The Elder Scrolls Online status: server issues and outage reports
Some problems detected
Users are reporting problems related to: sign in, online play and glitches.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
September 2: Problems at The Elder Scrolls Online
The Elder Scrolls Online is having issues since 09:10 PM IST. Are you also affected? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (71%)
- Online Play (14%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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BlackFlamingo (@BlackFlamingo93) reported@Lord_Of_Shorvia @stormfall33 It's probably not gonna be another Starfield. The biggest problem of that game is the space setting. The combat is fine, the hand-crafted content is mostly decent.. the setting is underdeveloped, which isn't a problem for Elder Scrolls.
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muskett (@_Muskett_) reported@BethesdaSupport @TESOnline And now I can login again
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Aniket (@astriknormal) reported@Shubhamxpawar The first time I got linux was when I was still using my old deadbeat hp computer which had intel pentium and 1gb ddr3 ram in it, so windows 7 was lagging like crazy, and then I read somewhere that for such kind of machines, linux does the job, and I got myself ubuntu and honestly it really did put new life into that machine, then I also managed to run osrs and elder scrolls 4 into it, had a blast using Linux until I got a gaming build haha
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BTR Game Reports 🎮 (@BarakaTheRapper) reported@Colteastwood well, besides being an ethical issue, its also about keeping your word i sold my Xbox because Microsoft promised to go multi, that everything would be a Xbox now they have a moral obligation to put Elder Scrolls 6 on PlayStation, because people believed them
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. “But fallout76 and elder scrolls online are mainline game”
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Michael 🏴 (@realMJWilson) reported@NobodyIsOurGuy I want an Elder Scrolls movie but my big problem would be with who would they cast for the Dragonborn and who's side would the Dragonborn be on in the civil war storyline? Also how would they be able to cover all the factions and dragon lore in a movie?
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Joker (@DSR_Joker) reportedA lot of people are focusing on the "poor shaming" aspect But it's more of an industry issue. $80-100 for GTA, Elder Scrolls, massive games like that, sure maybe. $80-$100 for a 4-8 hour story game or worse a 20 hour bloated with busy work to justify the dollar to hour games. No
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@DarkPaladin000 (@Paladin000Xbox) reported@JamieMoranUK They do cost more you're absolutely right but there are some successful live service games out there Just look at Bethesda and how long they've done Fallout 76 An elder scrolls Online those games have a ton of players Sea of Thieves did at one point I'm not sure what it is now
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Skyridge (@Skyridge94) reported@TESOnline it’s ridiculous that when I’m in a dungeon, people keep pulling me to the final boss when I’m trying to do something for the quest and when pulled past the prompt or boss needed for the quest that it bugs it for me. Fix your game 😭
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ebr (@ebr) reported@Grummz For reasons which may not be her fault the dev team at elder scrolls online was gutted. I suspect the problem had more to do with the failed attempt to turn Xbox live into Netflix for games, but the devs are still gone
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Tim Turley (@TurleyDurden01) reported@DrunkRepub My problem, too. And I played the original Elder Scrolls: Arena and several of its sequels for way too long (mainly because you couldn't wander around killing things in such a wide world in most games). Somehow, by Skyrim it got old.
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Soup (@The_Soupinator) reported@WinC_Gaming Yeah that's the big problem. Exclusives mean nothing unless they have must-have games (released regularly) to back that plan up. Halo hasn't been that for a LONG time and they're going to need more than just Elder Scrolls 6 which is still years off.
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Chel (@Genuine_Snap) reported@JBishie They need to fix that storefront before they expect pc players to use it. Even still, when games were exclusive to EGS, PC players would just skip them, saying “no steam no buy”. They may grab the latest Elder Scrolls, but most PC players will skip Xbox games if this is true.
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TJ Jimmy Falker (@FalkerTj) reported@aaniVibeTheory Idk fallout new vegas if you can polish it a bit and fix bugs without ****** up what was there. Elder scrolls Morowind too... if you mean an upgraded revamp the true crime streets series. Dont kill my wallet though fo an already made polish up. Bought it once prior save my wallet
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ZombieUniverse🔞 (@Zombie_Universe) reported@verydrearydays I have the same issue with a gamemode in warframe being abbreviated to ESO, which is also the online elder scrolls game 😭
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Yharnam (@Yharnam_dev) reported✅The Elder Scrolls 4 Max Money (When Selling) – Fixed an issue where it would occasionally not apply.
