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Diablo IV

Diablo IV status: server issues and outage reports

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Full Outage Map

Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.

Problems in the last 24 hours

The graph below depicts the number of Diablo IV reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Diablo IV. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Diablo IV users through our website.

  • 66% Sign in (66%)
  • 18% Online Play (18%)
  • 10% Glitches (10%)
  • 5% Game Crash (5%)
  • 1% Matchmaking (1%)

Live Outage Map

The most recent Diablo IV outage reports came from the following cities:

CityProblem TypeReport Time
Frankfurt am Main Online Play 1 hour ago
Grasse Online Play 19 hours ago
Paris Game Crash 1 day ago
Ashburn Sign in 1 day ago
Frouard Sign in 1 day ago
Belleneuve Sign in 1 day ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Diablo IV Issues Reports

Latest outage, problems and issue reports in social media:

  • cliptis86
    Cliptis (@cliptis86) reported

    @RobertTate10 @Diablo I love when new classes are broken! It makes the launch super fun. This aspect was very broken and the change was seen a mile away. I'm still doing Pit 110 in about 4 minutes without it. I'm not too worried.

  • quickcat21MK
    Quickcat21MK (@quickcat21MK) reported

    @Diablo like death causing one, warplans not working, items describing stuff that just don't work. tyerals might not working with the druids companions, why? the set items, ya in case ya didn't know they don't always work!

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • LinkXxs
    Linkxs (@LinkXxs) reported

    @Diablo Fix your trash of a joke servers that keeps lagging what the f are we paying you money for

  • Codexous
    Codexous1275 (@Codexous) reported

    @Diablo To be far this season sucks *** The fact we dont get the coins to drop for ****. The fact we get **** for silver.. this Reliquaries system takes forever to unlock and the rewards look like complete ****... Yet they can sell you bad *** skins for 50 bucks.. What is this horseshit! The fact the system is broken as all hell... I think this will be my last season of this dog ****.. Go back to the old **** for the love of ******* god!. Do better you lazy *****!

  • may_qcj
    may (@may_qcj) reported

    @Diablo All Thorns % bonuses for the Spiritborn, except for the Paragon Legendary nodes, only work on the character panel display and have no actual effect in practice. Please fix this bug as soon as possible.

  • bat_morrigan
    Phantom (@bat_morrigan) reported

    @KSB2215 @Diablo Skill issue. You don't need to keep everything, I have just one under max amount of characters and only have one stash page half full

  • riddikk187
    Riddikk187 (@riddikk187) reported

    @Diablo @StormTaker_ FIX YOUR ******* SERVERS!!!!!

  • CW89DS
    CD10R (@CW89DS) reported

    @Blizzard_Ent & @Diablo hopefully these hot fixes fix YOUR problems for D4 I don’t like stun lock heat sink that shuts off my entire Xbox I don’t like error codes in parties I don’t like earthquake game enders

  • JamesJayq65
    JamesJay (@JamesJayq65) reported

    @Diablo fix your servers please

  • Codexous
    Codexous1275 (@Codexous) reported

    @Diablo To be far this season sucks *** The fact we dont get the coins to drop for ****. The fact we get **** for silver.. this Reliquaries system takes forever to unlock and the rewards look like complete ****... Yet they can sell you bad *** skins for 50 bucks.. What is this horseshit! The fact the system is broken as all hell... I think this will be my last season of this dog ****.. Go back to the old **** for the love of ******* god!. Do better you lazy *****!

  • daltonsherm
    Dalton Sherm (@daltonsherm) reported

    @Diablo Fix uniques. Bring back the fixed affixes that actually help them. Or at least make 2 of the 4 affixes on each unique a fixed affix.

  • Xaltorez
    Xaltorez (@Xaltorez) reported

    @Diablo every choice does indeed have its consequences. good job releasing a expansion with these many issues. tell your players good bye, cuz they aint coming back after this. I've dealt with much smaller companies delivering way higher quality than this..

  • Nevessess
    . (@Nevessess) reported

    @Diablo Bro I deleted my charachter started new one to get my Tempering recipes it didn't fix and got worse! Am I supposed to play my paladin until next season without recipes?

  • pugsND
    Pugsnotdrugs89 (@pugsND) reported

    @JordanSVP @Diablo Go to your d4 properties documents and unclick read only 🫡. I was having the same issue.

  • JohnHowenstein
    John Howenstein (@JohnHowenstein) reported

    @Diablo That's great and all but fix the damn servers because im unable to play this **** due to constantly being stuck in "Reconnecting to Diablo IV" and yes I tried every fix under the sun and no none of them worked.

  • prodVersion
    Proud_ly (@prodVersion) reported

    @Diablo the new patch notes do not show any spiritborn Spirithall bug fixes, are those known issues or did noone catch them yet ?

  • Ech0Enigma
    EnigmaEch0 (@Ech0Enigma) reported

    @Diablo Overkill mace is bugged the affix is not working correctly the only perk it grants is the fury refresh also chainscourge isn’t working at all, can you please address this, they are critical pieces of a build I’m trying to create

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • willard_lee
    lee willard (@willard_lee) reported

    @Diablo Fix the Lilith ball crap people can’t progres because a dumb boss tht one shots u

  • Alucard6669721
    Alucard (@Alucard6669721) reported

    @Avsfanjake @Diablo No idiots like u r the problem lol

  • jebaugh84
    Gold Blooded (@jebaugh84) reported

    @Diablo Fix the damn PC memory leaks 14k mb is INSANE

  • MJAussie360
    MJAussie360 (@MJAussie360) reported

    @Diablo Maybe fix the issues the game is having on xbox with the constant crashes and freezes

  • may_qcj
    may (@may_qcj) reported

    @Diablo All Thorns % bonuses for the Spiritborn, except for the Paragon Legendary nodes, only work on the character panel display and have no actual effect in practice. Please fix this bug as soon as possible.

  • Baboonballs
    Baboonballs (@Baboonballs) reported

    @Diablo Is there a fix for the season IX rewards not unlocking after completing ten objectives?

  • sorcspectre
    Normando (@sorcspectre) reported

    @dangerous25558 @Diablo I like repetitive things. But the real problem is the legendary drop... I made everything. Plans helltides dungs... Lmao crazy bad legendary drops this season... About repetitive: you just don't like ARPGs games. That's the main genre thing. The problem is when something not drop

  • bullsfan1993
    Aaron 👑 (@bullsfan1993) reported

    @Diablo fix the ultimate nemesis lair only giving loot to one person when all have the nodes. Thanks.

  • Bren_Downs
    ⚰️ (@Bren_Downs) reported

    Hey @Diablo can we maybe fix the constant crashes on Xbox with the new expansion? That'd be stellar

  • lillithra
    Lillithra (@lillithra) reported

    @Diablo Can you also PLEASE fix the XP?, im barely lvl 200 Paragon, i should be 260 and close to capping seasonal Favor in the Relequary, im not eaven half way. How can we play in higher diffeculity then ever, have more "xp" because of missing flash, but are worse off?.

  • PuchalaUkasz
    Łukasz Puchala (@PuchalaUkasz) reported

    @ZavenH @CarBotAnimation @Diablo The drop rate for set charms is way too high—they’re dropping like crazy, and it’s easy to get the ones you need just by rolling the dice. Materials aren’t the issue; this system just isn’t satisfying at all because there are too many of them. Yeah, I’m a dadgamer gamer