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The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

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Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 71% Sign in (71%)
  • 14% Online Play (14%)
  • 7% Glitches (7%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 1 month ago
Arrondissement de Poitiers Online Play 1 month ago
Saint-Marcellin-en-Forez Sign in 2 months ago
Villeneuve-d'Ascq Sign in 2 months ago
Amsterdam Sign in 2 months ago
Châteauroux Sign in 2 months ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • Lgbt_Cherry
    KhajiitCook (@Lgbt_Cherry) reported

    @Mark97009631616 @TESOnline Code needs to be consistent and work well a small error in it can cause alot of bugs from other lines of the code and they have to qa check everything and they got way less quality assurance team. So that's two bottlenecks.

  • Lgbt_Cherry
    KhajiitCook (@Lgbt_Cherry) reported

    @Mark97009631616 @TESOnline One of the hardest jobs in programming is looking at someones previous coding and add on to it without causing some huge problems end point.

  • _Muskett_
    muskett (@_Muskett_) reported

    @BethesdaSupport @TESOnline And now I can login again

  • Wailingfoil6742
    Hiddenwings / wailingfoil476🇺🇸🇻🇦 (@Wailingfoil6742) reported

    I am still killing those dark elves if anyone is wondering and not the cool Elder Scrolls ones they are based the evil sadists ones plus I am still killing those rats although Watermelon showed up and caused more problems by being Watermelon

  • Kreitoc
    DS. (@Kreitoc) reported

    @TESOnline And the game is broken yet again.

  • TurleyDurden01
    Tim Turley (@TurleyDurden01) reported

    @DrunkRepub My problem, too. And I played the original Elder Scrolls: Arena and several of its sequels for way too long (mainly because you couldn't wander around killing things in such a wide world in most games). Somehow, by Skyrim it got old.

  • NotreDamin
    NotreDamin (@NotreDamin) reported

    @JaeGamez This system would be cool in a gladiator game, super hero game, or the next Elder Scrolls. Anyone could challenge the patent or alter the bones enough to make it work. The problem with this was it was a HUGE undertaking, especially the voice acting. AI could make that easier.

  • BlueCrusaderYT
    Dean Alma (@BlueCrusaderYT) reported

    Todd Howard sleeps well at night knowing Elder Scrolls VI can never be leaked since it will crash on launch without a community patch.

  • Kaybearmomma
    KayBear (@Kaybearmomma) reported

    @WarHistoryBuff Its way over rated, it gets boring fast and it suffers from the fallout/elder scrolls you can do everything in one play through issue

  • TrevorKozak3
    Trevor Kozak (@TrevorKozak3) reported

    @TESOnline pls fix all the bugs and game crashes i cant even do a trial because i keep crashing and says booted from server

  • Gnomiss
    Alaska Gnome I SUPPORT Israel (@Gnomiss) reported

    @BethesdaSupport @TESOnline trying to return after several years... I can log in to the web sight.. but log in to the game fails with an error 201.. do i have to re subscribe to log in?????

  • I_amZackk
    ZACK (@I_amZackk) reported

    @JMaine518 @JackmoveJohnny The problem with this is that all it takes is a few examples having success for it to be the norm. We saw this when $70 was introduced. There’s always going to be a game that someone is going to be willing to make an exception for. If it’s not GTA, it will be the next Elder Scrolls, Naughty Dog game or whatever.

  • DJAAFAR500
    DJAAFAR DJAAFAR (@DJAAFAR500) reported

    @TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5

  • BRAP_Podcast
    BRAP (@BRAP_Podcast) reported

    @shapeformer You and others are conflating two different things. Xbox using exclusives again and Xbox rebuilding its business around the traditional exclusivity driven console model. Look at Xbox's actual economics. Microsoft's FY26 results have shown gaming revenue declining, hardware revenue falling by more than 30% year over year in consecutive reported quarters, and content and services declining as well. That's not a signal demonstrating that consumers want Xbox hardware at scale. And that decline started while they had exclusives. So if Microsoft has concluded that exclusives are the answer and is truly "going back to basics," why hasn't it actually committed its biggest franchises to that strategy? Right now they've only committed Gears: E-Day in 2026 and Clockwork Revolution in 2027. They've said more exclusives are planned, but they haven't announced this pipeline you're assuming exists. Matt Booty has actually described the approach as case-by-case. And here is where your Elder Scrolls and Halo argument loses traction. You're saying the next Halo and TES VI will be exclusive. Based on what??? A hunch?? Because Xbox hasn't announced either one as an Xbox console exclusive. Asha Sharma literally just talked about seeing a live playthrough of TES VI and praised its scale and story. That was a perfect opportunity to say, "And this will be a defining exclusive for Xbox." She didn't. If TES VI exclusivity is already part of this supposedly obvious return to basics, why hasn't Xbox said so? Why are you and others making a commitment on Xbox's behalf that Xbox itself hasn't made? The same applies to Halo. Until Microsoft announces the next Halo as console-exclusive, you're using your prediction of Microsoft's future strategy as evidence that the strategy already exists. That's called circular reasoning and it holds zero weight. And there's an economic reason for Xbox to remain flexible. Xbox hardware is declining substantially. Microsoft owns enormous IP with potential customers on PlayStation, Nintendo and PC. Making a game like TES VI exclusive means voluntarily giving up access to part of that addressable market in the hope that enough people migrate into the Xbox ecosystem at scale to compensate for it. That's a business calculation, not an automatic win simply because "exclusives sell consoles". Today the evidence shows a hybrid strategy. Two exclusives to give Xbox hardware differentiation, case-by-case decisions on single-player games, continued multiplatform releases, and multiplayer/live-service games remaining multiplatform. And your claim that most Xbox ports don't make their porting costs back still needs a source. That's a financial claim. Show Microsoft's costs and revenues for those ports. Otherwise you're treating another assumption as fact. Ultimately you're just arguing what you believe Xbox's strategy will become, "back to basics". Where I'm talking about what they're actually committed to doing and what they've communicated to investors.

