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Counter-Strike: Global Offensive is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the main Counter-Strike franchise.
Problems in the last 24 hours
The graph below depicts the number of Counter Strike (CS:GO) reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Counter Strike (CS:GO). Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Counter Strike (CS:GO) users through our website.
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Matchmaking (38%)
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Sign in (31%)
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Online Play (15%)
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Glitches (15%)
Live Outage Map
The most recent Counter Strike (CS:GO) outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
| Sign in | ||
| Sign in | ||
| Matchmaking | ||
| Matchmaking | ||
| Online Play | ||
| Glitches |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Counter Strike (CS:GO) Issues Reports
Latest outage, problems and issue reports in social media:
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nassol™
(@nassolious) reported
@eugenio8a8 @CounterStrike Subtick is the solution valve made to solve the problem of input and detail recognition to the server. It’s a success however tic rate still affects this new system. To the point we see the same GO issues: different grenade lineups, dying around corners, choppy feel, etc.
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meme
(@memez0r1) reported
@CounterStrike reminder that all these "issues" "people" are crying about are non-issues made up to divert you from them cheating and making millions selling cheats to low IQ subhumans across the world.
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Idirian Ryk
(@Iglory77) reported
@CounterStrike I know anyone not read this from valve but You have to make better cool badges than this. Servise medals majors pins all look same. For ex: check 2015 medal and 2016 medal they are cooler than last 5 years service medals. If you can't make better. I can make for you free.
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eugenio8a8
(@eugenio8a8) reported
@HumbleFish77 @CounterStrike that is in part true, i even showed that there is some kind of fps dependency, either way i dont think subtick is at is full potencial Either way this isnt about my opinion but more about me being curios what you think is the system and is problems and for that i ty for your time
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vitorghs
(@vitorghs2) reported
@Marcos27Eduardo @eugenio8a8 @CounterStrike Currently I don't see those error spam messages in the console; I think they fixed that when they changed the view angles. I'm just asking for Animgraph2 to be available in third person as it had been leaked before.
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WaS
(@was27513) reported
3 premades lose rounds trolling with knifes, the other random logs off, then they report and kick me cause i only ask to play normal. Game 2 vs 4 premades boosted by a cheater. I said it once and I'll say it again, if you give money to @CounterStrike you are part of the problem.
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eugenio8a8
(@eugenio8a8) reported
@itzRetro7 @CounterStrike i think animations like i told several times plays a big part of some of the problems or the perception of it at least Either way you are not the only one to say that iam rly enjoying seeing the different opinions on the matter, ty very much man
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Marcos
(@Marcos27Eduardo) reported
@vitorghs2 @eugenio8a8 @CounterStrike Just like with jumping, it probably happens with walking, crouching, etc., because there's so much information involved, causing a synchronization issue between the server and the client.
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vitorghs
(@vitorghs2) reported
@Marcos27Eduardo @eugenio8a8 @CounterStrike Currently I rarely see these errors, and one that bothers me sometimes is spec_autodirector_cameraman; honestly, I have no idea what that affects. I'm just asking for Animgraph2 to be available in third person as it had been leaked before.
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zeb
(@Wixzyy) reported
@mboss12345678 @eugenio8a8 @CounterStrike Yes, several issues makes cs2 feel worse because what you see ≠ what the servers “see”. So subtick makes the shot more mathematically correct, but visuals are worse so it feels worse.
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vitorghs
(@vitorghs2) reported
@eugenio8a8 @Marcos27Eduardo @CounterStrike Aah i remember this update, they fixed this in September of 2025, This error also occurred when moving the mouse.
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eugenio8a8
(@eugenio8a8) reported
@Horstor @CounterStrike 2/2 the objective of this post is to see what people think about what is subtick and 128 ticks and if would solve some problems or not...more a feedback post where i keep my own opinion to myself and give the opportunity to others to express their opinions on the matter
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itzRetro
(@itzRetro7) reported
@eugenio8a8 @CounterStrike Idk subtick is pretty good for what it is supposed to do, however I feel like most issues with the game (shooting, jumping, basically most stuff related to gameplay) aren't perfect because I'm used to cs:go and mostly the new animations are the biggest culprit here
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All Hail Cale
(@33s_Mimu) reported
@willynilly53634 @iamcs2kitchen @CounterStrike There's nothing to fix.
