1. Home
  2. Companies
  3. The Elder Scrolls Online
The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 71% Sign in (71%)
  • 14% Online Play (14%)
  • 7% Glitches (7%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 1 month ago
Arrondissement de Poitiers Online Play 1 month ago
Saint-Marcellin-en-Forez Sign in 2 months ago
Villeneuve-d'Ascq Sign in 2 months ago
Amsterdam Sign in 2 months ago
Châteauroux Sign in 2 months ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • daniel_adinnu
    Dinnu daniel (@daniel_adinnu) reported

    “No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.

  • Pirat_Nation
    Pirat_Nation 🔴 (@Pirat_Nation) reported

    Bethesda developers say layoffs became a yearly problem after Microsoft took over ZeniMax. Alex Nguyen, a Bethesda lead character artist, said layoffs were rare before the acquisition. He says employees were usually given time to fix problems, even after difficult launches like Fallout 76 and The Elder Scrolls Online. “Since we’ve been under Microsoft… we didn’t have layoffs before, and now we all of a sudden have yearly layoffs,”

  • GrimSyphr
    GrimSyphr (@GrimSyphr) reported

    @bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.

  • Lgbt_Cherry
    KhajiitCook (@Lgbt_Cherry) reported

    @Foxhound_N10 @TESOnline They need to have a good version that's pick up and play for new players. My problem is when they force players to do it instead of the other campaigns

  • BarakaTheRapper
    BTR Game Reports 🎮 (@BarakaTheRapper) reported

    @Colteastwood well, besides being an ethical issue, its also about keeping your word i sold my Xbox because Microsoft promised to go multi, that everything would be a Xbox now they have a moral obligation to put Elder Scrolls 6 on PlayStation, because people believed them

  • astriknormal
    Aniket (@astriknormal) reported

    @Shubhamxpawar The first time I got linux was when I was still using my old deadbeat hp computer which had intel pentium and 1gb ddr3 ram in it, so windows 7 was lagging like crazy, and then I read somewhere that for such kind of machines, linux does the job, and I got myself ubuntu and honestly it really did put new life into that machine, then I also managed to run osrs and elder scrolls 4 into it, had a blast using Linux until I got a gaming build haha

  • TrueGordoCompu
    Gordo Compu (@TrueGordoCompu) reported

    @Pirat_Nation I've been playing Skyrim with mods for years and it's amazing. Bethesda should have hired modders for The Elder Scrolls VI, probably going to be a piece of crap like Starfield that modders will have to fix.

  • Jon542820827748
    Jon (@Jon542820827748) reported

    @railgundaniel That's part of the problem, it seems like it was designed by committee. It's paint by numbers in video game form. Don't get me wrong, I've finished the game and it's okay but imo it's the worst elder scrolls game. Decisions mean nothing, there's no real roleplaying, it's static.

  • Spiidey21
    Argos.🇹🇫🇨🇵 (@Spiidey21) reported

    @BethesdaSupport @TESOnline Hey @BethesdaSupport , since the last uptade my Skyrim game crashes on Xbox Serie X when I open the map four times. Please fix it 🙏🙏🙏

  • WaifusTrash
    Alonso A (@WaifusTrash) reported

    @SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.

  • lxMondayxl
    Monday (@lxMondayxl) reported

    @asha_shar Imagine if Elder Scrolls, Diablo, Fallout, Crash bandicoot, Spyro and so much more were exclusive to Xbox. Helix would sell like hotcakes! 🥞

