The Elder Scrolls Online status: server issues and outage reports
No problems detected
If you are having issues, please submit a report below.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (77%)
- Online Play (8%)
- Glitches (8%)
- Game Crash (8%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
|
|
Sign in | 13 days ago |
|
|
Game Crash | 2 months ago |
|
|
Online Play | 2 months ago |
|
|
Sign in | 3 months ago |
|
|
Sign in | 3 months ago |
|
|
Sign in | 3 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
-
Ümit ATASEVEN 🇹🇷 (@gececi53) reported@BethesdaSupport @TESOnline It is disgraceful that a major gaming studio hides behind automated bots, refusing to provide a human review or basic accountability. You gladly take players' money, but the moment an issue arises, you lock them out and throw away the key. Completely unacceptable!
-
DJAAFAR DJAAFAR (@DJAAFAR500) reported@TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5
-
Rob Woger (@Hazzardousmat) reportedAnyone else keep getting error 307? Booted from server? @TESOnline
-
JULL (@BeffGod) reported@de3dsoul The elder scrolls iv oblivion remastered even has fps issues on the ps5 pro. They did a terrible job
-
KhajiitCook (@Lgbt_Cherry) reported@Mark97009631616 @TESOnline Code needs to be consistent and work well a small error in it can cause alot of bugs from other lines of the code and they have to qa check everything and they got way less quality assurance team. So that's two bottlenecks.
-
𝙱𝙻𝙰𝚉𝙴 (@KlNGOFH3LL) reported@scarlatahex // not Elder Scrolls, but.. i had Sauron from LOTR for a while, and had a Dragonborn under my service.. LMAO
-
Val (@Vallinor_) reported@BethesdaSupport @TESOnline Fix proc sets being active in Vengeance campaign FFS!
-
Taye (@Tayetalks_) reported@GamzlyTKD @JezCorden Agree with most of that but not the side chick platform, there's a world where they play their cards right they acquire more users even via consoles. The problem is they haven't being playing their cards right. Elder Scrolls isn't enough - They need Fallout etc etc
-
Darth Flippant (@DarkFlipp) reported"Meow! You're not supposed to be in here, guards guards >:3 !" shouts @emiru The Imperial City is in some trouble, refugees from across Cyrodiil are FLOODING the area You see, the Oblivion gates re-opened But there's a problem "Where is the Hero of Kvatch? The champion?!" says a local peasant There was no main character... The gates kept opening It was hell on Nirn "We can't just let them in... We're already oversaturated!" Says the ENTP GRAND PROFESSOR @powdury , local researcher of everything social and magicka "And uhhh, well, it's slightly more dire than the situation back on Earth, but, **** em..." Says @Asmongold "The rules still apply, let no one in! We need to close those gates first!" Concludes ME the ENFP WARLOCK LEADER of the America First Shadow Cult situated inside the Imperial City in Elder Scrolls Oblivion
-
Graham Smith (@SuperSmithBros) reported@St1ka @nameresu Again, if we look at actual development time its more like 8 years. They also arent forcing larger budgets and dev times on other devs at all. There are probably 4 or 5 franchises in total that do this. Elder Scrolls, Cyber Punk, Witcher and Rockstar games. Cyber Punk also made the mistake of releasing too early (which cost them dearly). I have no problem with that for these franchise (although elder scrolls is dragging and potentially because Bethesda track record isnt what is once was). Literally every other franchise does things differently... The ones that do it yearly burn out and lose customers from repetition. Other devs focus on more unique experiences. Each to their own.
-
Jean-Clawed (@dropandrot) reported@Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.
