

    @TheKingerdYT I agree, we need quality over quantity. Bethesda should have been further along with The Elder Scrolls VI by now, and a new mainline Fallout game should feel more imminent. Instead, resources went toward supporting live service titles like Fallout 76 and Elder Scrolls Online for years while the big single player RPGs that define the studio took a backseat. The hardcore players who stick with those live service games keep them running, but they don’t move consoles or create the same cultural moment that a big Elder Scrolls or Fallout release does. I do feel bad for the people who got laid off plenty of talented developers got caught up in this. But spreading the studio too thin across too many projects clearly wasn’t working. Hopefully this reset forces a sharper focus on the core franchises so the next big games actually land with real impact.

  • CaptainOGBobby
    Captain OG (@CaptainOGBobby) reported

    @IGN They should have moved on like 5 years ago. That’s the issue with these studios, they beat their games for Pennie’s when development of new games (with dedicated focus) would pay out more. We should have an elder scrolls online 2 at this point

  • backlogcarl
    Backlog battler Carl (@backlogcarl) reported

    You wouldn’t just have that now. You would also have Fallout, Elder Scrolls, Minecraft, Halo, Gears, Forza, etc. You need games that sell a service and get people to buy into it, eventually growing into big IPs. A lot of people on this very app felt Ninja Theory was going to be that studio that took the next step. They surely could, but a lot of people felt Hellblade 2 was a lateral move and not a step up. The point I made was that so many people think innovation means stagnation at the same time, when it should be both. The truth is you can make a fun little game and just hope it sells 500k–1M copies.

  • Raquayza19
    Dragonraygaming (@Raquayza19) reported

    I don't want to make a full blown video on what #Xbox chooses to close but I do have some thoughts. We already know when Xbox got a new head that there will be major changes to the brand for the better. ✅ New UI ✅ New feedback website ✅ Exclusive games ✅ Gamepass decrease in price ✅ Other minor things ( can't remember ) Even after all these years Microsoft knows Xbox isn't profitable. So I ask a question. How do you make the brand profitable while? You know hard decisions have to be made. Are you trying to be people's friends or do what's best for the business because it was going under one way or another. Xbox finally has the games in development for the past while which is what matters. Xbox finally got some exclusives back. Some of the OG games that made the brand what it is. So is it enough to have those exclusives back to make profit? With all the ballooning costs and bloat of the brand closing studios and people being overpaid it seems like that's the direction that they are going. For the record I'm a fan of games as a consumer. I have had an Xbox since the OG and up. ( I have the other consoles as well. ). What Xbox should do is this in my opinion ✅ Close studios - Smaller studios reworked into bigger studios. We gotta be honest Xbox is starting to have games but we don't need all these freaking studios working on Call Of Duty. That's the dumbest idea they came up with Cod games should be 2-3 years away anyway. Have 2 main studios rotate. Close the support studios down. ✅ Actually hire so outside talent and lock there games to be exclusive games. - Again let's be honest for years people didn't like how Xbox games are compared to PlayStation and Nintendo. That comes down to quality and talent and what I.P would sell. We already have news that Xbox is going to focus on main titles to come out faster with quality ( I'm looking at you Elder Scrolls VI you are my favorite game studio even I have some criticisms. I still believe Bethesda games have their place in history which shouldn't change. ) Quality matters 1st and foremost If you have quality with a game people will come. ✅ Fix your overall image - You know what I mean even on this app you have lots of people just constantly grilling you for decisions made etc. So for once have a final push to silence that. So far Halo " without the super fans " is gonna do fine. Gears and Fable are shaping up great as well keep at it. The constant bashing of the brand " although funny at times which is warranted " gets tiring people online are making more money off your downfall then you are making profit. " Make that money creators it's hard out here ". At the end of this long and pointless post make the hard decisions make good games fix the brand. If you gotta step on some toes to do it go for it. We know the competion is letting up so do what you gotta do. Now to get this backlog down. P.S No I'm not making any kind of stand or rightous grandstanding. I'm just making a observation I don't like hypocrisy.

  • PlayLaughLogan
    PlayLaughLogan (@PlayLaughLogan) reported

    @JuiceHead33 The actual problem is that most of the time we spend waiting isn't the same time that they're spending making the game. Skyrim came out in 2011 and they only *started* active development of Elder Scrolls 6 in 2023.

  • swissch33z
    swissch33z (@swissch33z) reported

    @ResidentStevil_ Unreasonably long game dev times are a serious problem with video gaming today, yes. That's not even unique to Valve. The next Elder Scrolls was announced years ago. Beyond Good and Evil 2 has taken longer than Duke Nukem Forever. The last 3D Mario was almost a decade ago.