  • Jarek0013
    Jarek13 (@Jarek0013) reported

    Prompt to create the main poster: Absolutely. I'd actually simplify it into a dedicated template focused solely on the wanted poster so it's easier to reuse. --- SKYRIM WANTED POSTER GENERATOR v1.0 Primary Character @Image1 = Character to appear on the wanted poster --- Optional User Inputs CHARACTER NAME: [Leave blank to infer] BOUNTY: [random] or [60,000,000] BOUNTY SYMBOL: [random] or [Septim Symbol] or [Septims] or [None] POSTER TITLE: [random] or [WANTED] or [FUGITIVE] or [MOST WANTED] or [ENEMY OF THE EMPIRE] CAPTURE STATUS: [random] or [DEAD OR ALIVE] or [ALIVE] or [DEAD] POSTER AUTHORITY: [random] or [The Empire] or [The Jarl of Whiterun] or [The Penitus Oculatus] or [The Vigilants of Stendarr] or [The Companions] or [Custom] CRIMES: [random] or [list your own] POSTER STYLE: [random] or [Imperial] or [Stormcloak] or [Ancient Nordic] or [Town Notice] or [Dark Brotherhood] or [Thieves Guild] or [Dawnguard] PORTRAIT POSE: [random] or [Front] or [Three Quarter] or [Looking Over Shoulder] or [Holding Weapon] or [Casting Magic] or [Smirking] or [Stoic] PAPER CONDITION: [random] or [Fresh] or [Weathered] or [Ancient] or [Burned Edges] or [Water Damaged] ASPECT RATIO: [random] or [2:3] or [3:4] or [4:5] --- CHARACTER RULES Use @Image1 as the absolute identity reference. Preserve: facial features hairstyle eye color body proportions ears, horns, tails, wings, or other species traits recognizable silhouette outfit identity unless intentionally redesigned personality and expression The finished poster should unmistakably depict the supplied character. --- WANTED POSTER Create a realistic Skyrim-style bounty poster that looks as though it has been hanging on an inn or city bulletin board for weeks. Include: aged parchment torn corners nail holes curled edges faded ink water stains soot marks weathering uneven medieval typography Everything should resemble an authentic Elder Scrolls document. --- PORTRAIT Illustrate the character as a hand-inked medieval sketch. Avoid modern rendering styles. The portrait should resemble an Imperial artist's depiction rather than a perfect painting. --- BOUNTY If BOUNTY is set to random, generate a fitting reward based on the notoriety of the listed crimes. Examples: 500 2,000 15,000 100,000 1,000,000 60,000,000 If BOUNTY SYMBOL is Septim Symbol, display the Septim emblem on both sides of the amount rather than using a modern currency symbol. --- CRIMES If CRIMES is random, invent an entertaining mix of Skyrim-appropriate offenses. Examples include: Poaching Stealing Sweet Rolls Assault Horse Theft Illegal Spellcasting Smuggling Moon Sugar Necromancy Pickpocketing Disturbing the Peace Murder Public Drunkenness Tax Evasion Harboring Daedra Chicken Theft Counterfeit Septims Looting Nordic Tombs Assaulting Guards Theft The Massacre of Dawnstar Arson Breaking into Dwemer Ruins Summoning Daedra Without Authorization Trespassing in Blackreach Punching Nazeem When randomized, vary the tone between serious, humorous, and absurd while keeping everything believable within Skyrim's world. --- AUTHORITY Display a footer reading: BY ORDER OF followed by the selected authority. If set to random, choose an organization that would realistically issue the bounty. --- ART STYLE Highly detailed Elder Scrolls realism. Authentic parchment. Natural ink illustration. Weathered medieval printmaking. No modern paper. No modern typography. No contemporary design elements. The final image should be convincing enough that a player could mistake it for an actual wanted poster found hanging inside a Skyrim inn, guard barracks, or city gate.

  • GetFitWithJared
    Jared Shapiro (@GetFitWithJared) reported

    @Aurelian_27 @danno_omen Well if they start holding back Day 1 games they're going to have a big subscriber drop off. CoD makes sense, it's the biggest selling game every year and is stupid expensive to produce. Removing it and lowering the price $7 was a decent trade off, but if you start removing Halo, Gears, Elder Scrolls or Fallout you're going to have backlash. Think of it this way, for every 10 subscribers that keep Game Pass Ultimate over Premium for a month, they get the same revenue as 1 sale. It's easier to sell a $23 sub than a $70 game but then if those users stay on the service, Microsoft gets that money every month no matter what other game they put out.

  • TheDarthVex
    Vex (@TheDarthVex) reported

    @CTPhipps1980 @RazorFist No one’s saying every programmer or artist decided to delay Elder Scrolls VI, but the issue is that Bethesda expanded its workforce while its output and quality took a nose dive the last 15+ years. Layoffs are a consequence of the studio’s overall severe lack of performance.

