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The Elder Scrolls Online

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 63% Sign in (63%)
  • 19% Online Play (19%)
  • 13% Game Crash (13%)
  • 6% Glitches (6%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 28 days ago
Arrondissement de Poitiers Online Play 28 days ago
Saint-Marcellin-en-Forez Sign in 1 month ago
Villeneuve-d'Ascq Sign in 1 month ago
Amsterdam Sign in 1 month ago
Châteauroux Sign in 1 month ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • StrangerWho934
    Stranger Who (@StrangerWho934) reported

    @GTAJJ_ @NextGenPlayer You also have smaller examples like Jeremy Soule not working on The Elder Scrolls VI music or Microsoft not allowing Cliff Bleszinski to return to Gears of War.

  • FatBluntSmokR
    FatBluntSmokR (@FatBluntSmokR) reported

    @TESOnline Yall should really fix Cyrodill and Imperial City! There are some nerfs that are much needed, like the stamina/magica drain, make it fair again please! Can’t break free, roll dodge, or block… just stuck eating it… got the best gear build, it’s just the getting stuck thing.

  • TCM9555
    Tim Morris (@TCM9555) reported

    @hard8_times Halo. Gears. Forza. Call Of Duty. Fallout. Elder Scrolls. Starfield. Doom. Quake. Wolfenstein. Sea Of Thieves. Spyro. Crash Bandicoot. Dishonoured. Diablo. Flight Simulator. Indiana Jones. Blade. Age Of Empires. Minecraft. You missed a few out...

  • MusicNarik
    Narik (@MusicNarik) reported

    @lastchalice You use *Oblivion Remastered* as an argument that *The Elder Scrolls VI* needs to be released on PlayStation. But people overlook an important detail: *Oblivion* is part of a strategy defined years ago under the leadership of Phil Spencer and Sarah Bond as part of "Project Latitude" when the priority was expanding Xbox games to other platforms. Strategies change. Leadership changes. The market changes. If Asha Sharma truly intends to rebuild the value of the Xbox brand, *The Elder Scrolls VI* is precisely the kind of game that should remain exclusive to the Xbox ecosystem. We are talking about an IP capable of selling consoles, strengthening Game Pass, giving consumers a clear reason to choose Xbox, and even weakening the competition's catalog in the next generation. Exclusivity has never been a problem for Sony, Nintendo, or any company looking to strengthen its ecosystem. On the contrary, it creates an identity for the platform. Xbox's biggest mistake was abandoning that differentiator; now, they are going to pursue it more aggressively. And that is absolutely right: if you want to play games from Bethesda, ABK, and Xbox Game Studios, buy an Xbox, subscribe to Game Pass, or buy the game on Steam—PlayStation and Switch won't have access to these games anymore!

  • aakashgupta
    Aakash Gupta (@aakashgupta) reported

    Skyrim sold 30 million copies. Then Bethesda announced its sequel. Skyrim sold 30 million more. Most studios rush sequels because the old game stops selling. Bethesda had the opposite problem, and it explains the longest wait in modern gaming. Skyrim launched in 2011. Twelve years later it was the seventh best-selling game in history, ported to roughly ten platforms, some of them twice. There's a version that runs on Amazon Alexa. Every year without The Elder Scrolls VI was a year the 2011 game faced zero internal competition. A sequel kills the back catalog. As long as VI stayed a teaser, Skyrim remained the newest mainline entry in one of gaming's biggest franchises, and it kept compounding into a 60 million unit annuity. Todd Howard even asked fans to "pretend we didn't announce it." That sounds like embarrassment. It's also exactly what you'd say if your 15-year-old game was outselling most studios' new releases. Now Xbox's CEO is teasing a censored subtitle after a live playthrough. The moment they finally say the name out loud is the moment the Skyrim annuity starts its countdown. Eight asterisks is what it looks like when a company decides the annuity has finally run its course.

