The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (71%)
- Online Play (14%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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KhajiitCook (@Lgbt_Cherry) reported@Foxhound_N10 @TESOnline They need to have a good version that's pick up and play for new players. My problem is when they force players to do it instead of the other campaigns
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Alex Walason (@AlexWalason) reportedThis has become a larger issue than just with GTA. Even when you look at The Elder Scrolls VI, people believe it's been in development for 15 years when it only entered full production in 2023 following the release of Starfield. The sad reality is all of this is so easy to Google but people remain ignorant
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OddAIs 🐰 (@OrigiGreatness) reported@PassiveProphet Waiting till they spent like 3+ years on the game and it being like 90% done then cancelling it was not cancelling it in time. A true leader would've been able to see the problems much earlier on and would've given the relevant feedback/stop it in time. Dude kept saying 7 years to make a game is fine how many games did that this gen besides the obvious GTA VI and Elder scrolls VI which are massive games?
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crispy (@crispy___af) reported@Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi
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Val (@Vallinor_) reported@BethesdaSupport @TESOnline Fix proc sets being active in Vengeance campaign FFS!
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Judge Wrath (@OrkyLegion) reported@basedbinkie Yes because the Elves in Elder Scrolls unironically are the reason for half the problems in the world
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Is Halo 7 out yet? (@Halo_HypeGuy) reported@lastchalice @XBOXTIMDOG And that's exactly why Xbox should make Elder Scrolls and other non-live service games full exclusives. If they go all in like the 360 era, Sony is cooked with their 1sr party network in shambles, most 3rd parties going full multiplatform and player trust dissolved.
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SnowBallBoy (@SnowBallz7777) reportedIt’s going to be so funny when Bethesda releases their next Fallout or Elder Scrolls game in 10 years and it still uses that ******* garbage broken piece of **** ghetto *** game engine
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Ben Phillips (@BenPhillip44103) reportedGotta test everything, I used to use the side sliding function to glitch my way over walls in a bunch of games. Worked in a bunch of places in Elden ring, they didn't play test that game very well. This worked, and I found places I could glitch through walls as well. In Elder Scrolls Morrowind, you could glitch through the door to the final boss and beat him without doing the quests. Just had to wiggle through the corner of the locked door. Everquest, you could take a shrink potion, sit next to a door, log out, and when you logged back in, the potion effect would drop, and you would just pop up on the other side. Do my best to try and break everything I do, I do to games what @TheSpiffingBrit does to them, I just don't make videos about it. "I also don't have a sweet accent"
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🚩(Prebiotic Broth) (@NODs_Fanatic) reported@AlexMindTricks @nuhre_ It’s a generational game ppl have been waiting to play for 10+ years with ridiculous hype. It’s going to make like a billion dollars bro. That doesn’t mean the industry can pretend they have GTA 6, not even Bethesda could sell Elder scrolls 6 for that much. It’s capitalism bro, supply and demand, GTA 6 is gonna be a live service game that is extremely popular for the next 2 decades. That doesn’t mean game devs are gonna start selling the new call of duty for $100, almost nobody would buy that **** for $100, but millions of people would buy GTA 6 for $500, let alone $100. It’s a product which is highly desired and therefore worth a **** ton, that’s capitalism, otherwise they’d sell it for less
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Supreme Mii (@JmRealgamer) reported@Stealth40k 1) I know about that but I did have to temporarily erase it to save space for Elder Scrolls Oblivion Remaster coming out soon. Then I hear ESOR has technical issues Bethesda hasn’t fixed across all systems yet. It’s gonna be lots of fun or I’ll find myself reinstalling MKW on
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@DarkPaladin000 (@Paladin000Xbox) reported@JamieMoranUK They do cost more you're absolutely right but there are some successful live service games out there Just look at Bethesda and how long they've done Fallout 76 An elder scrolls Online those games have a ton of players Sea of Thieves did at one point I'm not sure what it is now
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Bird (@birdbrain42069) reported@LevelsUnlucky @ZorroRideThrice Real fans care about consistency and quality in comic, without quality they are not entertaining to read, and without consistency, you don't know what you read this week actually is going to be a thing next week. The major comic companies have lacked both of these things for more than 10 years, but especially the last 10 years. If Nintendo came out and said Mario's goal in the game, this has never been to save peach, It was to protect the environment of the mushroom Kingdom from the damage. Bowser is inflicting to it, everyone would laugh that off as stupid and fake. An actual example in the elder scrolls there is a set number of daedric princes, and this number was set so hard in the lore that it's tied to the fundamental structure of the universe, in elder scrolls online they decided to add another one, So you either have to accept this one this one daedric Prince added to the lore, not even from the main team and disregard the decades of lore that came before it, or you disregard the existence of that daedric prince. The big comic companies have been breaking their own universe for decades, and then building upon its broken corpse just breaking it more, that anyone who actually cares about comic books, actually cares about having consistency in their world of their characters. Has to ignore 90% of what they've put out over the last again 10ish years.
