The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (56%)
- Game Crash (22%)
- Online Play (17%)
- Glitches (6%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 6 hours ago |
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Online Play | 13 days ago |
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Online Play | 1 month ago |
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Game Crash | 1 month ago |
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Glitches | 1 month ago |
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Sign in | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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HowDatFeel (@joseagu59410157) reported@TESOnline @NathanBishop0 Night market is trash fix your game
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HowDatFeel (@joseagu59410157) reported@TESOnline Fix your game instead of adding stuff lol what a joke
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TheHoneyG (@Thehoneyg3) reported@TatataToddC @charlieINTEL @TheVerge unfortunately CoD, Candy Crush, Forza, Elder Scrolls Online, Fallout76, Sea of Thieves, Minecraft, Diablo, Overwatch, WoW, Crash n Spyro make them tons of profit.. its the other bullshit: Project Blackbird 400m wasted Perfect dark 200m Everwild 150m redfall 70m hellblade2 80m
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Richard Browne (@rpwbrowne) reported@GameReaper187 The last Doom tanked. Diablo, Elder Scrolls and Fallout are classic PC franchises. This is the problem they have better PC IP than console IP. And people have PCs so that’s where they play them.
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SaltProphet (@ProphetSalt) reporteddon't really understand why people are so cheesed about elder scrolls if they announce a release everyone will come up with 11 other problems before the thing is out when it comes out, people are gonna dislike it and say they don't make em like they used to
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Shifty_Chicken (@chicken_shifty) reported@K__Med Elder Scrolls 6 will be on PS5/6. Why? Paid mods from the creator club thing. Heavy micro transactions of any kind are Service games...I suspect.
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James | Barbaric Throne (@barbaricthrone) reported@georgebsocial Might confirm rumors from yesterday claiming anyone not working on Fallout or Elder Scrolls is out.
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Shane (@geis_shane) reported@RossTweetsGames Stop the fake weirdo confusion all live service everywhere all prior agreements honored….likely big system seller games exclusive 1-2 a year just like PS….pretty sure if you want to play Elder Scrolls 6 on a console better buy a Xbox
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Ya Boy JC (@JCalabration6) reported@PaulTassi Isn’t Halo now considered a live service franchise? Elder Scrolls 6 could be exclusive when it releases in 10 years though.
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sukru tikves (@stikves) reported@chaosprimeZ The problem is... they won't be getting those many XBOX exclusives on the PS5 Even if XBOX hardware is insufficient, PS5 is also nowhere near to sustain a 3rd party Microsoft Gaming They will shut down most of the studios, and will only focus on CoD/Forza/Fallout/Elder Scrolls
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❄️Albby❄️ (@WeissKnight_) reportedIf you dont expect Fallout76 or Elder scrolls online after the bethesda presents you are stupid Its the same every ******* year with those live service games
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XSaltedOne (@XSaltedOne) reported@K__Med Here's my expert analysis. Smaller studios were purchased to pad content prior to Zennimax and ABK. Phil gave those studios a lot of rope, because they needed content. The problem is, they were given too much autonomy, probably because of the praise Xbox for the handling of Mojang. Covid delays aside, when all you had to launch from first party in 2022 was Pentiment, it kind of shows how desperate they were. Now that they have AAA output and top tier IP, the overhead from these smaller studios is sucking resources with little to no ROI. I loved South of Midnight, but running that studio for 7 years of development is a drain. To be fair, it probably was a hindrance for the studios as well, because it allowed them to take their time and slow down production, since their budgets weren't a issue with MS backing. When you have big system seller IP like Fallout and Elder Scrolls, you don't need to worry about smaller projects unfortunately. That's why ABK used Raven and Toys for Bob as COD support. I think Asha is seeing that they can get great GamePass content from small 3rd party studios, and not take on the liability of running them. Expedition 33 and Palworld exceeded anything they could do in house, and when something like Flinklock fails, it can easily be overlooked. They are running into an issue where they have too much content, and these smaller titles would not move the needle for console sales or subscriptions. It's sad, but I understand the business side of it. I kind of wish that Xbox just spun off the little guys as their own "indie" style division to work on smaller quirky titles with smaller budgets and quicker turnaround, but something like that would take time, that I'm not sure they have.
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Marielle Redclaw (@MarieleRedclaw) reported@NikTek They do one at a time The thinking among the fans for a long time is that they really need to split into separate teams independently handling Elder Scrolls, Fallout and now Starfield. Maybe a fourth team who does nothing but fix bugs and do feature updates to the Creation Engine.
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Christopher Williams (@ChrisContinues) reported@stormfall33 PlayStation’s issues seem easy to point out. For Xbox, though, it feels like it needed tough leadership that mandated specific titles. The idea of buying the Elder Scrolls and Fallout IP and over the course of 5 years doing nothing with it is insane.
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NuclearWinter 🇺🇸 (@NuclearWinter69) reported@Grummz Get rid of all their online live service **** and go back to fallout and elder scrolls. I’m sick of them shitting all over their fans
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Pork (@formerlypork) reported@iJoyuh @Shin0a_ chill been schoolin and playing elder scrolls online for my pve fix while destiny 2 went down the pooper
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Soap Box Gaming (@SoapBoxGaming1) reported@Victor_Lucas Sounds like ID software is next. I'd bet the Hellblade team and anyone not working on the next Elder Scrolls is likely next as well.