  • RazzledSeal
    Stupid Fat Chud Goblin 🇵🇷🍉🇺🇦🇹🇼🇯🇴🇱🇧🇻🇪 (@RazzledSeal) reported

    @AlexWisnerArt I hope it has mod support in the future A lot of the elder scrolls like games have such horrid mod support And it’s such an important game of the games identity that you can always play it and do something new That isn’t a live service

  • daniel_adinnu
    Dinnu daniel (@daniel_adinnu) reported

    “No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.

  • CosmicGaming91
    Cosmic #dothack (@CosmicGaming91) reported

    @BethesdaStudios this is why i stopped ******* with your **** bethesda. we mod the games (NOT USING YOUR ****** CREATION CLUB) to fix your trash fire. then once its good and fixed, you light it on fire again. worry about something you SHOULD be doing like idk the next elder scrolls?

  • SuperSmithBros
    Graham Smith (@SuperSmithBros) reported

    @St1ka @nameresu Again, if we look at actual development time its more like 8 years. They also arent forcing larger budgets and dev times on other devs at all. There are probably 4 or 5 franchises in total that do this. Elder Scrolls, Cyber Punk, Witcher and Rockstar games. Cyber Punk also made the mistake of releasing too early (which cost them dearly). I have no problem with that for these franchise (although elder scrolls is dragging and potentially because Bethesda track record isnt what is once was). Literally every other franchise does things differently... The ones that do it yearly burn out and lose customers from repetition. Other devs focus on more unique experiences. Each to their own.

  • DSR_Joker
    Joker (@DSR_Joker) reported

    A lot of people are focusing on the "poor shaming" aspect But it's more of an industry issue. $80-100 for GTA, Elder Scrolls, massive games like that, sure maybe. $80-$100 for a 4-8 hour story game or worse a 20 hour bloated with busy work to justify the dollar to hour games. No

  • WingXCustom
    Wing X Custom (@WingXCustom) reported

    @Hybrid508 @RinoTheBouncer Nah **** that. I Grew up playing Spider-Man games on other platforms. Didn't stop Sony from worming their way to Spider-Man exclusivity by leveraging the MCU rights. -Spyro -Crash Bandicoot -Fallout -Elder Scrolls -Banjo-Kazooie Should all go exclusive. Sony set the precedent

  • goregram
    goregram (@goregram) reported

    @TESOnline Games more broken then a onlyfans model relationship with her dad.

  • mononaut
    Bryan (@mononaut) reported

    @fentanylbrownie "ubiquitous" in elder scrolls games but never really seen it be such a problem anywhere else. Elder scrolls melee combat is remarkably unfun that bypassing it with sneak is the default way to enjoy the game.

  • vishgod69
    Vishgod (@vishgod69) reported

    @CEOofPower I can't imagine they'd do that cause crash and spyro are in this season and Microsoft owns them too 😭 They also got halo, elder scrolls and doom in fortnite I'm pretty sure

  • Jonathan2134
    Jonathan.G (@Jonathan2134) reported

    I remember this problem with elder scrolls: morrowind and other times. People don't own jack crap can just mute your audio.

  • ShaverKare94651
    Karea Shaver (@ShaverKare94651) reported

    @BethesdaSupport @TESOnline I really hope you take a peek at my activity feed and take care of the bad actors. Enough is enough people are literally broken putting their heart and soul into something that's rigged by bad actors.

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    Nothing says “healthy industry” like an Elder Scrolls 6 demo under executive applause while a giant inflatable rat watches from outside. That rat is the more honest mascot. Xbox leadership gets the live playthrough, the talk about scale and story, the nice clean vision of the future. Outside, Bethesda workers are flying flags for people gutted by Microsoft’s 2026 layoffs and reminding everyone what that future is built on. This is the part the industry keeps trying to edit out: you do not get the prestige showcase without the labor, and you do not get to celebrate the craft while treating the people making it like a restructuring line item. The game isn’t the contradiction. The executive narrative is. If workers need an inflatable rat to make the real mood visible during your big fantasy RPG victory lap, the problem is not optics. It’s that the optics are accurate.

  • Voxs_Faegirl
    Kendra Bratton 🌸🧚‍♀️ Fairy VTuber (@Voxs_Faegirl) reported

    ✧༺♥༻∞GUIRELLA ELDER SCROLLS V: SKYRIM ENDED∞༺♥༻✧ 🌸Welp looks like it is a YT Server issue for the East coast I am praying it is better by tomorrow before going on my trip. Tonight we raided into @mino_mieko on Twitch & on YouTube we raided into Machina X Flayon!

  • CyberEagle1989
    CyberEagle (@CyberEagle1989) reported

    Vortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)

  • BlackFlamingo93
    BlackFlamingo (@BlackFlamingo93) reported

    @Lord_Of_Shorvia @stormfall33 It's probably not gonna be another Starfield. The biggest problem of that game is the space setting. The combat is fine, the hand-crafted content is mostly decent.. the setting is underdeveloped, which isn't a problem for Elder Scrolls.

  • Pirat_Nation
    Pirat_Nation 🔴 (@Pirat_Nation) reported

    Bethesda developers say layoffs became a yearly problem after Microsoft took over ZeniMax. Alex Nguyen, a Bethesda lead character artist, said layoffs were rare before the acquisition. He says employees were usually given time to fix problems, even after difficult launches like Fallout 76 and The Elder Scrolls Online. “Since we’ve been under Microsoft… we didn’t have layoffs before, and now we all of a sudden have yearly layoffs,”