The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (56%)
- Game Crash (22%)
- Online Play (17%)
- Glitches (6%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 4 days ago |
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Online Play | 17 days ago |
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Online Play | 1 month ago |
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Game Crash | 1 month ago |
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Glitches | 1 month ago |
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Sign in | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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𝕬𝖓𝖉𝖗𝖊𝖆𝖘 (@TheGermanicist) reportedI don’t understand why they ever decided to do certain games multi platform. But also why they would ever consider doing ads in the games. Just make all of their exclusive series like the elder scrolls and fallout and fable exclusives, and then they won’t have any financial problems.
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Christopher Williams (@ChrisContinues) reported@stormfall33 PlayStation’s issues seem easy to point out. For Xbox, though, it feels like it needed tough leadership that mandated specific titles. The idea of buying the Elder Scrolls and Fallout IP and over the course of 5 years doing nothing with it is insane.
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Walker-4042 (@4042Walker) reported@TESOnline Y'all gonna fix Tales while you're at it? The game is toxic...and trying to enjoy a casual NPC match is insanely hard to do when they cheat. The players have PROVEN the NPCs cheat...Fix this. It doesn't add "difficulty", it's just patently unfair.
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Lauren Down South (@LaurenDownSouth) reported@TESOnline You need to address the problem that caused the game to no longer work before Sept 1. It didn't happen to me, but two of my friends can't play. Just remember it effects the gaming of more than just the people who can't play.
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Yo_Damo (@Damo__TK) reported@BethesdaSupport @TESOnline Can you finally fix Crystal weapon and imbue weapons animation bug when you dual wield please . Literally can’t use either skill as a spammable without getting stuck in some weird heavy attack animation and not showing the skill animation 😔 ps5 before you even ask
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Neon Bird Games (@NeonBirdGames) reported@GameOverThirty @HoegLaw Case in point: Elder Scrolls VI Most people are already jumping on the idea it’d fall under the “single player, therefore exclusive” idea, but Bethesda games are really more broad platforms themselves with mods and such like a “live service” would be
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Big Yonk (@TheBiggestYonk) reported@Jetifyed2077 The problem is modern gaming development time being like 7+ years in some cases, and instead of literally just making a different studio, Bethesda would rather take 14+ years to create a new IP + a new Elder Scrolls game before doing the next Fallout. Skyrim was in 2011 lol
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Screams-About-Politics (Farmtool) (@Biggistfatgoose) reported@BerdlyGuy @fambramb Uhm? what? Sweet rolls are kind of an iconic food in elder scrolls even then I barely hear them still, NOW DELTARUNE can't stop making ******* spamton jokes thats the big issue here
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Dave Stein (@DaveSteinSays) reported@Genie_93 @BBCNews If Elden Ring’s servers turn off, it’s playable. ARC Raiders is useless if the server turns off. The monsters are designed to be beaten by teams unless you want to grind for some reason. There’s also special events. Most live service is the second bucket. How many people actually play the same game for years if it’s not a social game with a community? ie world of Warcraft vs elder scrolls.
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fromsoftserve (@fromsoftserve) reported@thunderba11r I mean, elder scrolls 6 is the game they’re working on right now and have been for some years. I think the issue was announcing it waaaaaay too early. I also don’t blame them for trying something different with starfield, even if it didn’t totally pan out how they wanted.