-
Last Chalice (@lastchalice) reported@k1llegal_ I’ve been an Xbox fan first for the majority of my life. They screwed up too many times (with the last straw being 2024’s multiplatform strategy) and for the most part lost me. All of Xbox’s issues come from their own baffling mistakes. They’ve earned the criticism. Having said that, I own all of the systems and will be buying Gears E-Day on my Series X. I’m not a platform warrior. I’m a consumer who cares about the games. Xbox has every right to make Elder Scrolls exclusive because they own it, but I think it would be a ****** thing to do to take it away from Sony and Nintendo who have had those games for up to 20 years. No one has ever had Insomniacs Spiderman and Wolverine besides PlayStation, and as an internal first party studio no one should. Though, if they came to Xbox why should I care? More people get to play them, though I think it would be a terrible business decision, much like Xbox’s push away from exclusives over the last few years.
-
whitenoise (@Tamrielan) reported@TESOnline Doesn't matter if it's a link from here or when I go to the forums, your site is always so slow, never opens, or always giving me an error.
-
DS. (@Kreitoc) reported@TESOnline And the game is broken yet again.
-
Snowgard (@Snowgard_) reported@JayDook Starfields biggest issue was it wasn’t Elder Scrolls 6 or Fallout 5 and that’s what people wanted
-
Wesley ✨ (@wesleytypes) reportedYes, as a totally starved Elder Scrolls lore fanatic, I will definitely over-analyze this. A few observations: - The province for The Elder Scrolls VI has long been rumored to be Hammerfell, to the point where it's almost certain. The number of asterisks she used could be random, but if they're not, they don't fit "Hammerfell". Skyrim and Morrowind are the only Elder Scrolls games that are actually named after the province they take place in, so this isn't an issue. It will probably have a unique subtitle. - By saying the story is greater than the already incredible scale and grandeur of the game, is she saying the story is better than the exploration and questing? Certainly not. This is actually a weird thing to say about the Elder Scrolls, a franchise from a studio that is typically known for weak main quest writing, which we all forgive because the exploration and side quests are the real star. We all understand that, but her vague praise seems to contradict. - Asha saying something public about this game is surely part of her plan to crack the doors open at Bethesda. I wouldn't be surprised if we finally see something substantial about the game this year. What she saw could even be a work in progress demo slice for a future show. Can't believe we're doing this still, but a fans gotta eat.
-
Ben Phillips (@BenPhillip44103) reportedGotta test everything, I used to use the side sliding function to glitch my way over walls in a bunch of games. Worked in a bunch of places in Elden ring, they didn't play test that game very well. This worked, and I found places I could glitch through walls as well. In Elder Scrolls Morrowind, you could glitch through the door to the final boss and beat him without doing the quests. Just had to wiggle through the corner of the locked door. Everquest, you could take a shrink potion, sit next to a door, log out, and when you logged back in, the potion effect would drop, and you would just pop up on the other side. Do my best to try and break everything I do, I do to games what @TheSpiffingBrit does to them, I just don't make videos about it. "I also don't have a sweet accent"
-
SnowBallBoy (@SnowBallz7777) reportedIt’s going to be so funny when Bethesda releases their next Fallout or Elder Scrolls game in 10 years and it still uses that ******* garbage broken piece of **** ghetto *** game engine
-
Emily (@o_XxEmilyxX_o) reported@TESOnline Please fix the drop rate for the new Breton plans that drop in Daggerfall area. The purple plans are still not dropping.
-
Kendra Bratton 🌸🧚♀️ Fairy VTuber (@Voxs_Faegirl) reported✧༺♥༻∞GUIRELLA ELDER SCROLLS V: SKYRIM ENDED∞༺♥༻✧ 🌸Welp looks like it is a YT Server issue for the East coast I am praying it is better by tomorrow before going on my trip. Tonight we raided into @mino_mieko on Twitch & on YouTube we raided into Machina X Flayon!
-
GTJames (@GTJames4ATL) reported@XBOXTIMDOG Just take COD and Elder Scrolls of Playstation. Problem solved
-
Dean Alma (@BlueCrusaderYT) reportedTodd Howard sleeps well at night knowing Elder Scrolls VI can never be leaked since it will crash on launch without a community patch.