  • Wailingfoil6742
    Hiddenwings / wailingfoil476🇺🇸🇻🇦 (@Wailingfoil6742) reported

    I am still killing those dark elves if anyone is wondering and not the cool Elder Scrolls ones they are based the evil sadists ones plus I am still killing those rats although Watermelon showed up and caused more problems by being Watermelon

  • FearsomeLLC
    Alvin Russell 𓆋 (@FearsomeLLC) reported

    The Elder Scrolls VI is going to be... big!? Wow! Whoa! I could not care less. Bethesda's obsession with scale over focus has been a problem since Oblivion, and it's only gotten substantially worse over time. "The game world is the size of a real country!" I don't care.

  • mononaut
    Bryan (@mononaut) reported

    @fentanylbrownie "ubiquitous" in elder scrolls games but never really seen it be such a problem anywhere else. Elder scrolls melee combat is remarkably unfun that bypassing it with sneak is the default way to enjoy the game.

  • AzLineage
    MyNameIsNobody/Destiny 3 (@AzLineage) reported

    @FilmsFallout Since it sounds like bungie will be making a Borderlands live service game instead of another Destiny game, so glad I have Fallout and Elder Scrolls to fall back on

  • Yawaru
    Moon King Yawaru (@Yawaru) reported

    @DanticsOfficial Could they fix it? Sure, but would people rather them work on the next Elder Scrolls or Fallout instead? I’m sure it’s possible to make a good Skyrim in space, but would they rather use Starfield as a platform to sell paid mods? Seems that way to me.

  • PaladinAshe
    Paladin Ashe (@PaladinAshe) reported

    That part about major cities was one of my huge criticisms. It's already something of an issue with prior Elder Scrolls games, because after Morrowind everything is a walled city with little sprawl, and major settlements always had sprawl in reality. However, Starfield has basically bland nothing beyond their cities. At least Cyrodiil or Skyrim are beautiful when off roading, but Starfield just...has nothing, and because it has nothing it feels smaller for it. The game already feels like every other system beyond the major ones is an irrelevant nothing, but when your major settlements are a singular stamp sized mark on a whole planet it just accentuates how tiny everything is. You don't even have the excuse of, "we scaled **** down from how the lore says it was" with this one. That's just a choice, a lazy one.

  • BenPhillip44103
    Ben Phillips (@BenPhillip44103) reported

    Gotta test everything, I used to use the side sliding function to glitch my way over walls in a bunch of games. Worked in a bunch of places in Elden ring, they didn't play test that game very well. This worked, and I found places I could glitch through walls as well. In Elder Scrolls Morrowind, you could glitch through the door to the final boss and beat him without doing the quests. Just had to wiggle through the corner of the locked door. Everquest, you could take a shrink potion, sit next to a door, log out, and when you logged back in, the potion effect would drop, and you would just pop up on the other side. Do my best to try and break everything I do, I do to games what @TheSpiffingBrit does to them, I just don't make videos about it. "I also don't have a sweet accent"

  • FineNDanDee
    🟦DanDee🟥 (@FineNDanDee) reported

    @DrWoland1312 @NebsGoodTakes Its not a problem with Skyrim itself but a lot of ppl were just upset Bethesda Softworks kept re-releasing Skyrim instead of making a new Elder Scrolls

  • lxMondayxl
    Monday (@lxMondayxl) reported

    @asha_shar Imagine if Elder Scrolls, Diablo, Fallout, Crash bandicoot, Spyro and so much more were exclusive to Xbox. Helix would sell like hotcakes! 🥞

  • NephilimPrimus
    PrimusNephilim (@NephilimPrimus) reported

    @BethesdaSupport @TESOnline already broken :/

  • BonafideXP
    Bonafide XP (@BonafideXP) reported

    The Bethesda Address today screams to me, a level of desperation to maintain a calm temperature to the fans. Gamers should never have been asked to wait 10-15 years for a mainline Fallout or Elder Scrolls game, while you milk wallets for a live service game in Fallout 76, a title that no one cares about. Phil should’ve done something about this years ago, but it took a woman from Wisconsin who doesn’t play games to get in that *** and shake things up. Bethesda is on a hidden timer, and I’m still not sure they’re going to deliver. @XBOX

  • 5h42k7007h50up
    Yellow High Voltage Rat (@5h42k7007h50up) reported

    Look, I love the Elder Scrolls and Fallout. Have since I first booted up my Xbox to play Morrowind in 2002. But you guys needed a kick in the ***. I hate that all those employees got fired, but taking 20 years to release a game, and then another decade of no DLC or content for said game, and relying only on modders to fill in what you left out, is the most laziest and snobbiest **** you could have ever run for a company. And not telling people about games or projects coming up, being so tight lipped and superior, and holier than thou art. On a gaming engine that is already 40 years old and barely works at launch, and takes a year to fix the game. Bethesda needed a kick in the ***. And it was long overdue.