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Nicolas
(@NiK44fr) reported
@iamcs2kitchen @CounterStrike Just for my Comprehension : lag compensation when you have a good ping (10ms)VS a guy who have 100, I feel that the good ping have a server side handicap of the delta, and many time the most high ping guy destroys all people on the server ( and we have the death behind walls )
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windshi (CS2 Artworks and Renders)
(@windshics) reported
@eugenio8a8 @CounterStrike ah yeah that guy loves to troll Valve, just like HaiX, instead of participating to fix the game it’s easier hating or trolling for views.
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MH
(@mboss12345678) reported
@Wixzyy @eugenio8a8 @CounterStrike From what i understand, the main issue is with whats displayed client side vs server side right? Thats how the deaths behind walls etc happen?
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Neky
(@NevzatBeytul) reported
WHAT THE F#$% IS GOING ON WITH THE GOD DAMN GAME FIX THIS SH&% @valvesoftware @CounterStrike
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𝑇𝑦𝑟𝑎𝑋 𝐿𝑖𝑛
(@tyrax_lin) reported
@eugenio8a8 @CounterStrike that will be huge ,cuz so far I know subtick CAN register actual input timing so in theory thirdperson AG2 should show subtick accurcy thirdperson animation on client side ,and it might beat 128tick ,but idk ,maybe just improve render time (FPS optimization)will fix "feels bad"
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Super K
(@rokaisuper) reported
Is @valve ever going to fix @CounterStrike or are we going to have another year of only casino updates?
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BULLDOZ3RRR
(@Bulldoz3Rrr) reported
@CounterStrike Fix the ******* subtick!!!!!!
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flawless'as
(@wordexel1337_cs) reported
@Kinda_CS2 @CounterStrike Piss me off always, a few weeks ago bought 2 new skins for loadout, forgot to equip them and like always trying to do it while queueing in game, don't understand what's the problem equipping or switching your display items
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RED_CODZ
(@pickle_boii) reported
So @CounterStrike when are we finally fixing the cheating problem? i play comp i play against a cheater, i play wingman i play against a cheater, i play premier after 20k rating i play against a cheater. The only thing i can play normally is ******* faceit.
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M
(@mufinfil) reported
@ThourCS2 @CounterStrike Am I tripping or since yesterday or even more, the game feels so much delayed? Shooting, dying behind the walls, I did not face this issue idk for maybe a year. Idk, I do have everything on default, nothing has changed.
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Horstor 👔
(@Horstor) reported
@eugenio8a8 @CounterStrike Since you send your actions subtick with timestamps but cam only receive what the enemy did after it gets processed, doubling the tickrate should reduce peakers advantage a little bit. I might be wrong due to my limited understanding of netcode of course. My thinking is basically less time between updates what the enemy is doing, means you see faster whats happening and that should shrink peakers advantage. Peakers advantage could probably only be eliminated if you remove client side lag compensation, but thats never gonna happen, because itll feel horrible for anyone playing above a few ms. But maybe something like multiple hundreds of updates/s for movement would help. If you see what the enemy is doing within lets say 50ms of him doing it, reaction time would matter much more. But correct me if im wrong. Lets day 1000ticks/s with minimal lag comp and prediction should reduce peakers adv massively. I think subtick isnt inherently bad. Its very good for the shooter but since the same improvement hasnt happened for the incomming updates, the gap between those two has widened and peakers adv has increased
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Marcos
(@Marcos27Eduardo) reported
@vitorghs2 @eugenio8a8 @CounterStrike Probably yes, Eugenio already made a post about those errors when the character jumped; certain things were ignored by the game, which is why bhoping was impossible in CS2, the console would be full of errors.
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prasanthn.fuel
(@Prasanthn56) reported
@3ulld4wg @anomalyxd @CounterStrike MAVIN_TECHS can resolve this problem instantly in some minutes. Just massage him here on twitter
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zeb
(@Wixzyy) reported
@LoLTatertot @eugenio8a8 @CounterStrike Subtick fixes when actions are registered. 128 tick affects how often the world updates. CS2 feels bad because those layers aren’t aligned, not because subtick is worse. So 128 tick would be better than 64 tick, but the issue is more so interpolation, rewind, animation & feedback
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BonfireFPS
(@BonfireFPS) reported
@eugenio8a8 @CounterStrike Subtick is just a term people like to throw around for any of CS2's problems. I don't think anyone knows enough about it to praise or blame it. I'd like to believe the majority of CS' issues right now comes from the flawed animgraph1 system using bandwidth inefficiently
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eugenio8a8
(@eugenio8a8) reported
@unforgottenlive @CounterStrike ye that is known that there is in fact consistency problems, either way theres more to it, ty for the input either way