-
Charlotte From The Trials of Mana Series ⬛🟧 (@Sumdood21764260) reported@Kofigiration @Character1n2ern Moral ******* won't work with me. If it's weird then don't do it. Calling someone a criminal over lines/polygons is my issue. It is the same as blowing someone's brains out in a FPS, stabbing someone to death in Elder scrolls. Also you know anime has always been weird right?
-
AutummLeaf (@Sadesa212) reported@TESOnline for a second i thought you meant the servers were down come on man, i need my fix! the ladies will be busy tonite, need my Tomes
-
Mike (@mikeawsome12) reportedHow about Bethesda next? Need the new Elder Scrolls and want them to drop fallout for a bit. Also, why not let the community mod/dev fix Star Citizen while their at it lol
-
BRAP (@BRAP_Podcast) reported@shapeformer You and others are conflating two different things. Xbox using exclusives again and Xbox rebuilding its business around the traditional exclusivity driven console model. Look at Xbox's actual economics. Microsoft's FY26 results have shown gaming revenue declining, hardware revenue falling by more than 30% year over year in consecutive reported quarters, and content and services declining as well. That's not a signal demonstrating that consumers want Xbox hardware at scale. And that decline started while they had exclusives. So if Microsoft has concluded that exclusives are the answer and is truly "going back to basics," why hasn't it actually committed its biggest franchises to that strategy? Right now they've only committed Gears: E-Day in 2026 and Clockwork Revolution in 2027. They've said more exclusives are planned, but they haven't announced this pipeline you're assuming exists. Matt Booty has actually described the approach as case-by-case. And here is where your Elder Scrolls and Halo argument loses traction. You're saying the next Halo and TES VI will be exclusive. Based on what??? A hunch?? Because Xbox hasn't announced either one as an Xbox console exclusive. Asha Sharma literally just talked about seeing a live playthrough of TES VI and praised its scale and story. That was a perfect opportunity to say, "And this will be a defining exclusive for Xbox." She didn't. If TES VI exclusivity is already part of this supposedly obvious return to basics, why hasn't Xbox said so? Why are you and others making a commitment on Xbox's behalf that Xbox itself hasn't made? The same applies to Halo. Until Microsoft announces the next Halo as console-exclusive, you're using your prediction of Microsoft's future strategy as evidence that the strategy already exists. That's called circular reasoning and it holds zero weight. And there's an economic reason for Xbox to remain flexible. Xbox hardware is declining substantially. Microsoft owns enormous IP with potential customers on PlayStation, Nintendo and PC. Making a game like TES VI exclusive means voluntarily giving up access to part of that addressable market in the hope that enough people migrate into the Xbox ecosystem at scale to compensate for it. That's a business calculation, not an automatic win simply because "exclusives sell consoles". Today the evidence shows a hybrid strategy. Two exclusives to give Xbox hardware differentiation, case-by-case decisions on single-player games, continued multiplatform releases, and multiplayer/live-service games remaining multiplatform. And your claim that most Xbox ports don't make their porting costs back still needs a source. That's a financial claim. Show Microsoft's costs and revenues for those ports. Otherwise you're treating another assumption as fact. Ultimately you're just arguing what you believe Xbox's strategy will become, "back to basics". Where I'm talking about what they're actually committed to doing and what they've communicated to investors.