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𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported@abandonedmuse I think it just runs at a lower rate as I didn't max out usage Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect
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Jean-Clawed (@dropandrot) reported@Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.
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lamp (@lynchianlumiere) reportedquick list of things i desperately need rn: 1. this dumb *** ministry to fix their website 2. village *** 1pm sneakers in black 3. entire pot of coffee 4. the elder scrolls vi to drop 5. mfs on letterboxd to stop this whole 'i just love movies way too much' thing
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Stranger Who (@StrangerWho934) reported@GTAJJ_ @NextGenPlayer You also have smaller examples like Jeremy Soule not working on The Elder Scrolls VI music or Microsoft not allowing Cliff Bleszinski to return to Gears of War.
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Youn (@younweb3) reported@lastchalice Kotor remake and Elder Scrolls VI dropping the same day is actually a glitch in the simulation, I'm never sleeping again.
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Step'a'side (@Stepaside15) reported@BethesdaSupport @TESOnline Hi can you fix daily for Battlereeve Urcelmo and Lady Arabelle Davaux? Holgunn is ok. Both 2 are missing blue arrow on their boards - Ps5 eu. I checked emails i done all 3 yesterday but those 2 can't take today because of missing blue arrow.
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Justin (@Justin__NC) reported@_Deez_Games It is good news for all their franchises. I welcome it But the problem is that we should be talking fallout 6 and elder scrolls 7 coming out soon. They should be doing concept work for fallout 7 and elder scrolls 7/8 by now, not just starting fallout 5
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𝙱𝙻𝙰𝚉𝙴 (@KlNGOFH3LL) reported@scarlatahex // not Elder Scrolls, but.. i had Sauron from LOTR for a while, and had a Dragonborn under my service.. LMAO
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Cosmic #dothack (@CosmicGaming91) reported@BethesdaStudios this is why i stopped ******* with your **** bethesda. we mod the games (NOT USING YOUR ****** CREATION CLUB) to fix your trash fire. then once its good and fixed, you light it on fire again. worry about something you SHOULD be doing like idk the next elder scrolls?
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Gameplayerin (@Gameplayerin) reported@TESOnline When du you fix the bug that no one is allowed to go through the gate in first quest of the New Thievesguild???