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HowDatFeel (@joseagu59410157) reported@TESOnline Nothing till u fix your game
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El Manuel (@nobccash) reported@vrakhiri Mostly vanilla unless there's a QoL mods that fix something I hate Only exception really is Elder Scrolls, even on day 1 of Skyrim I downloaded a few mods
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XSaltedOne (@XSaltedOne) reported@K__Med Here's my expert analysis. Smaller studios were purchased to pad content prior to Zennimax and ABK. Phil gave those studios a lot of rope, because they needed content. The problem is, they were given too much autonomy, probably because of the praise Xbox for the handling of Mojang. Covid delays aside, when all you had to launch from first party in 2022 was Pentiment, it kind of shows how desperate they were. Now that they have AAA output and top tier IP, the overhead from these smaller studios is sucking resources with little to no ROI. I loved South of Midnight, but running that studio for 7 years of development is a drain. To be fair, it probably was a hindrance for the studios as well, because it allowed them to take their time and slow down production, since their budgets weren't a issue with MS backing. When you have big system seller IP like Fallout and Elder Scrolls, you don't need to worry about smaller projects unfortunately. That's why ABK used Raven and Toys for Bob as COD support. I think Asha is seeing that they can get great GamePass content from small 3rd party studios, and not take on the liability of running them. Expedition 33 and Palworld exceeded anything they could do in house, and when something like Flinklock fails, it can easily be overlooked. They are running into an issue where they have too much content, and these smaller titles would not move the needle for console sales or subscriptions. It's sad, but I understand the business side of it. I kind of wish that Xbox just spun off the little guys as their own "indie" style division to work on smaller quirky titles with smaller budgets and quicker turnaround, but something like that would take time, that I'm not sure they have.
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Falgrin (@Falgrin) reported@EPG_Gaming_247 @MarathonDevTeam Yes, because it's not like we don't have live service games such as World of Warcraft, Final Fantasy Online, Guild Wars 2, and Elder Scrolls Online. There's still a lot more going on, and you want to tell me 10 Years is too long?
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RBunFoX🦊 #L4D2Source2 (@RBunFoX) reported@stormfall33 Well, the logical thing would have been for Bethesda to continue the development of The Elder Scrolls and Fallout, but Starfield made everything move, so perhaps the problem was that third game.
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❦ Asif ❦ (@Asif_not_here) reported@Grummz "Anybody not working on fallout or elder scrolls is at risk." Wait until these games are finished... heads will roll
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pixels and dice (@pixelsanddice) reported@Colteastwood Which ones? How do they choose? Do I need an XBOX to play Elder Scrolls VI? How about the next Halo? Right now, no one knows. And that’s a huge problem for player acquisition. I need a Switch to play the next Mario and Zelda, I need a PS to play God of War and Spider-Man. XBOX?
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John Gets Gaming (@john_goetz) reported@rino_yung @Dratuna_ @Mangalawyer Right but they had never done a non mobile kinda thing before so to make a non mobile game I'm sure they appreciate and were helped by assistance. My point is if you're going to take some, give some back. And I think Sony gave plenty to justify exclusivity and ensure its success. I just hate when something previously successful is made exclusive or someone other than those who helped it succeed buy it (Elder Scrolls, Doom, Spyro,Crash, etc.)
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Life and nature enjoyer 88 👌 (@1996I43994) reported@methylene666 @AntoniusOhii The problem is that the pagan mindset is retarded. There is one world and thus one creator. Paganism only works if you have an elder scrolls type of situation where there are multiple planes of existence each created by God. And even if that was so we only live in one
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𖤐Captain🐣Eggbeard𖤐 (@Cpt_Eggbeard) reported@_Deez_Games I hate that my gut instinct is right every time there's a Bethesda announcement. Me: Sees Fallout standby screen. My gut: Hold on bro, it's just an F76 ad. Me: Sees something Elder Scrolls My gut: Hold on bro, it's just TES online. I'm so sick of games as a service. 🤬
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A Πωλ of House Targaryen|Game of Thrones 🇬🇷 (@ItzPaulHD_v1) reported@DVADigital323 then its not the elder scrolls 6 its not broken therefore it isnt
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Pooka187 (@187Plink) reported@TESOnline Yet you never fixed players Night Market progress after you messed up on a server crash and Yanking all progress. Plus you have been given the feedback that Vengeance is terrible and no one wants it… no one plays it. Yall need to start firing people in the main office.
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Chud Dwyer (@Jolteoff) reported@Wario64 Spencer's "let the devs do what they want" strategy dug them in such a deep hole. Years of nothing but live-service updates from Halo, SoT, Elder Scrolls, and Fallout. Early stages of development for the Cuphead sequel when the series is 9 years old. It's insane
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K.D. (@choco_celt) reported@BethesdaSupport @TESOnline What extra things got broken on the consoles this time?