  • syedsulayman
    Sulayman (@syedsulayman) reported

    Fable is going to be my fix until Elder Scrolls 6 comes out

  • darkprometheus1
    darkprometheus112 (@darkprometheus1) reported

    @WinC_Gaming oh idk...when you make a ******* game that people want to buy rather than make a never ending live service Elder Scrolls or Fallout game that no one wants.

  • MisterMalaka
    MisterMalaka (@MisterMalaka) reported

    @KeithandMovies @shinobi602 The problem being solved is having both a Fallout and Elder Scrolls game being made at the same time. New leadership knows how to find a way to make both a Fallout and Avowed too. That just isn't an actual problem since Avowed isn't in demand.

  • ThorThunderdog
    Thor Thunderdog (@ThorThunderdog) reported

    @stormfall33 The problem with releasing Elder Scrolls 6 is that it has to compete with your 12th release of Elder Scrolls 5

  • xAurorafy
    Jayden 🌌 (@xAurorafy) reported

    @SergioCafagni @DuneAwakening @3djuegos Elder scrolls online had no problem with it sounds like a you problem 💀

  • MMindrbindr
    Not a Real Person (@MMindrbindr) reported

    @ItsYent @DerickZill @TheRealWizar This was the problem I found with Elder scrolls Online. I really did enjoy the game for many years, gameplay was awesome, but in their attempt to not have gear resets, you ended up with stale progression. 7 years in and still using crafted gear from 6 years ago.

  • lancestein936
    Lance 🇵🇸 ❤️🇮🇷 (@lancestein936) reported

    I think we needed Starfield to happen so we could collectively lower our expectations for The Elder Scrolls 6. Because let’s be honest even when it does inevitably come out. It’s gonna be broken with a million problems that will take months to fix.

  • UncleUrdnot8291
    James Bennett 🏳️‍🌈🇺🇦🌈 (@UncleUrdnot8291) reported

    @SlasherOfGods @el_centroverita @stormfall33 Starfield's problem was that it felt empty & lacking history Elder Scrolls & Skyrim, there is tons of lore & background that many players know. In Elder Scrolls you find books about it Yeah, a Starfield 2 or 3 might capture that feeling TES/Fallout do, but Starfield 1 couldn't

  • RationalBuckPod
    David | Rational Buck Podcast 🦌 (@RationalBuckPod) reported

    @Grummz I mean all they gotta do is release more staples and cash in. They bought or raised studios that stopped producing. They’re finally getting back to it but if we’d had the next Elder Scrolls, Fallout, Fable, and good Halo with more haste they never would’ve been in trouble.

  • john_goetz
    John Gets Gaming (@john_goetz) reported

    @The_Epic_Mike Hey if she sells off elder scrolls, doom, fallout, Spyro, crash, and anything else Xbox didn't have a hand in making I'll know she's serious

  • JayHob
    Jay (@JayHob) reported

    @LukeDutchh Totally agree. £100 for GTA6 or Elder Scrolls 6 is fair. Problem is EA etc will see this and start charging £100 for FC/2K etc 😩

  • eulersavedme
    Popstar (@eulersavedme) reported

    @TKsMantis Issue is, at this point I dont even think a fallout, wolfenstein, doom or even quake will save them. Elder scrolls will most likely just delay their doom. The company has lost the talent.

  • umboogers
    JasonUmboogers (@umboogers) reported

    @asha_shar You guys suck. Can you spin off Elder Scrolls and pipe it through Steam for Mac before your ship sinks? Don’t care about any of the rest of your crash out.

  • Warhammer11_12
    Warhammer111285 (@Warhammer11_12) reported

    @DMC_Ryan Asha had the ***** to do what the world wanted She also has the ***** to make elder scrolls, fallout, doom, wolfenstein, starcraft, 1st/3rd person warcraft game, crash bandicoot, spyro etc all the new permanently exclusive Flagship franchises of XBOX after seeing the world beg for exclusives. She saw that gears, forza halo never worked they were can't Carry a brand in this age. A DECADE THE WORLD BEGGED FOR EXCLUSIVES AND THEN PHIL AND SARAH PUT EVERYTHING ON PLAYSTATION when Playstation had NOTHING TO COMPETE. F'ing morons Phil and Sarah are an embarrassment

  • GamingAzoozDev
    عبدالعزيز القحطاني 🇸🇦 (@GamingAzoozDev) reported

    @TESOnline You should fix rewards system in future please its the only thing its old…

  • john_goetz
    John Gets Gaming (@john_goetz) reported

    @asha_shar Sell COD, Elder scrolls, doom, fallout, Spyro, crash, and anything else you didn't help make

  • statesminds
    States (@statesminds) reported

    @sparhawk1221 @myrtogen @XBOX Has nothing to do with elder scrolls six people have been saying this for over 10 years and still don’t understand. And I hate live service games, but this is an MMO and they deserve to exist