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CyberEagle (@CyberEagle1989) reportedVortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)
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BRAP (@BRAP_Podcast) reported@shapeformer You and others are conflating two different things. Xbox using exclusives again and Xbox rebuilding its business around the traditional exclusivity driven console model. Look at Xbox's actual economics. Microsoft's FY26 results have shown gaming revenue declining, hardware revenue falling by more than 30% year over year in consecutive reported quarters, and content and services declining as well. That's not a signal demonstrating that consumers want Xbox hardware at scale. And that decline started while they had exclusives. So if Microsoft has concluded that exclusives are the answer and is truly "going back to basics," why hasn't it actually committed its biggest franchises to that strategy? Right now they've only committed Gears: E-Day in 2026 and Clockwork Revolution in 2027. They've said more exclusives are planned, but they haven't announced this pipeline you're assuming exists. Matt Booty has actually described the approach as case-by-case. And here is where your Elder Scrolls and Halo argument loses traction. You're saying the next Halo and TES VI will be exclusive. Based on what??? A hunch?? Because Xbox hasn't announced either one as an Xbox console exclusive. Asha Sharma literally just talked about seeing a live playthrough of TES VI and praised its scale and story. That was a perfect opportunity to say, "And this will be a defining exclusive for Xbox." She didn't. If TES VI exclusivity is already part of this supposedly obvious return to basics, why hasn't Xbox said so? Why are you and others making a commitment on Xbox's behalf that Xbox itself hasn't made? The same applies to Halo. Until Microsoft announces the next Halo as console-exclusive, you're using your prediction of Microsoft's future strategy as evidence that the strategy already exists. That's called circular reasoning and it holds zero weight. And there's an economic reason for Xbox to remain flexible. Xbox hardware is declining substantially. Microsoft owns enormous IP with potential customers on PlayStation, Nintendo and PC. Making a game like TES VI exclusive means voluntarily giving up access to part of that addressable market in the hope that enough people migrate into the Xbox ecosystem at scale to compensate for it. That's a business calculation, not an automatic win simply because "exclusives sell consoles". Today the evidence shows a hybrid strategy. Two exclusives to give Xbox hardware differentiation, case-by-case decisions on single-player games, continued multiplatform releases, and multiplayer/live-service games remaining multiplatform. And your claim that most Xbox ports don't make their porting costs back still needs a source. That's a financial claim. Show Microsoft's costs and revenues for those ports. Otherwise you're treating another assumption as fact. Ultimately you're just arguing what you believe Xbox's strategy will become, "back to basics". Where I'm talking about what they're actually committed to doing and what they've communicated to investors.
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Alexandre (@Alexandre99665) reported@LaresIsaac14 @eXtas1stv I had forgotten about Call of Duty. It's such a massive release that Game Pass doesn't make up for the lost sales. If they really do end day-one releases, The Elder Scrolls VI will probably be the second franchise to arrive on the service a year later.
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Vessel (@BlacklitEden) reported@JezCorden We gotta stop blaming 2013 for the various **** Xbox is in in 2026. PS3 was in just as much **** and was able to fix it within a generation. E.g. Mattrick didn't convince Satya/Hood to spend 7bil on Bethesda, then do **** all with Fallout/Elder Scrolls.
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🕹️G🅰MESTUFFS🎮 (@RouaniJihad) reported@NOTimothyLottes Ratchet and Clank is the only modern Sony game that interests me, none of what they're doing these days is attractive which is mostly GoW and Spiderman and a billion live service flop... My taste is largely fulfilled by XBOX which is RPGs like Starfield, Avowed, OW2, Clockwork Revolution, and hopefully a frickin Elder Scrolls game soon
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Yellow High Voltage Rat (@5h42k7007h50up) reportedLook, I love the Elder Scrolls and Fallout. Have since I first booted up my Xbox to play Morrowind in 2002. But you guys needed a kick in the ***. I hate that all those employees got fired, but taking 20 years to release a game, and then another decade of no DLC or content for said game, and relying only on modders to fill in what you left out, is the most laziest and snobbiest **** you could have ever run for a company. And not telling people about games or projects coming up, being so tight lipped and superior, and holier than thou art. On a gaming engine that is already 40 years old and barely works at launch, and takes a year to fix the game. Bethesda needed a kick in the ***. And it was long overdue.
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KhajiitCook (@Lgbt_Cherry) reported@Mark97009631616 @TESOnline Code needs to be consistent and work well a small error in it can cause alot of bugs from other lines of the code and they have to qa check everything and they got way less quality assurance team. So that's two bottlenecks.