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Jessica-Star ✨ (@SleepisforT) reported@Kylerm146110M @JuiceHead33 I don't imagine they will, live service and games with a long multi-platform legacy like Elder Scrolls and Fallout will likely stay multiplat But we will see, things have been changing quickly
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Paul Tassi (@PaulTassi) reportedI don't really get the Xbox plan here. Even trying to "accelerate" things, you are not going to get a new Halo or Elder Scrolls or Fallout sooner than every 4-5 years. There is still no hard and fast reason to get a console with PC and cloud available. The next actual console is going to be hugely expensive anyway barring significant changes. The most vocal Xbox fans on here cheerleading everything already have a console and Game Pass, and the ceiling for that subscription service is hard to break through, much less making up the losses from the 50% hike. I don't see the vision.
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Jamie (@JamieOffline) reported@BRAP_Podcast I think the problem is people keep looking at Xbox like it's one console company with one goal. "Case by case" makes perfect sense when you remember Microsoft isn't just managing Xbox hardware. They're managing Xbox, PC, cloud, Game Pass, Bethesda, Activision, Blizzard, Mojang, King, and studios that came with existing contracts, platform histories, and audiences. Minecraft shouldn't be judged the same way as Halo. Halo shouldn't be judged the same way as Call of Duty. Call of Duty shouldn't be judged the same way as Sea of Thieves or Elder Scrolls. The idea that every game should follow one blanket exclusivity rule sounds simple, but Microsoft's gaming business isn't simple. People also keep forgetting scale. Xbox is a huge business, but it's still one division inside Microsoft. Microsoft doesn't operate like Sony or Nintendo because Microsoft isn't Sony or Nintendo. Those companies exist primarily to serve their gaming ecosystems. Microsoft's gaming ecosystem exists inside a much larger company. So no, "case by case" isn't mixed messaging to me. It's literally them saying they're going to evaluate each game, studio, audience, contract, and business case individually instead of forcing every title into the same box.
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Jay (@JayHob) reported@LukeDutchh Totally agree. £100 for GTA6 or Elder Scrolls 6 is fair. Problem is EA etc will see this and start charging £100 for FC/2K etc 😩
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Aphrah Ashe (@AphrahAshe) reported@CGRuby_VT I always say a similar thing about The Elder Scrolls. They are poorly made games with great ideas. The fact that the first mods for them are massive bug fix patches and UI upgrades says a lot about how poorly made they are.
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Jesus (@OPGODA_) reported@TheGamingLedger I mean she is in a very tough position. Obviously no one is expecting games like Minecraft, Call of Duty, Elder Scrolls Online, Overwatch, World of Warcraft, Candy Crush etc to be exclusive to Xbox. All Xbox fans want is some games to be exclusive. Fable should've never been ported to playstation at all. You have an argument with Halo, Gears and Forza because those are live service games. I dont expect the Forza, Sea of thieves franchise to ever be exclusive to Xbox again. If they want to port Halo mutliplayer they should do along with Gears. However, Halo Combat evolve and Gears E day campaign should've never been ported to Playstation. If none of "Xbox tentpole titles" are exclusive anymore I hope they have a strategy to make new Xbox mascots to replace them in the new era of XBOX. Thats the least they can do to appease fans in my opinion
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Mosie Mustard (@Mosie_Mustard) reported@TESOnline I don't think a purple tri-pot will fix that, get well soon!
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FinalBoss.io (@FinalBoss_io) reportedIf the fix for Xbox is “more Halo, Fallout, and Elder Scrolls,” that’s not a strategy. That’s a confession that the bench is thin. Speeding up legacy franchises only works if the games stay distinct. Otherwise you get expensive factory output with a familiar logo.
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DioDiablo (@DioDiablo702) reported@foambreaker @TESOnline Consolidating systems overtime is a very common practice for games that have been in service for 7+ years. Over time some systems become outdated and need a refresh. I'm actually happy ZOS is taking the time to fix up old/outdated systems to keep things relevant.
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Creetosis | EN VTuber 🐐 (@Creetosis22) reportedI see a lot of people celebrating this because "omg finally, we can get new Fallout and Elder Scrolls games sooner!" Guys, this is a Monkey's Paw. Bethesda, without tight deadlines or being rushed from higher ups before gave us Fallout 4, Fallout 76 and Starfield. Three abysmally dogshit games, each worse than the last. While it is true that working within limitations can absolutely push innovation and creativity, I seriously doubt we'll get that from Bethesda. Emil's writing is **** with all the time in the world to do it, who honestly thinks that being pushed to make games faster will improve his writing? Does anyone think we'll get better RPG mechanics? Better world building? Better quests? All this will do is get us an even worse game faster. The problem is Bethesda, their leadership and company culture. Until that is fixed, of which there appears to be no sign of (has anyone seen how ******* lazy Terran Armada is?) then we won't be getting good games from them again. Unless you mindlessly consume slop, getting excited over this is only setting yourself up for disappointment.
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Foxhound_N10 (@Foxhound_N10) reported@XBOXGamePass @TESOnline And fix Cyro, dammit. We need bunker buster sets for troll solos who don't die, run away, and take 20 people to take down; it stops all play. Saying this as a solo who dies with honor fighting and gives gg’s. @TESOnline Nightblade needs more Penetration with above-and-beyond.
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HowDatFeel (@joseagu59410157) reported@TESOnline Lol fix your game night market worst event ever still buggy just like your game from start row for 2 billion company u guys are sure cheap to fix it trash mode loot from event u still got buggy from back in the day lol so sad my opinion
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Howling Moose (@Time_Bandit007) reported@TESOnline Servers down again? You clowns already cost everyone a full day on the last shut down which cut into people's "paid subscription" time, there had better be some compensation waiting in the crown store.