-
Nethi ܸ⩌⩊⩌ ܸ (@NethiVr) reported@CassieKittenVR Different tech at the time. Keep in mind that Bethesda is a bit like monster hunter with their engine. Each generation of games are working on the same system just modified to fix their current IP, which was ether Elder scrolls or Fallout. What a mess x3
-
Paladin Ashe (@PaladinAshe) reportedThat part about major cities was one of my huge criticisms. It's already something of an issue with prior Elder Scrolls games, because after Morrowind everything is a walled city with little sprawl, and major settlements always had sprawl in reality. However, Starfield has basically bland nothing beyond their cities. At least Cyrodiil or Skyrim are beautiful when off roading, but Starfield just...has nothing, and because it has nothing it feels smaller for it. The game already feels like every other system beyond the major ones is an irrelevant nothing, but when your major settlements are a singular stamp sized mark on a whole planet it just accentuates how tiny everything is. You don't even have the excuse of, "we scaled **** down from how the lore says it was" with this one. That's just a choice, a lazy one.
-
🚩(Prebiotic Broth) (@NODs_Fanatic) reported@AlexMindTricks @nuhre_ It’s a generational game ppl have been waiting to play for 10+ years with ridiculous hype. It’s going to make like a billion dollars bro. That doesn’t mean the industry can pretend they have GTA 6, not even Bethesda could sell Elder scrolls 6 for that much. It’s capitalism bro, supply and demand, GTA 6 is gonna be a live service game that is extremely popular for the next 2 decades. That doesn’t mean game devs are gonna start selling the new call of duty for $100, almost nobody would buy that **** for $100, but millions of people would buy GTA 6 for $500, let alone $100. It’s a product which is highly desired and therefore worth a **** ton, that’s capitalism, otherwise they’d sell it for less
-
Jack Wyrdsmyth (@wyrdsmyth) reportedYesterday, Bethesda broke modded versions The Elder Scrolls V: Skyrim Special Edition (2016) by releasing a new update that enhances mod support for consoles on Steam. The purpose of this is no doubt to increase that sweet, sweet paid mod revenue where they get to keep around 70% of every sale while they continue work on their next game, presumably thanks to the leak of the name The Elder Scrolls VI: Sentinel creating additional buzz and bringing new and old players back to Skyrim. Anyone who is using SKSE (Skyrim Script Extender) supported mods who has gone through this before already understands what a pain it is to deal with these updates. First, SKSE must be updated to support the new Skyrim binary. Next, all mods that depend on SKSE to work must also update their mods for the new version of SKSE. This process tends to take months. In the meantime, heavily modded games cannot be started and attempting to launch them generates an error similar to this one I got yesterday evening. So the next best workaround is to use Steam to downgrade Skyrim to the working version. I have seen a third party app out there by the name of Reliquary that purports to do this for your automatically, however it requires you to enter your Steam credentials which is a great way to get your account hacked. It is much safer to do this manually. These are the steps I followed to do so: 1) Right-click on Skyrim SE in the Steam Library pane, select Properties. Under Updates, change Automatic Updates to "Wait until I launch the game". 2) Exit Steam so that the application is completely closed, no longer in the taskbar. 3) Open a command prompt or terminal and launch Steam with the -console tag. If on Windows it may first be necessary to navigate to the Program Files folder with the Steam executable. Alternately you can modify the shortcut and add the -console tag there before launching the game. 4) The newly launched Steam window should now have a new column labeled Console. It is a blank window with a small form textbox to allow entering commands. 5) Type the following commands, one at a time: download_depot 489830 489831 8442952117333549665 download_depot 489830 489832 8042843504692938467 download_depot 489830 489833 1914580699073641964 6) Wait for each command to complete the download, which can take several minutes. Once finished, the console window should tell you where the files where downloaded, such as in my case (linux desktop): ~/.steam/steam/steamapps/content/app_489830/ 7) Go to each folder listed in the console and copy the contents to your Steam Skyrim installation. If you're not sure where Skyrim is installed, you can use Steam to open it. First switch to Library, then right-click on the game in the left column and select Manage, then select Browse Local Files. 8) To prevent Steam from automatically upgrading the game again, make the file "appmanifest_489830.acf" read-only. This file can be found in the "Steam/steamapps" folder. 9) To be extra-safe, only launch Skyrim SE via your mod manager or by using the skse_launcher.exe included with SKSE.