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BirthToBurial10 (@BirthToBurial10) reported@asha_shar @asha_shar @XBOX after the Acquisitions every game should have been exclusive every game that's not live service should be exclusive that's how you sell consoles!!just like Sony does it every game is exclusive Elder Scrolls 6 exclusive Fable State of Decay,Blade.. every game
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Shane (@geis_shane) reported@pushsquare So fake bro all live service everywhere all prior agreements honored….system seller games 1-2 a year like Elder Scrolls 6 exclusive….all others multiplat. Both companies will have 1-2 console exclusive games a year when Helix drops Xbox will have a 1000
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Regalia Legends of Runeterra (@Regalia_LOR) reported@IGN Rushing The Elder Scrolls, Fallout, and Halo just to pad the balance sheet for a corporate spinoff is how you get unpolished, broken games at launch. If Asha Sharma forces these studios to sprint to the finish line, she’s going to permanently damage Xbox’s biggest IPs
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Jonathan Hart Ellis (@JHartEllis) reported@TESOnline Nothing to really dislike, but nothing to get overly animated about. Nice changes at the edges when there are critical core problems that bafflingly continue to not be addressed.
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Benjamin Langner (@bglangner) reported@asobercannibal @LRSerling 💯 my issue. Not just this, but the writing in the game as a whole. Just felt like there was so much more that could have been explored but they either ran out of time or just weren't interested, which was shocking given how deep the elder scrolls lore goes
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Dragonraygaming (@Raquayza19) reportedI don't want to make a full blown video on what #Xbox chooses to close but I do have some thoughts. We already know when Xbox got a new head that there will be major changes to the brand for the better. ✅ New UI ✅ New feedback website ✅ Exclusive games ✅ Gamepass decrease in price ✅ Other minor things ( can't remember ) Even after all these years Microsoft knows Xbox isn't profitable. So I ask a question. How do you make the brand profitable while? You know hard decisions have to be made. Are you trying to be people's friends or do what's best for the business because it was going under one way or another. Xbox finally has the games in development for the past while which is what matters. Xbox finally got some exclusives back. Some of the OG games that made the brand what it is. So is it enough to have those exclusives back to make profit? With all the ballooning costs and bloat of the brand closing studios and people being overpaid it seems like that's the direction that they are going. For the record I'm a fan of games as a consumer. I have had an Xbox since the OG and up. ( I have the other consoles as well. ). What Xbox should do is this in my opinion ✅ Close studios - Smaller studios reworked into bigger studios. We gotta be honest Xbox is starting to have games but we don't need all these freaking studios working on Call Of Duty. That's the dumbest idea they came up with Cod games should be 2-3 years away anyway. Have 2 main studios rotate. Close the support studios down. ✅ Actually hire so outside talent and lock there games to be exclusive games. - Again let's be honest for years people didn't like how Xbox games are compared to PlayStation and Nintendo. That comes down to quality and talent and what I.P would sell. We already have news that Xbox is going to focus on main titles to come out faster with quality ( I'm looking at you Elder Scrolls VI you are my favorite game studio even I have some criticisms. I still believe Bethesda games have their place in history which shouldn't change. ) Quality matters 1st and foremost If you have quality with a game people will come. ✅ Fix your overall image - You know what I mean even on this app you have lots of people just constantly grilling you for decisions made etc. So for once have a final push to silence that. So far Halo " without the super fans " is gonna do fine. Gears and Fable are shaping up great as well keep at it. The constant bashing of the brand " although funny at times which is warranted " gets tiring people online are making more money off your downfall then you are making profit. " Make that money creators it's hard out here ". At the end of this long and pointless post make the hard decisions make good games fix the brand. If you gotta step on some toes to do it go for it. We know the competion is letting up so do what you gotta do. Now to get this backlog down. P.S No I'm not making any kind of stand or rightous grandstanding. I'm just making a observation I don't like hypocrisy.