  • KainN05032201
    Kain_N_ (@KainN05032201) reported

    @BethesdaSupport @TESOnline so my game finished reinstalling like 30 minutes ago and its still broken.

  • BeffGod
    JULL (@BeffGod) reported

    @de3dsoul The elder scrolls iv oblivion remastered even has fps issues on the ps5 pro. They did a terrible job

  • 3V0_VTubing
    3V0 (@3V0_VTubing) reported

    @MorrowindGOTY I worked for a small time at Bethesda and zenimax. No one cared for the elder scrolls blades. People were playing ESO and Fallout 76 because there weren't new single player games. They have been trying to keep the service route alive as long as they can.

  • PuselSpielt
    Pusel (@PuselSpielt) reported

    @AgentOink You can have loading screens without necessarily breaking the immersion. Starfield did not achieved that and made the loading screens „problem“ more obvious than a Fallout or Elder Scrolls.

  • crispy___af
    crispy (@crispy___af) reported

    @Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi

  • OrigiGreatness
    OddAIs 🐰 (@OrigiGreatness) reported

    @PassiveProphet Waiting till they spent like 3+ years on the game and it being like 90% done then cancelling it was not cancelling it in time. A true leader would've been able to see the problems much earlier on and would've given the relevant feedback/stop it in time. Dude kept saying 7 years to make a game is fine how many games did that this gen besides the obvious GTA VI and Elder scrolls VI which are massive games?

  • wesleytypes
    Wesley ✨ (@wesleytypes) reported

    Yes, as a totally starved Elder Scrolls lore fanatic, I will definitely over-analyze this. A few observations: - The province for The Elder Scrolls VI has long been rumored to be Hammerfell, to the point where it's almost certain. The number of asterisks she used could be random, but if they're not, they don't fit "Hammerfell". Skyrim and Morrowind are the only Elder Scrolls games that are actually named after the province they take place in, so this isn't an issue. It will probably have a unique subtitle. - By saying the story is greater than the already incredible scale and grandeur of the game, is she saying the story is better than the exploration and questing? Certainly not. This is actually a weird thing to say about the Elder Scrolls, a franchise from a studio that is typically known for weak main quest writing, which we all forgive because the exploration and side quests are the real star. We all understand that, but her vague praise seems to contradict. - Asha saying something public about this game is surely part of her plan to crack the doors open at Bethesda. I wouldn't be surprised if we finally see something substantial about the game this year. What she saw could even be a work in progress demo slice for a future show. Can't believe we're doing this still, but a fans gotta eat.

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • daniel_adinnu
    Dinnu daniel (@daniel_adinnu) reported

    “No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.

  • Alexandre99665
    Alexandre (@Alexandre99665) reported

    @LaresIsaac14 @eXtas1stv I had forgotten about Call of Duty. It's such a massive release that Game Pass doesn't make up for the lost sales. If they really do end day-one releases, The Elder Scrolls VI will probably be the second franchise to arrive on the service a year later.

  • Therealmekelle
    Micah Anderson ✝️ (@Therealmekelle) reported

    @Qingjinnn @HazzadorGamin Elder scrolls 5 sold that much so ion really see the problem

  • Gnomiss
    Alaska Gnome I SUPPORT Israel (@Gnomiss) reported

    @BethesdaSupport @TESOnline trying to return after several years... I can log in to the web sight.. but log in to the game fails with an error 201.. do i have to re subscribe to log in?????

  • CosmicGaming91
    Cosmic #dothack (@CosmicGaming91) reported

    @BethesdaStudios this is why i stopped ******* with your **** bethesda. we mod the games (NOT USING YOUR ****** CREATION CLUB) to fix your trash fire. then once its good and fixed, you light it on fire again. worry about something you SHOULD be doing like idk the next elder scrolls?