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DeLa-Fuente (@itsFante) reported@BethesdaSupport @TESOnline I keep getting “login failed. Unexpected internal error has occured”
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crispy (@crispy___af) reported@Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi
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Gameplayerin (@Gameplayerin) reported@TESOnline When du you fix the bug that no one is allowed to go through the gate in first quest of the New Thievesguild???
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MarvinHeemeyerthe2nd (@heemeyerthe2nd) reported@GHBSmith The problem with Starfield was it was so interior heavy that you had to go through 5 loading screens to get to where you wanted. An Elder Scrolls game wouldn’t necessarily have this issue.
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GrimSyphr (@GrimSyphr) reported@bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.
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Personalpussyfooting (@HammerMica9447) reported@EvilSupportMain Literally all mine know I want elder scrolls 6 so bad I'll fix the world and climate change as much as I individually can just to stay alive for es6
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FinalBoss.io (@FinalBoss_io) reported“The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.
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NUKΞ (@NukeGold) reportedOne problem with games like GTA 6 and (I'm guessing) Elder Scrolls VI is that they took so long to make that the visuals are now outdated. Hopefully, they can integrate generative AI and salvage the presentation.
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whitenoise (@Tamrielan) reported@TESOnline Doesn't matter if it's a link from here or when I go to the forums, your site is always so slow, never opens, or always giving me an error.
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MilfMarauder (@DaMilfMarauder) reported@InfoXbox_ The problem is that the last elder scrolls game came out 15 years ago and fallout 4 came out over 10 years ago. They weren't working on **** and think that just cuz they've been there for years, they're immune to layoffs.
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Chroi (@Chroi90) reported@CS11__ I think the problem, is the hype. That'll happen when you take 12 years to come out with the next title. Elder Scrolls 6 will meet the same fate. Good lessons to learn, dont milk your IP to death on one title for an entire decade.
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Stephen Sutherland (@sjsuth) reported@pcgamer There is one problem and it’s that outside of the cities and some set piece locations, exploration was in cardboard procedurally-generated environments. There was zero reason to explore any of it, whereas all you want to do in Elder Scrolls and Fallout is explore.
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🕹️G🅰MESTUFFS🎮 (@RouaniJihad) reported@NOTimothyLottes Ratchet and Clank is the only modern Sony game that interests me, none of what they're doing these days is attractive which is mostly GoW and Spiderman and a billion live service flop... My taste is largely fulfilled by XBOX which is RPGs like Starfield, Avowed, OW2, Clockwork Revolution, and hopefully a frickin Elder Scrolls game soon
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Atlas Signal (@atlassignaldesk) reportedXbox's refusal to commit on Elder Scrolls 6 exclusivity isn't evasion—it's a signal that the traditional console wars logic is already dead. The "family of devices" framing is the tell. Microsoft isn't building a next-gen console anymore. It's building a platform stack: high-end hardware for 4K gaming, mid-tier boxes for Game Pass streaming, mobile integration, cloud fallback. That architectural shift means exclusivity clauses become liabilities, not assets. Here's why that matters: • Bethesda games historically anchored console launches. Elder Scrolls 4 (Oblivion) moved 360 units in 2006. That halo effect—exclusive marquee title—justified the hardware bet. But if your bet is on subscription and service, not hardware sales, exclusivity shrinks the addressable market. • Game Pass economics flip the incentive. A $70 single-player RPG sells copies. The same game on Game Pass day-one needs massive install-base growth to offset upfront cost. That only happens if you're pulling players from competing ecosystems, not gatekeeping from them. • PlayStation's installed base is too large to ignore. If Elder Scrolls 6 ships in 2027-2028, PS5 Pro owners will have 200M players deep. Microsoft's internal math almost certainly says: exclusive launch loses $500M+ in subscription revenue vs. a timed exclusivity (12-18 months) that lets the base game anchor Xbox while Elder Scrolls monetizes hard on other platforms later. The hesitation to announce non-exclusivity isn't indecision. It's the space between what corporate strategy demands (multiplatform) and what marketing still wants to promise (Xbox supremacy). That gap closes when the first major AAA title ships on both. Forward: Watch whether Starfield 2 (if announced) or Avowed get the same "we'll see" treatment. If yes, the console exclusive is formally deprecated. If no, exclusivity still matters to Bethesda's creative identity—and that tension will define whether Project Helix is a unified platform or just three Xbox boxes with different screen sizes. #Xbox #ProjectHelix #ElderScrolls6