  • yambidev
    Yambidev (Buy my game) (@yambidev) reported

    @Bigbossratman @MauganRaMonday I wouldnt call these good examples as the games using "fake" gameplay trailers like anthem, no man sky, starfield ended up being broken messes. Also elder scrolls combat is literally enemies running at you and hitting you, and it has 15 difficulties.

  • GrimfelOfficial
    𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported

    @FussyPastor Prompt was iterated on: Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect

  • CyberEagle1989
    CyberEagle (@CyberEagle1989) reported

    Vortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)

  • wyrdsmyth
    Jack Wyrdsmyth (@wyrdsmyth) reported

    Yesterday, Bethesda broke modded versions The Elder Scrolls V: Skyrim Special Edition (2016) by releasing a new update that enhances mod support for consoles on Steam. The purpose of this is no doubt to increase that sweet, sweet paid mod revenue where they get to keep around 70% of every sale while they continue work on their next game, presumably thanks to the leak of the name The Elder Scrolls VI: Sentinel creating additional buzz and bringing new and old players back to Skyrim. Anyone who is using SKSE (Skyrim Script Extender) supported mods who has gone through this before already understands what a pain it is to deal with these updates. First, SKSE must be updated to support the new Skyrim binary. Next, all mods that depend on SKSE to work must also update their mods for the new version of SKSE. This process tends to take months. In the meantime, heavily modded games cannot be started and attempting to launch them generates an error similar to this one I got yesterday evening. So the next best workaround is to use Steam to downgrade Skyrim to the working version. I have seen a third party app out there by the name of Reliquary that purports to do this for your automatically, however it requires you to enter your Steam credentials which is a great way to get your account hacked. It is much safer to do this manually. These are the steps I followed to do so: 1) Right-click on Skyrim SE in the Steam Library pane, select Properties. Under Updates, change Automatic Updates to "Wait until I launch the game". 2) Exit Steam so that the application is completely closed, no longer in the taskbar. 3) Open a command prompt or terminal and launch Steam with the -console tag. If on Windows it may first be necessary to navigate to the Program Files folder with the Steam executable. Alternately you can modify the shortcut and add the -console tag there before launching the game. 4) The newly launched Steam window should now have a new column labeled Console. It is a blank window with a small form textbox to allow entering commands. 5) Type the following commands, one at a time: download_depot 489830 489831 8442952117333549665 download_depot 489830 489832 8042843504692938467 download_depot 489830 489833 1914580699073641964 6) Wait for each command to complete the download, which can take several minutes. Once finished, the console window should tell you where the files where downloaded, such as in my case (linux desktop): ~/.steam/steam/steamapps/content/app_489830/ 7) Go to each folder listed in the console and copy the contents to your Steam Skyrim installation. If you're not sure where Skyrim is installed, you can use Steam to open it. First switch to Library, then right-click on the game in the left column and select Manage, then select Browse Local Files. 8) To prevent Steam from automatically upgrading the game again, make the file "appmanifest_489830.acf" read-only. This file can be found in the "Steam/steamapps" folder. 9) To be extra-safe, only launch Skyrim SE via your mod manager or by using the skse_launcher.exe included with SKSE.

  • vectorbrief
    The Vector Brief (@vectorbrief) reported

    MAGIC: THE GATHERING IS BECOMING A CORPORATE FRANCHISE SOUP Wizards of the Coast is leaning hard into the "Universes Beyond" strategy, turning Magic into the Smash Bros of cardboard collectibles. While the purists scream into the void about lore integrity, the market speaks a different language: crossovers print money. Bringing Narnia’s Narnian Pevensies or the dense, magic-heavy Cosmere into the game isn't just fan service—it's a calculated raid on adjacent fandom wallets. The real shift here isn't the IP itself, but the dilution of the game's original identity. When you can cast a spell using a character from The Elder Scrolls while your opponent plays a Fallout Commander deck, the "Magic" feel starts to evaporate. It’s no longer a standalone fantasy universe; it’s a digital-ready IP billboard. Is this the death of thematic consistency, or just the inevitable evolution of an aging card game? Source: IGN $HAS

