Monster Hunter status: server issues and outage reports
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The Monster Hunter franchise is a series of fantasy-themed action role-playing video games developed and published by Capcom.
Problems in the last 24 hours
The graph below depicts the number of Monster Hunter reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by Monster Hunter users through our website.
- Online Play (100%)
Community Discussion
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Monster Hunter Issues Reports
Latest outage, problems and issue reports in social media:
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Yøules 🇫🇷 (@youles69) reported@tamonowo @monsterhunter Well to be fait with them the team “developping” the DLCs is not the team that does the fixing, so the cosmetics issue is not really linked with the performance issues + don’t forget the existence of Denuvo, which ruins approximately 20% of you performance depending on the game
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Foxian_Enjoyer (@Foxian_Enjoyer) reported@AneeshMenon10 @monsterhunter game at launch because of the state it was in. That's totally fair. Do not sit here and pretend like it's an easy mode game riddled with performance issues NOW when that is not the case and hasn't been for a long time.
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Foxian_Enjoyer (@Foxian_Enjoyer) reported@AneeshMenon10 @monsterhunter Buddy you started this conversation saying that the difficulty etc was STILL an issue, and continued saying it for most of your misinformed rant. It's only now that you're trying to move the goalposts and pretend that you were talking only about how it released.
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Wilds Charge Blade hater (@fixchargeblade) reported@monsterhunter fix the Charge Blade, Guard Points are trash due to the regular guard having BETTER Perfect Guard detection than them, SAED has reduced damage when used from a guard, charged sword is a waste of UI space and sword mode and counters are useless
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Sg.350 (@Sg_350) reported@monsterhunter When are you gonna fix the August performance patch
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SnubHades (@Ripw0lf14) reported@big_asutaro @monsterhunter Like I get it to be hard on the lower hardware, maybe even mid hardware but when you have a powerful pc and the game still runs like crap you can only blame them for not taking their time and effort like they do with consoles, but even on console the game had problems.
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Fabrizio- Primordial ART (@FabrizioART) reported@TweetingGaruga @monsterhunter I mean, exactly because they developed in tandem then I don't see why Wilds having launch problems matter to how Stories 3 is. Are you saying that Stories was underbaked bc they thought they would sell purely on Wilds hype anyway?
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Wilds Charge Blade hater (@fixchargeblade) reported@monsterhunter fix the Charge Blade, Guard Points are trash due to the regular guard having BETTER Perfect Guard detection than them, SAED has reduced damage when used from a guard, charged sword is a waste of UI space and sword mode and counters are useless
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Dr_KazoWho (@DerrickFarbes) reported@Erias1190 @monsterhunter @DJK1NG_Gaming Umm there isn't anything to learn bud the Playstation issue isn't huge lol
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Eliza | Happy Pride Month 2026! (@Eliza_Artz) reported@SLIGEACH_EIRE @monsterhunter I want you to look up what game optimization is, and how poor optimization on other platforms doesn’t mean devs can’t learn and fix things on another platform.
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The Dreamer (@413dreamr) reported@Eliza_Artz @SLIGEACH_EIRE @monsterhunter Don't bother, these people don't actually play the games. Day 1 PS5 (base) player and the game had *minor* issues at launch that have been fixed. PC players had to wait longer but it's ran fine for months now. Plus look at all the other Capcom games on Switch 2, it'll be fine
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Wilds Charge Blade hater (@fixchargeblade) reported@monsterhunter fix the Charge Blade, Guard Points are trash due to the regular guard having BETTER Perfect Guard detection than them, SAED has reduced damage when used from a guard, charged sword is a waste of UI space and sword mode and counters are useless
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Olias (@ozzyolias) reported@monsterhunter Can you fix the fatal d3d errors too , doesnt happen during other AT hunts but always happens during AT Arkveld
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Dr_KazoWho (@DerrickFarbes) reported@Sesporous @monsterhunter 500 hours in base game is cute I got more hours in monster hunter since the start than I have been alive. If you love monster hunter then this isnt an issue and no game had been an issue
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Lukas Fuegner (@LukasF_Arts) reported@monsterhunter and this is not just being mad at a discount, of course games get discounted over time, the issue is the introduction of a new ultimate edition while screwing over the people that bought the old ultimate edition
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Major (@anon6242) reported@Riizzhh @Aion_Tenebrae @monsterhunter GU isn't exempt either it's the same problem. like half the non-original roster in that game is a complete joke compared to their original/previous appearance.
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Sergii (@s3rgii_) reported@Sg_350 @monsterhunter i have the game with dlss4 and i don't have really any input latency, that issue happend on the firsts versions and now i don't feel any input latency, maybe your 5070 is not really good configured
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Wilds Charge Blade hater (@fixchargeblade) reported@monsterhunter fix the Charge Blade, Guard Points are trash due to the regular guard having BETTER Perfect Guard detection than them, SAED has reduced damage when used from a guard, charged sword is a waste of UI space and sword mode and counters are useless
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Sapien (@Sapien03) reported@RealTankTheta @Sub5tep @monsterhunter I can tell you the performance is WAY better than launch. Rise never had any issues because it was made for the switch, World is almost a decade old and if you still havent updated your PC in 10 years that's kinda on you. Also it ran like **** on release and way worse on Iceborne
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Wilds Charge Blade hater (@fixchargeblade) reported@J_V_Smooth @monsterhunter they don't really do more damage because the weapon is balanced arount them always being active. It's more like you get reduced damage if you don't overcharge your phials haha but yeah, as we already said it's no issue due to load shells
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William Leonhart (@Simbadeangelo) reported@monsterhunter last time i played, i had hard time connecting to server and everytime i tried to play there's always trouble with so many codes, so frustating. that's why i moved on to another game.
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Wilds Charge Blade hater (@fixchargeblade) reported@monsterhunter fix the Charge Blade, Guard Points are trash due to the regular guard having BETTER Perfect Guard detection than them, SAED has reduced damage when used from a guard, charged sword is a waste of UI space and sword mode and counters are useless
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J (@Aion_Tenebrae) reported@jostarinfinity @luisjohnsoon @monsterhunter The issue is not the addition of new stuff, but the removal of core mechanics such a preparation and decision making, is a very complex issue. And the fact that older and most of the game monsters are just glorified punching bags.
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nadroj (@KoalaDaora) reported@Idofront @monsterhunter The fix for this was due to limit overclock mhz. In Radeon under performance settings I fixed this by making my max frequency 90%
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Stuhlinger (@Stuhlinger96) reported@monsterhunter Fix the CRASHING
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Engaru (@EngaruEs) reported@Sub5tep @monsterhunter you'd think after so many years and games they'd eventually manage to release a complete game instead of taking over a year after release... Not to mention the broken performance, crashes, unnecessarily huge lobbies and dogshit story we have to sit through.
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FallenFang (@TheFallenFang) reported@Ripw0lf14 @monsterhunter I honestly never had a problem on PC. I have a 3070. Only ever hear problems with people using the latest GPUs (as i always hear all the problems with those)
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Yøules 🇫🇷 (@youles69) reported@Komega24 @TheRealJTV4K60 @monsterhunter When you see the performance of elden ring on the steamdeck you clearly understand that the optimisation problem comes from the devs and not only nintendo
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Stuhlinger (@Stuhlinger96) reported@monsterhunter Fix the CRASHING
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Wilds Charge Blade hater (@fixchargeblade) reported@monsterhunter fix the Charge Blade, Guard Points are trash due to the regular guard having BETTER Perfect Guard detection than them, SAED has reduced damage when used from a guard, charged sword is a waste of UI space and sword mode and counters are useless