  • Lordofsparta
    Luminous Beings are We… (@Lordofsparta) reported

    @TESOnline Fix your broken game before trying to sell me anything

  • ebr
    ebr (@ebr) reported

    @Grummz For reasons which may not be her fault the dev team at elder scrolls online was gutted. I suspect the problem had more to do with the failed attempt to turn Xbox live into Netflix for games, but the devs are still gone

  • BenPhillip44103
    Ben Phillips (@BenPhillip44103) reported

    Gotta test everything, I used to use the side sliding function to glitch my way over walls in a bunch of games. Worked in a bunch of places in Elden ring, they didn't play test that game very well. This worked, and I found places I could glitch through walls as well. In Elder Scrolls Morrowind, you could glitch through the door to the final boss and beat him without doing the quests. Just had to wiggle through the corner of the locked door. Everquest, you could take a shrink potion, sit next to a door, log out, and when you logged back in, the potion effect would drop, and you would just pop up on the other side. Do my best to try and break everything I do, I do to games what @TheSpiffingBrit does to them, I just don't make videos about it. "I also don't have a sweet accent"

  • Smegbort
    Big Tasty (@Smegbort) reported

    @SynthPotato the issues with Starfield and Creation Engine was that *everything* was treated the same way interior spaces are treated in Fallout and Elder Scrolls. I have way less of an issue with loading screens when theres a full open map to walk around in between.

  • ArtwithErrol
    Errol Torregano (@ArtwithErrol) reported

    Xbox doesn't have an exclusives problem. I think it has a trust problem. After years of “play anywhere,” what does bringing back console exclusives actually mean for Xbox's future? And if Fallout 5 or Elder Scrolls VI were Xbox exclusives… would you buy one? 🎮 What do you think?

  • BlackFlamingo93
    BlackFlamingo (@BlackFlamingo93) reported

    @Lord_Of_Shorvia @stormfall33 It's probably not gonna be another Starfield. The biggest problem of that game is the space setting. The combat is fine, the hand-crafted content is mostly decent.. the setting is underdeveloped, which isn't a problem for Elder Scrolls.

  • TCM9555
    Tim Morris (@TCM9555) reported

    @hard8_times Halo. Gears. Forza. Call Of Duty. Fallout. Elder Scrolls. Starfield. Doom. Quake. Wolfenstein. Sea Of Thieves. Spyro. Crash Bandicoot. Dishonoured. Diablo. Flight Simulator. Indiana Jones. Blade. Age Of Empires. Minecraft. You missed a few out...

  • Tayetalks_
    Taye (@Tayetalks_) reported

    @GamzlyTKD @JezCorden Agree with most of that but not the side chick platform, there's a world where they play their cards right they acquire more users even via consoles. The problem is they haven't being playing their cards right. Elder Scrolls isn't enough - They need Fallout etc etc

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    Nothing says “healthy industry” like an Elder Scrolls 6 demo under executive applause while a giant inflatable rat watches from outside. That rat is the more honest mascot. Xbox leadership gets the live playthrough, the talk about scale and story, the nice clean vision of the future. Outside, Bethesda workers are flying flags for people gutted by Microsoft’s 2026 layoffs and reminding everyone what that future is built on. This is the part the industry keeps trying to edit out: you do not get the prestige showcase without the labor, and you do not get to celebrate the craft while treating the people making it like a restructuring line item. The game isn’t the contradiction. The executive narrative is. If workers need an inflatable rat to make the real mood visible during your big fantasy RPG victory lap, the problem is not optics. It’s that the optics are accurate.

  • FalkerTj
    TJ Jimmy Falker (@FalkerTj) reported

    @aaniVibeTheory Idk fallout new vegas if you can polish it a bit and fix bugs without ****** up what was there. Elder scrolls Morowind too... if you mean an upgraded revamp the true crime streets series. Dont kill my wallet though fo an already made polish up. Bought it once prior save my wallet

  • SW_Squid
    Lula Molusco do Guerra nas Estrelas (@SW_Squid) reported

    @SynthPotato I don’t think it’s such a big deal. It was very obvious in Starfield because the player is constantly fast traveling. This should not be an issue in Elder Scrolls and Fallout where the game takes place in mostly one exterior map.